ok, well i'm fairly new to smogon but i do know a bit about pokemon and i have played shoddy quite a bit, and net battle before that.As of lately this new team i have made has been really giving me some consisitent victories and i just wanted some help choosing permanent movesets and possibly changing some pokemon. well here's my team.
Ambipom @ life orb
nature:jolly
ability:technician
ev's:252speed, 252 atk, 4hp
moves
1)fake out
2)u-turn
3)double hit
4)brick break
he makes a great lead as he dents their lead then switches to something to finish it off.technician+252atk ev's+life orb= ambipom doing a lot of damage per hit and with fake out's flinch he can damage them badly and then finish them or u-turn out of there.double hit is there to hit through subs so baton passing leads will have trouble and sub- seeders won't get much done.brick break is for type coverage and u-turn allows for damage and an escape to a wall or a possible counter.
Gengar @ choice scarf
nature:modest
ability:levitate
ev's:252Spatk, 252Speed, 4Def
moves
1)shadow ball
2)psychic
3)focus blast
4)hypnosis
great choice scarf pokemon and he has the ability to put pokemon to sleep from the word go.he covers a lot of types and resists ground and toxic which is nice and he has enourmous early and late game sweeping potential.
Dragonite @ yache berry
nature:adamant
ability:inner focus
ev's:252Attack, 148speed, 108hp
moves
1)outrage
2)fire punch/fire blast
3)earthquake
4)dragon dance
i gave him yache berry because when i dragon dance with him i want him to survive the first in blow which in this case ice punch/beam is more prevelant than dragon claw/rush.i ran fire punch over fire blast because my dragonite personally has about only 180 special attack so it isn't a big damage difference to skarmory and metagross over a boosted fire punch.
Breloom @ toxic orb
nature:jolly
ability:poison heal
ev's:252Speed, 252Attack, 4hp
moves
1)focus punch
2)seed bomb/facade
3)sub
4)spore
a basic spore-punching breloom but he does so well i really need to keep him for late game sweeps. for those who dont know how he works, you start with spore to put your enemy to sleep. then you proceed to make a substitute, which afterward you choose to attack with either focus punch, or seed bomb/facade.
it seems simple but it works very well.
Clefable @ leftovers
nature:calm
ability:magic guard
ev's:252hp, 100spdef, 156def
moves
1)cosmic power
2)softboiled
3)ice beam/dark pulse
4)encore/stealth rock
my wall for both spectrums of attack,as a long time blissey hater i enjoy this uu alternative, and she brings to the table new options. magic guard means no poison or burn damage *yay* :). cosmic power to get even bulkier,softboiled is obviously for recovery, ice beam/dark pulse because i need and attack other and seismic toss because it is walled by ghosts, and i'm stuck beetween sr and encore. i need stealth rocks support but encore is good to keep phazers at bay. even so i'm still leaning more towards sr.
Blastoise @ leftovers
nature:calm
ability:torrent
ev's:252hp, 116spdef, 140def
moves
1)surf
2)toxic
3)rapid spin
4)protect
blastoise is a nice wall, plus he gives me toxic support and rapid spin which are two things i need badly.he walls weavile nicely and he can probably 2-3hko him.protect is to stall for lefties recovery and to allow toxic another turn to damage the enemy.
thanks for reading and please post comments.

Ambipom @ life orb
nature:jolly
ability:technician
ev's:252speed, 252 atk, 4hp
moves
1)fake out
2)u-turn
3)double hit
4)brick break
he makes a great lead as he dents their lead then switches to something to finish it off.technician+252atk ev's+life orb= ambipom doing a lot of damage per hit and with fake out's flinch he can damage them badly and then finish them or u-turn out of there.double hit is there to hit through subs so baton passing leads will have trouble and sub- seeders won't get much done.brick break is for type coverage and u-turn allows for damage and an escape to a wall or a possible counter.

Gengar @ choice scarf
nature:modest
ability:levitate
ev's:252Spatk, 252Speed, 4Def
moves
1)shadow ball
2)psychic
3)focus blast
4)hypnosis
great choice scarf pokemon and he has the ability to put pokemon to sleep from the word go.he covers a lot of types and resists ground and toxic which is nice and he has enourmous early and late game sweeping potential.

Dragonite @ yache berry
nature:adamant
ability:inner focus
ev's:252Attack, 148speed, 108hp
moves
1)outrage
2)fire punch/fire blast
3)earthquake
4)dragon dance
i gave him yache berry because when i dragon dance with him i want him to survive the first in blow which in this case ice punch/beam is more prevelant than dragon claw/rush.i ran fire punch over fire blast because my dragonite personally has about only 180 special attack so it isn't a big damage difference to skarmory and metagross over a boosted fire punch.

Breloom @ toxic orb
nature:jolly
ability:poison heal
ev's:252Speed, 252Attack, 4hp
moves
1)focus punch
2)seed bomb/facade
3)sub
4)spore
a basic spore-punching breloom but he does so well i really need to keep him for late game sweeps. for those who dont know how he works, you start with spore to put your enemy to sleep. then you proceed to make a substitute, which afterward you choose to attack with either focus punch, or seed bomb/facade.
it seems simple but it works very well.

Clefable @ leftovers
nature:calm
ability:magic guard
ev's:252hp, 100spdef, 156def
moves
1)cosmic power
2)softboiled
3)ice beam/dark pulse
4)encore/stealth rock
my wall for both spectrums of attack,as a long time blissey hater i enjoy this uu alternative, and she brings to the table new options. magic guard means no poison or burn damage *yay* :). cosmic power to get even bulkier,softboiled is obviously for recovery, ice beam/dark pulse because i need and attack other and seismic toss because it is walled by ghosts, and i'm stuck beetween sr and encore. i need stealth rocks support but encore is good to keep phazers at bay. even so i'm still leaning more towards sr.

Blastoise @ leftovers
nature:calm
ability:torrent
ev's:252hp, 116spdef, 140def
moves
1)surf
2)toxic
3)rapid spin
4)protect
blastoise is a nice wall, plus he gives me toxic support and rapid spin which are two things i need badly.he walls weavile nicely and he can probably 2-3hko him.protect is to stall for lefties recovery and to allow toxic another turn to damage the enemy.
thanks for reading and please post comments.