My First RMT

I've never done this before, so here it is:

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Greninja @ Life Orb
Ability: Protean
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Hydro Pump
- Hidden Power Fire
- Ice Beam
- Dark Pulse

Lead Fast Special Sweeper, I want him, and Protean is godly. I am happy with Ninja's current moveset and I don't think he requires change. I know there are people that use surf or u-turn, but I don't mind pump and HP fire kills ferrothorn and scizor. So, Hydro Pump has 80% which is fine by me. Honestly, that is good odds, and with someone frail like ninja, it is best to KO ASAP. Other than that, he is fragile and can break easily.


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Thundrus (Therain) @ Yache Berry
Ability: Volt Absorb
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Charge Beam
- Agility
- Dark Pulse
- Thunderbolt

A second Special Sweeper. Agility to get a guaranteed outspeed, charge beam to raise SAtk, Dark Pulse to take out Alakazam/Aegislash/Gengar, and thunderbolt. I am debating Focus Blast on him to take out the ice and rock types and am also even considering changing form and moveset overall.

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Alakazam @ Life Orb
Ability: Magic Guard
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Energy Ball
- Psyshock
- Dazzling Gleam
- Shadow Ball

A 3rd Special Sweeper. I need help. But Seriously, Alakazam's a powerful, especially with the orb. Honestly, I know a lot of people go with the sash, and I did too, but with the timid nature it is good to have more firepower. Plus, there are only two moves alakazam can't take that are priority. Sucker Punch and Shadow Sneak. And how many of those moves are there? 2/200+ are odds I can handle. Besides, that is what switch outs are for. energy ball is for rotom wash and others, and the others are pretty obvious.


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Tentacruel @ Black Sludge
Ability: Rain Dish
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature
- Sludge Bomb
- Scald
- Rain Dance
- Rapid Spin

A Defensive Pokemon who is only there because of the fairies. I had previously used tentacruel, but he wasn't my favorite. The status effects are a main part of his set, which is why he has sludge bomb instead of sludge wave. Rapid Spin is only there for the leech seed and stealth rocks, because they hurt.
However, I really don't think a rain dancer is a great idea for a team with a fire type. He also dies instantly by the hands of any psychic or ground type. help.

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Charizard @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Earthquake

Before you yell at me, hear me out. I already have 3 special attackers, I need a physical, I need a mega, and I want a Dragon. He is the biggest reason for Tentacruel's Rapid Spin, which I would've liked confuse ray instead. I want a mega, but garchomp's quad ice weakness hurts. Alot. DD is easy, but flare blitz kills me. I would've liked roost, but earthquake is pretty effective.



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Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 240 HP / 16 Atk
Impish Nature
- Substitute
- Drain Punch
- Leech Seed
- Spore

My most Defensive Pokemon ever. I know protect is better for the first turn, but substitute is better in the long run. Also, drain punch is great and leech seed is damn helpful. Spore is a nobrainer. My main problem with breloom is espeon. Magic Bounce + Psychic? Other than being a good defensive wall, he obviously cannot take a single flying attack, and with talonflame's gale wings, that is only trouble.

That's It! Help if you can, and if you can't it is ok. Thank You!
 
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Ok, let's start with saying that infernape should forget Power-up Punch, I've tried that on a blaziken in-game and it's totally not worth it plus ape is really (and i mean REALLY) frail so you should stick with Close Combat. Shadow Claw seems redundant so i'll suggest Mach Punch / Stone Edge or even to go mixed with CC/Overheat/HP ice/Thunderpunch since zard is already a heavy hitter.

If you are so concerned with alakazam's weakness to sucker punch try Life Orb with Substitute
 
I suggest earthquake or brick break instead of roost on mega charizard x, brick break for t-tar, and earthquake for the ever popular heatran: Both of which wall mega charizard x completely. Both are super effective on both pokes, so it depends who is a bigger threat to you. Also, put close combat on infernape like /Tenken/ said, but also give it U-turn for switches, U-turn is extremely helpful on Infernape. Have either grass knot, or u-turn instead of e-sensory, if you do not want it. Also, your team has a great weekness to psychic (3 pokes) so play with caution. You should replace infernape with another member imo, you already have a fire type and a fighting type.
 
I suggest earthquake or brick break instead of roost on mega charizard x, brick break for t-tar, and earthquake for the ever popular heatran: Both of which wall mega charizard x completely. Both are super effective on both pokes, so it depends who is a bigger threat to you. Also, put close combat on infernape like /Tenken/ said, but also give it U-turn for switches, U-turn is extremely helpful on Infernape. Have either grass knot, or u-turn instead of e-sensory, if you do not want it. Also, your team has a great weekness to psychic (3 pokes) so play with caution. You should replace infernape with another member imo, you already have a fire type and a fighting type.
I will try the thing w/ charizard, though im not definite on more recoil damage. And I may replace Infernape with this:

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Thundrus (Therain) @ Yache Berry
Ability: Volt Absorb
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Agility
- Nasty Plot
- Dark Pulse
- Thunderbolt

I Used him in my gen 5 OU team, and he was my best sweeper. I didn't include him in because I needed a fairy counter and mega, and i loved greninja. I am not sure if I should go for a Yache or Lum berry, because Yache has saved him multiple times. Also, I'm not sure about agility, as I had not used it often when I used thundrus.
 
Don't double dance only single dance. Double dancing totally screws your coverage and if you use 1 less setup move you get 1 more coverage move. I personally recommend agility over nasty plot since he already has massive sp atk.
 
Don't double dance only single dance. Double dancing totally screws your coverage and if you use 1 less setup move you get 1 more coverage move. I personally recommend agility over nasty plot since he already has massive sp atk.
I'll try that, thanks. I really wanted to get rid of one of them, but I wasn't sure which one. I'll give him Focus Blast to counter the ice and rock.
 
Uturn grass knot or hp Fire over extrasensoy
On Greninja
Also u may want to consider agility over np on thundurus-t but it isn't that bad now
 
I would put u turn on greninja it really helps with scouting and momentum. Also if you want you could replace breloom with another defensive poke. Brelooms typing is not the best for being defensive. I would try celebi trevenet or gliscor.
Good luck
 
I would put u turn on greninja it really helps with scouting and momentum. Also if you want you could replace breloom with another defensive poke. Brelooms typing is not the best for being defensive. I would try celebi trevenet or gliscor.
Good luck
I REALLY want to use trevenet or gliscor over breloom, but I don't want to give up spore. Is this a good choice?
 
I REALLY want to use trevenet or gliscor over breloom, but I don't want to give up spore. Is this a good choice?
I would switch it would help your team defensively if you really want a defensive poke with spore i would choose amoongus. Amoongus also is poison type so he can replace tentacruel and you can switch brelloom with gliscor.
Good luck
 
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I would switch it would help your team defensively if you really want a defensive poke with spore i would choose amoongus. Amoongus also is poison type so he can replace tentacruel and you can switch brelloom with gliscor.
Good luck
I love the idea of using gliscor and amoonguss, but then I would lose my rapid spinner, meaning I would have to lose mega charizard, which I'm not entirely against. The real question is that if I do lose him, who can I use?
 
That Thundurus set is quite simply silly. Without extra speed, a ton of threats in the metagame can revenge kill you, the most prominent being Scarf Genesect and Mamoswine. I would suggest a Double Booster Set with pseudo boltbeam coverage as it is a good win condition. Also Thundy sucks as a lead as you lose to offensive Deoxys-S and other common leads like Scarf Genesect or Mamoswine.
 
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