I've made a few teams before, and become pretty familiar with the metagame and the mechanics of competitive Pokemon, but this is a team that I have worked on and am interested in developing even further.
I got the idea when I was looking through the Smogon Pokedex entry for Magnezone, which (along with its pre-volutions) is my favorite Pokemon. I had used it before as a Choice Scarfed revenge/steel killer to support the team, but I was wondering if I could build a team around it. I saw the SubSalac set, and realized that I had never encountered it before, and decided to give it a try.
Team at a glance:
Team Building Process:
Magnezone is the star of the team, so it is the obvious starting point.
I decided that it would be good to have a dragon alongside Magnezone. Dragonite attracts steels for Magnezone, and can sweep if there is no steel to stop it. They also cover each other's weaknesses very well.
Choice Scarf Gengar seemed like a good inclusion, with the ability to trick a scarf onto more defensive steel types such as Skarmory, Bronzong, and Forretress in order to make Magnezone able to set up more easily. It also attracts Pursuit/Bullet Punch from Choice Banded Scizor and Metagross, both of which allow Magnezone to come in and set up. It is also a good revenge killer.
Roserade seemed like a good lead, being able to set up Toxic Spikes to wear down some of the pokemon that can live through Magnezone's boosted attacks.
Vaporeon and Swampert were added to further support the team with moves like Wish, Stealth Rock, and Roar.
I wasn't happy with Vaporeon's performance, and I wanted another fast Pokemon with strong type coverage. I had never used Infernape before and was interesting in trying one out.
The team really wasn't working the way I wanted it to, so I decided to cut it back down to the three members that were working the best and fill the rest with needed typed. Breloom has the sleep-inducing ability and Grass STAB of Roserade and the Fighting STAB of Infernape, so it seemed good. Aerodactyl seemed like a good lead, with Taunt, a Rock STAB, and high speed. Finally, looking at the types that I had and what I had weaknesses and resistances to, and another Steel type seemed necessary. Heatran has the strong Fire attack that this team really needs, and the Ground attack and ability to fight Dragons that Swampert had.
After more testing and suggestions from people's responses, Stealth Rock was given to Heatran, freeing up the lead spot for Machamp and its diverse attacks, and Dragonite was replaced with the superior Salamence.
A closer look:
Machamp @ Lum Berry
Nature: Adamant, Ability: No Guard
EVs: 240 HP/248 Atk/16 SpD/4 Spe
DynamicPunch
Payback
Ice Punch
Bullet Punch
Following Cost's advice, I decided to try out Machamp as an anti-lead. This thing is a monster, can take out just about any other lead one on one, and often brings down one or two other team members with it. Bullet Punch is also a good asset for the team, as it is the only priority move here, as well as the only Steel-type move. Payback is also useful as the only move super effective against Psychics and Ghosts outside of Gengar's Shadow Ball.
Synergy with the rest of the team:
Flying attacks are resisted by Heatran and Magnezone.
Psychic attacks are resisted by Heatran and Magnezone.
Breloom @ Toxic Orb
Nature: Adamant, Ability: Poison Heal
EVs: 12 HP/252 Atk/244 Spe
Spore
Substitute
Focus Punch
Seed Bomb
Breloom's ability to induce sleep and hit hard from behind a Substitute usually means it can take out at least one Pokemon and sleep another. Its ability to devastate Swampert is especially useful, as Swampert is fairly dangerous to this team. The sleep also helps greatly as it strongly encourages switches, allowing me to see the opponent's team and determine what I have to do to get Magnezone to sweep without having to take turns using moves like Roar.
Synergy with the rest of the team:
Fire attacks are resisted by Heatran and Salamence.
Ice attacks are resisted by Heatran and Magnezone.
Poison attacks are resisted by Heatran, Gengar and Magnezone.
Flying attacks are resisted by Heatran and Magnezone.
Psychic attacks are resisted by Heatran and Magnezone.
Heatran @ Shuca Berry
Nature: Naive, Ability: Flash Fire
EVs: 252 SpA/4 SpD/252 Spe
Stealth Rock
Fire Blast
Earth Power
Hidden Power
I was a little skeptical about including Heatran in this team, since its typing is so similar to Magnezone and I already had a Choice Scarf user, but it is different enough to deserve inclusion. It is much bulkier than Gengar, meaning it can switch in much more often. It is great for scouting the other team, since when it switches in, the opponent almost always switches right after, and is weak against some of the same things as Magnezone. Its type coverage is also strong, and is a great check to a lot of the metagame.
The ability to switch attacks is useful, and Heatran is bulky enough not to need the Speed boost from Choice Scarf. It is now the Stealth Rock user for the team, and has been given HP Grass for more type coverage, notably against Swampert. I'm considering switching HP Grass for something else, like Explosion or Roar. I don't know though.
Synergy with the rest of the team:
Water attacks are resisted by Breloom and Salamence.
Fighting attacks are resisted by Gengar and Salamence.
Ground attacks are resisted by Breloom, Gengar and Salamence.
Gengar @ Choice Scarf
Nature: Timid, Ability: Levitate
EVs: 4 Def/252 SpA/252 Spe
Shadow Ball
Hidden Power
Thunderbolt
Trick
Gengar is a fantastic revenge killer, coming in to take down dangerous threats or cripple walls with Trick. It is also great Pursuit bait, allowing Magnezone to set up due to the low base power of Pursuit and the fact that most Pursuit users are choiced. Like Heatran, it often causes the opponent to switch when it comes it, allowing me to learn more about the opponent's team. Also, while it's poor defenses don't help the job, Gengar can make it difficult for the opponent to spin Stealth Rock away. HP Ice was added in order to revenge kill Dragon Dance Salamence, since the team already has two Fighting attackers.
Synergy with the rest of the team:
Psychic attacks are resisted by Heatran and Magnezone.
Ghost attacks are resisted by Heatran and Magnezone.
Dark attacks are resisted by Machamp, Breloom, Heatran and Magnezone.
Salamence @ Life Orb
Nature: Naive, Ability: Intimidate
EVs: 232 Atk/24 SpA/252 Spe
Dragon Dance
Outrage
Earthquake
Fire Blast
Salamence is a devastating sweeper, and it and Magnezone cover each other's weaknesses perfectly. The Pokemon that resist its powerful Outrage are those that Magnezone can come in and set up on. Without those Steel types, Salamence can tear through teams with the help of a Dragon Dance or two. It serves the same role in my team that Dragonite did, but it does it better. I decided to use Fire Blast over Roost since I was having a lot of trouble with stall due to having no mixed attackers. I'm still not sure if this will be enough, but it's worth a try.
Synergy with the rest of the team:
Ice attacks are resisted by Heatran and Magnezone.
Rock attacks are resisted by Machamp, Breloom, Heatran and Magnezone.
Dragon attacks are resisted by Heatran and Magnezone.
Magnezone @ Salac Berry
Nature: Timid, Ability: Magnet Pull
EVs: 28 HP/252 SpA/228 Spe
Substitute
Charge Beam
Thunderbolt
Hidden Power
This is the center of the team. Once I have seen the opponent's team and ideally have removed problematic Pokemon, I wait for an opportunity to come in and wreak havoc. This Magnezone can set up on Scizor locked into Bullet Punch or Pursuit, Jirachi locked into Iron Head (as long as I don't get flinched to death), almost any steel with a Choice Scarf tricked onto it from Gengar, and more. Usually, I kill the opposing Steel type with at least +1 SpA, usually +2, +1 Spe, and a Substitute. At this point, I usually take out at least three Pokemon, and sometimes more. The only downside is that since Magnezone goes down to low health and consumes its item in order to set up, it isn't going to be switching out and coming back once it gets going. This is a very strong Pokemon and has impressed me quite a bit.
Synergy with the rest of the team:
Fire attacks are resisted by Heatran and Salamence.
Fighting attacks are resisted by Gengar and Salamence.
Ground attacks are resisted by Breloom, Gengar and Salamence.
Entry hazard analysis:
1 Pokemon is weak to Stealth Rock, 2 are Neutral, and 3 are Resistant.
4 Pokemon are vulnerable to Spikes.
1 Pokemon is vulnerable to Toxic Spikes.
Thanks for looking at this. Please comment and rate. I'd really like to keep working on this and make it good.
I got the idea when I was looking through the Smogon Pokedex entry for Magnezone, which (along with its pre-volutions) is my favorite Pokemon. I had used it before as a Choice Scarfed revenge/steel killer to support the team, but I was wondering if I could build a team around it. I saw the SubSalac set, and realized that I had never encountered it before, and decided to give it a try.
Team at a glance:
Team Building Process:
Magnezone is the star of the team, so it is the obvious starting point.
I decided that it would be good to have a dragon alongside Magnezone. Dragonite attracts steels for Magnezone, and can sweep if there is no steel to stop it. They also cover each other's weaknesses very well.
Choice Scarf Gengar seemed like a good inclusion, with the ability to trick a scarf onto more defensive steel types such as Skarmory, Bronzong, and Forretress in order to make Magnezone able to set up more easily. It also attracts Pursuit/Bullet Punch from Choice Banded Scizor and Metagross, both of which allow Magnezone to come in and set up. It is also a good revenge killer.
Roserade seemed like a good lead, being able to set up Toxic Spikes to wear down some of the pokemon that can live through Magnezone's boosted attacks.
Vaporeon and Swampert were added to further support the team with moves like Wish, Stealth Rock, and Roar.
I wasn't happy with Vaporeon's performance, and I wanted another fast Pokemon with strong type coverage. I had never used Infernape before and was interesting in trying one out.
The team really wasn't working the way I wanted it to, so I decided to cut it back down to the three members that were working the best and fill the rest with needed typed. Breloom has the sleep-inducing ability and Grass STAB of Roserade and the Fighting STAB of Infernape, so it seemed good. Aerodactyl seemed like a good lead, with Taunt, a Rock STAB, and high speed. Finally, looking at the types that I had and what I had weaknesses and resistances to, and another Steel type seemed necessary. Heatran has the strong Fire attack that this team really needs, and the Ground attack and ability to fight Dragons that Swampert had.
After more testing and suggestions from people's responses, Stealth Rock was given to Heatran, freeing up the lead spot for Machamp and its diverse attacks, and Dragonite was replaced with the superior Salamence.
A closer look:
Machamp @ Lum Berry
Nature: Adamant, Ability: No Guard
EVs: 240 HP/248 Atk/16 SpD/4 Spe
Following Cost's advice, I decided to try out Machamp as an anti-lead. This thing is a monster, can take out just about any other lead one on one, and often brings down one or two other team members with it. Bullet Punch is also a good asset for the team, as it is the only priority move here, as well as the only Steel-type move. Payback is also useful as the only move super effective against Psychics and Ghosts outside of Gengar's Shadow Ball.
Synergy with the rest of the team:
Flying attacks are resisted by Heatran and Magnezone.
Psychic attacks are resisted by Heatran and Magnezone.
Breloom @ Toxic Orb
Nature: Adamant, Ability: Poison Heal
EVs: 12 HP/252 Atk/244 Spe
Breloom's ability to induce sleep and hit hard from behind a Substitute usually means it can take out at least one Pokemon and sleep another. Its ability to devastate Swampert is especially useful, as Swampert is fairly dangerous to this team. The sleep also helps greatly as it strongly encourages switches, allowing me to see the opponent's team and determine what I have to do to get Magnezone to sweep without having to take turns using moves like Roar.
Synergy with the rest of the team:
Fire attacks are resisted by Heatran and Salamence.
Ice attacks are resisted by Heatran and Magnezone.
Poison attacks are resisted by Heatran, Gengar and Magnezone.
Flying attacks are resisted by Heatran and Magnezone.
Psychic attacks are resisted by Heatran and Magnezone.
Heatran @ Shuca Berry
Nature: Naive, Ability: Flash Fire
EVs: 252 SpA/4 SpD/252 Spe
I was a little skeptical about including Heatran in this team, since its typing is so similar to Magnezone and I already had a Choice Scarf user, but it is different enough to deserve inclusion. It is much bulkier than Gengar, meaning it can switch in much more often. It is great for scouting the other team, since when it switches in, the opponent almost always switches right after, and is weak against some of the same things as Magnezone. Its type coverage is also strong, and is a great check to a lot of the metagame.
The ability to switch attacks is useful, and Heatran is bulky enough not to need the Speed boost from Choice Scarf. It is now the Stealth Rock user for the team, and has been given HP Grass for more type coverage, notably against Swampert. I'm considering switching HP Grass for something else, like Explosion or Roar. I don't know though.
Synergy with the rest of the team:
Water attacks are resisted by Breloom and Salamence.
Fighting attacks are resisted by Gengar and Salamence.
Ground attacks are resisted by Breloom, Gengar and Salamence.
Gengar @ Choice Scarf
Nature: Timid, Ability: Levitate
EVs: 4 Def/252 SpA/252 Spe
Gengar is a fantastic revenge killer, coming in to take down dangerous threats or cripple walls with Trick. It is also great Pursuit bait, allowing Magnezone to set up due to the low base power of Pursuit and the fact that most Pursuit users are choiced. Like Heatran, it often causes the opponent to switch when it comes it, allowing me to learn more about the opponent's team. Also, while it's poor defenses don't help the job, Gengar can make it difficult for the opponent to spin Stealth Rock away. HP Ice was added in order to revenge kill Dragon Dance Salamence, since the team already has two Fighting attackers.
Synergy with the rest of the team:
Psychic attacks are resisted by Heatran and Magnezone.
Ghost attacks are resisted by Heatran and Magnezone.
Dark attacks are resisted by Machamp, Breloom, Heatran and Magnezone.
Salamence @ Life Orb
Nature: Naive, Ability: Intimidate
EVs: 232 Atk/24 SpA/252 Spe
Salamence is a devastating sweeper, and it and Magnezone cover each other's weaknesses perfectly. The Pokemon that resist its powerful Outrage are those that Magnezone can come in and set up on. Without those Steel types, Salamence can tear through teams with the help of a Dragon Dance or two. It serves the same role in my team that Dragonite did, but it does it better. I decided to use Fire Blast over Roost since I was having a lot of trouble with stall due to having no mixed attackers. I'm still not sure if this will be enough, but it's worth a try.
Synergy with the rest of the team:
Ice attacks are resisted by Heatran and Magnezone.
Rock attacks are resisted by Machamp, Breloom, Heatran and Magnezone.
Dragon attacks are resisted by Heatran and Magnezone.
Magnezone @ Salac Berry
Nature: Timid, Ability: Magnet Pull
EVs: 28 HP/252 SpA/228 Spe
This is the center of the team. Once I have seen the opponent's team and ideally have removed problematic Pokemon, I wait for an opportunity to come in and wreak havoc. This Magnezone can set up on Scizor locked into Bullet Punch or Pursuit, Jirachi locked into Iron Head (as long as I don't get flinched to death), almost any steel with a Choice Scarf tricked onto it from Gengar, and more. Usually, I kill the opposing Steel type with at least +1 SpA, usually +2, +1 Spe, and a Substitute. At this point, I usually take out at least three Pokemon, and sometimes more. The only downside is that since Magnezone goes down to low health and consumes its item in order to set up, it isn't going to be switching out and coming back once it gets going. This is a very strong Pokemon and has impressed me quite a bit.
Synergy with the rest of the team:
Fire attacks are resisted by Heatran and Salamence.
Fighting attacks are resisted by Gengar and Salamence.
Ground attacks are resisted by Breloom, Gengar and Salamence.
Entry hazard analysis:
1 Pokemon is weak to Stealth Rock, 2 are Neutral, and 3 are Resistant.
4 Pokemon are vulnerable to Spikes.
1 Pokemon is vulnerable to Toxic Spikes.
Thanks for looking at this. Please comment and rate. I'd really like to keep working on this and make it good.