Okay everyone, I've lurked here at Smogon for a while and am finally deciding to post my team. I have had some moderate success but I think with a bit of help from you guys my team can excel. Without further ado, I present to you Flash's team!
Stealth Rock Weaknesses
1 weak
2 resist
3 neutral
Weakness Chart
(Need help with where to upload this from)
The lead:
Azelf @ Colbur berry
Levitate
Jolly
140 attack, 216 speed, 144 special D, 8 hp
U-turn
Explosion
Stealth Rock
Taunt
I first discovered this moveset in Smogon's "test" section where somebody suggested it to defeat Machamp. However, I have found this to be the most efficient lead in the game. It breaks aero's sash and ruins other azelfs with uturn. Against Machamp, I can stealth rock as they payback for around 54% and then explode for the KO. Usually, I save Azelf for later. It can revenge kill as well with explosion and rack up SR damage by faking explosion and luring in Rotom just to uturn out. I taunt slower leads except for Metagross because it typically tries to meteor mash me, in which case I switch to Heatran. All in all, I don't think worth changing this lead.
The scarfer:
Heatran @ choice scarf
Flash Fire
Naive
252 special A, 252 speed, 4 hp
Fire blast
Explosion
Hidden power electric
Earth power
Heatran is great at eliminating Rotom with fire blast (they are typically ev'd heavily in defense). Ones that pack WoW are also in trouble when a boosted fast fire blast is coming at them. I am considering changing to hp grass because this thing can't often revenge kill Gyara after a DD as most I come across are offensive and not bulky. Explosion is a revenge kill option as well as a blissey slayer and earth power takes out other Heatran.
The Annoyance
Breloom @ Toxic Orb
Poison Heal
Impish
236 hp, 238 def, 24 speed
Substitute
Focus punch
Leech seed
Spore
I can come in on nearly ANY physical attacker (barring mixed versions). This thing is an all star and I'd like to make it my focal point of the team so I would appreciate if the suggestions worked around Breloom more than anything. Anyways, he walls most T-tars and Metagross and proceeds to cripple the switch in as well as the NEXT switch in with leech seed. This racks up SR damage as well as leech seed damage. It always keeps my opponent on its toes. Focus punch still 2HKOs Metagross (and most things) so the attack evs are not dearly missed.
Mixed attacker
Infernape @ Life orb
Naive
Blaze
192 speed, 252 attack, 64 special A
Close combat
Overheat
Uturn
Stone edge
Infernape rips holes in opponent's teams. Close combat punishes most things that switch in after seeing the overheat drop. Overheat really wrecks Rotom, and after a few switches into SR can OHKO it. (Rotom is certainly a problem for this team) Overheat destroys Jirachi, Metagross and lures in Heatran for the CC. Uturn gets me out of there usually the first time I switch Nape in as they switch to something like Starmie to counter. Stone edge takes on Zapdos (but doesnt OHKO, another problem) and Gyarados without a DD.
The instant threat
Gyarados @ Life orb
Jolly
Intimidate
252 attack, 252 speed, 4 HP
Dragon Dance
Waterfall
Earthquake
Stone edge
This 2HkOs pretty much everything. It can OHKO Starmie after SR damage and outspeeds it too. Too often, people try to switch in Starmie or Jolteon after I have a DD just to find they are OHKO'd. I get this out typically right after Azelf is done or after Breloom sleeps something. It weakens the opponent's team so that I can finish off the likes of Rotom and Zapdos in one swift attack from Nape.
The clean-up
Scizor @ Choice Band
Adamant
Technician
252 attack, 248 attack, 8 speed
Bullet Punch
Uturn
Superpower
Pursuit
This thing is a monster. It threatens almost anything with the right prediction. I love coming in on something slower and uturning as they often switch for big damage and then I still have the upper hand. After Gyara has weakened the opponent's team, Scizor can finish them off. Scizor also ruins sweep attempts with its speedy bullet punch.
Most common threats:
Starmie with life orb
Thunderbolt
Surf
Ice beam
Grass knot
This thing is nearly unstoppable... I definitely need to adjust to it. It always requires Heatran to Explode or Scizor get lucky and Pursuit/BP it at low health.
Zapdos defensive version
Thunderbolt
Heatwave
Roost
Sub/twave
This thing is annoying because I can never seem to OHKO it. Then it proceeds to cripple and or kill some of my team. I can take on versions that don't have heat wave with breloom and stall it out with leech seed.
Rotom defensive version
Tbolt
Overheat
Twave
Sub, Toxic, shadow ball
Again, something I can't OHKO and can usually deal back a OHKO to my fragile sweepers. Heatran is a perfect counter to those that lack twave, but I don't like to switch into it the first time as my scarf is rendered useless.
Anyways, that's my team, I hope you guys can help me out. Be as cruel or kind as you like, so long as you're actually helping me with intelligent, logical suggestions. Also, if anyone could point me in the direction of those sexy sprites that are on most RMT's that would be greatly appreciated. =) Cheers, and thanks for your help.
Stealth Rock Weaknesses
1 weak
2 resist
3 neutral
Weakness Chart
(Need help with where to upload this from)
The lead:

Azelf @ Colbur berry
Levitate
Jolly
140 attack, 216 speed, 144 special D, 8 hp
U-turn
Explosion
Stealth Rock
Taunt
I first discovered this moveset in Smogon's "test" section where somebody suggested it to defeat Machamp. However, I have found this to be the most efficient lead in the game. It breaks aero's sash and ruins other azelfs with uturn. Against Machamp, I can stealth rock as they payback for around 54% and then explode for the KO. Usually, I save Azelf for later. It can revenge kill as well with explosion and rack up SR damage by faking explosion and luring in Rotom just to uturn out. I taunt slower leads except for Metagross because it typically tries to meteor mash me, in which case I switch to Heatran. All in all, I don't think worth changing this lead.
The scarfer:

Heatran @ choice scarf
Flash Fire
Naive
252 special A, 252 speed, 4 hp
Fire blast
Explosion
Hidden power electric
Earth power
Heatran is great at eliminating Rotom with fire blast (they are typically ev'd heavily in defense). Ones that pack WoW are also in trouble when a boosted fast fire blast is coming at them. I am considering changing to hp grass because this thing can't often revenge kill Gyara after a DD as most I come across are offensive and not bulky. Explosion is a revenge kill option as well as a blissey slayer and earth power takes out other Heatran.
The Annoyance

Breloom @ Toxic Orb
Poison Heal
Impish
236 hp, 238 def, 24 speed
Substitute
Focus punch
Leech seed
Spore
I can come in on nearly ANY physical attacker (barring mixed versions). This thing is an all star and I'd like to make it my focal point of the team so I would appreciate if the suggestions worked around Breloom more than anything. Anyways, he walls most T-tars and Metagross and proceeds to cripple the switch in as well as the NEXT switch in with leech seed. This racks up SR damage as well as leech seed damage. It always keeps my opponent on its toes. Focus punch still 2HKOs Metagross (and most things) so the attack evs are not dearly missed.
Mixed attacker

Infernape @ Life orb
Naive
Blaze
192 speed, 252 attack, 64 special A
Close combat
Overheat
Uturn
Stone edge
Infernape rips holes in opponent's teams. Close combat punishes most things that switch in after seeing the overheat drop. Overheat really wrecks Rotom, and after a few switches into SR can OHKO it. (Rotom is certainly a problem for this team) Overheat destroys Jirachi, Metagross and lures in Heatran for the CC. Uturn gets me out of there usually the first time I switch Nape in as they switch to something like Starmie to counter. Stone edge takes on Zapdos (but doesnt OHKO, another problem) and Gyarados without a DD.
The instant threat

Gyarados @ Life orb
Jolly
Intimidate
252 attack, 252 speed, 4 HP
Dragon Dance
Waterfall
Earthquake
Stone edge
This 2HkOs pretty much everything. It can OHKO Starmie after SR damage and outspeeds it too. Too often, people try to switch in Starmie or Jolteon after I have a DD just to find they are OHKO'd. I get this out typically right after Azelf is done or after Breloom sleeps something. It weakens the opponent's team so that I can finish off the likes of Rotom and Zapdos in one swift attack from Nape.
The clean-up

Scizor @ Choice Band
Adamant
Technician
252 attack, 248 attack, 8 speed
Bullet Punch
Uturn
Superpower
Pursuit
This thing is a monster. It threatens almost anything with the right prediction. I love coming in on something slower and uturning as they often switch for big damage and then I still have the upper hand. After Gyara has weakened the opponent's team, Scizor can finish them off. Scizor also ruins sweep attempts with its speedy bullet punch.
Most common threats:
Starmie with life orb
Thunderbolt
Surf
Ice beam
Grass knot
This thing is nearly unstoppable... I definitely need to adjust to it. It always requires Heatran to Explode or Scizor get lucky and Pursuit/BP it at low health.
Zapdos defensive version
Thunderbolt
Heatwave
Roost
Sub/twave
This thing is annoying because I can never seem to OHKO it. Then it proceeds to cripple and or kill some of my team. I can take on versions that don't have heat wave with breloom and stall it out with leech seed.
Rotom defensive version
Tbolt
Overheat
Twave
Sub, Toxic, shadow ball
Again, something I can't OHKO and can usually deal back a OHKO to my fragile sweepers. Heatran is a perfect counter to those that lack twave, but I don't like to switch into it the first time as my scarf is rendered useless.
Anyways, that's my team, I hope you guys can help me out. Be as cruel or kind as you like, so long as you're actually helping me with intelligent, logical suggestions. Also, if anyone could point me in the direction of those sexy sprites that are on most RMT's that would be greatly appreciated. =) Cheers, and thanks for your help.