Hey everyone, this is my first RMT and i'm having some problems that hopefully can be fixed with your help. Anyway here's the team.
I'm willing to take any suggestions you make into consideration and I'll use any pokemon you recommend if its helps me in the long run.
Thanks in advance =)
Nature: Adamant
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
- U-Turn
- Superpower
- Bullet Punch
- Pursuit
The Wall Breaker
Infernape @ Life Orb
Nature: Naive
EVs: 64 Atk / 252 SpA / 192 Spe
- Close Combat
- Fire Blast
- Grass Knot
- Hidden Power Ice
Thanks for reading this and thanks in advance for the help. Like I said all suggestions are welcomed!
Changes
- Changed DDNite to Bulky DDNite ( Thanks jc104 )
- Changed Blissey to Rapid Spin Starmie ( Thanks jc104 )






I'm willing to take any suggestions you make into consideration and I'll use any pokemon you recommend if its helps me in the long run.
Thanks in advance =)
The Lead
Swampert @ Leftovers
Nature: Relaxed
EVs: 252 HP / 252 Def / 4 Atk
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
Revenge Killer
Scizor @ Choice Band
Swampert @ Leftovers
Nature: Relaxed
EVs: 252 HP / 252 Def / 4 Atk
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
I start out with Swampert. Hes a very good lead that is able to take a lot of hits as long as its not leaf storm from celebi. I usually first start with stealth rock to hurt incoming pokes'. Ice beam to take care of those dragon leads and earthquake for STAB. Roar is used to get rid of any problematic leads.
Revenge Killer

Nature: Adamant
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
- U-Turn
- Superpower
- Bullet Punch
- Pursuit
Since Swampert is only weak to grass, i needed someone who could take grass hits for him, who better than scizor! U-Turn is for scouting and to hit celebi and other psychics/grasses. Superpower to hit hard and bullet punch for STAB priority. Pursuit for those who try to switch.
The Wall Breaker

Infernape @ Life Orb
Nature: Naive
EVs: 64 Atk / 252 SpA / 192 Spe
- Close Combat
- Fire Blast
- Grass Knot
- Hidden Power Ice
Here's my wall breaker, try to setup blissey then here comes close combat, skarmory nope here comes fire blast. Grass knot is for those bulky waters and those pesky tyranitar that like to curse up. Hidden power ice for dragons and type coverage against flying types. Like i said he breaks a lot of walls online and stops sweeps.
The Sweeper
Dragonite @ Life Orb
Nature: Adamant
EVs: 224 HP / 84 Atk / 200 Spe
- Dragon Dance
- Outrage
- Earthquake
-Roost
This is my tank. After debating whether to use dragonite or salamence i decided to go with dragonite. I decided to use a bulky DDnite as it is more bulky than salamence and that is what sets it apart. I usually send him when they try to switch a water or flying into Infernape. On the switch i DD and then start to sweep. A DD outrage usually OHKOs or 2HKOs anything that my opponent tries to counter Dragonite with. Roost when needed to shrug off the damage he received. Theres no-one i trust more than dragonite to get those key KOs at the end of games.
The Physical Wall
Zapdos @ Leftovers
Nature: Bold
EVs: 248 HP / 228 Def / 32 Spe
- Thunderbolt
- Hidden Power Grass
- Heat Wave
- Roost
I was looking for someone to take electric attacks from dragonite and sometimes possibly even ice attacks. I'd rather lose him than DDnite. Thunderbolt for STAB for waters. Heat wave is for steels and ice types that attack dragonite. HP Grass is to get rid of those tanks such as tyranitar, swampert, etc. Roost to wipe away all damage zapdos receives like he was never touched.
The Rapid Spinner
Starmie @ Leftovers
Nature: Timid
Ability: Natural Cure
EVs: 136 Hp / 156 / 216 Spe
- Rapid Spin
- Thunderbolt
- Surf
- Recover
After the help of jc104 i realized i need a rapid spinner because of my 2 flying types and the fact that scizor is a scout. Starmie also helps with the fact that my team had a gyarados problem. I needed a bulky water that would be able to stand up to ice beam and be able to KO it with thunderbolt. Surf is meant for infernape and ground types. Recover to stay alive.
The Sweeper

Dragonite @ Life Orb
Nature: Adamant
EVs: 224 HP / 84 Atk / 200 Spe
- Dragon Dance
- Outrage
- Earthquake
-Roost
This is my tank. After debating whether to use dragonite or salamence i decided to go with dragonite. I decided to use a bulky DDnite as it is more bulky than salamence and that is what sets it apart. I usually send him when they try to switch a water or flying into Infernape. On the switch i DD and then start to sweep. A DD outrage usually OHKOs or 2HKOs anything that my opponent tries to counter Dragonite with. Roost when needed to shrug off the damage he received. Theres no-one i trust more than dragonite to get those key KOs at the end of games.
The Physical Wall

Zapdos @ Leftovers
Nature: Bold
EVs: 248 HP / 228 Def / 32 Spe
- Thunderbolt
- Hidden Power Grass
- Heat Wave
- Roost
I was looking for someone to take electric attacks from dragonite and sometimes possibly even ice attacks. I'd rather lose him than DDnite. Thunderbolt for STAB for waters. Heat wave is for steels and ice types that attack dragonite. HP Grass is to get rid of those tanks such as tyranitar, swampert, etc. Roost to wipe away all damage zapdos receives like he was never touched.
The Rapid Spinner

Starmie @ Leftovers
Nature: Timid
Ability: Natural Cure
EVs: 136 Hp / 156 / 216 Spe
- Rapid Spin
- Thunderbolt
- Surf
- Recover
After the help of jc104 i realized i need a rapid spinner because of my 2 flying types and the fact that scizor is a scout. Starmie also helps with the fact that my team had a gyarados problem. I needed a bulky water that would be able to stand up to ice beam and be able to KO it with thunderbolt. Surf is meant for infernape and ground types. Recover to stay alive.
Changes
- Changed DDNite to Bulky DDNite ( Thanks jc104 )
- Changed Blissey to Rapid Spin Starmie ( Thanks jc104 )