ORAS UU My first RMT

This is my first RMT and stab at a HO team.

Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Defog
- Roar
- Scald

So empoleon is my hazard setter, hazard remover, phazer and fire type killer all in one. I often use it as a lead. I made it specially defensive because thats where its natural bulk appeared to be. Defog is nice and i feel it better than crobat for this role as it can also use rocks and has more bulk.
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Stone Edge
- X-Scissor

Terrakion is really awesome as it outspeeds most of the tier. The attacks are pretty much standard but I use X-scissors for serperior. I maxed out speed at the expense of attack because the speed is crucial to defeating a salamence after a dragon dance.
Salamence @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Stone Edge

This is my main sweeper and crushes everythin once I get fairies off the board. Lum berry is useful for healing the outrage confusion or taking a scald burn and the like. I prefer over other sweepers because of the speed boost of dragon dance.
Heracross @ Choice Band
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Stone Edge
- Earthquake
Heracross is my wallbreaker who can deal insane amounts of damage if it gets burnt or poisoned. I use adamant for maximum power as a wallbreaker and the speed loss didn't seem to be a big deal.I can use it as a relatively safe switch to bulky waters who threaten salamence with ice beam too

Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 4 Def / 252 SpA
Bold Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Sludge Wave
- Flamethrower
Nidoqueen is a new addition to my team because my team was getting destroyed by fairies. I still wanted a somewhat physical wall so i kept a +def nature. I tried to make it still hit hard with the Spa evs. I didn't use any hazards as empoleon already uses them.



Aerodactyl @ Aerodactylite
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Aqua Tail

This pokemon I just used because I needed a mega and it is powerful and fast. It deals with a lot of offensive pokemon who try to counter my team. Pretty much standard coverage moves. It gets defeated by bulky waters and for this reason i have heracross

Overall, my team has been fairing well low ladder but I have trouble with fairies like Florges and physical walls. Any help is appreciated.
 
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Azelf is a far superior hazard lead for a Hyper Offense team over Empoleon since it can use Taunt to prevent your opponent from putting up their hazards, which can be troublesome for Mence and Aerodactyl, and it can set up Dual Screens to help Salamence set up.

There's not a whole lot of reason to run both Heracross and Terrakion, Terrakion is the better of the two for HO and I recommend the Life Orb set as it's arguably the best one and it'll help with your Fairy problem since they don't appreciate an Orb boosted Stone Edge. You can even use it to set up Rocks so then you can run Dual Screens, Taunt, and Explosion on Azelf.

I'm not really sure how Nidoqueen fits on HO, but if you're insistent on using it at least run a better spread on it, 128 HP / 252+ SAtk / 128 Spe is a better spread for an offensive Nidoqueen, or alternatively you could just run Nidoking.

With the slot I just opened up for you I recommend something to threaten water types, especially those that can threaten Salamence with a potential Ice Beam. Serperior is the natural offensive option for that role, and it makes you less weak to Crocune after Mence goes down if you choose to use Azelf over Empoleon.

I don't really have a whole lot else to say without drastically changing your team but hopefully those suggestions put you on the right track.
 
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The problem with your team is that there's no much support (or wall) except for empoleon. HO is good but you may consider using more than one special attackers as some of the physical walls completely walls all your physical attackers. For example, suicune or donphan: choice band heracross can't even 2HKO them; although salamence may set up on them, both of them can use ice type moves.

If you don't want to change your team i would recommend swapping either ice beam or flamethrower for thunderbolt.
 
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The problem with your team is that there's no much support (or wall) except for empoleon. HO is good but you may consider using more than one special attackers as some of the physical walls completely walls all your physical attackers. For example, suicune or donphan: choice band heracross can't even 2HKO them; although salamence may set up on them, both of them can use ice type moves.

If you don't want to change your team i would recommend swapping either ice beam or flamethrower for thunderbolt.

The RMT subforum comes with a guide on how to rate teams, I suggest reading it again to improve the general quality of team rates. As you'll find in there, one of the most useful tools is the damage calculator, to back up certain statements.

252+ Atk Choice Band Heracross Close Combat/Megahorn vs. 252 HP / 252+ Def Suicune: 205-243 (50.7 - 60.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Choice Band Heracross Close Combat vs. 172 HP / 252+ Def Donphan: 199-235 (54.6 - 64.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Traditionally, Heracross has always been a fantastic wallbreaker exactly because it was one of the few physical threats you could switch in to a crocune without the immediate fear of being burned, and in most cases, it comes out on top provided you didn't let cune get up too many cm's. Other popular mid-XY sets included leftovers guts SD, which was almost always guaranteed to beat cune 1v1.

On the topic of the team itself, there are of course a couple of things you might want to look in to. Teams usually rely on general type synergy for their defensive backbones. Therefore, only having one defensive pokemon in the form of Empoleon on a, for the rest, Balls Deep HO Team, does like a bit weird. This is exactly why most of the times, Nidoqueen suffices on offense to lay down rocks. Offense, and Hyper Offense especially, is all about keeping Momentum. UU is a rather bulky tier, with Balance and Bulky Offense being the main Archetypes. These teams usually pack answers to most offensive threats. Momentum is all about giving your opponent the least amount of free turns possible by means of offensive pressure. Empoleon, although a great choice for bulkier teams, is a momentum killer. In principal, it is not even wrong to only have one defensive mon on offense. A common example is Gligar, because it can either lay down rocks, defog them away, has a more than decent speed tier for a defensive pokemon, has reliable recovery, and can provide momentum in the form of U-Turn. Take a look at Empoleon: it doesn't have the greatest speed, it can't provide momentum, and most importantly for a sponge: it doesn't have reliable recovery (although yes, it should get Roost, but that's GF's logic). Empoleon is a great defensive pokemon, if paired with another more defensively inclined pokemon. Using it by itself on offense simply isnt very efficient.

On the topic of Nidoqueen, using a defensive nature without any further investment is simply inefficient in a simple mathematical way already. Running Modest > Bold gives you a much larger increase in Spatk compared to how much a Bold nature boosts your defense, because you are running 252 Spatk ev's instead of Defense. Moreover, the slight increase in Defense doesn't really help you prevent any critical 2HKO's. As you state, the intent and nature of your team is offensive. On offense, it is key to outspeed as many common defensive pokemon as possible. Especially in the case of Nidoqueen, it is extremely beneficial to outspeed common walls as Gligar and threaten them with an Ice Beam. Queen mostly creeps on itself and on MegaStoise. Lately, people are running almost up to 160 speed ev's to guarantee outspeeding other Queens and Stoises. I'd suggest running at least 144 ev's, however, you can try out different numbers and decide on your own preference.

In terms of general synergy, there is not necessarily much wrong with your team. Aero/Hera/Queen/Empoleon actually gives you a ground resist/immunity for 2 weaknesses, something most offensive teams struggle with (this together with Ice). It has plenty of wallbreaking capabilities through Hera and Queen and decent speed control in terms of Aero. The question here is, especially because Terrak is now gone, where do you want to go with the team? Would you like to add another bulkier mon instead of Terrak, or would you rather have another breaker and opt for either a more offensive Empoleon spread or a different Water type in general? If you're worried about sacrificing Defog, you might actually want to run it on Aero. Earthquake + Aqua Tail is rather redundant coverage, and Aqua Tail has gotten even more of a jump because of Jirachi leaving the tier (funnily enough, EQ + Tail only benefits you against opposing Empoleon).

Sorry for the rather longish post, but I felt like before this team could get a proper rate, you need to first rethink about what mon to replace Terrakion with. Also, in terms of the RMT itself, the information you are providing us with is rather limited. Maybe you could elaborate a bit more next time about your exact intentions and add a little more of your own experiences with the team. What do you struggle with? Posting replays illustrating this also makes it a lot easier for us to give you good rates.

Good luck, I hope to see an improved post soon :]
 
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