My First RMT...

This is the shoddy team I've been running (or a slight variation of) for a long time now...Ever since I got demolished by a few TR teams, I've used one with great success and plesasure...Please, if you have any comments/questions/etc, post them here.

I realize that many of my EV Spreads are lazy, but that's because I'm fairly new (or was when I made this team) to competitive battling.

dpmfa437.png


Lead: Bronzong @ Lum Berry
Brave Nature w/ Heatproof (0 Speed IVs)
252 Attack, 252 HP, 6 SpD EVs
~Trick Room
~Gyro Ball
~Earthquake
~Explosion

Does its job perfectly - Sturdy enough not to be OHKO'd by anything, giving it time to get Trick Room up. Lum Berry prevents being put to sleep, ensuring TR gets in play. I chose Heatproof over Levitate, because generally, it is assumed that Bronzongs are Levitate, and the abundance of Lead-Heatrans, which Overheat/Fire Blast/Flamethrower/etc, only to not OHKO, get TR set up on them, and then get Earthquaked into oblivion. 0 Speed IVs is obvious for Gyroball, as is Brave (-Speed, +Attack). Against suicide leads such as Aerodactyl and Azelf, which tend to taunt, I Gyroball on the taunt, and kill them as they set up SR, leaving minimal damage done. Max attack Explosion OHKOs Zapdos, and leaves Scizor and Swampert with around 10% health remaining.



dpmfa199.png

Slowking @ Leftovers
Modest Nature w/ Own Tempo (0 Speed IVs)
252 Sp Attack, 252 Defense, 6 HP EVs
~Trick Room
~Nasty Plot
~Surf
~Flamethrower

My secondary purveyor of Trick Room. Sturdy enough to take a hit on either side of the attacking spectrum, and packs enough power to OHKO damn near everything (except Bulky waters) after a Nasty Plot. Also serves as excellent Scizor bait, because almost no one expects it to be packing Flamethrower.


dpmfa464.png

Rhyperior @ Life Orb
Brave Nature w/ Solid Rock (0 Speed IVs)
252 Attack, 252 HP, 6 Defense EVs
~Megahorn
~Fire Punch
~Earthquake
~Stone Edge

Standard TR sweeper. Hits almost everything for a 2HKO, barring resistances to SE and EQ move. Another excellent Scizor killer - a +2 Bullet Punch fails to kill, while Scizor is OHKO'd by Fire Punch. An earlier-game sweeper (usually comes in after Bronzong dies/gets Tricked).



dpmfa480.png

Uxie @ Leftovers
Impish Nature w/ Levitate
252 HP Evs, 252 Defense, 6 SpD
~Trick Room
~Yawn
~Stealth Rock
~Psychic

Wall, and another user of Trick Room. Uxie can take everything, and get Trick Room and Rocks up. Helps end opponents sweeps, and has turned the tide of the battle many a time. Yawn for phazing/sleep inducing on the last Pokemon, Psychic so it's not completely useless offensively.


dpmfa217.png

Ursaring @ Leftovers
Brave Nature w/ Guts (0 Speed IVs)
252 Attack, 252 HP, 6 Def EVs
~Swords Dance
~Earthquake
~Return
~Crunch

My main check to Rotoms, and an aboslute monster when I can get a SD in. Stab Return after a Swords Dance wrecks almost everything in its path, and what it doesn't kill gets destroyed by EQ/Crunch. My late-game sweeper.


dpmfa184.png

Azumarill @ Life Orb
Brave Nature w/ Huge Power (0 Speed IVs)
126 HP, 252 Attack, 132 Defense EVs
~Waterfall
~Aqua Jet
~Ice Punch
~Superpower

Basically the Mop on my team, and usually the last pokemon I show. Aqua Jet with STAB and Huge Power really cleans up late game. Priority allows it to function even if TR support is gone...

Well there's my team, and I use it to fairly decent success.
 
That Bronzong lead is a work of brilliance. A friend of mine used to use the same set, only he used Life Orb for the extra power, and had a rampaging Rampardos waiting in the curtains. However, as a lead, Lum Berry is the preferred option.

I've also been toying with the idea of a sweeping Slowking lately. However, I then chose Surf or Psychic / Trick Room / Nasty Plot / Slack Off. The idea is to Plot away, then finally Slack Off, Trick Room, and sweep. The problem is obviously that you're either walled by Water Absorbers, or by Dark Pokémon. The way it is now also makes it unable to kill off for instance Vaporeon, meaning Slack Off generally can be cooler than FThrower. With Surf you still OHKO every 4HP/ 0 SpD Scizor after 1 NP, and does a minimum of 86% to a 176 HP/176 SpD one.
Also, I believe you want Quiet nature?

To Rhyperior; I think Rampardos does this better. He has better Attack, and he has Mold Breaker, meaning Bronzong is shred to pieces.
Also, if you give Rampardos Ice Beam and 76 SpA EVs, you OHKO Gliscor and 2HKO Donphan. Something like:

Rampardos@Life Orb
[Brave]
252 Attack, 76 SpA, 180 HP
- Earthquake
- Stone Edge (/Head Smash, but you lose so damn much yourself)
- Fire Punch / Fire Blast
- Ice Beam
EQ and STAB is obvious (SE is usually a better choice, as Head Smash will be tearing a LOT of HP off of Rampardos, and when having Life Orb, you won't live long. You lose around half of your HP by hitting Blissey with Head Smash. Fire-move to take on Skarmory, and to generally be hitting what EQ+Stone Edge can't deal with.

For Ursaring, Close Combat is generally a better move than Earthquake. You still hit them Steels, but you are able to touch Skarmory and Bronzong, meaning you can kill them if theyare weakened sufficiently. Also, CC is more powerful on almost anything barring Heatran and Metagross.

On Uxie, I would also perhaps have U-Turn over Psychic, so you can escape Tyranitars Pursuit without taking double damage, and so you can give the Pokémon you send in 4 turns of Trick Room.

Apart from that, seems like a really solid team. Something with powerful priority might pose problems, however. Since Uxie is your only really defensive Pokémon, and since she doesn't have any recovery, she won't live forever. I think you can fare well by having Celebi replace her. It has Stealth Rock and Trick Room, and it also can get U-Turn. Then you have Recover over Yawn.
 
That Bronzong lead is a work of brilliance. A friend of mine used to use the same set, only he used Life Orb for the extra power, and had a rampaging Rampardos waiting in the curtains. However, as a lead, Lum Berry is the preferred option.

Originally, my Bronzong Ran LOrb, but it really didn't do all that much more damage than my unboosted Explosion needs to (aside from OHKO-ing Swampert and Scizor)...The three most common switch ins (aside from Heatran) to my Bronzong is Zapdos, who is always OHKO'd, Swampert, who is either OHKO'd or is nearly killed, and Gyrados who is always OHKO'd. I really don't feel being able to kill Swampert outweighs the necessity of being sure Trick Room gets set up.

I've also been toying with the idea of a sweeping Slowking lately. However, I then chose Surf or Psychic / Trick Room / Nasty Plot / Slack Off. The idea is to Plot away, then finally Slack Off, Trick Room, and sweep. The problem is obviously that you're either walled by Water Absorbers, or by Dark Pokémon. The way it is now also makes it unable to kill off for instance Vaporeon, meaning Slack Off generally can be cooler than FThrower. With Surf you still OHKO every 4HP/ 0 SpD Scizor after 1 NP, and does a minimum of 86% to a 176 HP/176 SpD one.
Also, I believe you want Quiet nature?

Yeah, good catch on the nature change - thanks (even though it really doesn't make a difference with Slowking's abysmal speed). I really had to make a tough decision about what moves to give Slowking, but Flamethrower/Surf covers almost everything I encounter (except Suicune/Vaporeon). I also like Flamethrower on Slowking, because it allows me to set up on Metagross, because I know I can OHKO whenever I feel like it.

To Rhyperior; I think Rampardos does this better. He has better Attack, and he has Mold Breaker, meaning Bronzong is shred to pieces.
Also, if you give Rampardos Ice Beam and 76 SpA EVs, you OHKO Gliscor and 2HKO Donphan. Something like:

Rampardos@Life Orb
[Brave]
252 Attack, 76 SpA, 180 HP
- Earthquake
- Stone Edge (/Head Smash, but you lose so damn much yourself)
- Fire Punch / Fire Blast
- Ice Beam
EQ and STAB is obvious (SE is usually a better choice, as Head Smash will be tearing a LOT of HP off of Rampardos, and when having Life Orb, you won't live long. You lose around half of your HP by hitting Blissey with Head Smash. Fire-move to take on Skarmory, and to generally be hitting what EQ+Stone Edge can't deal with.

Actually, I had a Rampardos, previously, as well, but in my opinion it was too frail, and was basically incapable of anything if TR wasn't up, whereas Rhyperior can take a pounding (because of Solid Rock) and still fight back.

For Ursaring, Close Combat is generally a better move than Earthquake. You still hit them Steels, but you are able to touch Skarmory and Bronzong, meaning you can kill them if theyare weakened sufficiently. Also, CC is more powerful on almost anything barring Heatran and Metagross.

I'm definitely going to go try out CC on Ursaring, because my set is frail anyway...I don't think having -1 defenses will really bother him all that much.

On Uxie, I would also perhaps have U-Turn over Psychic, so you can escape Tyranitars Pursuit without taking double damage, and so you can give the Pokémon you send in 4 turns of Trick Room.

I ran U-Turn on Uxie before, but it really only helped more than it hurt. With Yawn, I could yawn anything trying to pursuit, and get out scott-free. TTar's pursuit (not-switching) only does ~35%, so with Lefties, that's a 3hko.

Apart from that, seems like a really solid team. Something with powerful priority might pose problems, however. Since Uxie is your only really defensive Pokémon, and since she doesn't have any recovery, she won't live forever. I think you can fare well by having Celebi replace her. It has Stealth Rock and Trick Room, and it also can get U-Turn. Then you have Recover over Yawn.
I really like the idea of Celebi, and have never considered it before. It actually seems like it can do what Uxie can't that I've always wanted it to be able to (recover, Twave, etc.). I'm definitely going to playtest Celebi at some point.

Thanks a ton for your post. I was pretty worried I wasn't going to get any input.
 
I really like trick room teams, and this one looks good. I also agree that you should try using a Celebi as it would benefit your team more imo and would also provide you with another grass resistance. My only concern would be that with all of the taunting suicide leads, it may be hard for you to initially get trick room into play. Otherwise I think everything looks fine, though most TR teams that I see try to incorporate a fast pokemon as well so that they won't be at a huge disadvantage once trick room ends.
 
I've been playing around with Celebi, but can't get a set that I like. What EVs/Moves do you recommend for a support set?

I definitely want:

Trick Room
and
Recovery (the main reason I want this over Uxie)
 
Back
Top