Hi! I have been playing with this team for a few months now, and I think it's going pretty well. I have won may battles with this team, but I think it still needs some improvement, and I need your help! This is my first RMT, so please don't be too harsh on me. :D
Team Building
I wanted to make a team based off a bulky Pokemon that could take many hits and retaliate with strong moves. So, I chose Snorlax.
To protect Snorlax from all of the fighting types I decided to put in my team Chandelure, that is immune to fighting attacks, and Crobat, that can hit for super-effective damage.
I wanted to have a way to set entry hazards on my team, so I chose Torterra. I even wanted to have a priority move. I chose Azumarill because of its ability Huge Power, making a 40 base power move like Aqua Jet very powerful. Now I have my Fire/Water/Grass core.
For my last slot I didn't know what Pokèmon to put. Looking at my team, I understood that what I was missing was a late game sweeper. So I chose Scrafty.
Team Description
Fatty (Snorlax) (M) @ Leftovers
Trait: Thick Fat
EVs: 252 Atk / 52 Def / 200 SDef / 4 Spd
Adamant Nature
- Return
- Pursuit
- Earthquake
- Fire Punch
Snorlax is the Tank of my team. Max attack lets him hit very hard on any Pokemon. I preferred Snorlax as more of a special wall, because Thick Fat provides some protection from ice and fire type moves, that are more physical. Return is the main stab move. Pursuit is used to hit Ghost types. I didn't want to put Crunch because I don't want the Ghost types to be able to switch out. Earthquake is for the fire types. I gave Snorlax Leftovers instead of Choice Band because I didn't want it to be locked into a move and because I want some extra recovery every turn.
Swaggy (Scrafty) (M) @ Life Orb
Trait: Shed Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Dragon Dance
- Drain Punch
- Ice Punch
- Crunch
Scrafty is my physical sweeper. I chose the Dragon Dance variant instead of the Bulk Up because I want it to be as fast as possible. Drain Punch is for recovering more health. Ice punch is to hit the Bug types and Crunch is the Dark stab move. I chose Shed Skin over Moxie because I didn't want Scrafty to be crippled down by a burn or by toxic damage.
Bobbina (Chandelure) (F) @ Choice Specs
Trait: Flash Fire
EVs: 120 HP / 252 SAtk / 8 SDef / 128 Spd
Modest Nature
- Fire Blast
- Shadow Ball
- Hidden Power [Fighting]
- Energy Ball
Chandelure is my Special Attacker and Spin Blocker. Fire Blast and Shadow Ball are the two main Stab moves. HP Fighting is used against Normal types, while Energy Ball is for the Water types. Flash Fire is a very useful ability when the other Pokemon is locked into a Fire type move.
Nightwing (Crobat) (F) @ Choice Band
Trait: Infiltrator
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Brave Bird
- U-turn
- Cross Poison
- Sleep Talk
Crobat is my Physical Attacker. I gave it Choice Band instead of Choice Scarf because I want it to hit as hard as possible. Brave Bird is the extremely powerful Stab move, U-Turn is for a quick hit and flee, Cross Poison as the second Stab move. I use Sleep Talk instead of Roost because I wanted a way to counter Smeargle. Infiltrator is a good ability because it lets Crobat hit hard even when the opposing screens are up.
Buttons (Azumarill) (F) @ Choice Band
Trait: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Ice Punch
- Return
Azumarill is Physical Tank of my team. Max HP lets it take some moves, while max Attack lets it hit very hard. Aqua Jet is the priority move, that makes Azumarill a very good revenge killer. Waterfall is the main Stab move, while Ice Punch is used to hit Grass Types. As my last move slot I put Return, but I don't know if it's a good idea because Snorlax already has it and I never use it regardless. I think I'll change the move with something else (do you guys have any suggestions? ;)).
Bonsai (Torterra) (M) @ Leftovers
Trait: Overgrow
EVs: 252 HP / 252 Atk / 4 Def
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Wood Hammer
Torterra is my Physical Wall and Stealth Rocker. Earthquake and Wood Hammer are the two Stab moves, Earthquake hitting even Fire types. Roar is used to avoid Smeargles to set up a Shell Smash and then poop in my face. Stealth Rocks are the only entry hazards on my team. As an Ability I put Overgrow, but I think Shell Armor could be a better idea, to avoid critical hits.
Threats
The main threats for my team are:
Suicune
Suicune is a very difficult Pokemon to deal with. The RestTalk set is bad, and the Calm Mind set is worst. The only way I can really counter it is with Torterra, because it can take one Ice Beam and kill it with Wood Hammer after Stealth Rock damage.
Baton Pass Smeargle
The Baton Pass Smeargle is one of the worst Pokemon to deal with. The only Pokemon I have that can deal with it is Crobat with Sleep Talk, but it's unreliable.
Replays on Showdown with this Team (I am Ghasty)
http://pokemonshowdown.com/replay/uususpecttest-49265854
http://pokemonshowdown.com/replay/uususpecttest-49388899
http://pokemonshowdown.com/replay/uususpecttest-49403819
http://pokemonshowdown.com/replay/uususpecttest-50483843
Team Building

I wanted to make a team based off a bulky Pokemon that could take many hits and retaliate with strong moves. So, I chose Snorlax.



To protect Snorlax from all of the fighting types I decided to put in my team Chandelure, that is immune to fighting attacks, and Crobat, that can hit for super-effective damage.





I wanted to have a way to set entry hazards on my team, so I chose Torterra. I even wanted to have a priority move. I chose Azumarill because of its ability Huge Power, making a 40 base power move like Aqua Jet very powerful. Now I have my Fire/Water/Grass core.






For my last slot I didn't know what Pokèmon to put. Looking at my team, I understood that what I was missing was a late game sweeper. So I chose Scrafty.
Team Description

Fatty (Snorlax) (M) @ Leftovers
Trait: Thick Fat
EVs: 252 Atk / 52 Def / 200 SDef / 4 Spd
Adamant Nature
- Return
- Pursuit
- Earthquake
- Fire Punch
Snorlax is the Tank of my team. Max attack lets him hit very hard on any Pokemon. I preferred Snorlax as more of a special wall, because Thick Fat provides some protection from ice and fire type moves, that are more physical. Return is the main stab move. Pursuit is used to hit Ghost types. I didn't want to put Crunch because I don't want the Ghost types to be able to switch out. Earthquake is for the fire types. I gave Snorlax Leftovers instead of Choice Band because I didn't want it to be locked into a move and because I want some extra recovery every turn.

Swaggy (Scrafty) (M) @ Life Orb
Trait: Shed Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Dragon Dance
- Drain Punch
- Ice Punch
- Crunch
Scrafty is my physical sweeper. I chose the Dragon Dance variant instead of the Bulk Up because I want it to be as fast as possible. Drain Punch is for recovering more health. Ice punch is to hit the Bug types and Crunch is the Dark stab move. I chose Shed Skin over Moxie because I didn't want Scrafty to be crippled down by a burn or by toxic damage.

Bobbina (Chandelure) (F) @ Choice Specs
Trait: Flash Fire
EVs: 120 HP / 252 SAtk / 8 SDef / 128 Spd
Modest Nature
- Fire Blast
- Shadow Ball
- Hidden Power [Fighting]
- Energy Ball
Chandelure is my Special Attacker and Spin Blocker. Fire Blast and Shadow Ball are the two main Stab moves. HP Fighting is used against Normal types, while Energy Ball is for the Water types. Flash Fire is a very useful ability when the other Pokemon is locked into a Fire type move.

Nightwing (Crobat) (F) @ Choice Band
Trait: Infiltrator
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Brave Bird
- U-turn
- Cross Poison
- Sleep Talk
Crobat is my Physical Attacker. I gave it Choice Band instead of Choice Scarf because I want it to hit as hard as possible. Brave Bird is the extremely powerful Stab move, U-Turn is for a quick hit and flee, Cross Poison as the second Stab move. I use Sleep Talk instead of Roost because I wanted a way to counter Smeargle. Infiltrator is a good ability because it lets Crobat hit hard even when the opposing screens are up.

Buttons (Azumarill) (F) @ Choice Band
Trait: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Ice Punch
- Return
Azumarill is Physical Tank of my team. Max HP lets it take some moves, while max Attack lets it hit very hard. Aqua Jet is the priority move, that makes Azumarill a very good revenge killer. Waterfall is the main Stab move, while Ice Punch is used to hit Grass Types. As my last move slot I put Return, but I don't know if it's a good idea because Snorlax already has it and I never use it regardless. I think I'll change the move with something else (do you guys have any suggestions? ;)).

Bonsai (Torterra) (M) @ Leftovers
Trait: Overgrow
EVs: 252 HP / 252 Atk / 4 Def
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Wood Hammer
Torterra is my Physical Wall and Stealth Rocker. Earthquake and Wood Hammer are the two Stab moves, Earthquake hitting even Fire types. Roar is used to avoid Smeargles to set up a Shell Smash and then poop in my face. Stealth Rocks are the only entry hazards on my team. As an Ability I put Overgrow, but I think Shell Armor could be a better idea, to avoid critical hits.
Threats
The main threats for my team are:

Suicune
Suicune is a very difficult Pokemon to deal with. The RestTalk set is bad, and the Calm Mind set is worst. The only way I can really counter it is with Torterra, because it can take one Ice Beam and kill it with Wood Hammer after Stealth Rock damage.

Baton Pass Smeargle
The Baton Pass Smeargle is one of the worst Pokemon to deal with. The only Pokemon I have that can deal with it is Crobat with Sleep Talk, but it's unreliable.
Replays on Showdown with this Team (I am Ghasty)
http://pokemonshowdown.com/replay/uususpecttest-49265854
http://pokemonshowdown.com/replay/uususpecttest-49388899
http://pokemonshowdown.com/replay/uususpecttest-49403819
http://pokemonshowdown.com/replay/uususpecttest-50483843
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