ORAS OU My first RMT MEGA LOPUNNY!!!

Hello this is my first ever rmt so I don't really care how much criticism you give me and I decided to choose mega lopunny and sorry I have no idea how to put pictures so yeah plus I'm using my phone


Lopunny (F) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Frustration
- Ice Punch
- Fake Out

I chose to use mega lopunny because It is a great revenge killer with high attack and speed It also has fake out which can help it get off some chip damage for some possible KO's I ran the mostly standard set of High jump kick,Frustration(return also works),Ice punch for lando and dragons,and fake out as a free turn to mega evolve


Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

I noticed my extreme weakness to talonflame so yeah. So then I realised Rotom-Wash would be great to handle a talonflame Thething that came to mind as it resists both of talonflame's STAB's and can also function as a defensive wall. I gave it leftovers and pain split for somewhat reliable recovery and the standard hydro pump WoW and volt switch



Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Latias is here for the defog support, and the healing wish support. The attacks are just dual stabs to try and kill as many things as possible. the EV spread is used to be as fast as possible, well also hitting hard and avoiding some important hard hitting moves. The life orb is used to add a little more power to latias' attacks.




Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
-Stealth Rock
-Leech Seed
-Gyro Ball
-Power Whip

Next up is the rocks setter and support Pokemon of my team, Ferrothorn. Rotom-Wash pretty much supports Ferro because he gets rid of the Fire types that Ferro hates. Rocky Helmet + Iron Barbs deals massive damage to physical attackers



Conkeldurr (M) @ Assault Vest
Ability: Guts
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Knock Off

Conkeldurr has monstrous attack as well as good HP and physical bulk. The SpD investment as well as the assault vest patches up its weakness to special attack to make it last as long as possible. I gave it the Guts Ability to boost its attack if it ever gets a burn/paralysis/etc and because I needed a pokemon that could take status conditions for mega-lopunny bc she is pretty useless when it's burned or paralyzed. Mach punch for STAB priority as well as Drain Punch for STAB and HP recovery. Knock off to get rid of those items that help out the opponents team and Ice punch for coverage


Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Ever since first gen, Gengar has been a monster. With Lopunny's ability to tear down walls that Gengar struggles with (at least struggles to hit Focus Blast) such as Ferrothorn, Chansey, and Heatran, as well as faster threats that threaten it (Weavile, Torn-T, etc). Gengar can also help eliminate mons such as Clefable and Altaria for Lopunny. Lastly, it also serves as a check to the rare Breloom, which can easily beat Lopunny with a Mach Punch. Taunt is there for the obvious reasons, as it shuts down walls and status conditions, and I feel Substitute wears down Gengar too fast with Life Orb.

Well that's my team so yeah give some criticism and give me some tips and a threat list Thank You!
 
First impression is that it's a very solid looking team, all 6 pokemon can do a job for you and there's nothing obviously wrong with any of the sets.
In terms of defensive synergy the flying type is obviously the biggest concern as you point out. Defensive rotom is a fantastic talonflame counter, however it is a bit prone to being worn down with only Pain Split. Healing Wish on Latias is a great idea to mitigate this problem, while Lopunny or Conk really appreciate the second life too if there's no opposing talonflame.
Other common type combos to watch out for would be dragon/fire with zard X capable of setting up on ferrothorn (watch out for it counter leading), rotom and a -2 latias.
Common volt turn cores also pose a few issues, with Manectric and Lando-t fast enough to pivot around a good bit. Gengar is caught at an unfortunate speed tier in this regard, and while it's a fantastic wallbreaker I'd argue latias covers a similar role and more due to psyshock hitting common special walls as hard as gengar's more powerful special attacks. On the other hand a ghost type is always nice and gengar is one of the best.
Hazard control is a bit of an issue, not because ferro isn't great, but because it's the only possible hazard stacker in the team and therefore quite easy to predict (with stuff like mega sableye for example). Latias is a great defogger and the team is really resistant to rocks with 3 resists and no sashes to be broken so that's a plus.
The lack of reliable recovery on the defensive mons is probably the biggest issue, it doesn't give you much room to manoeuvre if things start to go wrong.

So actual changes I'd suggest. First the spread on ferrothorn I'd load more into the defenses and less on HP; leech seed works better that way. Secondly (this one is largely down to preference) I'd run timid scarfed rotom, with a little HP. It still gives you a good talonflame counter, but also a bit more speed control. The longevity of the defensive set is also matched by the ability to avoid a hit with a fast volt switch. Timid would be to outspeed and destroy adamant scarfed lando.
The most significant change I'd make is swapping Gengar for Alakazam. The extra speed is nice but the main reason is to have an insurance policy against setup from zard X, talonflame or Azumarill. Pursuit trapping is a thing but Gengar suffers from that too, while at least Zam can escape with 1 HP. From a defensive synergy point of view... well one is Alakazam and the other is Gengar so it's probably not relevant! You do lose an important answer to fairies so I'd also put poison jab on Conk over Ice Punch. Zam actually hits defensive Clefable surprisingly hard too so with a bit of prior damage it handles that.
Other than that I'd say it's a very powerful looking team, and well played it should go toe to toe with most playstyles and obvious threats.
 
First impression is that it's a very solid looking team, all 6 pokemon can do a job for you and there's nothing obviously wrong with any of the sets.
In terms of defensive synergy the flying type is obviously the biggest concern as you point out. Defensive rotom is a fantastic talonflame counter, however it is a bit prone to being worn down with only Pain Split. Healing Wish on Latias is a great idea to mitigate this problem, while Lopunny or Conk really appreciate the second life too if there's no opposing talonflame.
Other common type combos to watch out for would be dragon/fire with zard X capable of setting up on ferrothorn (watch out for it counter leading), rotom and a -2 latias.
Common volt turn cores also pose a few issues, with Manectric and Lando-t fast enough to pivot around a good bit. Gengar is caught at an unfortunate speed tier in this regard, and while it's a fantastic wallbreaker I'd argue latias covers a similar role and more due to psyshock hitting common special walls as hard as gengar's more powerful special attacks. On the other hand a ghost type is always nice and gengar is one of the best.
Hazard control is a bit of an issue, not because ferro isn't great, but because it's the only possible hazard stacker in the team and therefore quite easy to predict (with stuff like mega sableye for example). Latias is a great defogger and the team is really resistant to rocks with 3 resists and no sashes to be broken so that's a plus.
The lack of reliable recovery on the defensive mons is probably the biggest issue, it doesn't give you much room to manoeuvre if things start to go wrong.

So actual changes I'd suggest. First the spread on ferrothorn I'd load more into the defenses and less on HP; leech seed works better that way. Secondly (this one is largely down to preference) I'd run timid scarfed rotom, with a little HP. It still gives you a good talonflame counter, but also a bit more speed control. The longevity of the defensive set is also matched by the ability to avoid a hit with a fast volt switch. Timid would be to outspeed and destroy adamant scarfed lando.
The most significant change I'd make is swapping Gengar for Alakazam. The extra speed is nice but the main reason is to have an insurance policy against setup from zard X, talonflame or Azumarill. Pursuit trapping is a thing but Gengar suffers from that too, while at least Zam can escape with 1 HP. From a defensive synergy point of view... well one is Alakazam and the other is Gengar so it's probably not relevant! You do lose an important answer to fairies so I'd also put poison jab on Conk over Ice Punch. Zam actually hits defensive Clefable surprisingly hard too so with a bit of prior damage it handles that.
Other than that I'd say it's a very powerful looking team, and well played it should go toe to toe with most playstyles and obvious threats.
First impression is that it's a very solid looking team, all 6 pokemon can do a job for you and there's nothing obviously wrong with any of the sets.
In terms of defensive synergy the flying type is obviously the biggest concern as you point out. Defensive rotom is a fantastic talonflame counter, however it is a bit prone to being worn down with only Pain Split. Healing Wish on Latias is a great idea to mitigate this problem, while Lopunny or Conk really appreciate the second life too if there's no opposing talonflame.
Other common type combos to watch out for would be dragon/fire with zard X capable of setting up on ferrothorn (watch out for it counter leading), rotom and a -2 latias.
Common volt turn cores also pose a few issues, with Manectric and Lando-t fast enough to pivot around a good bit. Gengar is caught at an unfortunate speed tier in this regard, and while it's a fantastic wallbreaker I'd argue latias covers a similar role and more due to psyshock hitting common special walls as hard as gengar's more powerful special attacks. On the other hand a ghost type is always nice and gengar is one of the best.
Hazard control is a bit of an issue, not because ferro isn't great, but because it's the only possible hazard stacker in the team and therefore quite easy to predict (with stuff like mega sableye for example). Latias is a great defogger and the team is really resistant to rocks with 3 resists and no sashes to be broken so that's a plus.
The lack of reliable recovery on the defensive mons is probably the biggest issue, it doesn't give you much room to manoeuvre if things start to go wrong.

So actual changes I'd suggest. First the spread on ferrothorn I'd load more into the defenses and less on HP; leech seed works better that way. Secondly (this one is largely down to preference) I'd run timid scarfed rotom, with a little HP. It still gives you a good talonflame counter, but also a bit more speed control. The longevity of the defensive set is also matched by the ability to avoid a hit with a fast volt switch. Timid would be to outspeed and destroy adamant scarfed lando.
The most significant change I'd make is swapping Gengar for Alakazam. The extra speed is nice but the main reason is to have an insurance policy against setup from zard X, talonflame or Azumarill. Pursuit trapping is a thing but Gengar suffers from that too, while at least Zam can escape with 1 HP. From a defensive synergy point of view... well one is Alakazam and the other is Gengar so it's probably not relevant! You do lose an important answer to fairies so I'd also put poison jab on Conk over Ice Punch. Zam actually hits defensive Clefable surprisingly hard too so with a bit of prior damage it handles that.
Other than that I'd say it's a very powerful looking team, and well played it should go toe to toe with most playstyles and obvious threats.

Thanks for the criticism bro conk with poison jab is a great idea for those fairy types and switching gengar for alakazam hmmm probably bc I need someone for a taunt bc I see a lot of pkmn trying to set up a stall (e.g gliscor and Chaney) ferro with more defense also good but i normally tank most hits but I will try ur ideas out :)
 
K

So I see you have a weakness to Mega Lopunny and Mega Charizard X. So first I think you should replace Rotom < Defensive Lando-T and Ferrothorn < Klefki. Reason being Lando-T is a much more solid check to Mega Lopunny and Mega Charizard, while still being a solid check to Talonflame, as well as giving you a Rock Setter. Klefki gives you a buffer against them by being able to spread paralysis to effectively check them after they have setup, while giving you Spikes support to help Mega Lop clean up better. Lasty I think you should run Bisharp over Gengar. Bisharp deters hazard removal while giving you access to powerful Sucker Punches as priority as well as WinCon. It also forms a nice core with Mega Lopunny as it can get rid of Fairies and Bulky-Psychics. Just as a side not try Baton Pass > Ice Punch on Mega Lopunny for pivotal means.
Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Knock Off
- Swords Dance

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- U-Turn
- Stone Edge
- Stealth Rock

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Thunder Wave
- Magnet Rise
- Spikes
- Flash Cannon
in short
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Klefki
479-wash.png
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645-therian.png
Defensive Lando-T
094.png
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625.png
SD Bisharp

Thx kid for that :) first off u give some very good points replacing bisharp for gengar is a great idea as bisharp can deal tons of damage with sucker punch and take out fairies and psychic types lando-t for Rotom is also a good idea bc I can take out most flying pkmn with rocks and stone edge and klefki over ferro idk bc even tho spikes is good and I can t-wave other fast pkmn I was thinking of sticking with ferro bc iron barbs ad rocky-helm is a great combo bc if their low and their physical I can just send ferro in and they'll probs die of iron barbs and rocky-helm but I will try it ideas and u make some great points :)
 
Spikes basically does that lol. When they switch in they lose a good amount of health. It isn't good to rely on Ferro's IBarbs to revenge kill a threat because they'd eventually whittle it down a lot and it then can't efficiently set rocks throughout the game. But it's your team. You know what works best.
Well hmmm ok but 1 thing what if I put spikes on ferro? Happy? xD
 
That seems like decent team. Stealth Rock is definitely the must-have-out threat on your team, so Ferro is good, because I could struggling with Mega Charizard Y
MegaZard Y can hit Rotom-W easily and get a OHKO around 60% of the time, and it can also run through Ferro (Obvious), Gengar (Due to frailty), Conkeldurr (When running air slash), and Lopunny (Lopunny can only 2HKO with Frustration). So really Latias is the only Pokemon that can tank some Fire and Grass moves, and Latias can be KOed pretty easily by many common threats. Stealth Rock is currently your only counter, so I agree Bisharp > Gengar because Bisharp will help discourage the removal of hazards. Lopunny can KO more easily with Frustration and Fake-Out if you can guarantee the SR stays up.
 
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