(Tell me if this is cool to do with two teams before you try to lock anything, as this takes a lot of work.)
When I decided to do a RMT I only expected to have one team, but after coming upon an underrated threat in Tornadus, this had to be a double. The first team you'll be seeing is a super balanced team that looks to set up with SD Sub Cobalion, which succeeds alot. The second is more offensive that looks to utilize Tornadus's late game potential in using the Prankster Tailwind. Let's get it... Oh Yeah and I got to 1960 with these two teams, and I aint done yet =).
OVERVIEW TEAM #1
This team uses synergy to its advantage to hopefully outlast the opponent. It also checks most of the current metagame.






Zapdos@Leftovers
Pressure
240 Spd / 96 HP / 172 SAtk
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Substitute
Zapdos is one of the most useful members of this team. I started out with this guy because I knew I wanted to use Cobalion, the two are great partners. It takes ground and fighting moves for Colbalion as well as takes on physical walls that he hates like Cofagrigus and Slowbro. Speed EVs to outspeed max + natured base 85's rest just spread to Sp.Atk and HP. Im not sure if this is the ideal spread for Dos but it has worked well, its hard to find this thing being ohko'd by unboosted moves, even if they're SE.
Cobalion @ Leftovers
Justified
252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 30 SAtk
- Close Combat
- Swords Dance
- Iron Head
- Substitute
All the comparison this gets to Lucario is well deserved. I actually think that this is more useful in its respective metagame than its cousin. With special walls like Umbreon and Porygon2 (Which my teams kinda baits out) running about a sweeper like this comes very handy. I come in on a expected resisted hit, which happens alot since the Steel/Fighting typing and proceed to set up. Sub comes in to play alot of times with checks that this things face, most notably Defensive Cofagrigus (without Haze) and Hitmontop. I've tried Life orb here but with the way that I play Cobalion is also used as a defensive pivot so leftovers is needed for longevity.
Piloswine @ Eviolite
Thick Fat
156 Atk / 252 HP / 100 SDef
Adamant Nature
- Earthquake
- Stealth Rock
- Ice Shard
- Icicle Spear
Fuck electric types. Without this on my team sets like Sub CM Raikou would eat my team alive. It sets up rocks, has priority, resists the popular bolt-beam combo, and has a crazy surprise factor. I can't count how many chandelures or victinis I've killed thin they would be able to 1 shot me. This thing is either saced early to gain momentum if they don't have electric types or keep to try to keep electrics at bay. I dont use calcs so again I don't know if I can use a more ideal EV spread. This is usually the lead.
Slowbro @ Leftovers
Regenerator
248 Def / 252 HP / 4 SAtk / 4 Spd
Bold Nature
- Psyshock
- Scald
- Slack Off
- Toxic
The main defensive pivot for this team. It takes on Fire and Fighting types so beautifully, Statues things, and overall just doesn't die. If you were to take this out of my team things DD Kingra would be super threats. This easily patches up weaknesses that I have and often picks up unexpected kills, especially on Roserade's who don't know that Psyshock is a thing. I probably wouldn't have added to this to my team if I wasn't using Piloswine because I hate Electrics so much.
Shaymin @ Choice Scarf
Natural Cure
252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 30 Atk / 30 Def
- Seed Flare
- Earth Power
- Air Slash
- Aromatherapy
I originally had this as specs and I might just changed it back to ensure kills on CM Suicune, another huge threat to my team. Even with this Cune can still sweep my teams since pressure makes me only have 4 seed flares against it. I had Meoletta here before and this does pretty much the same job, revenge things and take hits. But what separates this from Meloetta is the fact that it partners very nicely with my Banded Swampert as well as takes status that my team hates.
Swampert @ Choice Band
Torrent
212 HP / 252 Atk / 44 Spd
Adamant Nature
- Earthquake
- Superpower
- Protect
- Waterfall
Pert does alot for this team. No one really expects a Band when they see a Swampert. I can send this in early game and click either EQ or Waterfall and get good damage on something, and usually bait out something that the rest of my team can kill easily, Hi Blastoise. I also find my self switching this thing in a lot to take attacks because of it great bulk and defensive typing. Even if this doesn't get a kill, which it usually does it will pretty much always be able to put in good enough dmage for the rest of my team to clean up. Quite the team player.
Conclusion:
This team has very good strengths and very big weaknesses. This team can effectively take on most standard teams one will see in UU, Balance and Offense have a pretty hard time against it in my opinion. The biggest problem I have foud is that this team hates stall like crazy. I dont really know how to fix this without fucking up its synergy, which I think is what this team really has
going for it.
Importable
Zapdos @ Leftovers
Trait: Pressure
EVs: 240 Spd / 96 HP / 172 SAtk
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Substitute
Cobalion @ Leftovers
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 30 SAtk
- Close Combat
- Swords Dance
- Iron Head
- Substitute
Piloswine @ Eviolite
Trait: Thick Fat
EVs: 156 Atk / 252 HP / 100 SDef
Adamant Nature
- Earthquake
- Stealth Rock
- Ice Shard
- Icicle Spear
Slowbro @ Leftovers
Trait: Regenerator
EVs: 248 Def / 252 HP / 4 SAtk / 4 Spd
Bold Nature
- Psyshock
- Scald
- Slack Off
- Toxic
Shaymin @ Choice Scarf
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 30 Atk / 30 Def
- Seed Flare
- Earth Power
- Air Slash
- Aromatherapy
Swampert @ Choice Band
Trait: Torrent
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature
- Earthquake
- Superpower
- Protect
- Waterfall