Hello there :) I'm relatively new to online battling in pokemon and even newer to this tier. Found out about smogon last month and have been playing on Ubers ever since. This is my first OU team so any suggestions/help would be greatly appreciated. Cheers :)
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Moonblast
- Flamethrower
- Calm Mind
I choose this mon because of its amazing ability Magic guard which has enormous utilities. It is also my check to dragons. Ev's are given to HP and SpA to make it bulkier while hitting hard with maximum SpA investment and boosting nature.Soft boil is for recovery and calm mind is useful after 2 boosts to grant additional power and bulk. Moonblast is STAB and thunderbolt is for more vareity.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stone Edge
My first addition to the team and also my fire absorber. Choice scarf and max speed ev's to outspeed almost everyone in the tier ( except faster scarf users and a few mega's ) and max SpA ev's accompanied by a boosting nature to hit hard. Fire blast and Flash cannon are obligatory STAB moves. Earth power to take out other heatrans. Stone edge for Zard and talon flame.
Conkeldurr @ Assault Vest
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Power up Punch
- Ice Punch
I chose conkeldurr due to his high HP and Atk stats. With assault vest and maximum SpD investment it can take special hits without too much trouble. I chose iron first over guts as 3 of my moves are boosted instantly rather than relying on status ailments although I can't decide if flame orb conkeldurr is better or not. Mach punch is priority STAB while drain punch is for recovering lost HP due to its low speed. Power up punch if I get the chance while Ice punch is coverage against flying and also Dragon,ground etc.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recover
- Rapid Spin
My rapid spinner of the team even though none of my pokemon are too weak to SR or spikes.It can also absorb status's by switching out. Ev's are given for maximum bulk while at the same time outspeeding most of the tier. Scald and Psyshock are STAB while the former is handy for its burns, recover is for longevity if I need rapid spin later on.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Knock off
My usual lead most of the time and also the SR setter. Maximum HP and Def Ev's for bulk. SR is almost always used first followed by U-turn for scouting. Earthquake is STAB and hits decent considering no investment in attack. Knock off is for additional utility as no mon likes getting it's item removed.
Latias (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Roar
- Roost
My last pokemon which also happens to be the mega. I couldn't decide which mega pokemon to pick and took this one seeing its nice bulk and I didn't have a dragon anyway. However if you have other suggestions about changing this pokemon I will replace it. Stored power is STAB alongwith Calm mind boosts. Roar is to stop other pokemon from setting up as it usually survives even super effective attacks from boosted pokemon after it goes mega. Roost is great to heal itself using roar.
Thats it then , leave your replies below and I will get back at you :)
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Moonblast
- Flamethrower
- Calm Mind
I choose this mon because of its amazing ability Magic guard which has enormous utilities. It is also my check to dragons. Ev's are given to HP and SpA to make it bulkier while hitting hard with maximum SpA investment and boosting nature.Soft boil is for recovery and calm mind is useful after 2 boosts to grant additional power and bulk. Moonblast is STAB and thunderbolt is for more vareity.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stone Edge
My first addition to the team and also my fire absorber. Choice scarf and max speed ev's to outspeed almost everyone in the tier ( except faster scarf users and a few mega's ) and max SpA ev's accompanied by a boosting nature to hit hard. Fire blast and Flash cannon are obligatory STAB moves. Earth power to take out other heatrans. Stone edge for Zard and talon flame.
Conkeldurr @ Assault Vest
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Power up Punch
- Ice Punch
I chose conkeldurr due to his high HP and Atk stats. With assault vest and maximum SpD investment it can take special hits without too much trouble. I chose iron first over guts as 3 of my moves are boosted instantly rather than relying on status ailments although I can't decide if flame orb conkeldurr is better or not. Mach punch is priority STAB while drain punch is for recovering lost HP due to its low speed. Power up punch if I get the chance while Ice punch is coverage against flying and also Dragon,ground etc.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recover
- Rapid Spin
My rapid spinner of the team even though none of my pokemon are too weak to SR or spikes.It can also absorb status's by switching out. Ev's are given for maximum bulk while at the same time outspeeding most of the tier. Scald and Psyshock are STAB while the former is handy for its burns, recover is for longevity if I need rapid spin later on.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Knock off
My usual lead most of the time and also the SR setter. Maximum HP and Def Ev's for bulk. SR is almost always used first followed by U-turn for scouting. Earthquake is STAB and hits decent considering no investment in attack. Knock off is for additional utility as no mon likes getting it's item removed.
Latias (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Roar
- Roost
My last pokemon which also happens to be the mega. I couldn't decide which mega pokemon to pick and took this one seeing its nice bulk and I didn't have a dragon anyway. However if you have other suggestions about changing this pokemon I will replace it. Stored power is STAB alongwith Calm mind boosts. Roar is to stop other pokemon from setting up as it usually survives even super effective attacks from boosted pokemon after it goes mega. Roost is great to heal itself using roar.
Thats it then , leave your replies below and I will get back at you :)
Last edited: