Hello and welcome to my first RMT! After weeks of testing teams, I’ve come up with this team that I really enjoy, so I wanted to share so I can get feedback and ratings to make it better. The main things I'm looking to replace/change are my mega, and Mamoswine.

MindGames (Absol-Mega) @ Absolite
Ability: Magic Bounce
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Play Rough
- Superpower
For a while I switched between this and M-Beedrill, but I decided to go with this after realizing that Bee lacks priority and can be outsped by scarfers. I'm running the Knock Off and Sucker Punch combo to deal with set up mons and overall shutdown sets that rely on items. I'm running play rough mainly to revenge kill Mence/Hax and certain fight/dark types before set up such as Crawdaunt. The same could be said for Superpower, which I also run for the steel types.

Corrin (Salamence) @ Lum Berry
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Dragon Dance
- Earthquake
- Iron Tail
Its Mence. Not much to say here. Lum= free DD, free DD means a kill, kill means moxie, which= more kills and more moxie. I have a moveset that will take care of fairies and shut down anything else. Outrage is standard STAB move that KO's everything.

ZappedToykey (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Thunderbolt
- Volt Switch/Air Cutter
- Defog
- Roost
This acts as a semi support and damage dealer. Thunderbolt deals heavy damage and most mons in the tier have trouble dealing with it. I run Defog to prevent sticky web because it cripples my team, and roost to keep Zapdos going because it really keeps my team in good condition. Once again, I have a switching move for momentum.

Catch These Tusks (Mamoswine) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Knock Off
- Ice Shard
This is my main mon for killing sweepers. Ice Shard is and easy shutdown to the dragon types of the tier, and annoying life orb/CB mons can be stopped by knock off. Obviously Earthquake is just staple, a nice STAB coverage move. The life orb adds extra power, becase I feek like sash isnt necessary as long as I can take 1 hit.

InfernoApe (Infernape) @ Life Orb
Ability: Blaze
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Vacuum Wave
- Grass Knot
The special Infernape set is defineitely my favorite UU set. Pretty much every Infernape is physical, so right off the bat this thing has an advantage. Most people will send in physical walls, so I can set up a free NP. Grass Knot is extremely good for finishing Suicune, Vaporeon, etc. The priority is an amazing revenge killer and Fire Blast deals heavy damage to everyone.

AzureElf (Azelf) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Stealth Rock
- Fire Blast
- Thunderbolt
This is usually my lead mon, since Azelf’s amazing speed almost gurantees rocks or a first hit. I run many coverage moves to surprise most leads, and obviously rocks to gain momentum in the match.
Threats-
Mega Aggron usually leads or has a role in early game, which is when I usually lead with Azelf or set up with Infernape. Azelf does not OHKO with fire blast, and Infernape has trouble OHKO'ing unless he has a NP up.
Fast Mons. Anything that outspeeds Haxorus (after DD), Mega Absol, or Infernape, is a huge threat, because all of those are very frail and will probably be OHKO'ed.
Mienshao and other fighting types destroy this team. Scarfed Shao outspeeds and OHKOs Azelf, and if Azelf is down, nothing on my team hits it for x2 damage besides absol, and a puny air cutter from Zapdos. This thing is definitely this biggest weakness and ive lost a lot of games bc of it.

MindGames (Absol-Mega) @ Absolite
Ability: Magic Bounce
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Play Rough
- Superpower
For a while I switched between this and M-Beedrill, but I decided to go with this after realizing that Bee lacks priority and can be outsped by scarfers. I'm running the Knock Off and Sucker Punch combo to deal with set up mons and overall shutdown sets that rely on items. I'm running play rough mainly to revenge kill Mence/Hax and certain fight/dark types before set up such as Crawdaunt. The same could be said for Superpower, which I also run for the steel types.

Corrin (Salamence) @ Lum Berry
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Dragon Dance
- Earthquake
- Iron Tail
Its Mence. Not much to say here. Lum= free DD, free DD means a kill, kill means moxie, which= more kills and more moxie. I have a moveset that will take care of fairies and shut down anything else. Outrage is standard STAB move that KO's everything.

ZappedToykey (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Thunderbolt
- Volt Switch/Air Cutter
- Defog
- Roost
This acts as a semi support and damage dealer. Thunderbolt deals heavy damage and most mons in the tier have trouble dealing with it. I run Defog to prevent sticky web because it cripples my team, and roost to keep Zapdos going because it really keeps my team in good condition. Once again, I have a switching move for momentum.

Catch These Tusks (Mamoswine) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Knock Off
- Ice Shard
This is my main mon for killing sweepers. Ice Shard is and easy shutdown to the dragon types of the tier, and annoying life orb/CB mons can be stopped by knock off. Obviously Earthquake is just staple, a nice STAB coverage move. The life orb adds extra power, becase I feek like sash isnt necessary as long as I can take 1 hit.

InfernoApe (Infernape) @ Life Orb
Ability: Blaze
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Vacuum Wave
- Grass Knot
The special Infernape set is defineitely my favorite UU set. Pretty much every Infernape is physical, so right off the bat this thing has an advantage. Most people will send in physical walls, so I can set up a free NP. Grass Knot is extremely good for finishing Suicune, Vaporeon, etc. The priority is an amazing revenge killer and Fire Blast deals heavy damage to everyone.

AzureElf (Azelf) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Stealth Rock
- Fire Blast
- Thunderbolt
This is usually my lead mon, since Azelf’s amazing speed almost gurantees rocks or a first hit. I run many coverage moves to surprise most leads, and obviously rocks to gain momentum in the match.
Threats-



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