My first RMT (OU)

At a Glance:
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Intro:
Well i've just recently started shoddy battleing, and have since tried a my hand at a bunch of different teams i created on the server. Due to lack of experience or because i sucked alot, none of the teams actually were successful, save for one. i've recently made a new team, which is the best ive made so far, and has been netting me some wins on the ladder. However I know this team can be so much better, so here i am. Any help is apprieciated, and thanks in advance.

Changes are made in bold.

In Depth:

The Lead
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Breloom (M) @ Choice Scarf
Ability: Poison Heal
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Seed Bomb
- Spore
- Stone Edge
- Superpower

This thing is a beast. It's ultra fast and accurate sleep immediately cripples all leads that aren't named aerodactyl, which is easily dealt with since no one runs a flying move on aero. After the sleep is induced I usually switch to latias or gliscor, depending on what i put to sleep. if it looks like the opponent will switch out, i'll switch to latias, and take on whatever they switched out. if they're staying in, i switch to gliscor for some rocks, unless what they have out could kill gliscor if it wakes up. Breloom's usefulness doesnt stop there, and it can come back and easily revenge kill a myriad of things, or set up sleep on another helpless victim. The moves are for STAB and coverage, nothing much else to say. This is probably the best lead i've used so far.
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The Special Sweeper
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Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Recover

This new Latias that Franky suggested is alot better than the old Choice Scarf set i had before. It still packs all of the power that i need to make those KOs, but also has recover, ensuring survivability to make much more of a difference than the scarf set, since this will be taking most of the fire attacks aimed at loom/luke/zong. As an added bonus, i have added flexibility by not being locked into moves anymore.
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The Brave Little Toaster
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Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 4 Hp/252 SAtk/252 Spd
Timid nature (+Spd, -Atk)
- Shadow Ball
- Trick
- Overheat
- Thunderbolt

Another suggestion from Franky, it makes for an excellent secondary special sweeper on the team. It loses the ability to tank as much hits as before, but makes up in sheer power. Providing electric and fire support, along with the ability to cripple the opponent via trick.
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The Late game Sweeper
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Lucario (M) @ Life Orb
Ability: Steadfast
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Swords Dance
- Extremespeed
- Crunch

Standard SD luke, which is my late game sweeper. after using him I can see why so many people fear him. Boosted E-Speed is nothing to scoff at, and even without a boost E-Speed can easily pick off damaged pokes off the opponent's team. CloseCombat is so destructive when boosted that it rips apart everything that doesnt resist it. i had a hard time choosing the last move, but chose crunch because of ghosts that would otherwise come into this set with impunity.
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The Wall
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Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef 0 Spd IVs
Sassy nature (+SDef, -Spd)
- Earthquake
- Gyro Ball
- Stealth Rock
- Explosion

It's everything Gliscor was but Better! Even though it's adding to the fire weakness, My team can now handle the threats of Gengar and SpecsJolt. Fulfilling Gliscor's (almost) sole purpose of setting up rocks, it can also slay some threats via EQ and gyro. Explo for finishing off things when bronzong is finished. Thanks to Franky for this set.
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The Defense
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Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Ice Beam
- Moonlight
- Psychic
- Reflect/Light Screen

My Defensive Behemoth, it stops alot of things dead in it's tracks. Ice beam is my answer to any 4x weak dragon who thinks he can waltz through my team, and what makes things better is that cress can take mence on head on and win. Moonlight for a recovery move, although sandstorm really screws this up.
Psychic is here because A) having ice beam as my only attack is a really bad idea, B) psychic helps cress deal with alot more things, especially mixape C)ice beam runs out of PP way too often for me.
The Last moveslot is hard for me to decide on. Reflect has saved my ass multiple times, like allowing rotom to survive a +1 kingdra outrage and KO back with discharge, and surviving pursuits from Scizor or TTar. On the other hand, i don't really have anything besides Cress that can deal with attacks from the opposite spectrum, so Light Screen would help alot. right now i use reflect, because i haven't had much trouble dealing with special attacks.

Closing Thoughts:
Well that's my team. Tell me if you like the team, or if it sucks, or how to improve it. Like I said before, any help is appreciated, and thanks in advance.


The Graveyard:
Things that were removed go here:

The Physical Wall
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Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Roost
- Stealth Rock
- Stone Edge

My Rocks user, and Physical wall. pretty much sponges physical moves while roosting off the damage. EQ for STAB and electric types, since gliscor is my only real answer to them outside of the toaster, which can somewhat repel them, and cress, which definitely cant KO unless they're significantly wekened. SE for coverage, and that's pretty much Gliscor.

Dropped for Bronzong.

Threat List:
Threats are listed by:
red, for "highly dangerous"
orange, for "can be dealt with, but not easily"
black, for "easily dealt with"

Leads:

All leads except for Aerodactyl are put to sleep immediately by breloom. aerodactyl is an easy 2KO with SE unless it misses, because nearly all aerodactyl use taunt first, fearing spore.


Defensive Threats:

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Blissey - Breloom makes a good counter, especially if blissey trys to toxic cress or something, only to be healing loom. luke uses her to set up on. gliscor can use bliss to set up rocks if it doesnt pack ice beam. Latias can trick her too.

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Bronzong - Rotom can deal with it extremely well, resisting gyro ball, immune to EQ, and explosion. this is also set-up fodder for Luke if it's sleeping. not to hard to deal with, but if my counters are dead, thats when things get interesting.

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Celebi - Rotom can deal with this somewhat, but it screws over the team greatly with leech seed. these things usually pack earth power, but if they dont, luke can come in and crunch them to death.

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Cresselia - opposing Cresselia are a pain to deal with,

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Forretress - the mighty toaster spews it's giant wall of fire and forretress goes byebye. if the toaster is down, the team can still manage to KO forry.

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Gliscor - Cress will KO all without yache berry, or Latias can surf them to death. just gotta watch for the tox on cress, but if i can predict correctly, i can use it to give loom some vitality.

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Gyarados - Latias comes in and tbolts it to death. or rotom.

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Hippowdon - Latias can Surf it to death, or cress can ice beam it to death.

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Jirachi - paraflinch hax is a bitch. these things are a pain to take down, but gliscor can take it out pretty effectively. if it's packing bodyslam instead of t-wave, rotom can deal with it too.

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Rotom-A - when kitchen appliances attack, they are freaking hard to take down. rotom can try to deal with other rotom, but that's pushing it a bit. i try to OHKO with latias' meteor, but that's not always a sure-fire way to deal witht them.

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Skarmory - Rotom, latias, cress.

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Snorlax - loom or luke. luke can sworddance up for a sweep if im lucky.

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Suicune - Crocune sets are a pain to deal with, although loom does a pretty good job at seed bombing them to death. latias can trick them and shut them down indefinitely, or t-bolt them if they dont have any CMs up. same for rotom.

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Swampert - Breloom can seed bomb them to death, and cress can wall them and fire psychics at them back to defeat them after awhile. overall, not too much of a problem.

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Tyranitar - Loom, or Luke, using super power or CC for a guarrenteed OHKO

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Vaporeon - Latias, Rotom, Loom.

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Zapdos - Latias can deal with them, but it's not a very effective way of doing so. if latias goes down before zapy, then we got a problem.

Offensive Threats:

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Breloom - Cress can psychic it to death, or rotom can overheat it, but if it gets sub and leech seed, it's gonna be one hell of a stall war.

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Gengar - Gengar is no longer a significant threat since Bronzong can come in and Gyroball it for a OHKO.

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Gyarados - latias or rotom. same as the bulky variants.

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Heatran - unless it's scarfed, gliscor can make a good counter for it. if it is scarfed, then i will have to rely on latias to surf it to death.

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Infernape - Cress walls these so badly, it's not even funny.

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Jolteon - Also no longer a threat due to Bronzong.

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Latias - rotom or latias can take care of this, but if it gets some CMs up, it's gonna be one hell of a fight.

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Kingdra - Latias using Draco meteor + kingdra = no threat. rain + kingdra = stalling with cress until the rain runs out.

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Lucario - Anything faster than luke will kill it. Gliscor can OHKO with EQ, Latias can try to kill it with tbolt or surf, rotom can overheat it while it SDs. special lukes are handled by cress.

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Machamp - well dynamic punches are a bitch, but rotom can burn it if he sees it using dynamic punch. cress can wall it with reflect and then fire psychics back into its face, although payback could prove to be too much.

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Mamoswine - luke (will always outspeed it), rotom, cress cause she can wall it hopelessly.

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Metagross - rotom walls it so badly its not even funny. even then gliscor can shut it down with EQ.

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Salamence - go my awesome cress! it can take mence head on and emerge on top if it doesnt sustain a critical. ice beam will OHKO. if cress somehow goes down then the loom can kill it with stone edge or gliscor.
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Scizor - rotom pwns it. if rotom is down then i start improvising with gliscor.

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Starmie - rotom is pretty effective, though loom is also good at defeating it. latias will destroy it.

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Tyranitar - this guy usually comes out as a lead or when cress/ rotom is out. i have a few different ways of dealing with him. if rotom is out, i WoW him cause he will pursuit then i switch to luke. if cress is out, i use reflect then switch. i could abuse sand veil with gliscor, and watch it try and kill me with stone edge and miss constantly :P. although i would have to watch out for ice beam, cause that would screw me over.

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Zapdos - Same as the defensive one, but now it's easier to KO.

Entry Hazards:

Stealth rock: it doesnt really effect my team that much, save for gliscor, and he can just roost off the damage. not a problem.

toxic spikes: my team laughs in the face of toxic spikes. It actually benefits my team, because the only one that is not immune to it is loom, whothen gets free healing :D.

Spikes: Not too troublesome unless they get 2-3 layers up. 4 of my members are immune, but the problem is that my two physical attackers are affected.
 
Problems:

@ threat list

How to fix:

Hey, I'm really relying upon what you indicate on your threat list so I'll try my best to fix that. Firstly, Jolteon was highlited red, well your remedy to this is the opting out Choice Scarf on Latias for for Life Orb. Your moveset now is Thunderbolt / Surf / Draco Meteor / Recover. Recover is the magic of the set, constantly recovering off random Choice Scarf Heatran, Specs Jolteon and such. It keeps you alive for a long time, so that's good. As for Gyarados being an issue now, I'd defenitley just slap a Choice Scarf on Rotom with the moveset: Thunderbolt / Shadow Ball / Overheat / Trick and EV spread of 4 HP / 252 SpA / 252 Spe @ a Timid Nature. This will shut down all sorts of Gyrados, even after 2 Dragon Dances (Bulky Gyrados versions). As well as keeping your reliable check on Scizor and Lucario.

As for your Gengar problems, have you ever considered a Bronzong for Gliscor? Since Lucario is no longer a potent threat to the team, Bronzong can serve as decent check to Gengar:

Bronzong
@ Leftovers
Sassy Nature (SpD+ / Spe-)
252 HP / 86 Atk / 80 Def / 92 SpD
IV: 0

- Gyro Ball
- Stealth Rock
- Earthquake
- Explosion

Serving as a reliable check to Gengar is something this team needs in-place of Gliscor. Although the Fire-type attack could be a problem, Latias covers most of the potent fire-type threats, as well as Cresselia due to its great SpD stat. Stealth Rock is a given, to help Lucario sweep and Gyro Ball will OHKO all sorts of Gengar easily. Earthquake gives coverage, preventing Lucario from setting up on you. You can catch Infernape or Heatran on a switch and KO it. Explosion is a finishing move when your HP is rather reduced. As for other options, go for Adamant on Lucario. If you decide to keep Jolly, go for Ice Punch as it catches Impish Gliscot off-guard. overall gl with this.
 
Thanks for the suggestions Franky. i'll try out your suggestions tomorrow. And yeah, specs jolt can really run through the team with speced shadow ball.

I'm using your bronzong suggestion but now im realizing im super prone to dark type threats. any suggestions?
 
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