ORAS Doubles OU My First RMT (Trick Room)

Hello, I recently decided to make a new team (I am not extremely experienced in competitive, this is my first doubles team) that focuses on Trick Room. These are my plans so far and I hope people can give me good advice on what to change. This is my first RMT.

Lead:
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Dusclops @ Eviolite
Ability: Pressure
Nature: Sassy ( +Sp. Def / -Spd )
EVs: 252 HP / 156 Def / 100 Sp. Def
- Taunt
- Protect
- Night Shade
- Trick Room

The main reason I decided to use Eviolite Dusclops is because it can be a very reliable Trick Room setter, and will most likely be one of my lead Pokemon to get up Trick Room at the beginning of the game. Taunt is to stop other Pokemon from switching in to taunt Dusclops. Trick room is on the moveset for obvious reasons, and Night Shade is to do small amounts of damage in case it is taunted. I was planning on using Will-O-Wisp on this set, but I didn't know what to replace.

SD Sweeper:
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Escavalier @ Life Orb
Ability: Overcoat
Nature: Brave ( +Atk / - Spd )
EVs: 252 Atk / 252 HP / 4 Def
- Megahorn
- Protect
- Swords Dance
- Iron Head

Escavalier's role in the team is to be a strong SD physical sweeper. I picked Escavalier because of it's very high attack stat, decent defenses, good typing, very low speed and it counters fairies. Swords dance is used first to double Escavalier's already high attack, and Megahorn and Iron Head are the two primary STAB attacks. Megahorn provides Escavalier coverage against Psychic, Dark and Grass, and while Iron Head is mainly for Fairy coverage, it also provides coverage against Ice and Rock types. Life Orb is the ideal item for this set because of SD.

Special Sweeper & Hazard Setter:
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Camerupt @ Cameruptite
Ability: Solid Rock
Nature: Quiet ( +Sp. Atk / -Spd )
EVs: 252 Sp. Atk / 252 HP / 4 Def
- Heat Wave
- Earth Power
- Protect
- Stealth Rock

Mega Camerupt's role in the team is to be a bulky special attacker and reliable Stealth Rock setter. I picked Camerupt as the mega for the team because of it's extremely low speed, decent bulk, access to SR, monstrous Sp. Atk and his ability to switch in and take super effective hits well before mega evolving. Heat Wave is a reliable STAB move that hits both opponents, while Earth Power is used to get reliable coverage on Poison, Steel, Electric, Fire and Rock types. Stealth Rock is for obvious reasons.

Physical Sweeper & Spore User:
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Breloom @ Life Orb
Ability: Technician
Nature: Brave ( +Sp. Atk / -Spd )
EVs: 252 Atk / 252 HP / 4 Sp. Def
- Rock Tomb / Protect*
- Bullet Seed
- Spore
- Force Palm / Mach Punch*

Breloom's role in the team is to be a fast and strong physical attacker and sleep user. I chose Breloom because it is slow and strong, has a reliable sleep move, and has the Technician ability With the Technician ability, Breloom gets a pseudo STAB on Rock Tomb, which lowers the enemy's speed unless it misses. Rock Tomb also provides great coverage against Talonflame switches, which could be a huge threat to Breloom. Protect may be preferred over Rock Tomb, to protect from Brave Bird and hit Talonflame with another Pokemon. Bullet Seed is a strong STAB move that gets a boost from Technician. Force Palm gets a boost from Technician and STAB, effectively giving it 135 base power. Mach Punch can be used instead, just in case the enemy is slower than Breloom.

Physical Wall (+ Trick Room?):
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Slowbro @ Leftovers
Ability: Regenerator
Nature: Relaxed ( +Def / -Spd )
EVs: 252 HP / 252 Def / 4 Sp. Def
- Toxic / Trick Room*
- Slack Off
- Ice Beam
- Protect

Slowbro is used as a physical wall which can easily stop Dragons with Ice Beam. I picked Slowbro partially because it was slow, but also because of it's high defensive stats and Regenerator ability. Slack Off is it's form of reliable recovery, while Toxic can be used to wear down enemies. Trick Room could be used instead of Toxic in case Dusclops faints.

Special Wall + Extra Trick Room Support:
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Porygon2 @ Eviolite
Ability: Trace
Nature: Sassy
EVs: 252 HP / 252 Sp. Def / 4 Def
- Protect
- Recover
- Toxic
- Trick Room

I chose Porygon2 as a special wall for the team, because of it's defensive stats, Trace ability and reliable recovery. Toxic is used to wear down opponents, while Recover is it's form of recovery. I wasn't too sure on what to put on this set, so I decided Trick Room for it's last slot would be good in case other trick room users on my team are down. The biggest problem with this set is that taunt would completely shut it down.

*When I put two possible moves in one slot, please tell me which one would work better.

EDIT 1:

I was thinking of replacing Porygon2 with:

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Aromatisse @ Leftovers
Ability: Aroma Veil
Nature: Sassy
EVs: 252 HP / 252 Sp. Def / 4 Sp. Atk
- Protect
- Trick Room
- Heal Pulse
- Moonblast

The main reason I was thinking about this is because Aroma Veil protects Aromatisse and it's teammates from Taunt, which could otherwise cripple the team. Porygon2 is fully shut down by Taunt, which is a main reason I thought Aromatisse would be a better support Pokemon with Heal Pulse. (I also wouldn't need two Evilolites xD)
 
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Welcome to doubles! Trick room generally has two setters, one offensive and one defensive, so you don't waste as many turns with your setter out. Also, the purpose of TR isn't to have slow walls, but bulky slow sweepers.

Dusclops, although extremely bulky, has no offensive presence whatsoever and is complete taunt bait. I suggest replacing it with Hariyama, who provides fake out support to aid in setting tr and also considerably more power than other fake out users.

Hariyama @ Flame Orb
Ability: Guts
Nature: Brave
EVs: 252 Atk / 128 Def / 128 SpD
- Fake Out
- Superpower
- Knock Off
- Protect
 
Thanks for your suggestions! What do you think of Aromatisse with Aroma Guard that I posted under as an edit? Also, since you said Trick Room should focus more on bulky attacker, so who would you recommend removing from the current team? I will consider adding the Hariyama to replace Dusclops. I was also thinking of adding Reuniclus to replace a wall.

Also, any thoughts on how well an Eviolite Doublade would work in Doubles? I have a bulky SD Tank Doublade (Sassy nature) that definitely proves to be effective in singles and pretty much always beats Aegislash 1 on 1.
 
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Well, I was a bit in a rush when I made that last post. As you're making a doubles team, your tr setters should have mixed defenses rather than investing entirely into one because you can be targeted by both physical and special moves in one turn. Unlike singles, it's harder to safely switch something in on your opponent here, as you have twice as many opponents to deal with.

Example: slowbro can be eved to live a life orb bisharp knock off and also survive an aegislash shadow ball. Aromatisse can live both aegi's flash cannon and kanga's double edge, and still have bulk to spare to wear goggles, which make it immune to sleep.

Slowbro @ Sitrus Berry
Ability: Regenerator
Nature: Relaxed
EVs: 252 HP / 116 Def / 140 SpD
- Trick Room
- Scald
- Psyshock
- Slack Off

Aromatisse @ Safety Goggles
Ability: Aroma Veil
Nature: Relaxed
EVs: 252 HP / 200 Def / 56 SpD
- Helping Hand
- Trick Room
- Heal Pulse
- Moonblast

Otherwise, you could run Cresselia, who easily lives absolutely everything.

Minor moveset recommendations:

Breloom Protect>Rock Tomb, Mach Punch>Force Palm
Protect is absolutely necessary on a frail-ish mon horribly weak to talonflame, and mach punch lets you keep priority when TR is down.

Camerupt Eruption>Stealth Rock
Hazards really aren't good in doubles, while eruption lets you ohko amoonguss.
 
Thanks for your suggestions! Updated team:

Lead (Fake Out Support):
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Hariyama @ Flame Orb
Ability: Guts
Nature: Brave ( +Atk / -Spd )
EVs: 252 Atk / 128 Def / 128 Sp. Def
- Superpower
- Protect
- Fake Out
- Knock Off

SD Sweeper:
589.gif

Escavalier @ Life Orb
Ability: Overcoat
Nature: Brave ( +Atk / - Spd )
EVs: 252 Atk / 252 HP / 4 Def
- Megahorn
- Protect
- Swords Dance
- Iron Head

Special Sweeper:
323.gif

Camerupt @ Cameruptite
Ability: Solid Rock
Nature: Quiet ( +Sp. Atk / -Spd )
EVs: 252 Sp. Atk / 252 HP / 4 Def
- Heat Wave
- Earth Power
- Protect
- Eruption

Physical Sweeper & Spore User:
286.gif

Breloom @ Life Orb
Ability: Technician
Nature: Brave ( +Sp. Atk / -Spd )
EVs: 252 Atk / 252 HP / 4 Sp. Def
- Protect
- Bullet Seed
- Spore
- Mach Punch

Support:
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Slowbro @ Leftovers
Ability: Regenerator
Nature: Relaxed ( +Def / -Spd )
EVs: 252 HP / 116 Def / 140 Sp. Def
- Trick Room
- Slack Off
- Scald
- Psyshock

Support:
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Aromatisse @ Safety Goggles
Ability: Trace
Nature: Sassy
EVs: 252 HP / 56 Sp. Def / 200 Def
- Helping Hand
- Trick Room
- Moonblast
- Heal Pulse

You mentioned before that Trick Room should mainly focus on bulky attackers, which made me think about replacing Slowbro with Reuniclus. Would this work out?

My Reuniclus moveset (Bulky Sweeper, possibly Dual Screener?)
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Reuniclus @ Sitrus Berry (or Life Orb?)
Ability: Magic Guard
Nature: Quiet ( +Sp. Atk / -Spd )
EVs: 156 Def / 252 Sp. Atk / 100 Sp. Def
- Trick Room
- Psyshock
- Shadow Ball / Light Screen
- Helping Hand / Reflect

(By the way, how do you make spoilers? xD I'm kinda new to this stuff)
 
Definitely not screens, as you already have a field condition to deal with, and you don't want to waste your tr turns setting screens. On your two slashes, keep shadow ball and protect, and make reuniclus' ability overcoat, as it prevents enemies sporing it. The evs look fine.

If possible, make sure everything has zero speed ivs and -speed natures to outslow in tr.
 
Definitely not screens, as you already have a field condition to deal with, and you don't want to waste your tr turns setting screens. On your two slashes, keep shadow ball and protect, and make reuniclus' ability overcoat, as it prevents enemies sporing it. The evs look fine.

If possible, make sure everything has zero speed ivs and -speed natures to outslow in tr.
Ok, thanks for all your help! Is there anything else you would recommend I change on the updated team?

Edit: What item should I use for Reuniclus?
 
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