My First RMT, Currently 223 on UU Ladder. 35-15

Hey guys! This is my very first RMT so be easy on me! I put this team together with the intent of laddering to top 500 of the UU ladder! I am a die-hard OU player but I wanted to try a little UU! The reason being is that I created a Mega Blastoise Team for OU that did not perform well, I came to the conclusion that an UU version of that team would be very good! Now enough about me let's look at the Pokemon!


Blastoise @ Blastoisinite
Ability: Torrent
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Water Pulse
- Aura Sphere
- Ice Beam
- Rapid Spin
Blastoise is such a solid pokemon in UU this generation. It can 2HKO nearly any offensive variant of any pokemon in the tier, and even some defensive sets as well! Of course I am running the Mega Stone to mega evolve. The ability is torrent because when it evolves it does get access to Mega Launcher so the intial ability does not make a different. The EV's are quite standart. I run 252 in HP to get solid mixed bulk and then I run 252 Special Attack to maximize the damage output. Finally I put the rest in Special Defesne becasue that is its weaker defensive stat. Modest nature is to make sure this thing hits like a truck! Now for the moves. Water Pulse and Aura Sphere are there to take advantage of Mega Launcher! They also give me solid coverage all around. Next is Ice Beam it does not get the boost from Mega Launcher but it really helps hit Flygon, Noivern and sometimes even Celebi (on the switch). Last is Rapid Spin at first this was Dark Pulse but the more I changed around the team I realized I needed a way to get rid of Stealth Rocks so it was changed.


Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Brave Bird
- Sucker Punch
- Night Slash
- Roost
Honchkrow is underestimated. The power it brings really helps the team out. A base 125 attack stat with access to Moxie will wreck bulky teams! Life Orb is there to add power to all of Honchkrow's moves without having to be locked in. The ability is Moxie because it really helps clean up weakened teams, or hit the next thing to come in a little bit harder. The EV's are standard and 4 in Special Defense is there to make sure Porygon-Z or Porygon2 do not get a Special Attack boost. Adamant nature just to make sure this 'mon hits hard. Brave Bird is a mandatory move that hits extremely hard even on resists. Sucker Punch is there for dual STAB and priority, even though it is not very reliable (I'm bad at predicting). Night Slash is the more reliable STAB option that hits hard with the nifty boosted critical hit rate. It really hits hard at plus 1. Roost is an option to lengthen Honchkrow's longevitiy. Just to show off the power of Honchkrow, at plus 1 Honchkrow OHKO's all common sets of Mega Blastioise. Scary!


Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Flamethrower
- Trick
- Shadow Ball
- Energy Ball

Chandelure was one of my favorite Generation 5 pokemon! It hit so hard! Base 145 Special Attack even makes Florges shudder. This Chandelure used to be Scarfed but I found that it did not hit hard enough. I decided why not make Chandelure classy and give him some spectacles? With Choice Specs Chandy is a monster. Only few have lived to tell the tale. The ability is Flash Fire becasue Chandelure's Flamethrower is scary enough with Specs but with a FF boost it's like you have plus two Flamethrower. The EV's again are extremely standard and again we put 4 in Special Defense to make sure things like Porygon-Z or Porygon 2 do not get a Special Attack boost. Now for the moves I run Flamethrower because Accuracy>Power. I could possibly run Fire Blast but I do not enjoy that miss rate. Shadow Ball is mandatory Dual Stab and Energy Ball is there to hit Quagsire, Gastrodon, and Swampert. Now you see Dark Pulse and I pretty much just put it there becasue I have no idea what to put there. I can possibly run Fire Blast but I feel like Trick could be something nice to run just help my team get past certain walls. Again please give me some advice on this.


Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Bug Buzz
- Thunder
- Energy Ball
- Sticky Web

At this point you can easily tell that this team is extremely slow. Why not even out the playing field? Galvantula is again one of my favorite Pokemon since Generation 5. With the introduction of Sticky Web, Galvantula has found a place in my heart as the best Sticky Web setter in the game. I gave him a Focus Sash just to guarantee that I am able to get my Sticky Web up. The ability Compound Eyes is there just to make sure that I can spam, what I believe is, a 97% accurate Thunder. The EV's are there to maximize damage and be as speedy as possible. I am not going to explain the extra 4 EV's you should know by now :D. Timid nature is to make sure I get Sticky Web up fast! The moves are quite simple, Dual Stab and coverage along with the almighty Sticky Web. The great thing about Galvantula is that fast taunters like Deoxys-S (if it ever becomes UU again) gets destroyed by Bug Buzz. The same goes for all Magic Bouncers. Mega Absol gets popped by Bug Buzz and Xatu is destroyed by Thunder! (It's also a great Celebi killer...)


250px-407Roserade.png


Roserade @ Life Orb
Ability: Natural Cure
EVs: 252 SAtk / 4 HP / 252 Spd
Timid Nature
- Leaf Storm
- Sludge Bomb
- Rest
- Sleep Powder
This is more of an original set created by me. This was previously was a Cloyster but I changed becasue of Stealth Rocks. Life Orb is necessary to hit everything hard and give every move a boost. The EV's are simple, I chose speed of bulk because I wanted a quick Sleep Powder. Timid nature to maximize speed. The moves are simple too, Dual STAB and Sleep Powder. Rest goes very nice with Natural Cure as I can heal completely and switch right out. Natural Cure also gives my team a status absorber so thats good!



Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Outrage
- Dragon Claw
- U-turn
- Earthquake
Flygon is a great addition to the team! With immunities to Electric and Ground it really helps. Scarf Flygon's Outrage actually hits very hard. The EV's are simple and Jolly Nature is to make sure we can get as much as speed as possible. The moves: Outrage is mandatory STAB. Dragon Claw is an alternate option so you don't get locked in. U-Turn is nice for switch intiative and Earthquake is dual STAB. It also is one of the strongest Earthquakes in the tier.


Conclusion:

I think this team is very solid overall. I just need something else that isn't weak to Stealth Rocks, so something like Cloyster can be switched out because I am pretty sure it will go BL soon. As for weaknesses I am seeing a slight Electric weakness, and maybe a water weakness. Even opposing Mega Blastoise don't give me that much trouble. If you have any advice please give me some I really appreciate it. I probably did some stuff wrong such as no replays or calcs. Please forgive for a lack of those.
My ranking is 1256 which is not great because I just made this account, I am also 13-5 and one of those losses are becasue my internet died on me.
Well anyway that's my team, I want to thank you for reading this. Until next time good luck to you all!


Edit Log:
Changed Superpower on Honchkrow for Night Slash
Changed Dark Pulse on Chandelue for Trick
Switched Cloyster for Natural Cure Roserade
Switched Darmantian for Choice Band Flygon
Changed Giga Drain on Roserade for Leaf Storm
Changed Choice Band on Flygon for Choice Scarf
 
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I agree that superpower should be replaced on Honchcrow. In UU, the only common steel you'd be able to hit super effectively would be Mega-Aggron, and you'd still do lose. Personally, I like putting Substitute on things with Sucker Punch, since it eases prediction and allows you to block the numerous Will-O-Wisps that will surely be aimed at you. Facade is also always a decent option on physical attackers with an extra slot to allow him to still hit hard after he's burned.

Cloyster, in my opinion, should be a late game sweeper, and you shouldn't bring him out too early. Once his checks are killed, especially Empoleon, he can easily sweep. He will be much more effective when brought out later in the game. Nevertheless, if you wish to replace him, Mienshao is a good option. Mienshao is a formidable physical attacker (who resists rock), and cripple opposing teams with Knock Off.

Also, I suggest Darmanitan be replaced. A choice scarf pokemon is rather unnecessary due to Sticky Web, and you cannot afford the ground, rock, and water weaknesses that it brings. (You already have Chandelure). One pokemon that comes to mind that synergizes with your team well is Flygon. Flygon is immune to electric and ground and resists rock. Either life orb or choice band is a good option on him, as he speed is patched up due to sticky web.

Also, I recommend NOT using Galvantula as a pure suicide lead. With spinners and defogers lurking about, Sticky Web may not be up for so long. If you see a common spinner or defogger, you might want to save Galvantula after his sash is broken.

Anyway, that's all I got! Good team!
 
I agree that superpower should be replaced on Honchcrow. In UU, the only common steel you'd be able to hit super effectively would be Mega-Aggron, and you'd still do lose. Personally, I like putting Substitute on things with Sucker Punch, since it eases prediction and allows you to block the numerous Will-O-Wisps that will surely be aimed at you. Facade is also always a decent option on physical attackers with an extra slot to allow him to still hit hard after he's burned.

Cloyster, in my opinion, should be a late game sweeper, and you shouldn't bring him out too early. Once his checks are killed, especially Empoleon, he can easily sweep. He will be much more effective when brought out later in the game. Nevertheless, if you wish to replace him, Mienshao is a good option. Mienshao is a formidable physical attacker (who resists rock), and cripple opposing teams with Knock Off.

Also, I suggest Darmanitan be replaced. A choice scarf pokemon is rather unnecessary due to Sticky Web, and you cannot afford the ground, rock, and water weaknesses that it brings. (You already have Chandelure). One pokemon that comes to mind that synergizes with your team well is Flygon. Flygon is immune to electric and ground and resists rock. Either life orb or choice band is a good option on him, as he speed is patched up due to sticky web.

Also, I recommend NOT using Galvantula as a pure suicide lead. With spinners and defogers lurking about, Sticky Web may not be up for so long. If you see a common spinner or defogger, you might want to save Galvantula after his sash is broken.

Anyway, that's all I got! Good team!

Thanks so much for your help! I actually replaced Cloyster for Roserade and matter of fact I was thinking about Mienshao :D. I think you are right about Darmanitan I've been messing around with Choice Scarf Flygon on a different team and it works very well. As for the Scarf i fell like it is necessary becasue sometimes I can't get a sticky web up which is unfortunate. I'll do some calcs with Flygon and such but thank you so much!! it really helps
 
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Ok, just a few suggestions from someone who uses a similar team
Galvantula has a scary speed and good special attack, so dont use it as a suicide lead unless you see no bulky waters, non-poison grasses or dark types. the threat of sticky web can be used to wipe out careless switches. also, be careful of mons with priority.

On honchkrow, i'd replace either superpower or roost with substitute. if you arent sure what an opponent will switch to, substitute is the go-to option. it also stops surprise scarfers coming in and, well, surprising you.

with chandelure, definately use either trick or fire blast. the extra power of fire blast can come in handy, and fifteen percent miss chance isnt horrible. and trick can be used to stop most walls cold-just not florges, since then the moonblast can be pretty scary.

On rose, i always use either technician HP fire or bulky pivot leaf storm, which is your set but with leaf storm over giga drain. STAB leaf storm is scary and can severely dent even resists. just some alternative ideas

darmanitan kinda doesnt feel right, id go with either a nido or a flygon to replace it. the electric immunity could prove useful. nidoqueen gives you more bulk, king gives you more power, and flygon gives you a pivot with either a scarfed u-turn or ridiculously powerful EQ's
 
Replace Ice Beam on Mega Blastoise with Dark Pulse. It deals with Slowbro which is a common UU Physical wall. (and can do more damage to Celebi with the Mega Launcher boost)
 
Ok, just a few suggestions from someone who uses a similar team
Galvantula has a scary speed and good special attack, so dont use it as a suicide lead unless you see no bulky waters, non-poison grasses or dark types. the threat of sticky web can be used to wipe out careless switches. also, be careful of mons with priority.

On honchkrow, i'd replace either superpower or roost with substitute. if you arent sure what an opponent will switch to, substitute is the go-to option. it also stops surprise scarfers coming in and, well, surprising you.

with chandelure, definately use either trick or fire blast. the extra power of fire blast can come in handy, and fifteen percent miss chance isnt horrible. and trick can be used to stop most walls cold-just not florges, since then the moonblast can be pretty scary.

On rose, i always use either technician HP fire or bulky pivot leaf storm, which is your set but with leaf storm over giga drain. STAB leaf storm is scary and can severely dent even resists. just some alternative ideas

darmanitan kinda doesnt feel right, id go with either a nido or a flygon to replace it. the electric immunity could prove useful. nidoqueen gives you more bulk, king gives you more power, and flygon gives you a pivot with either a scarfed u-turn or ridiculously powerful EQ's


I actually ran Night Slash on Honchkrow and it is working great! And yes I re-evaluated my playing style and I keep Galvantula around for a while. I added Trick as well, as for leaf storm I really don't know, I might test it out or go with the happy medium of Energy Ball :D. And yes I switched out Darmanitan with Flygon (I still need to edit, clearly)
 
Replace Ice Beam on Mega Blastoise with Dark Pulse. It deals with Slowbro which is a common UU Physical wall. (and can do more damage to Celebi with the Mega Launcher boost)

I already have Honchkrow and Chandelure to deal with him, plus I find Ice Beam useful for flying and dragon types!
 
Hi katanakaran , nice team you have there :]

You don't outspeed anything significant with Timid Chandy, and with Flamethrower you miss a 2HKO on the most notable Pokemon:

252+ SpA Choice Specs Chandelure Flamethrower vs. 252 HP / 252+ SpD Umbreon: 157-186 (39.8 - 47.2%) -- guaranteed 3HKO after Leftovers recovery

vs.:

252+ SpA Choice Specs Chandelure Fire Blast vs. 252 HP / 252+ SpD Umbreon: 193-228 (48.9 - 57.8%) -- 56.3% chance to 2HKO after Leftovers recovery

Because of those two reasons I suggest you change Chandelure's nature to Modest and give it Fire Blast over Flamethrower. You already have Shadow Ball for a 100% accurate spammable move. Dark Pulse is extreme unneeded coverage, it only hits Psychics for super-effective, which are also hit super effectively (and harder) by Shadow Ball, so change that to Trick or something.

This is overall a very well-built team, I'm trying to pick out weaknesses but I only managed to find a couple, you covered up all the major threats very nicely. Watch out for Mega Houndoom though, because it can rip apart your team since Sticky Web isn't so hard to get rid of, and you have no reliable way of blocking rapid spin in a tier full of spinners. You have a solid check for it in the form of Mega Blastoise, but it can still do a number on that with a +2 Dark Pulse.

Mega Doom is only one of the threats I noticed, the other one is Starmie. Starmie just hits 5 out of 6 of your team members for super-effectively, and the 6th member is a suicide lead and is outsped by Starmie anyway, and so are the rest of your teammates. You can revenge it with Honchkrow's Sucker Punch, but a smart player can play around that.

Suicune is the last threat I noticed, mainly because your answer for it (Roserade) is carrying Giga Drain and not Leaf Storm, and can't really do much when Suicune's all set-up:

252 SpA Life Orb Roserade Giga Drain vs. +1 252 HP / 4 SpD Suicune: 182-218 (45 - 53.9%) -- 2.7% chance to 2HKO after Leftovers recovery

Therefore, I recommend changing Giga Drain to Leaf Storm:

252 SpA Life Orb Roserade Leaf Storm vs. +1 252 HP / 4 SpD Suicune: 320-377 (79.2 - 93.3%) -- guaranteed 2HKO after Leftovers recovery

Anyway, to fix your Starmie and Mega Houndoom weakness, I suggest changing Flygon's set to the Choice Scarf set, as it can easily revenge kill them both with Earthquake and Outrage, or use U-turn to nab momentum against a fleeing Starmie (beware though, it doesn't OHKO):

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Outrage
- Stone Edge
- U-turn
- Earthquake

With a Scarf and Adamant nature, Flygon can effectively revenge-kill top-tier threats by outspeeding them while still keeping a pretty decent attack stat thanks to the nature.

Useful calcs for Flygon vs. Starmie:
252+ Atk Flygon U-turn vs. 0 HP / 0 Def Starmie: 160-190 (61.3 - 72.7%) -- guaranteed 2HKO
252+ Atk Flygon Earthquake vs. 0 HP / 0 Def Starmie: 171-202 (65.5 - 77.3%) -- guaranteed 2HKO
252+ Atk Flygon Outrage vs. 0 HP / 0 Def Starmie: 205-243 (78.5 - 93.1%) -- guaranteed 2HKO

Good luck!
 
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Hi katanakaran , nice team you have there :]

You don't outspeed anything significant with Timid Chandy, and with Flamethrower you miss a 2HKO on the most notable Pokemon:

252+ SpA Choice Specs Chandelure Flamethrower vs. 252 HP / 252+ SpD Umbreon: 157-186 (39.8 - 47.2%) -- guaranteed 3HKO after Leftovers recovery

vs.:

252+ SpA Choice Specs Chandelure Fire Blast vs. 252 HP / 252+ SpD Umbreon: 193-228 (48.9 - 57.8%) -- 56.3% chance to 2HKO after Leftovers recovery

Because of those two reasons I suggest you change Chandelure's nature to Modest and give it Fire Blast over Flamethrower. You already have Shadow Ball for a 100% accurate spammable move. Dark Pulse is extreme unneeded coverage, it only hits Psychics for super-effective, which are also hit super effectively (and harder) by Shadow Ball, so change that to Trick or something.

This is overall a very well-built team, I'm trying to pick out weaknesses but I only managed to find a couple, you covered up all the major threats very nicely. Watch out for Mega Houndoom though, because it can rip apart your team since Sticky Web isn't so hard to get rid of, and you have no reliable way of blocking rapid spin in a tier full of spinners. You have a solid check for it in the form of Mega Blastoise, but it can still do a number on that with a +2 Dark Pulse.

Mega Doom is only one of the threats I noticed, the other one is Starmie. Starmie just hits 5 out of 6 of your team members for super-effectively, and the 6th member is a suicide lead and is outsped by Starmie anyway, and so are the rest of your teammates. You can revenge it with Honchkrow's Sucker Punch, but a smart player can play around that.

Suicune is the last threat I noticed, mainly because your answer for it (Roserade) is carrying Giga Drain and not Leaf Storm, and can't really do much when Suicune's all set-up:

252 SpA Life Orb Roserade Giga Drain vs. +1 252 HP / 4 SpD Suicune: 182-218 (45 - 53.9%) -- 2.7% chance to 2HKO after Leftovers recovery

Therefore, I recommend changing Giga Drain to Leaf Storm:

252 SpA Life Orb Roserade Leaf Storm vs. +1 252 HP / 4 SpD Suicune: 320-377 (79.2 - 93.3%) -- guaranteed 2HKO after Leftovers recovery

Anyway, to fix your Starmie and Mega Houndoom weakness, I suggest changing Flygon's set to the Choice Scarf set, as it can easily revenge kill them both with Earthquake and Outrage, or use U-turn to nab momentum against a fleeing Starmie (beware though, it doesn't OHKO):

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Outrage
- Stone Edge
- U-turn
- Earthquake

With a Scarf and Adamant nature, Flygon can effectively revenge-kill top-tier threats by outspeeding them while still keeping a pretty decent attack stat thanks to the nature.

Useful calcs for Flygon vs. Starmie:
252+ Atk Flygon U-turn vs. 0 HP / 0 Def Starmie: 160-190 (61.3 - 72.7%) -- guaranteed 2HKO
252+ Atk Flygon Earthquake vs. 0 HP / 0 Def Starmie: 171-202 (65.5 - 77.3%) -- guaranteed 2HKO
252+ Atk Flygon Outrage vs. 0 HP / 0 Def Starmie: 205-243 (78.5 - 93.1%) -- guaranteed 2HKO

Good luck!


Thank you so much for a detailed look at my team! It really helped me notice some of the flaws. Thanks for letting me know about MegaDoom and Starmie! I agree with you there. I should make Flygon a Scarf set, and give Roserade Leaf Storm. It really isnt changing the power of my team becasue I'm losing a little power for speed, but I make up that power with Leaf Storm on Roserade. I do not know if the edit updated when you saw this but I already changed Dark Pulse for Trick. I will defintely try Choice Scarf, but I feel like I will be lacking power with Flygon, but I will defintely try it! thanks so much for this review it really helped me out!
 
Superpower over Night Slash on Honchkrow. It provides the coverage he needs to work.

Dark Pulse is an absolute necessity on Blastoise. One of the reasons he is so good is because he can use his "STAB" Dark Pulse to decimate spinblockers. iirc there are no other good spinners that can make effective use of a Dark/Ghost move to kill the things that challenge him. Aura Sphere vs Ice Beam is really up to personal preference.

I would recommend Fire Blast over Flamethrower on Chandelure. You already have a reliable STAB in Shadow Ball so on the other you may as well go for the gold with an insanely powerful powerful wallbreaking move. Trick is a good utility move and Energy Ball is a good move to kill Swampert, Vaporeon, and other bulky waters that can "wall" him.

No issues with the rest of the team. Hope I helped
 
Superpower over Night Slash on Honchkrow. It provides the coverage he needs to work.

Dark Pulse is an absolute necessity on Blastoise. One of the reasons he is so good is because he can use his "STAB" Dark Pulse to decimate spinblockers. iirc there are no other good spinners that can make effective use of a Dark/Ghost move to kill the things that challenge him. Aura Sphere vs Ice Beam is really up to personal preference.

I would recommend Fire Blast over Flamethrower on Chandelure. You already have a reliable STAB in Shadow Ball so on the other you may as well go for the gold with an insanely powerful powerful wallbreaking move. Trick is a good utility move and Energy Ball is a good move to kill Swampert, Vaporeon, and other bulky waters that can "wall" him.

No issues with the rest of the team. Hope I helped

OK i will definitely try out Dark Pulse. Honestly I used to run Superpower but I felt like it didnt hit hard enough. And I dont know about Fire Blast. I am a a super safe player and I feel like Specs Flamethrower does the trick. And yes you helped thank you very much :D
 
OK i will definitely try out Dark Pulse. Honestly I used to run Superpower but I felt like it didnt hit hard enough. And I dont know about Fire Blast. I am a a super safe player and I feel like Specs Flamethrower does the trick. And yes you helped thank you very much :D
Superpower hits harder than STAB night slash...

Maybe spikes over great on roserade. Use as an offensive spike stacker is so annoying. It can set spikes, use leaf storm to thrash donphan and starmie (though starmie only on the switch) sleep powder can annoy ferrothorn so it can set spikes and annoy the three best spinners in the tier. Also, if you ran scarf, chandelure would make an epic core as it can out speed and kill starmie and forty as well as spin blocking them.
 
I meant that I needed a reliable Dark type STAB.

I'm really intrigued by your offensive spiker set. I'll try Scarf Chandy and Band Flygon for power balance.. I'll try that core on an alt account! Just clarifying I would have to replace Sludge Bomb for Spikes, correct?
 
Sadly, you need to replace rest. It needs sludge bomb so it isn't stopped entirely by grass types and so you have a move that does decent damage without crapping put your SpA. Thankfully, roserade has good natural special bulk. If you are iffy about LO with no recovery, it can run leftovers to good effect.
 
No, you don't really need spikes and Roserade needs to stay healthy to easily switch into Pokemon like Florges, Shaymin, Suicune, Slowbro, and Quagsire. Your current set is fine as is, as it can easily counter said Pokemon.

I already explained why Fire Blast is better than Flamethrower in my original rate, the power difference is huge and you have Shadow Ball to use as a spammable powerful STAB. And I also agree with Ununhexium's suggestion to use Dark Pulse over Aura Sphere, as it can hit Starmie.
 
I really want to use Dark Pulse but what about Umbreon and such?
Then replace ice beam. To be entirely honest, it is really up to personal preference. Galvantula can do some major damage and if you were to run superpower on honhkrow then umbreon is even less of an issue. But really, dark pulse is an essential on blastoise so you need to run it.
 
Then replace ice beam. To be entirely honest, it is really up to personal preference. Galvantula can do some major damage and if you were to run superpower on honhkrow then umbreon is even less of an issue. But really, dark pulse is an essential on blastoise so you need to run it.
You're right thanks so much!
 
You should run rock slide over dragon claw on Flygon. The extra coverage is worth more than getting locked into a move you'd probably use anyway. This is now essential with Volcarona in the tier.

You also only have only one supereffective attack on your entire team against both poison and fighting types. (normal and electric too, but they're notoriously hard to get a supereffective hit on). I suggest you replace sleep powder on Roserade with extrasensory. Rest/Natural Cure synergizes too well with leaf storm to drop it. Plus sleep powder isn't spore, low accuracy moves can sometimes let you down when you really need them.

I agree with the above that Honchkrow should carry superpower over night slash. Once it gets going with Moxie it needs lots of coverage. If Honchkrow has superpower, Blastoise can also drop focus blast for dark pulse and keep ice beam.

Fire Blast over flamethrower on Chandelure for blowing things up.
 
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