Forretress @ ???
255 HP 255 Def
Impish
-Spikes
-Toxic Spikes
-Stealth Rock
-Rapid Spin
This is basically my suicide lead. I set up as many spikes, toxic spikes and rocks as I can the I die. My team doesn't really succeed with out entry hazards. So if I dont get them up I pretty much already lost. Also, once I set up Entry Hazards it leads me to my next Pokemon.
Infernape @ Life Orb
255 ATK 255 SPD
Hasty
-Close Combat
-OverHeat
-Thunder Punch
-EQ/Shadow Claw
This guy is to sweep as much as possible and to get any ghost pokemon out of the way. Close Combat is for STAB. Overheat is for any Ferrothorns that try to wall. Thunder Punch is for Waters and Flying Types. EQ or Shadow Claw I dont know which to use. Shadow Claw is for taking out Ghosts that way my next Pokemon can come out and Sweep.
Snorlax @ Leftovers
255 HP 18 ATK 237 Def
Relaxed
Immunity
-Body Slam/ Chip Away
-Belly Drum
-Stockpile
-Rest
This is the center of my team. First I set up 3 Stockpiles and Belly Drum while resting when necessary. Then Body Slam/Chip Away OHKO's almost any thing that doesn't resist it. It 2HKO stuff that resists it. Immunity is to prolong sweeping. Works effectively I have used it on other teams.
Gliscor @ Poison Heal
Toxic Orb
255 Def 255 HP
Relaxed
-Aerial Ace
-EarthQuake
-Toxic
-Swords Dance
This is my Physical Wall/Tank. Poison Heal restores HP while Toxic Stops stallers. The rest is to not be Taunt Bait.
Umbreon @ LeftOvers
Sassy
255 Sp Def 255 HP
Curse
Detect
Moon Light
Payback
Set up 6 Curses to get up attack and Def. With lower speed it Payback pretty almost always doubles power. It usually OHKO anything that it is super effective against. Kind of Like the Snorlax Set.
For my Last Pokemon I need some suggestions please.
255 HP 255 Def
Impish
-Spikes
-Toxic Spikes
-Stealth Rock
-Rapid Spin
This is basically my suicide lead. I set up as many spikes, toxic spikes and rocks as I can the I die. My team doesn't really succeed with out entry hazards. So if I dont get them up I pretty much already lost. Also, once I set up Entry Hazards it leads me to my next Pokemon.
Infernape @ Life Orb
255 ATK 255 SPD
Hasty
-Close Combat
-OverHeat
-Thunder Punch
-EQ/Shadow Claw
This guy is to sweep as much as possible and to get any ghost pokemon out of the way. Close Combat is for STAB. Overheat is for any Ferrothorns that try to wall. Thunder Punch is for Waters and Flying Types. EQ or Shadow Claw I dont know which to use. Shadow Claw is for taking out Ghosts that way my next Pokemon can come out and Sweep.
Snorlax @ Leftovers
255 HP 18 ATK 237 Def
Relaxed
Immunity
-Body Slam/ Chip Away
-Belly Drum
-Stockpile
-Rest
This is the center of my team. First I set up 3 Stockpiles and Belly Drum while resting when necessary. Then Body Slam/Chip Away OHKO's almost any thing that doesn't resist it. It 2HKO stuff that resists it. Immunity is to prolong sweeping. Works effectively I have used it on other teams.
Gliscor @ Poison Heal
Toxic Orb
255 Def 255 HP
Relaxed
-Aerial Ace
-EarthQuake
-Toxic
-Swords Dance
This is my Physical Wall/Tank. Poison Heal restores HP while Toxic Stops stallers. The rest is to not be Taunt Bait.
Umbreon @ LeftOvers
Sassy
255 Sp Def 255 HP
Curse
Detect
Moon Light
Payback
Set up 6 Curses to get up attack and Def. With lower speed it Payback pretty almost always doubles power. It usually OHKO anything that it is super effective against. Kind of Like the Snorlax Set.
For my Last Pokemon I need some suggestions please.