Hey guys! This is my very first RMT so be easy on me! I put this team together with the intent of laddering to top 500 of the UU ladder! I am a die-hard OU player but I wanted to try a little UU! The reason being is that I created a Mega Blastoise Team for OU that did not perform well, I came to the conclusion that an UU version of that team would be very good! Now enough about me let's look at the Pokemon!

Blastoise @ Blastoisinite
Ability: Torrent
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Water Pulse
- Aura Sphere
- Ice Beam
- Rapid Spin
Blastoise is such a solid pokemon in UU this generation. It can 2HKO nearly any offensive variant of any pokemon in the tier, and even some defensive sets as well! Of course I am running the Mega Stone to mega evolve. The ability is torrent because when it evolves it does get access to Mega Launcher so the intial ability does not make a different. The EV's are quite standart. I run 252 in HP to get solid mixed bulk and then I run 252 Special Attack to maximize the damage output. Finally I put the rest in Special Defesne becasue that is its weaker defensive stat. Modest nature is to make sure this thing hits like a truck! Now for the moves. Water Pulse and Aura Sphere are there to take advantage of Mega Launcher! They also give me solid coverage all around. Next is Ice Beam it does not get the boost from Mega Launcher but it really helps hit Flygon, Noivern and sometimes even Celebi (on the switch). Last is Rapid Spin at first this was Dark Pulse but the more I changed around the team I realized I needed a way to get rid of Stealth Rocks so it was changed.

Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Brave Bird
- Sucker Punch
- Night Slash
- Roost
Honchkrow is underestimated. The power it brings really helps the team out. A base 125 attack stat with access to Moxie will wreck bulky teams! Life Orb is there to add power to all of Honchkrow's moves without having to be locked in. The ability is Moxie because it really helps clean up weakened teams, or hit the next thing to come in a little bit harder. The EV's are standard and 4 in Special Defense is there to make sure Porygon-Z or Porygon2 do not get a Special Attack boost. Adamant nature just to make sure this 'mon hits hard. Brave Bird is a mandatory move that hits extremely hard even on resists. Sucker Punch is there for dual STAB and priority, even though it is not very reliable (I'm bad at predicting). Night Slash is the more reliable STAB option that hits hard with the nifty boosted critical hit rate. It really hits hard at plus 1. Roost is an option to lengthen Honchkrow's longevitiy. Just to show off the power of Honchkrow, at plus 1 Honchkrow OHKO's all common sets of Mega Blastioise. Scary!

Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Flamethrower
- Trick
- Shadow Ball
- Energy Ball
Chandelure was one of my favorite Generation 5 pokemon! It hit so hard! Base 145 Special Attack even makes Florges shudder. This Chandelure used to be Scarfed but I found that it did not hit hard enough. I decided why not make Chandelure classy and give him some spectacles? With Choice Specs Chandy is a monster. Only few have lived to tell the tale. The ability is Flash Fire becasue Chandelure's Flamethrower is scary enough with Specs but with a FF boost it's like you have plus two Flamethrower. The EV's again are extremely standard and again we put 4 in Special Defense to make sure things like Porygon-Z or Porygon 2 do not get a Special Attack boost. Now for the moves I run Flamethrower because Accuracy>Power. I could possibly run Fire Blast but I do not enjoy that miss rate. Shadow Ball is mandatory Dual Stab and Energy Ball is there to hit Quagsire, Gastrodon, and Swampert. Now you see Dark Pulse and I pretty much just put it there becasue I have no idea what to put there. I can possibly run Fire Blast but I feel like Trick could be something nice to run just help my team get past certain walls. Again please give me some advice on this.

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Bug Buzz
- Thunder
- Energy Ball
- Sticky Web
At this point you can easily tell that this team is extremely slow. Why not even out the playing field? Galvantula is again one of my favorite Pokemon since Generation 5. With the introduction of Sticky Web, Galvantula has found a place in my heart as the best Sticky Web setter in the game. I gave him a Focus Sash just to guarantee that I am able to get my Sticky Web up. The ability Compound Eyes is there just to make sure that I can spam, what I believe is, a 97% accurate Thunder. The EV's are there to maximize damage and be as speedy as possible. I am not going to explain the extra 4 EV's you should know by now :D. Timid nature is to make sure I get Sticky Web up fast! The moves are quite simple, Dual Stab and coverage along with the almighty Sticky Web. The great thing about Galvantula is that fast taunters like Deoxys-S (if it ever becomes UU again) gets destroyed by Bug Buzz. The same goes for all Magic Bouncers. Mega Absol gets popped by Bug Buzz and Xatu is destroyed by Thunder! (It's also a great Celebi killer...)
Roserade @ Life Orb
Ability: Natural Cure
EVs: 252 SAtk / 4 HP / 252 Spd
Timid Nature
- Leaf Storm
- Sludge Bomb
- Rest
- Sleep Powder
This is more of an original set created by me. This was previously was a Cloyster but I changed becasue of Stealth Rocks. Life Orb is necessary to hit everything hard and give every move a boost. The EV's are simple, I chose speed of bulk because I wanted a quick Sleep Powder. Timid nature to maximize speed. The moves are simple too, Dual STAB and Sleep Powder. Rest goes very nice with Natural Cure as I can heal completely and switch right out. Natural Cure also gives my team a status absorber so thats good!

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Outrage
- Dragon Claw
- U-turn
- Earthquake
Flygon is a great addition to the team! With immunities to Electric and Ground it really helps. Scarf Flygon's Outrage actually hits very hard. The EV's are simple and Jolly Nature is to make sure we can get as much as speed as possible. The moves: Outrage is mandatory STAB. Dragon Claw is an alternate option so you don't get locked in. U-Turn is nice for switch intiative and Earthquake is dual STAB. It also is one of the strongest Earthquakes in the tier.
Conclusion:
I think this team is very solid overall. I just need something else that isn't weak to Stealth Rocks, so something like Cloyster can be switched out because I am pretty sure it will go BL soon. As for weaknesses I am seeing a slight Electric weakness, and maybe a water weakness. Even opposing Mega Blastoise don't give me that much trouble. If you have any advice please give me some I really appreciate it. I probably did some stuff wrong such as no replays or calcs. Please forgive for a lack of those.
My ranking is 1256 which is not great because I just made this account, I am also 13-5 and one of those losses are becasue my internet died on me.
Well anyway that's my team, I want to thank you for reading this. Until next time good luck to you all!
Edit Log:
Changed Superpower on Honchkrow for Night Slash
Changed Dark Pulse on Chandelue for Trick
Switched Cloyster for Natural Cure Roserade
Switched Darmantian for Choice Band Flygon
Changed Giga Drain on Roserade for Leaf Storm
Changed Choice Band on Flygon for Choice Scarf

Blastoise @ Blastoisinite
Ability: Torrent
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Water Pulse
- Aura Sphere
- Ice Beam
- Rapid Spin
Blastoise is such a solid pokemon in UU this generation. It can 2HKO nearly any offensive variant of any pokemon in the tier, and even some defensive sets as well! Of course I am running the Mega Stone to mega evolve. The ability is torrent because when it evolves it does get access to Mega Launcher so the intial ability does not make a different. The EV's are quite standart. I run 252 in HP to get solid mixed bulk and then I run 252 Special Attack to maximize the damage output. Finally I put the rest in Special Defesne becasue that is its weaker defensive stat. Modest nature is to make sure this thing hits like a truck! Now for the moves. Water Pulse and Aura Sphere are there to take advantage of Mega Launcher! They also give me solid coverage all around. Next is Ice Beam it does not get the boost from Mega Launcher but it really helps hit Flygon, Noivern and sometimes even Celebi (on the switch). Last is Rapid Spin at first this was Dark Pulse but the more I changed around the team I realized I needed a way to get rid of Stealth Rocks so it was changed.

Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Brave Bird
- Sucker Punch
- Night Slash
- Roost
Honchkrow is underestimated. The power it brings really helps the team out. A base 125 attack stat with access to Moxie will wreck bulky teams! Life Orb is there to add power to all of Honchkrow's moves without having to be locked in. The ability is Moxie because it really helps clean up weakened teams, or hit the next thing to come in a little bit harder. The EV's are standard and 4 in Special Defense is there to make sure Porygon-Z or Porygon2 do not get a Special Attack boost. Adamant nature just to make sure this 'mon hits hard. Brave Bird is a mandatory move that hits extremely hard even on resists. Sucker Punch is there for dual STAB and priority, even though it is not very reliable (I'm bad at predicting). Night Slash is the more reliable STAB option that hits hard with the nifty boosted critical hit rate. It really hits hard at plus 1. Roost is an option to lengthen Honchkrow's longevitiy. Just to show off the power of Honchkrow, at plus 1 Honchkrow OHKO's all common sets of Mega Blastioise. Scary!

Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Flamethrower
- Trick
- Shadow Ball
- Energy Ball
Chandelure was one of my favorite Generation 5 pokemon! It hit so hard! Base 145 Special Attack even makes Florges shudder. This Chandelure used to be Scarfed but I found that it did not hit hard enough. I decided why not make Chandelure classy and give him some spectacles? With Choice Specs Chandy is a monster. Only few have lived to tell the tale. The ability is Flash Fire becasue Chandelure's Flamethrower is scary enough with Specs but with a FF boost it's like you have plus two Flamethrower. The EV's again are extremely standard and again we put 4 in Special Defense to make sure things like Porygon-Z or Porygon 2 do not get a Special Attack boost. Now for the moves I run Flamethrower because Accuracy>Power. I could possibly run Fire Blast but I do not enjoy that miss rate. Shadow Ball is mandatory Dual Stab and Energy Ball is there to hit Quagsire, Gastrodon, and Swampert. Now you see Dark Pulse and I pretty much just put it there becasue I have no idea what to put there. I can possibly run Fire Blast but I feel like Trick could be something nice to run just help my team get past certain walls. Again please give me some advice on this.

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Bug Buzz
- Thunder
- Energy Ball
- Sticky Web
At this point you can easily tell that this team is extremely slow. Why not even out the playing field? Galvantula is again one of my favorite Pokemon since Generation 5. With the introduction of Sticky Web, Galvantula has found a place in my heart as the best Sticky Web setter in the game. I gave him a Focus Sash just to guarantee that I am able to get my Sticky Web up. The ability Compound Eyes is there just to make sure that I can spam, what I believe is, a 97% accurate Thunder. The EV's are there to maximize damage and be as speedy as possible. I am not going to explain the extra 4 EV's you should know by now :D. Timid nature is to make sure I get Sticky Web up fast! The moves are quite simple, Dual Stab and coverage along with the almighty Sticky Web. The great thing about Galvantula is that fast taunters like Deoxys-S (if it ever becomes UU again) gets destroyed by Bug Buzz. The same goes for all Magic Bouncers. Mega Absol gets popped by Bug Buzz and Xatu is destroyed by Thunder! (It's also a great Celebi killer...)

Roserade @ Life Orb
Ability: Natural Cure
EVs: 252 SAtk / 4 HP / 252 Spd
Timid Nature
- Leaf Storm
- Sludge Bomb
- Rest
- Sleep Powder
This is more of an original set created by me. This was previously was a Cloyster but I changed becasue of Stealth Rocks. Life Orb is necessary to hit everything hard and give every move a boost. The EV's are simple, I chose speed of bulk because I wanted a quick Sleep Powder. Timid nature to maximize speed. The moves are simple too, Dual STAB and Sleep Powder. Rest goes very nice with Natural Cure as I can heal completely and switch right out. Natural Cure also gives my team a status absorber so thats good!

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Outrage
- Dragon Claw
- U-turn
- Earthquake
Flygon is a great addition to the team! With immunities to Electric and Ground it really helps. Scarf Flygon's Outrage actually hits very hard. The EV's are simple and Jolly Nature is to make sure we can get as much as speed as possible. The moves: Outrage is mandatory STAB. Dragon Claw is an alternate option so you don't get locked in. U-Turn is nice for switch intiative and Earthquake is dual STAB. It also is one of the strongest Earthquakes in the tier.
Conclusion:
I think this team is very solid overall. I just need something else that isn't weak to Stealth Rocks, so something like Cloyster can be switched out because I am pretty sure it will go BL soon. As for weaknesses I am seeing a slight Electric weakness, and maybe a water weakness. Even opposing Mega Blastoise don't give me that much trouble. If you have any advice please give me some I really appreciate it. I probably did some stuff wrong such as no replays or calcs. Please forgive for a lack of those.
My ranking is 1256 which is not great because I just made this account, I am also 13-5 and one of those losses are becasue my internet died on me.
Well anyway that's my team, I want to thank you for reading this. Until next time good luck to you all!
Edit Log:
Changed Superpower on Honchkrow for Night Slash
Changed Dark Pulse on Chandelue for Trick
Switched Cloyster for Natural Cure Roserade
Switched Darmantian for Choice Band Flygon
Changed Giga Drain on Roserade for Leaf Storm
Changed Choice Band on Flygon for Choice Scarf
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