ORAS OU My First RMT (Mega-Latios, Balance)

Hi this is my first RMT and i just wanted to show off my Mega-Latios team. I really wanted to make a good team around it since no one was using it i thought i might as well try.

First Pokemon is of course Latios.
Latios-Mega @ Latiosite
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earthquake
- Draco Meteor
- Psyshock
- Hidden Power [Fire]

I decided that if i am using it as my mega that it should be a full-out attacker instead of a defogger, Draco Meteor and Psyshock are obvious STABS for Mega-Latios. HP Fire is mainly there to hit Ferrothorn and Scizor on the switch, and Earthquake is to surprise Heatran that like to switch in on Dracos, since Latios-Mega has a usable attack stat it will OHKO Specially Defensive or offensive Heatran after rocks(4 Atk Mega Latios Earthquake vs. 248 HP / 0 Def Heatran: 344-408 (89.3 - 105.9%) -- guaranteed OHKO after Stealth Rock).

The next Pokemon is Keldeo, since i wanted something that could set up and deal with Chansey,Blissey,and the rare Porygon-2.
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Secret Sword
- Scald

I chose the calm mind set to be able to set up on the aforementioned blobs and sub is very useful to dodge t-waves and toxics. Calm Mind also allows me to switch up my moves so you can bluff a potential scarf and then pop something that thinks you are locked into a move.

Ferrothorn was the next choice for me because i wanted spike stacking to help secure KO's with Mega-Latios
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Spikes
- Protect
- Leech Seed

Gyro ball is for some form of offense and to hit fast Pokemon somewhat hard. Spikes are for spike stacking for M-Latios and the combo of Leech Seed and Protect is for longevity and it is very annoying to have to deal with. I chose Ferrothorn over Chesnaught mainly due to the more spread out bulk, the greater typing, and the Iron Barbs ability.

Landorus-T seemed like the next easy choice, because it is a great defensive pivot and lets me set up Stealth Rocks and U-Turn into M-Latios.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Stealth Rock
- Earthquake
- Knock Off
- U-turn

I have 30 IV's in Speed to out-slow other Landorus-T's so my U-Turn goes after theirs. Earthquake is just for stab and Knock Off is there so I had a Pokemon that could Knock Off and to get rid of Eviolites mainly and U-Turn for obvious momentum.

Next I wanted a Pokemon that would punish my opponent for Defogging my hazards away and that could set up so i chose Bisharp.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

I chose Black Glasses so I did not have to take Life Orb recoil and to potentially bluff a Lum Berry. Knock Off and Sucker Punch, because Bisharp and Iron Head for Stab. I chose this over Thundurus, because this has access to Iron Head and it is a great switch into the Lati Twins.

For my last Pokemon I chose Clefable. Clefable is another fighting resist and it also has moonblast.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell

Wish, Protect, and Heal Bell are there just to help the rest of my team and moonblast for offensive presence. I also wanted Clefable over the other Blobs, because it gets magic guard and unaware (which i might change it too) and the fairy typing helps a lot more.


Threat List:
So far I have only had any real trouble with 2 Pokemon.
Sableye-Mega: This Pokemon is insanely bulky and can 6-0 my team if i play poorly against it.
Slowbro-Mega: Another stupidly bulky Pokemon that sucks because it can also 6-0 my team if played poorly.
 
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The team looks pretty solid. Something you should consider since Sableye and Slowbro (two setup Pokemon) are the issue would be to give Clefable either a calm mind set or unaware. Unaware would probably be the best option since you also struggle against belly drum Azu and opposing dragon dancers. You should also consider giving this Clefable toxic + a healing option other than wish (can't remember if unaware requires you to run moonlight or not). Anyway, I hope I helped a bit. There might be some things I missed, so if you still have problems after making these adjustments feel free to PM me.
 
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