Hey people, as I said in the title this is my very first time having a team rated. I barely played competitive in 5th gen and really started during this gen.
Sooo... Here we go!
Charizard @ Charizardite Y
Ability: Solar Power
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Earthquake
- Air Slash
- Flamethrower
- Solar Beam
My special sweeper. The first things someone sees is the Hasty nature and Earthquake. Seeing Zard Y, the first thing coming to mind is gargantuan 159 special attack "OMG flamethrower incoming!" and "Let's swith to my swag Heatran". Actually, Going Mega Y, Charizard gets an Attack boost too, making EQ a solid OHKO on standard Heatran after breaking Air Baloon. Flamethrower is the sun-boosted STAB, which I choose for reliability, since I think going Fire Blast is mere overpowering. Solarbeam gets rid of Rock Types not named TTar and water types like Rotom-W and Azumarill (this one one the switch, since even in the sun, this Zard is not taking Aqua Jet). I chose Air slash over Dragon Pulse cause is STAB and cause that's not OHKOing any dragon that can retaliate with a strong Physical move. Solar Power actually has the nice Niche of abusing other Zard Y's sun, since Unevolved Zard with Solar Power in the sun has actually a major special damage output than Zard Y, and remains in the same speed tier. AIr slash also 2HKO other Zards.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Toxic
My stealth rock setter, and main leader too. I wanted rocks on this team since in my past experience, Volt-Turn was so annoying as well as baton pass, which I can shut with Roar as well (in teams without Mr.Gay). Toxic is for walls I cannot touch with Lava Plume which I'd poison rather than burn. Lava Plume is for damage and spamming burns on physical attackers wanting to switch. I choose Air Baloon over Lefties cause I like the free switches and landing rocks before Mamoswine and Landorus Kill me.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SAtk
Brave Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
I guess he's my psysical sweeper. I love Aegislash and he's so good in this gen I wanted to use it so bad. I just love all the mind games you can play with King's Shield. Shadow Ball is for going mixed and when I expect scald will burn Like everytime. Shadow sneak is obviously for priority but I'm not sure about it. I was thinking having Iron head would be nice to kill fairies. Sacred sword is a great move, getting perfect coverage with Ghost moves and bypassing defense stat modification (even though common defense booster resist Fighting).
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Ice Punch
- Knock Off
- Drain Punch
- Mach Punch
My tank. AV Conkeldurr ability to take hits from both sides has proved to be invaluable in my matches. What you see is pretty much what you see everywhere, Drain punch as a main STAB and source of recovery, Knock off to get wonderful coverage (bar fairies) and getting rid of walls' lefties or Gliscor's Toxic Orb before Poison triggering and Chansey's eviolite and in general reducing the menacing power of many item-needing Pokemon, Mach Punch for priority and Ice punch for the lots of Pokemon 4x weak to it. Not only Guts makes it a good status absorber, it also is a deterrent to foe's statusing in general. Anyway I was thinking of replacing Ice Punch with Thunder Punch since the main Fairy (Azumarill) shuts me dow completely.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Thunder Wave
- Protect
- Gyro Ball
My Physical wall. It takes everything not called flamethrower and such from day to night damaging physical attackers not carrying SE coverage with Iron Barbs and forcing them to switch. The switches give me so many opportunites to Twave fast sweepers switching in and everything in general, as well as leech seeding. Leech seed recovery + lefties + protect let me recover a huge chunk not to mention the Scouting and Mind gaming power of protect ( I like to troll and staying on Fire type moves not beeing fired in the fright of a Heatran switch).
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Defog
- Recover
- Toxic
- Psyshock
Now comes the hard thing to explain. "You have stealth rock setter, why the hell you run defog?"; well the reason is that I can't find a rapid spinner fitting to my desires, I really can't. Everytime I choose a rapid spinner I get to lose it for the whole sake of rapid spinning once and only once. I wanted something bulky that could defog without beeing SR weak. I chose latias for fast support. Toxic for damage on everything, recover for stall and Psyshock not to be taunt bait.
Thoughts and suggestions are obviously welcome :D
Sooo... Here we go!


Ability: Solar Power
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Earthquake
- Air Slash
- Flamethrower
- Solar Beam
My special sweeper. The first things someone sees is the Hasty nature and Earthquake. Seeing Zard Y, the first thing coming to mind is gargantuan 159 special attack "OMG flamethrower incoming!" and "Let's swith to my swag Heatran". Actually, Going Mega Y, Charizard gets an Attack boost too, making EQ a solid OHKO on standard Heatran after breaking Air Baloon. Flamethrower is the sun-boosted STAB, which I choose for reliability, since I think going Fire Blast is mere overpowering. Solarbeam gets rid of Rock Types not named TTar and water types like Rotom-W and Azumarill (this one one the switch, since even in the sun, this Zard is not taking Aqua Jet). I chose Air slash over Dragon Pulse cause is STAB and cause that's not OHKOing any dragon that can retaliate with a strong Physical move. Solar Power actually has the nice Niche of abusing other Zard Y's sun, since Unevolved Zard with Solar Power in the sun has actually a major special damage output than Zard Y, and remains in the same speed tier. AIr slash also 2HKO other Zards.

Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Toxic
My stealth rock setter, and main leader too. I wanted rocks on this team since in my past experience, Volt-Turn was so annoying as well as baton pass, which I can shut with Roar as well (in teams without Mr.Gay). Toxic is for walls I cannot touch with Lava Plume which I'd poison rather than burn. Lava Plume is for damage and spamming burns on physical attackers wanting to switch. I choose Air Baloon over Lefties cause I like the free switches and landing rocks before Mamoswine and Landorus Kill me.


Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SAtk
Brave Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
I guess he's my psysical sweeper. I love Aegislash and he's so good in this gen I wanted to use it so bad. I just love all the mind games you can play with King's Shield. Shadow Ball is for going mixed and when I expect scald will burn Like everytime. Shadow sneak is obviously for priority but I'm not sure about it. I was thinking having Iron head would be nice to kill fairies. Sacred sword is a great move, getting perfect coverage with Ghost moves and bypassing defense stat modification (even though common defense booster resist Fighting).

Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Ice Punch
- Knock Off
- Drain Punch
- Mach Punch
My tank. AV Conkeldurr ability to take hits from both sides has proved to be invaluable in my matches. What you see is pretty much what you see everywhere, Drain punch as a main STAB and source of recovery, Knock off to get wonderful coverage (bar fairies) and getting rid of walls' lefties or Gliscor's Toxic Orb before Poison triggering and Chansey's eviolite and in general reducing the menacing power of many item-needing Pokemon, Mach Punch for priority and Ice punch for the lots of Pokemon 4x weak to it. Not only Guts makes it a good status absorber, it also is a deterrent to foe's statusing in general. Anyway I was thinking of replacing Ice Punch with Thunder Punch since the main Fairy (Azumarill) shuts me dow completely.

Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Thunder Wave
- Protect
- Gyro Ball
My Physical wall. It takes everything not called flamethrower and such from day to night damaging physical attackers not carrying SE coverage with Iron Barbs and forcing them to switch. The switches give me so many opportunites to Twave fast sweepers switching in and everything in general, as well as leech seeding. Leech seed recovery + lefties + protect let me recover a huge chunk not to mention the Scouting and Mind gaming power of protect ( I like to troll and staying on Fire type moves not beeing fired in the fright of a Heatran switch).

Ability: Levitate
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Defog
- Recover
- Toxic
- Psyshock
Now comes the hard thing to explain. "You have stealth rock setter, why the hell you run defog?"; well the reason is that I can't find a rapid spinner fitting to my desires, I really can't. Everytime I choose a rapid spinner I get to lose it for the whole sake of rapid spinning once and only once. I wanted something bulky that could defog without beeing SR weak. I chose latias for fast support. Toxic for damage on everything, recover for stall and Psyshock not to be taunt bait.
Thoughts and suggestions are obviously welcome :D
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