Hi buddys :D.
I've been playing Pokemon for a while now, and with this team I've made, i think i can actually go far in the PO ranking. Its basically a team used to counter what I see and hate on on PO. With that said, here's my team.
Rossi (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
My typical lead. Can deal enough damage to those who are slower, and then i can proceed to deal with whatever is first. Pursuit is to deal with annoying reuniclus' that try to set up nonsense on my team. Superpower for T-tar and others weak to fighting moves. Bullet punch is for the stab and the boost it gets from Tech.
Morgan (Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 216 HP / 40 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Ice Beam
- Scald
The rapid spinner for my team. I was using Starmie at first, but it's way too frail and easily gets Koed by Volcorna, which then proceeds to rape my team. Toxic spikes for the nuisance it causes, Ice beam for dragons and scald for the burn chance.
Reid (Politoed) (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 56 SAtk / 200 SDef
Calm Nature (+SDef, -Atk)
- Focus Blast
- Hypnosis
- Perish Song
- Surf
I love this thing xD. High HP, good SDef and a decent movepool makes it fun to use. Plus, now it has drizzle so i dont have to worry about sand teams trying to sweep me. Focus Blast is there for T-tar, Hypnosis for setup, Perish song to prevent sweepers from sweeping and surf for Stab.
Garcia (Cofagrigus) (F) @ Leftovers
Trait: Mummy
EVs: 252 HP / 224 Def / 32 SAtk
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Haze
- Rest
- Hex
Physical wall for my team. Completely wreaks pokemon like conkurdurr, Toxicroak and Gliscor, who rely too much on their abilities. Will-O-Wisp is to hamper physical pokemon, Haze to remove all boost, Rest is for recovery and Hex over shadow ball because my team tends to spread status a lot
J.J. (Parasect) (F) @ Leftovers
Trait: Dry Skin
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Spore
- X-Scissor
- Leech Seed
- Aromatherapy
Supporter of my team. Spore is the most fun move here, since whatever is in when this move hits is going to sleep for sure. X-scissors for the stab, leech seed for infinite recovery and Aromatherapy to get rid of status.
Hotchner (Zapdos) @ Choice Specs
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Hidden Power [Ice]
- Drill Peck
- Roost
With this pokemon, im not exactly sure. I've done well with the first 5 by themselves. It seems to work wonders with this team, but not sure whether to use something else that would help me better. Anyways, we have Thunder for the 100% accuracy and the stab, Hidden power ice to hit those who resist/ and immune to thunder, Drill peck for extra stab and roost for recovery.
Only threats my team fall to are Thundorus, gyarados and occasionally garchomp if the rain is gone. Other than that, my team does pretty well against many people.
I've been playing Pokemon for a while now, and with this team I've made, i think i can actually go far in the PO ranking. Its basically a team used to counter what I see and hate on on PO. With that said, here's my team.
Rossi (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
My typical lead. Can deal enough damage to those who are slower, and then i can proceed to deal with whatever is first. Pursuit is to deal with annoying reuniclus' that try to set up nonsense on my team. Superpower for T-tar and others weak to fighting moves. Bullet punch is for the stab and the boost it gets from Tech.
Morgan (Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 216 HP / 40 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Ice Beam
- Scald
The rapid spinner for my team. I was using Starmie at first, but it's way too frail and easily gets Koed by Volcorna, which then proceeds to rape my team. Toxic spikes for the nuisance it causes, Ice beam for dragons and scald for the burn chance.
Reid (Politoed) (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 56 SAtk / 200 SDef
Calm Nature (+SDef, -Atk)
- Focus Blast
- Hypnosis
- Perish Song
- Surf
I love this thing xD. High HP, good SDef and a decent movepool makes it fun to use. Plus, now it has drizzle so i dont have to worry about sand teams trying to sweep me. Focus Blast is there for T-tar, Hypnosis for setup, Perish song to prevent sweepers from sweeping and surf for Stab.
Garcia (Cofagrigus) (F) @ Leftovers
Trait: Mummy
EVs: 252 HP / 224 Def / 32 SAtk
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Haze
- Rest
- Hex
Physical wall for my team. Completely wreaks pokemon like conkurdurr, Toxicroak and Gliscor, who rely too much on their abilities. Will-O-Wisp is to hamper physical pokemon, Haze to remove all boost, Rest is for recovery and Hex over shadow ball because my team tends to spread status a lot
J.J. (Parasect) (F) @ Leftovers
Trait: Dry Skin
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Spore
- X-Scissor
- Leech Seed
- Aromatherapy
Supporter of my team. Spore is the most fun move here, since whatever is in when this move hits is going to sleep for sure. X-scissors for the stab, leech seed for infinite recovery and Aromatherapy to get rid of status.
Hotchner (Zapdos) @ Choice Specs
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Hidden Power [Ice]
- Drill Peck
- Roost
With this pokemon, im not exactly sure. I've done well with the first 5 by themselves. It seems to work wonders with this team, but not sure whether to use something else that would help me better. Anyways, we have Thunder for the 100% accuracy and the stab, Hidden power ice to hit those who resist/ and immune to thunder, Drill peck for extra stab and roost for recovery.
Only threats my team fall to are Thundorus, gyarados and occasionally garchomp if the rain is gone. Other than that, my team does pretty well against many people.