My First RMT! The Unoriginals currently 2200+

Hi I wanted to wait until 6th gen to make one of these since I was still very new to competitive battling in the 5th gen. Now that I've tried out this team a bunch and have had success with it I thought I'd share it with you all whom I've enjoyed learning from while lurking smogon.

The Unoriginals- An OU team by aceguy123

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Mega Mawile aka Medusa
EV 252 HP 252 Attack 4 SpD Nature: Adamant
Ability: Intimidate => Huge Power
Item: Mawilite

Moveset:
Iron Head
Play Rough
Sucker Punch
Fire Fang

Pros: Medusa is the staple behind the team. When I first started the team I had this poke in mind because she does so many of the things I needed to cover for the team. First off her typing is just godsend. She takes care of all dragons that come along and the people who have come along as fairy counters fear her just as much. Immunity to poison/dragon with neutral or resistance to anything not ground or fire is really something considering she's naturally pretty bulky with the HP EV's and generally ends up surviving even garchomp's earthquakes to sweep him out. Huge Power is massively underestimated and I have had many opponents fall prey to the fly trap as sucker punch goes priority dents or utterly KO's revenge killers. Fire Fang is there to kill off steels who think they're being clever resisting the ironhead/playrough stab coverage. Very consistant and reliable I'd consider her the #1 poke on my team.

Cons: With more people coming in atm out of pokebank who have more powerful earthquakes Medusa has a lot to fear from ground types. So far I've been dealing with it by sending out azumarill who can take one with relative ease and kill them with waterfall or aqua jet but nothing on my team really deals well with ground type attacks since I got rid of talonflame. Same deal with fire types to a lesser extent except no one is a bulky fire type except heatran who is a problem but then again azumarill.

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Goodra aka Goopy
EV 252 HP 252 SpA 4 Def Nature: Calm
Ability: Sap Sipper
Item: Assault Vest

Moveset:
Dragon Pulse
Thunderbolt
Flamethrower
Sludge Wave

Pros: Goopy is a monstrous tank of destruction that no man dare cross lest he be decimated. He is the best lead a trainer can ask for. Anything sent against him believes they can setup or set down some entry hazards no problem and then goodra eats them alive. Ferrothorn is answered by flamethrower. Tentacruel/Skarmory is answered by thunderbolt Rotom-W/Gliscor is answered by a boring stall in which I 3-KO him with dragon pulse unless he switches. Sludge Wave kills the fairies off and if it doesn't I send out Medusa or Wabbit to rough em up. Nothing kills this guy. I can't count the amount of time a greninja is sent to their doom thinking they can ice beam me and end up taking only 20% of my HP while dragon pulse takes any squishy to 2HKO range. Flamethrower/Thunderbolt/Sludge Wave is also nice to get statuses out. Anything dragon that's physical that comes out just gets met by one of the two fairies. Pretty nice situation. Sap Sipper is monstrous in that people can't anticipate it all that much due to him having viable other abilities and it blocks anything smeargle, venusaur, and breloom completely.

Cons: Pretty much swept by any fast dragon if I'm dumb and don't send out one of my fairies. Kind of just runs the risk they outpredict me with garchomp when I send out mawile and they earthquake instead. Any physical moves hurts him decently. Meaning anything with play rough/ icicle crash is a bitch.

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Azumarill aka Wabbit
EV 168 HP 252 Atk 84 Spe 4 Def Nature: Adamant
Ability: Huge Power
Item: Splash Plate

Pros: Wabbit is pretty much the "I clear whatever you can't guy". He takes care of the fire/ground combo I talked about earlier and pretty much is a secondary options to take care of dragons when Medusa is unavailable. Huge power again gives azumarill crazy sweeper potential and ability to check revenge killers nicely with aqua jet. He also is bulky enough to handle the likes of someone like talonflame who tries to pull off something clever with priority brave bird and then waterfall brings him down.

Cons: The sun limits his ability to do much against fire types as play rough is resisted and even his mighty splash plated waterfall evaporates under the sun. Sun teams in general are probably the most annoying of the weather teams for me.

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Breloom aka Sickkush
EV: 252 Atk 252 Spe 4 HP Nature: Adamant
Ability: Technician
Item: Life Orb

Pros: Sickkush just overrides problems with sheer hax power. While that may be an exaggeration Sickkush does rely on people sleeping for a while and having a goodly amount of seeds to spit out. Priority is one of the key things to the team and having him provide fighting priority helps so much. Water types are covered well by this bloak.

Cons: Bullet seed doesn't get priority like mach punch so faster water types with ice beam have caused trouble. Also breloom is pretty walled by talonflame/volcarona.

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Cloyster aka Sometongue
EV: 252 Atk 252 Spe 4 SpD Nature: Adamant
Ability: Skill Link
Item: Focus Sash

Moveset:
Icicle Spear
Rock Blast
Shell Smash
Ice Shard

Pros: Sometongue is not an OG member of the party like the previous 4 but he's definitely a welcome improvement. Previously I had employed greninja to handle the ice stab side of thing as well as some dark coverage but...it just didn't have the raw power I needed. I thought that I could make up that power with some strong support in gengar but again it didn't have that umph. The Cloyster Sometongue has that umph (yes I kept the name through greninja/gengar I think it still fits). A single shell smash and this guy just swept your team. Ice is such a great offensive type and it really shows through how much this thing eats through. I had a somewhat tough time with dragonite but no longer with this thing. It also bypasses pesky focus sashers (like himself). The focus sash guarantees a shell smash against anything that won't leave a burn/poison on it. Ice Shard again gives another priority coverage move to get around speedsters. Rock blast is there for pokes like scizor that can wall ice.

Cons: His pitiful SpD really hurts in the fight against electric types. Steels can wall him well too. He's the only person that worries a lot about stealth rocks on my team as well and I can't bring myself to get a spinner/defogger for just him so he may be out of luck.

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Terrakion aka Thorton
EV: 252 Atk 252 Spe 4 SpD Nature: Adamant
Ability: Justified
Item: Assault Vest

Moveset:
Close Combat
Stone Edge
Aerial Ace
Earthquake

Pros: The final and newest member we have Thorton who like his brother Cloyster namesakes whom he replaced Talonflame. Talonflame was really good but man he killed himself more than a Kamikaze Emo Kurt Cobain. Like seriously life orb recoil with the new injection of iron barbs/rough skin rocky helmet combo made it so he couldn't live like ever plus I haven't provided rapid spin support so it was only a matter of time I'd have to find a replacement. I wanted a Terrakion on my team since I started playing showdown and I was anxiously waiting for pokebank. Now that it's here I could not be happier. Thorton is Goopy's bruiser buddy who tanks and spanks Special Attackers down to the ground. I really only needed Talonflame for his ability to sweep through things that take neutral or better to flying and Terrakion basically takes care of that same niche and then some because he can actually take attacks.

Cons: Terrakion is probably the least sweepy guy on the team. People are used to him from ravaging 5th gen so they seem to pack an answer to him and priority lacking is killing him softly. The counter Azumarills of the world laugh at him.

Please tell me how you would fix up the team and any recommendations. Also advice about the formatting of my RMT will help me with doing any future ones. Thank you for reading!
 
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