Hello, I recently decided to make a new team (I am not extremely experienced in competitive, this is my first doubles team) that focuses on Trick Room. These are my plans so far and I hope people can give me good advice on what to change. This is my first RMT.
Lead:
Dusclops @ Eviolite
Ability: Pressure
Nature: Sassy ( +Sp. Def / -Spd )
EVs: 252 HP / 156 Def / 100 Sp. Def
- Taunt
- Protect
- Night Shade
- Trick Room
The main reason I decided to use Eviolite Dusclops is because it can be a very reliable Trick Room setter, and will most likely be one of my lead Pokemon to get up Trick Room at the beginning of the game. Taunt is to stop other Pokemon from switching in to taunt Dusclops. Trick room is on the moveset for obvious reasons, and Night Shade is to do small amounts of damage in case it is taunted. I was planning on using Will-O-Wisp on this set, but I didn't know what to replace.
SD Sweeper:
Escavalier @ Life Orb
Ability: Overcoat
Nature: Brave ( +Atk / - Spd )
EVs: 252 Atk / 252 HP / 4 Def
- Megahorn
- Protect
- Swords Dance
- Iron Head
Escavalier's role in the team is to be a strong SD physical sweeper. I picked Escavalier because of it's very high attack stat, decent defenses, good typing, very low speed and it counters fairies. Swords dance is used first to double Escavalier's already high attack, and Megahorn and Iron Head are the two primary STAB attacks. Megahorn provides Escavalier coverage against Psychic, Dark and Grass, and while Iron Head is mainly for Fairy coverage, it also provides coverage against Ice and Rock types. Life Orb is the ideal item for this set because of SD.
Special Sweeper & Hazard Setter:
Camerupt @ Cameruptite
Ability: Solid Rock
Nature: Quiet ( +Sp. Atk / -Spd )
EVs: 252 Sp. Atk / 252 HP / 4 Def
- Heat Wave
- Earth Power
- Protect
- Stealth Rock
Mega Camerupt's role in the team is to be a bulky special attacker and reliable Stealth Rock setter. I picked Camerupt as the mega for the team because of it's extremely low speed, decent bulk, access to SR, monstrous Sp. Atk and his ability to switch in and take super effective hits well before mega evolving. Heat Wave is a reliable STAB move that hits both opponents, while Earth Power is used to get reliable coverage on Poison, Steel, Electric, Fire and Rock types. Stealth Rock is for obvious reasons.
Physical Sweeper & Spore User:
Breloom @ Life Orb
Ability: Technician
Nature: Brave ( +Sp. Atk / -Spd )
EVs: 252 Atk / 252 HP / 4 Sp. Def
- Rock Tomb / Protect*
- Bullet Seed
- Spore
- Force Palm / Mach Punch*
Breloom's role in the team is to be a fast and strong physical attacker and sleep user. I chose Breloom because it is slow and strong, has a reliable sleep move, and has the Technician ability With the Technician ability, Breloom gets a pseudo STAB on Rock Tomb, which lowers the enemy's speed unless it misses. Rock Tomb also provides great coverage against Talonflame switches, which could be a huge threat to Breloom. Protect may be preferred over Rock Tomb, to protect from Brave Bird and hit Talonflame with another Pokemon. Bullet Seed is a strong STAB move that gets a boost from Technician. Force Palm gets a boost from Technician and STAB, effectively giving it 135 base power. Mach Punch can be used instead, just in case the enemy is slower than Breloom.
Physical Wall (+ Trick Room?):
Slowbro @ Leftovers
Ability: Regenerator
Nature: Relaxed ( +Def / -Spd )
EVs: 252 HP / 252 Def / 4 Sp. Def
- Toxic / Trick Room*
- Slack Off
- Ice Beam
- Protect
Slowbro is used as a physical wall which can easily stop Dragons with Ice Beam. I picked Slowbro partially because it was slow, but also because of it's high defensive stats and Regenerator ability. Slack Off is it's form of reliable recovery, while Toxic can be used to wear down enemies. Trick Room could be used instead of Toxic in case Dusclops faints.
Special Wall + Extra Trick Room Support:
Porygon2 @ Eviolite
Ability: Trace
Nature: Sassy
EVs: 252 HP / 252 Sp. Def / 4 Def
- Protect
- Recover
- Toxic
- Trick Room
I chose Porygon2 as a special wall for the team, because of it's defensive stats, Trace ability and reliable recovery. Toxic is used to wear down opponents, while Recover is it's form of recovery. I wasn't too sure on what to put on this set, so I decided Trick Room for it's last slot would be good in case other trick room users on my team are down. The biggest problem with this set is that taunt would completely shut it down.
*When I put two possible moves in one slot, please tell me which one would work better.
EDIT 1:
I was thinking of replacing Porygon2 with:
Aromatisse @ Leftovers
Ability: Aroma Veil
Nature: Sassy
EVs: 252 HP / 252 Sp. Def / 4 Sp. Atk
- Protect
- Trick Room
- Heal Pulse
- Moonblast
The main reason I was thinking about this is because Aroma Veil protects Aromatisse and it's teammates from Taunt, which could otherwise cripple the team. Porygon2 is fully shut down by Taunt, which is a main reason I thought Aromatisse would be a better support Pokemon with Heal Pulse. (I also wouldn't need two Evilolites xD)
Lead:

Dusclops @ Eviolite
Ability: Pressure
Nature: Sassy ( +Sp. Def / -Spd )
EVs: 252 HP / 156 Def / 100 Sp. Def
- Taunt
- Protect
- Night Shade
- Trick Room
The main reason I decided to use Eviolite Dusclops is because it can be a very reliable Trick Room setter, and will most likely be one of my lead Pokemon to get up Trick Room at the beginning of the game. Taunt is to stop other Pokemon from switching in to taunt Dusclops. Trick room is on the moveset for obvious reasons, and Night Shade is to do small amounts of damage in case it is taunted. I was planning on using Will-O-Wisp on this set, but I didn't know what to replace.
SD Sweeper:

Escavalier @ Life Orb
Ability: Overcoat
Nature: Brave ( +Atk / - Spd )
EVs: 252 Atk / 252 HP / 4 Def
- Megahorn
- Protect
- Swords Dance
- Iron Head
Escavalier's role in the team is to be a strong SD physical sweeper. I picked Escavalier because of it's very high attack stat, decent defenses, good typing, very low speed and it counters fairies. Swords dance is used first to double Escavalier's already high attack, and Megahorn and Iron Head are the two primary STAB attacks. Megahorn provides Escavalier coverage against Psychic, Dark and Grass, and while Iron Head is mainly for Fairy coverage, it also provides coverage against Ice and Rock types. Life Orb is the ideal item for this set because of SD.
Special Sweeper & Hazard Setter:

Camerupt @ Cameruptite
Ability: Solid Rock
Nature: Quiet ( +Sp. Atk / -Spd )
EVs: 252 Sp. Atk / 252 HP / 4 Def
- Heat Wave
- Earth Power
- Protect
- Stealth Rock
Mega Camerupt's role in the team is to be a bulky special attacker and reliable Stealth Rock setter. I picked Camerupt as the mega for the team because of it's extremely low speed, decent bulk, access to SR, monstrous Sp. Atk and his ability to switch in and take super effective hits well before mega evolving. Heat Wave is a reliable STAB move that hits both opponents, while Earth Power is used to get reliable coverage on Poison, Steel, Electric, Fire and Rock types. Stealth Rock is for obvious reasons.
Physical Sweeper & Spore User:

Breloom @ Life Orb
Ability: Technician
Nature: Brave ( +Sp. Atk / -Spd )
EVs: 252 Atk / 252 HP / 4 Sp. Def
- Rock Tomb / Protect*
- Bullet Seed
- Spore
- Force Palm / Mach Punch*
Breloom's role in the team is to be a fast and strong physical attacker and sleep user. I chose Breloom because it is slow and strong, has a reliable sleep move, and has the Technician ability With the Technician ability, Breloom gets a pseudo STAB on Rock Tomb, which lowers the enemy's speed unless it misses. Rock Tomb also provides great coverage against Talonflame switches, which could be a huge threat to Breloom. Protect may be preferred over Rock Tomb, to protect from Brave Bird and hit Talonflame with another Pokemon. Bullet Seed is a strong STAB move that gets a boost from Technician. Force Palm gets a boost from Technician and STAB, effectively giving it 135 base power. Mach Punch can be used instead, just in case the enemy is slower than Breloom.
Physical Wall (+ Trick Room?):

Slowbro @ Leftovers
Ability: Regenerator
Nature: Relaxed ( +Def / -Spd )
EVs: 252 HP / 252 Def / 4 Sp. Def
- Toxic / Trick Room*
- Slack Off
- Ice Beam
- Protect
Slowbro is used as a physical wall which can easily stop Dragons with Ice Beam. I picked Slowbro partially because it was slow, but also because of it's high defensive stats and Regenerator ability. Slack Off is it's form of reliable recovery, while Toxic can be used to wear down enemies. Trick Room could be used instead of Toxic in case Dusclops faints.
Special Wall + Extra Trick Room Support:

Porygon2 @ Eviolite
Ability: Trace
Nature: Sassy
EVs: 252 HP / 252 Sp. Def / 4 Def
- Protect
- Recover
- Toxic
- Trick Room
I chose Porygon2 as a special wall for the team, because of it's defensive stats, Trace ability and reliable recovery. Toxic is used to wear down opponents, while Recover is it's form of recovery. I wasn't too sure on what to put on this set, so I decided Trick Room for it's last slot would be good in case other trick room users on my team are down. The biggest problem with this set is that taunt would completely shut it down.
*When I put two possible moves in one slot, please tell me which one would work better.
EDIT 1:
I was thinking of replacing Porygon2 with:

Aromatisse @ Leftovers
Ability: Aroma Veil
Nature: Sassy
EVs: 252 HP / 252 Sp. Def / 4 Sp. Atk
- Protect
- Trick Room
- Heal Pulse
- Moonblast
The main reason I was thinking about this is because Aroma Veil protects Aromatisse and it's teammates from Taunt, which could otherwise cripple the team. Porygon2 is fully shut down by Taunt, which is a main reason I thought Aromatisse would be a better support Pokemon with Heal Pulse. (I also wouldn't need two Evilolites xD)
Last edited: