Hi guys. I think I might have done an RMT before but if so, I don't remember it. So this is the first, or the "first," or whatever. Anyway, I've got a team I cobbled together that I've been using to dip my feet into the competitive scene, and I have been enjoying moderate success with it on the bottom rungs on the ladder, I'd say winning 80-90% of my games. Since this team's conception, little modifications have been made, and I hope you guys can change that. Thanks in advance!
Changes that I think I'm going to keep will be in bold.
Now excuse me while I take a few minutes to find images, since it wouldn't be a proper RMT without one...
Alright!!! Here's the team:
Greninja
@ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Hydro Pump
- Shadow Sneak
- U-turn
Why- Here's what I like a lead to be: (maybe it's not what a lead should be, but keep in mind I have no idea what I'm doing) a versatile attacker that can hit fast and hard but also can get the hell out if it needs to. Well, Greninja seemed like a solid, dependable choice. Why the EVs? Don't ask me. I just clicked the teambuilder's recommendation.
Description- Ice Beam and Hydro Pump seemed pretty standard to me, added Shadow Sneak because of the sexy, delicious priority. As for the U-turn, refer to the aforementioned "get the hell out if it needs to-" and generally it hits fast enough to get that free switch. As for the Expert Belt? Don't ask me.
Excadrill
@ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Why- Excadrill was actually the pokemon I decided to build this team on, not sure how that turned out, but whatever. Anyway, you got that classic Sand Rush Excadrill (is it really that classic? Who knows?) I've never really used this pokemon before so I thought I might build a team on it.
Description- I think this set seems pretty standard. Rapid Spin seems pretty self explanatory, etc., etc. Air Balloon? Maybe there's a better alternative. It's been working decently enough for me, but maybe it's not the best item, haven't been running into that many Earthquakes.
Tyranitar (Mega)
@ Tyranitarite
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Ice Punch
Why- This was the second pokemon I added to my team, obviously I need a way to bring out sandstorm if I'm going to make use of Sand Rush.
Description- Not much to say here. I like Stealth Rock on Tyranitar because all the pros tellin me that's the way to go. I feel, however, that I am not utilizing to its fullest, and have played several matches with Tyranitar as the lead, but not really noticing any discernible effect.
Amoonguss
@ Black Sludge
Ability: Regenerator
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Clear Smog
- Sludge Bomb
- Giga Drain
- Spore
Why- Amoonguss is my bae. Maybe there are other pokemon more useful than this guy, but he's worked pretty well for me. Basically has a primary role as a pivot (am I even using that word correctly) by forcing some annoying pokemon to switch out using Spore.
Description- But that's not all! Giga Drain + Regenerator basically means that Amoonguss stays alive forever (ok maybe not) and Clear Smog is used to get rid of those pesky sweepers (like Scolipede?) I've tried Foul Play on this guy too, but it just wasn't doing it for me. Also seems like a pretty effective counter to Azumarill, does that even count for anything
Talonflame
@ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Aerial Ace
Why- This guy does work. Sure, I'll be the first to admit that U-turn is pretty dumb (?) on a Choice Band Talonflame. But this bird is fast. Deadly. The top predator.
Description- Obviously Brave Bird and Flare Blitz is the way to go. Not sure what I'm doing with Roost and U-turn on a Choice set, again. But Talonflame is pretty reliable at its job, which is killing.
Magnezone
@ Air Balloon
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Magnet Rise
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Why- Steel types are all the rage in OU, or something like that. Magnet Pull and HP Fire are the tricks of the trade to get rid of those pesky Steels. Again, is Choice Scarf the way to go? Hasn't hindered it too much.
Description- Thunderbolt and Flash Cannon are the stabs, and HP Fire is that steel killer. Volt Switch is to get in, kill a gyarados or something, and then get out.
So that's the team. It's been working pretty decently for me, but I think there are a lot of things that can be improved (EV, held items, everything else) so if you're still reading this, thank you for putting up with my juvenile attitude and terrible teambuilding skills. Good night.
Changes that I think I'm going to keep will be in bold.
Now excuse me while I take a few minutes to find images, since it wouldn't be a proper RMT without one...
Alright!!! Here's the team:

Greninja
@ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Hydro Pump
- Shadow Sneak
- U-turn
Why- Here's what I like a lead to be: (maybe it's not what a lead should be, but keep in mind I have no idea what I'm doing) a versatile attacker that can hit fast and hard but also can get the hell out if it needs to. Well, Greninja seemed like a solid, dependable choice. Why the EVs? Don't ask me. I just clicked the teambuilder's recommendation.
Description- Ice Beam and Hydro Pump seemed pretty standard to me, added Shadow Sneak because of the sexy, delicious priority. As for the U-turn, refer to the aforementioned "get the hell out if it needs to-" and generally it hits fast enough to get that free switch. As for the Expert Belt? Don't ask me.

Excadrill
@ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Why- Excadrill was actually the pokemon I decided to build this team on, not sure how that turned out, but whatever. Anyway, you got that classic Sand Rush Excadrill (is it really that classic? Who knows?) I've never really used this pokemon before so I thought I might build a team on it.
Description- I think this set seems pretty standard. Rapid Spin seems pretty self explanatory, etc., etc. Air Balloon? Maybe there's a better alternative. It's been working decently enough for me, but maybe it's not the best item, haven't been running into that many Earthquakes.

Tyranitar (Mega)
@ Tyranitarite
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Ice Punch
Why- This was the second pokemon I added to my team, obviously I need a way to bring out sandstorm if I'm going to make use of Sand Rush.
Description- Not much to say here. I like Stealth Rock on Tyranitar because all the pros tellin me that's the way to go. I feel, however, that I am not utilizing to its fullest, and have played several matches with Tyranitar as the lead, but not really noticing any discernible effect.

Amoonguss
@ Black Sludge
Ability: Regenerator
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Clear Smog
- Sludge Bomb
- Giga Drain
- Spore
Why- Amoonguss is my bae. Maybe there are other pokemon more useful than this guy, but he's worked pretty well for me. Basically has a primary role as a pivot (am I even using that word correctly) by forcing some annoying pokemon to switch out using Spore.
Description- But that's not all! Giga Drain + Regenerator basically means that Amoonguss stays alive forever (ok maybe not) and Clear Smog is used to get rid of those pesky sweepers (like Scolipede?) I've tried Foul Play on this guy too, but it just wasn't doing it for me. Also seems like a pretty effective counter to Azumarill, does that even count for anything

Talonflame
@ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Aerial Ace
Why- This guy does work. Sure, I'll be the first to admit that U-turn is pretty dumb (?) on a Choice Band Talonflame. But this bird is fast. Deadly. The top predator.
Description- Obviously Brave Bird and Flare Blitz is the way to go. Not sure what I'm doing with Roost and U-turn on a Choice set, again. But Talonflame is pretty reliable at its job, which is killing.

Magnezone
@ Air Balloon
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Magnet Rise
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Why- Steel types are all the rage in OU, or something like that. Magnet Pull and HP Fire are the tricks of the trade to get rid of those pesky Steels. Again, is Choice Scarf the way to go? Hasn't hindered it too much.
Description- Thunderbolt and Flash Cannon are the stabs, and HP Fire is that steel killer. Volt Switch is to get in, kill a gyarados or something, and then get out.
So that's the team. It's been working pretty decently for me, but I think there are a lot of things that can be improved (EV, held items, everything else) so if you're still reading this, thank you for putting up with my juvenile attitude and terrible teambuilding skills. Good night.
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