Hi this is my first RMT and i just wanted to show off my Mega-Latios team. I really wanted to make a good team around it since no one was using it i thought i might as well try.
First Pokemon is of course Latios.
Latios-Mega @ Latiosite
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earthquake
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
I decided that if i am using it as my mega that it should be a full-out attacker instead of a defogger, Draco Meteor and Psyshock are obvious STABS for Mega-Latios. HP Fire is mainly there to hit Ferrothorn and Scizor on the switch, and Earthquake is to surprise Heatran that like to switch in on Dracos, since Latios-Mega has a usable attack stat it will OHKO Specially Defensive or offensive Heatran after rocks(4 Atk Mega Latios Earthquake vs. 248 HP / 0 Def Heatran: 344-408 (89.3 - 105.9%) -- guaranteed OHKO after Stealth Rock).
The next Pokemon is Keldeo, since i wanted something that could set up and deal with Chansey,Blissey,and the rare Porygon-2.
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Secret Sword
- Scald
I chose the calm mind set to be able to set up on the aforementioned blobs and sub is very useful to dodge t-waves and toxics. Calm Mind also allows me to switch up my moves so you can bluff a potential scarf and then pop something that thinks you are locked into a move.
Ferrothorn was the next choice for me because i wanted spike stacking to help secure KO's with Mega-Latios
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Spikes
- Protect
- Leech Seed
Gyro ball is for some form of offense and to hit fast Pokemon somewhat hard. Spikes are for spike stacking for M-Latios and the combo of Leech Seed and Protect is for longevity and it is very annoying to have to deal with. I chose Ferrothorn over Chesnaught mainly due to the more spread out bulk, the greater typing, and the Iron Barbs ability.
Landorus-T seemed like the next easy choice, because it is a great defensive pivot and lets me set up Stealth Rocks and U-Turn into M-Latios.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Stealth Rock
- Earthquake
- Knock Off
- U-turn
I have 30 IV's in Speed to out-slow other Landorus-T's so my U-Turn goes after theirs. Earthquake is just for stab and Knock Off is there so I had a Pokemon that could Knock Off and to get rid of Eviolites mainly and U-Turn for obvious momentum.
Next I wanted a Pokemon that would punish my opponent for Defogging my hazards away and that could set up so i chose Bisharp.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
I chose Black Glasses so I did not have to take Life Orb recoil and to potentially bluff a Lum Berry. Knock Off and Sucker Punch, because Bisharp and Iron Head for Stab. I chose this over Thundurus, because this has access to Iron Head and it is a great switch into the Lati Twins.
For my last Pokemon I chose Clefable. Clefable is another fighting resist and it also has moonblast.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell
Wish, Protect, and Heal Bell are there just to help the rest of my team and moonblast for offensive presence. I also wanted Clefable over the other Blobs, because it gets magic guard and unaware (which i might change it too) and the fairy typing helps a lot more.
Threat List:
So far I have only had any real trouble with 2 Pokemon.
Sableye-Mega: This Pokemon is insanely bulky and can 6-0 my team if i play poorly against it.
Slowbro-Mega: Another stupidly bulky Pokemon that sucks because it can also 6-0 my team if played poorly.
First Pokemon is of course Latios.
Latios-Mega @ Latiosite
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earthquake
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
I decided that if i am using it as my mega that it should be a full-out attacker instead of a defogger, Draco Meteor and Psyshock are obvious STABS for Mega-Latios. HP Fire is mainly there to hit Ferrothorn and Scizor on the switch, and Earthquake is to surprise Heatran that like to switch in on Dracos, since Latios-Mega has a usable attack stat it will OHKO Specially Defensive or offensive Heatran after rocks(4 Atk Mega Latios Earthquake vs. 248 HP / 0 Def Heatran: 344-408 (89.3 - 105.9%) -- guaranteed OHKO after Stealth Rock).
The next Pokemon is Keldeo, since i wanted something that could set up and deal with Chansey,Blissey,and the rare Porygon-2.
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Secret Sword
- Scald
I chose the calm mind set to be able to set up on the aforementioned blobs and sub is very useful to dodge t-waves and toxics. Calm Mind also allows me to switch up my moves so you can bluff a potential scarf and then pop something that thinks you are locked into a move.
Ferrothorn was the next choice for me because i wanted spike stacking to help secure KO's with Mega-Latios
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Spikes
- Protect
- Leech Seed
Gyro ball is for some form of offense and to hit fast Pokemon somewhat hard. Spikes are for spike stacking for M-Latios and the combo of Leech Seed and Protect is for longevity and it is very annoying to have to deal with. I chose Ferrothorn over Chesnaught mainly due to the more spread out bulk, the greater typing, and the Iron Barbs ability.
Landorus-T seemed like the next easy choice, because it is a great defensive pivot and lets me set up Stealth Rocks and U-Turn into M-Latios.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Stealth Rock
- Earthquake
- Knock Off
- U-turn
I have 30 IV's in Speed to out-slow other Landorus-T's so my U-Turn goes after theirs. Earthquake is just for stab and Knock Off is there so I had a Pokemon that could Knock Off and to get rid of Eviolites mainly and U-Turn for obvious momentum.
Next I wanted a Pokemon that would punish my opponent for Defogging my hazards away and that could set up so i chose Bisharp.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
I chose Black Glasses so I did not have to take Life Orb recoil and to potentially bluff a Lum Berry. Knock Off and Sucker Punch, because Bisharp and Iron Head for Stab. I chose this over Thundurus, because this has access to Iron Head and it is a great switch into the Lati Twins.
For my last Pokemon I chose Clefable. Clefable is another fighting resist and it also has moonblast.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell
Wish, Protect, and Heal Bell are there just to help the rest of my team and moonblast for offensive presence. I also wanted Clefable over the other Blobs, because it gets magic guard and unaware (which i might change it too) and the fairy typing helps a lot more.
Threat List:
So far I have only had any real trouble with 2 Pokemon.
Sableye-Mega: This Pokemon is insanely bulky and can 6-0 my team if i play poorly against it.
Slowbro-Mega: Another stupidly bulky Pokemon that sucks because it can also 6-0 my team if played poorly.
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