As the title suggests, this is my first RMT. I've been using this team for quite a long time now and I think it's rather effective, but doesn't counter some things well, as you'll see.
@ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Fake Out
- Fire Blast
- Close Combat
- U-turn
Pretty much the same as the standard Leadape, except that I replaced SR with U-turn. I Fake Out, then either U-turn if I can't handle it, or use Close Combat to lower my defenses to help ease the activation of Focus Sash then attempt to sweep with STABed and Blazed Fire Blasts. Dies very easily to fast pokemon such as Weavile, sand and hail, and entry hazards, so I put this at the lead for safety. I've also noticed I don't have any priority moves in my team, so I may swap Close Combat for Mach Punch.
@ Life Orb
Ability: Hyper Cutter
EVs: 252 HP/40 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Stone Edge
- Roost
Swords Dance up and sweep. Roost when low on health. Switch to Empoleon if someone decides to destroy it with Ice/Water attacks. Enough said.
@ Leftovers
Ability: Torrent
EVs: 252 HP/4 Spd/252 SDef
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Grass Knot
- Yawn
My tank. With so many resists, it'll be easy to bring it in. Forms a good pair with Gliscor. Since I've no form of real phazing, I'm thinking of swapping Yawn with Roar to force out things like Resttalk Curslax who can pose a serious threat to my team.
@ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/56 SDef
Calm nature (+SDef, -Atk)
- Rest
- Sleep Talk
- Ice Beam
- Charge Beam
Status absorber + wall. Nothing much to be said here, other than it can be taken down rather easily by boosted attacks (DDTar Pursuit, etc). I'm considering using Dusknoir instead.
@ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Taunt
Bulky DD Gyarados. When paired with Magnezone, it resists every type in the game. DD up and sweep. Taunt statusers. It's still destroyed by random Thunderbolts though (but I should know better than to keep it in :p).
@ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Explosion
- Hidden Power [Fire]
Traps steels (sorta) and sweeps with its mediocre speed. Explodes when necessary.
Note: I don't have a spinner and have no ideas for one.
Thanks in advance.

Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Fake Out
- Fire Blast
- Close Combat
- U-turn
Pretty much the same as the standard Leadape, except that I replaced SR with U-turn. I Fake Out, then either U-turn if I can't handle it, or use Close Combat to lower my defenses to help ease the activation of Focus Sash then attempt to sweep with STABed and Blazed Fire Blasts. Dies very easily to fast pokemon such as Weavile, sand and hail, and entry hazards, so I put this at the lead for safety. I've also noticed I don't have any priority moves in my team, so I may swap Close Combat for Mach Punch.

Ability: Hyper Cutter
EVs: 252 HP/40 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Stone Edge
- Roost
Swords Dance up and sweep. Roost when low on health. Switch to Empoleon if someone decides to destroy it with Ice/Water attacks. Enough said.

Ability: Torrent
EVs: 252 HP/4 Spd/252 SDef
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Grass Knot
- Yawn
My tank. With so many resists, it'll be easy to bring it in. Forms a good pair with Gliscor. Since I've no form of real phazing, I'm thinking of swapping Yawn with Roar to force out things like Resttalk Curslax who can pose a serious threat to my team.

Ability: Levitate
EVs: 252 HP/200 Def/56 SDef
Calm nature (+SDef, -Atk)
- Rest
- Sleep Talk
- Ice Beam
- Charge Beam
Status absorber + wall. Nothing much to be said here, other than it can be taken down rather easily by boosted attacks (DDTar Pursuit, etc). I'm considering using Dusknoir instead.

Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Taunt
Bulky DD Gyarados. When paired with Magnezone, it resists every type in the game. DD up and sweep. Taunt statusers. It's still destroyed by random Thunderbolts though (but I should know better than to keep it in :p).

Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Explosion
- Hidden Power [Fire]
Traps steels (sorta) and sweeps with its mediocre speed. Explodes when necessary.
Note: I don't have a spinner and have no ideas for one.
Thanks in advance.