Hello this is my first ever rmt so I don't really care how much criticism you give me and I decided to choose mega lopunny and sorry I have no idea how to put pictures so yeah plus I'm using my phone
Lopunny (F) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Frustration
- Ice Punch
- Fake Out
I chose to use mega lopunny because It is a great revenge killer with high attack and speed It also has fake out which can help it get off some chip damage for some possible KO's I ran the mostly standard set of High jump kick,Frustration(return also works),Ice punch for lando and dragons,and fake out as a free turn to mega evolve
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
I noticed my extreme weakness to talonflame so yeah. So then I realised Rotom-Wash would be great to handle a talonflame Thething that came to mind as it resists both of talonflame's STAB's and can also function as a defensive wall. I gave it leftovers and pain split for somewhat reliable recovery and the standard hydro pump WoW and volt switch
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Latias is here for the defog support, and the healing wish support. The attacks are just dual stabs to try and kill as many things as possible. the EV spread is used to be as fast as possible, well also hitting hard and avoiding some important hard hitting moves. The life orb is used to add a little more power to latias' attacks.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
-Stealth Rock
-Leech Seed
-Gyro Ball
-Power Whip
Next up is the rocks setter and support Pokemon of my team, Ferrothorn. Rotom-Wash pretty much supports Ferro because he gets rid of the Fire types that Ferro hates. Rocky Helmet + Iron Barbs deals massive damage to physical attackers
Conkeldurr (M) @ Assault Vest
Ability: Guts
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Knock Off
Conkeldurr has monstrous attack as well as good HP and physical bulk. The SpD investment as well as the assault vest patches up its weakness to special attack to make it last as long as possible. I gave it the Guts Ability to boost its attack if it ever gets a burn/paralysis/etc and because I needed a pokemon that could take status conditions for mega-lopunny bc she is pretty useless when it's burned or paralyzed. Mach punch for STAB priority as well as Drain Punch for STAB and HP recovery. Knock off to get rid of those items that help out the opponents team and Ice punch for coverage
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Ever since first gen, Gengar has been a monster. With Lopunny's ability to tear down walls that Gengar struggles with (at least struggles to hit Focus Blast) such as Ferrothorn, Chansey, and Heatran, as well as faster threats that threaten it (Weavile, Torn-T, etc). Gengar can also help eliminate mons such as Clefable and Altaria for Lopunny. Lastly, it also serves as a check to the rare Breloom, which can easily beat Lopunny with a Mach Punch. Taunt is there for the obvious reasons, as it shuts down walls and status conditions, and I feel Substitute wears down Gengar too fast with Life Orb.
Well that's my team so yeah give some criticism and give me some tips and a threat list Thank You!
Lopunny (F) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Frustration
- Ice Punch
- Fake Out
I chose to use mega lopunny because It is a great revenge killer with high attack and speed It also has fake out which can help it get off some chip damage for some possible KO's I ran the mostly standard set of High jump kick,Frustration(return also works),Ice punch for lando and dragons,and fake out as a free turn to mega evolve
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
I noticed my extreme weakness to talonflame so yeah. So then I realised Rotom-Wash would be great to handle a talonflame Thething that came to mind as it resists both of talonflame's STAB's and can also function as a defensive wall. I gave it leftovers and pain split for somewhat reliable recovery and the standard hydro pump WoW and volt switch
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Latias is here for the defog support, and the healing wish support. The attacks are just dual stabs to try and kill as many things as possible. the EV spread is used to be as fast as possible, well also hitting hard and avoiding some important hard hitting moves. The life orb is used to add a little more power to latias' attacks.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
-Stealth Rock
-Leech Seed
-Gyro Ball
-Power Whip
Next up is the rocks setter and support Pokemon of my team, Ferrothorn. Rotom-Wash pretty much supports Ferro because he gets rid of the Fire types that Ferro hates. Rocky Helmet + Iron Barbs deals massive damage to physical attackers
Conkeldurr (M) @ Assault Vest
Ability: Guts
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Knock Off
Conkeldurr has monstrous attack as well as good HP and physical bulk. The SpD investment as well as the assault vest patches up its weakness to special attack to make it last as long as possible. I gave it the Guts Ability to boost its attack if it ever gets a burn/paralysis/etc and because I needed a pokemon that could take status conditions for mega-lopunny bc she is pretty useless when it's burned or paralyzed. Mach punch for STAB priority as well as Drain Punch for STAB and HP recovery. Knock off to get rid of those items that help out the opponents team and Ice punch for coverage
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Ever since first gen, Gengar has been a monster. With Lopunny's ability to tear down walls that Gengar struggles with (at least struggles to hit Focus Blast) such as Ferrothorn, Chansey, and Heatran, as well as faster threats that threaten it (Weavile, Torn-T, etc). Gengar can also help eliminate mons such as Clefable and Altaria for Lopunny. Lastly, it also serves as a check to the rare Breloom, which can easily beat Lopunny with a Mach Punch. Taunt is there for the obvious reasons, as it shuts down walls and status conditions, and I feel Substitute wears down Gengar too fast with Life Orb.
Well that's my team so yeah give some criticism and give me some tips and a threat list Thank You!