Hello everybody! As the title says, this is my first ever 4th gen. RMT.
I admit, I'm a total noob when it comes to 4th gen. metagame, especially UU, so I'm open to any suggestions when it comes to improving this team. So, here goes:
I admit, I'm a total noob when it comes to 4th gen. metagame, especially UU, so I'm open to any suggestions when it comes to improving this team. So, here goes:
team at a glance:
Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Stealth Rock
- U-turn
- Yawn
- Psychic
My lead. Pretty standard stuff really. I start either by Yawning, or setting up rocks, U-Turning if I predict a Taunt coming. Psychic is mostly a filler. I also use him for absorbing Fightning attacks.
Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Psychic
- Surf
- Slack Off
- Calm Mind
My primary physical wall, and reliable one it is. Takes physical hits like a champ and recovers any health lost with Slack Off. Is also perfectly capable of rampaging through opposing teams if given a chance.
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Iron Head
- Toxic
- Sleep Talk
- Rest
My statuser, status-absorber and other special wall. Registeel is an amazing switch -in to pokemon such as Roserade. Surprisingly difficult to take out.
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Softboiled
- Thunder Wave
- Seismic Toss
- Light Screen
My other special wall, and good one it is. Sofboiled+Light Screen means almost no special attack can seriously dent it. Nothing really to explain here.
Hitmonlee (M) @ Choice Band
Ability: Limber
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Earthquake
- Mach Punch
- Stone Edge
I usually send this guy out early on in the game to deal some heavy damage, and it accomplishes that job very well. Close Combat deals a lot of damage to anything that doesn't resist it, and EQ and Stone Edge takes care of most of the things that do. Mach Punch is there to revenge kill faster, weakened threats.
Mismagius (M) @ Leftovers
Ability: Levitate
EVs: 48 HP/252 Spd/208 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
- Substitute
I originally designed this to be my late-game sweeper, but honestly it has never swept anything, mostly due my inability to use it effectively, so Hitmonlee has been the one doing the sweeping.
So, this is it. This team has done pretty decently, but I feel it could use a lot of improving, and that's where you come in. And as I said before, I'm a noob, so please, don't be too hard on me. Thank you :) I gratefully accept any constructive criticism.






The team looks like just six random pokemon thrown together, and it kinda is, but enough bullshit. Let's see the movesets.

Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Stealth Rock
- U-turn
- Yawn
- Psychic
My lead. Pretty standard stuff really. I start either by Yawning, or setting up rocks, U-Turning if I predict a Taunt coming. Psychic is mostly a filler. I also use him for absorbing Fightning attacks.

Ability: Own Tempo
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Psychic
- Surf
- Slack Off
- Calm Mind
My primary physical wall, and reliable one it is. Takes physical hits like a champ and recovers any health lost with Slack Off. Is also perfectly capable of rampaging through opposing teams if given a chance.

Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Iron Head
- Toxic
- Sleep Talk
- Rest
My statuser, status-absorber and other special wall. Registeel is an amazing switch -in to pokemon such as Roserade. Surprisingly difficult to take out.

Ability: Magic Guard
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Softboiled
- Thunder Wave
- Seismic Toss
- Light Screen
My other special wall, and good one it is. Sofboiled+Light Screen means almost no special attack can seriously dent it. Nothing really to explain here.

Ability: Limber
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Earthquake
- Mach Punch
- Stone Edge
I usually send this guy out early on in the game to deal some heavy damage, and it accomplishes that job very well. Close Combat deals a lot of damage to anything that doesn't resist it, and EQ and Stone Edge takes care of most of the things that do. Mach Punch is there to revenge kill faster, weakened threats.

Ability: Levitate
EVs: 48 HP/252 Spd/208 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
- Substitute
I originally designed this to be my late-game sweeper, but honestly it has never swept anything, mostly due my inability to use it effectively, so Hitmonlee has been the one doing the sweeping.
So, this is it. This team has done pretty decently, but I feel it could use a lot of improving, and that's where you come in. And as I said before, I'm a noob, so please, don't be too hard on me. Thank you :) I gratefully accept any constructive criticism.