This is the shoddy team I've been running (or a slight variation of) for a long time now...Ever since I got demolished by a few TR teams, I've used one with great success and plesasure...Please, if you have any comments/questions/etc, post them here.
I realize that many of my EV Spreads are lazy, but that's because I'm fairly new (or was when I made this team) to competitive battling.
Lead: Bronzong @ Lum Berry
Brave Nature w/ Heatproof (0 Speed IVs)
252 Attack, 252 HP, 6 SpD EVs
~Trick Room
~Gyro Ball
~Earthquake
~Explosion
Does its job perfectly - Sturdy enough not to be OHKO'd by anything, giving it time to get Trick Room up. Lum Berry prevents being put to sleep, ensuring TR gets in play. I chose Heatproof over Levitate, because generally, it is assumed that Bronzongs are Levitate, and the abundance of Lead-Heatrans, which Overheat/Fire Blast/Flamethrower/etc, only to not OHKO, get TR set up on them, and then get Earthquaked into oblivion. 0 Speed IVs is obvious for Gyroball, as is Brave (-Speed, +Attack). Against suicide leads such as Aerodactyl and Azelf, which tend to taunt, I Gyroball on the taunt, and kill them as they set up SR, leaving minimal damage done. Max attack Explosion OHKOs Zapdos, and leaves Scizor and Swampert with around 10% health remaining.
Slowking @ Leftovers
Modest Nature w/ Own Tempo (0 Speed IVs)
252 Sp Attack, 252 Defense, 6 HP EVs
~Trick Room
~Nasty Plot
~Surf
~Flamethrower
My secondary purveyor of Trick Room. Sturdy enough to take a hit on either side of the attacking spectrum, and packs enough power to OHKO damn near everything (except Bulky waters) after a Nasty Plot. Also serves as excellent Scizor bait, because almost no one expects it to be packing Flamethrower.
Rhyperior @ Life Orb
Brave Nature w/ Solid Rock (0 Speed IVs)
252 Attack, 252 HP, 6 Defense EVs
~Megahorn
~Fire Punch
~Earthquake
~Stone Edge
Standard TR sweeper. Hits almost everything for a 2HKO, barring resistances to SE and EQ move. Another excellent Scizor killer - a +2 Bullet Punch fails to kill, while Scizor is OHKO'd by Fire Punch. An earlier-game sweeper (usually comes in after Bronzong dies/gets Tricked).
Uxie @ Leftovers
Impish Nature w/ Levitate
252 HP Evs, 252 Defense, 6 SpD
~Trick Room
~Yawn
~Stealth Rock
~Psychic
Wall, and another user of Trick Room. Uxie can take everything, and get Trick Room and Rocks up. Helps end opponents sweeps, and has turned the tide of the battle many a time. Yawn for phazing/sleep inducing on the last Pokemon, Psychic so it's not completely useless offensively.
Ursaring @ Leftovers
Brave Nature w/ Guts (0 Speed IVs)
252 Attack, 252 HP, 6 Def EVs
~Swords Dance
~Earthquake
~Return
~Crunch
My main check to Rotoms, and an aboslute monster when I can get a SD in. Stab Return after a Swords Dance wrecks almost everything in its path, and what it doesn't kill gets destroyed by EQ/Crunch. My late-game sweeper.
Azumarill @ Life Orb
Brave Nature w/ Huge Power (0 Speed IVs)
126 HP, 252 Attack, 132 Defense EVs
~Waterfall
~Aqua Jet
~Ice Punch
~Superpower
Basically the Mop on my team, and usually the last pokemon I show. Aqua Jet with STAB and Huge Power really cleans up late game. Priority allows it to function even if TR support is gone...
Well there's my team, and I use it to fairly decent success.
I realize that many of my EV Spreads are lazy, but that's because I'm fairly new (or was when I made this team) to competitive battling.

Lead: Bronzong @ Lum Berry
Brave Nature w/ Heatproof (0 Speed IVs)
252 Attack, 252 HP, 6 SpD EVs
~Trick Room
~Gyro Ball
~Earthquake
~Explosion
Does its job perfectly - Sturdy enough not to be OHKO'd by anything, giving it time to get Trick Room up. Lum Berry prevents being put to sleep, ensuring TR gets in play. I chose Heatproof over Levitate, because generally, it is assumed that Bronzongs are Levitate, and the abundance of Lead-Heatrans, which Overheat/Fire Blast/Flamethrower/etc, only to not OHKO, get TR set up on them, and then get Earthquaked into oblivion. 0 Speed IVs is obvious for Gyroball, as is Brave (-Speed, +Attack). Against suicide leads such as Aerodactyl and Azelf, which tend to taunt, I Gyroball on the taunt, and kill them as they set up SR, leaving minimal damage done. Max attack Explosion OHKOs Zapdos, and leaves Scizor and Swampert with around 10% health remaining.

Slowking @ Leftovers
Modest Nature w/ Own Tempo (0 Speed IVs)
252 Sp Attack, 252 Defense, 6 HP EVs
~Trick Room
~Nasty Plot
~Surf
~Flamethrower
My secondary purveyor of Trick Room. Sturdy enough to take a hit on either side of the attacking spectrum, and packs enough power to OHKO damn near everything (except Bulky waters) after a Nasty Plot. Also serves as excellent Scizor bait, because almost no one expects it to be packing Flamethrower.

Rhyperior @ Life Orb
Brave Nature w/ Solid Rock (0 Speed IVs)
252 Attack, 252 HP, 6 Defense EVs
~Megahorn
~Fire Punch
~Earthquake
~Stone Edge
Standard TR sweeper. Hits almost everything for a 2HKO, barring resistances to SE and EQ move. Another excellent Scizor killer - a +2 Bullet Punch fails to kill, while Scizor is OHKO'd by Fire Punch. An earlier-game sweeper (usually comes in after Bronzong dies/gets Tricked).

Uxie @ Leftovers
Impish Nature w/ Levitate
252 HP Evs, 252 Defense, 6 SpD
~Trick Room
~Yawn
~Stealth Rock
~Psychic
Wall, and another user of Trick Room. Uxie can take everything, and get Trick Room and Rocks up. Helps end opponents sweeps, and has turned the tide of the battle many a time. Yawn for phazing/sleep inducing on the last Pokemon, Psychic so it's not completely useless offensively.

Ursaring @ Leftovers
Brave Nature w/ Guts (0 Speed IVs)
252 Attack, 252 HP, 6 Def EVs
~Swords Dance
~Earthquake
~Return
~Crunch
My main check to Rotoms, and an aboslute monster when I can get a SD in. Stab Return after a Swords Dance wrecks almost everything in its path, and what it doesn't kill gets destroyed by EQ/Crunch. My late-game sweeper.

Azumarill @ Life Orb
Brave Nature w/ Huge Power (0 Speed IVs)
126 HP, 252 Attack, 132 Defense EVs
~Waterfall
~Aqua Jet
~Ice Punch
~Superpower
Basically the Mop on my team, and usually the last pokemon I show. Aqua Jet with STAB and Huge Power really cleans up late game. Priority allows it to function even if TR support is gone...
Well there's my team, and I use it to fairly decent success.