Hi there,
N4mespace! Welcome to Smogon!
This is a pretty cool RU team you have here, and I have a few recommendations that should help it perform better in the current RU metagame. The team itself is pretty solid, but
there's room for a handful of optimizations here that would help your team better handle notable threats such as Mega Sceptile, Mega Pidgeot, Doublade, Hitmonlee, and Moltres. Eelektross is a pretty sturdy special tank with Assault Vest for a little while, but after it becomes weakened, your current team will have problems with Flying-types. I'll go right into my suggested changes now. :)
->
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Foul Play
My first recommendation is replacing your Tangrowth with Amoonguss. If switching in on Alomomola and forcing it out is one if the things you want to be able to do with this slot, this change will greatly improve that capability. Alomomola can afflict Tangrowth with Toxic on the switch-in, but Amoonguss is immune and will have nothing to lose by switching in. Additionally, Spore is 100% accurate, whereas Sleep Powder is a sometimes disappointing 75% accurate. Clear Smog stops setup sweepers, and even though you can't stop Doublade from setting up with it due to its Steel typing, Foul Play is on the set to make Swords Dance its downfall.
Amoonguss provides the team with not only a much better switch-in to Alomomola, but also a much more reliable check to Mega Sceptile and Doublade. 160 Defense EVs with Bold nature specifically guarantees that Hitmonlee can never 2HKO Amoonguss with Life Orb Reckless High Jump Kick, which is very significant.
Slowking (F) @
Leftovers ->
Assault Vest
Ability: Regenerator
EVs: 248 HP /
252 SpD ->
252 SpA /
8 Spe ->
8 SpD
Calm Nature ->
Modest Nature
- Scald
-
Psyshock ->
Ice Beam
-
Calm Mind ->
Fire Blast
-
Slack Off ->
Dragon Tail
I'd like to recommend these changes to Slowking. While a Calm Mind set indeed has its merits, being weak to Knock Off, U-turn, and Volt Switch can be a pain for it. Additionally, since it has Regenerator, it doesn't mind having to come in when it's needed and then switch back out. This set is a lot harder for opponents to play around, especially since it has Dragon Tail to redirect the opponent's switches after they try to improve their matchup, but what's really important about these changes is that it allows Slowking to survive Mega Sceptile's most powerful attack and OHKO back with Ice Beam. With Assault Vest, Slowking is guaranteed to take Mega Sceptile's Leaf Storm and it doesn't even need a Calm nature or heavy investment in Special Defense. Afterward, Slowking easily regains the lost health with Regenerator.
It should be noted that this set typically runs Psyshock in the second slot as a secondary STAB option, but Fire Blast gets a nice hit against Amoonguss and Roselia anyway while also OHKOing Escavalier and Doublade after Stealth Rock damage most of the time. Ice Beam will still 2HKO Dragalge after Stealth Rock damage and Slowking can take its Choice Specs Adaptability Draco Meteor and restore its health with Regenerator if necessary. You miss out on the ability to OHKO Hitmonlee, but the team can wear it down with Amoonguss and Moltres without much trouble if played correctly. What it can do to Mega Sceptile with Ice Beam is more than worth losing Psyshock, and it gets a hard hit against Mega Pidgeot as well, another notable threat that only has a 3.3% chance to 3HKO this set with its Hurricane. Moltres is also easily walled by this set, naturally. A lot of ground is gained by changing Slowking to this Assault Vest variant! :)
If you still want Psyshock, you can put Ice Beam over Dragon Tail instead, but you won't be able to force switches or shuffle the opponent's team through Stealth Rock damage.
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Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 244 HP / 244 SpD / 22 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Roar
Finally, I'd like to recommend replacing Golurk with specially defensive Rhyperior. Golurk unfortunately isn't all that great in the RU metagame, and its ability to take hits as a Ground-type offensive threat pales in comparison to the almighty Solid Rock Rhyperior. Just as your Golurk is intended to do, Rhyperior sets Stealth Rock and destroys things with Earthquake. However, Rhyperior also handily walls both Mega Pidgeot and Moltres and also isn't weak to Knock Off and takes physical hits in general a lot better than Golurk does. Roar is here on the set mainly to prevent Cresselia from setting up even if it has a Substitute.
Here are a few other minor changes... Hitmonlee's set is almost perfect, but you should run
Adamant nature over Jolly unless you specifically want it to outspeed Braviary. It maximizes Hitmonlee's damage output without missing out on outspeeding many relevant things. You might also consider running
Knock Off over Thunderbolt on Eelektross for crippling walls like Gligar and Amoonguss that try to switch in to tank its attacks.
This concludes my rate! I hope you found my suggestions helpful and I wish you luck with your team!