XY RU My first RU team

Hi everyone! After playing OU for a while, I decided to try out RU and see how I liked it. I think I'm not so great at teambuilding, so any criticism is welcome!


dragalge.gif

Dragalge (M) @ Choice Specs
Ability: Adaptability
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Draco Meteor
- Scald
- Sludge Wave
- Thunder Focus Blast

Thank you to KableyeKableye and VeryPinkPancakes for suggesting Thunder -> Focus Blast!
Dragalge functions as a wallbreaker. Choice Specs for the most power, and Adaptability to get more power. 56 EVs in speed to up the speed tier (?), 252 in SpA to maximize his damage, and the rest in HP for bulk.
Modest nature to increase power.
I've been having trouble with Psyshock/Psychic users.


delphox.gif

Oracle (Delphox) (F) @ Leftovers
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Substitute
- Fire Blast
- Psychic

I wanted to build this team around Delphox. I'm using a calm mind/substitute set which should work well in theory, but I can never get a sweep going because I have a hard time getting her threats out beforehand. Leftovers for increased recovery - I had tried a Salac Berry before, but it didn't work very well and I found I really needed some recovery. Max EVs in SpA and Spe for power, and the rest in HP. Fire Blast and Psychic for coverage and STAB.
Timid nature to maximize speed.
Like I said, I'm having trouble controlling threats for Delphox and I usually can't get my subs up like I would like.


omastar.gif

Omastar (M) @ Focus Sash
Ability: Weak Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Spikes
- Ice Beam
- Scald

Omastar is my lead - he's got focus sash to make sure I get up at least 2 layers of hazards, if not more. Weak Armor comes in handy sometimes and works well with FS. Max EVs in SpA and Spe to maximize hazards and to do the most damage if I need to kill off a lead (which happens sometimes and it's great)
Timid nature to maximize speed.
SR and spikes are hazards of choice, and ice beam for coverage, scald for STAB and the burn chance is really nice.


hitmonlee.gif

Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin

(Thank you to Kableye for suggesting the Reckless set instead of my previous Unburden set!)
I used to have M-Bannette in this slot, but realized I needed a spinner since I rely on Delphox a lot on this team. Reckless + LO makes Hitmonlee's HJK really powerful. Max Attack and Speed for max efficiency, with the rest in defense. Knock Off to cripple opponents, Mach Punch for priority, and Rapid Spin to spin away hazards so I can switch Delphox in safely.


tangrowth.gif

Tangrowth @ Life Orb
Ability: Regenerator
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
IVs: 2 Atk / 30 Def
- Leaf Storm
- Giga Drain
- Hidden Power [Ice]
- Ancient Power

(Thank you to galbia for suggesting Weezing --> Tangrowth!)
Tangrowth is a physical wall in my team. He's got Life Orb for extra damage, and regenerator is awesome for longevity.
Max EVs in SpA for max damage, some in speed to outspeed some other pokes (like dragalge!), and the rest in HP for bulkiness. Modest nature again for max damage. I'm considering changing the EVs around for more physical defense, but I'm not sure (feedback on this is welcome!).
Leaf Storm does a LOT of damage and it's useful for wall breaking. Giga Drain is good to get some health back and deal decent damage. HP ice for dragons and flying types in a pinch, and ancient power (haven't had to use ancient power much - not sure if something else in this slot would be better? Perhaps a utility move?)

spiritomb.gif

Spiritomb @ BlackGlasses
Ability: Infiltrator
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Will-O-Wisp
- Foul Play

Spiritomb acts as a spinblocker and an answer to psychic types - it has been working great so far! (Thank you to Kableye and CheekPouch for changing my Golurk -> Spiritomb!) Blackglasses for a boost to dark-type moves, Infiltrator to get Pokes behind subs, EVs to get a little speed boost, extra bulk, and max attack. Sucker Punch for priority, Pursuit to trap psychic types, WoW to burn physical attackers and anyone who switches in, and Foul Play to get back at those SD-ers!


Problems for my team: Psychic types, Sharpedo, defoggers (shiftry) after some suggestions, I'm having a lot of trouble with Jolteon, m-Loppuny, and fairies.

Thank you for reading! Like I said I'm just a beginner and not great at team-building, so thanks for your help in advance :)
 
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Ah a pretty cool team imo, I like the Dragalge+Hitmonlee core a lot. But if I were you I'd replace Thunder on Dragalge with HP Fire or Focus Blast. Thunder doesn't hit anything notable that the rest of those moves don't and hitting Steel's for SE damage is pretty useful.
Next like you said this team is super weak to Psychic types. Spiritomb could work over Golurk as it doesn't just switch in to psychic types but it pursuit traps them.
And on Hitmonlee, generally the Endure+Liechi Berry set is more reliable on Unburden Lee, but since that leaves you without a rapid spinner I'd replace it with the Life Orb Reckless set.
Good luck and welcome to RU! :]


Sets:

Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin

Spiritomb @ BlackGlasses
Ability: Infiltrator
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Will-O-Wisp
- Foul Play
 
Hi safa looking at your team i immediately see a problem with two Pokemon. Golurk isnt a very effective Pokemon and Weezing, while great in the tier, doesn't really fit in an offensive team like yours.
To help you fix some of the problems you have addressed i suggest you to use Choice Band Pangoro over your Golurk as it is a very strong wallbreaker able to threaten the Psychic types that you said you have trouble with while also being able to pressure defog users such as Gligar. It also helps with Sharpedo a bit checking it at high health and not immediately losing to its STAB moves like Golurk does. Another option would be to try Doublade in this slot as it gives you a Rapid Spin blocker that can beat Rapid Spin users like Hitmonlee but i think Pangoro would use this slot better.
In Weezing's spot i suggest you to try out an offensive Tangrowth set. It still gives you a lot of physical tankyness just like Weezing to still be able to check very threatening Pokemon to offensive teams such as Mega-Lopunny but it also helps in keeping offensive pressure unlike Weezing does. Finally i wanted to say that your Hitmonlee set is suboptimal and it should be changed with the Endure+Reversal Unburden set which is a lot superior and sweeeps way more easily than yours. I'll leave it in importable format below
Pangoro @ Choice Band
Ability: Scrappy
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Superpower
- Knock Off
- Ice Punch / Gunk Shot
- Parting Shot / Gunk Shot

Doublade @ Eviolite
Ability: No Guard
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Iron Head
- Shadow Sneak

Tangrowth @ Choice Specs / Life Orb
Ability: Regenerator
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
IVs: 2 Atk / 30 Def
- Leaf Storm
- Giga Drain
- Hidden Power [Ice]
- Ancient Power / Sleep Powder

Hitmonlee @ Liechi Berry
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Endure
- Reversal
- Knock Off
- Mach Punch
 
Thanks to both of you for your feedback!

Kableye said:
Ah a pretty cool team imo, I like the Dragalge+Hitmonlee core a lot. But if I were you I'd replace Thunder on Dragalge with HP Fire or Focus Blast. Thunder doesn't hit anything notable that the rest of those moves don't and hitting Steel's for SE damage is pretty useful.
Next like you said this team is super weak to Psychic types. Spiritomb could work over Golurk as it doesn't just switch in to psychic types but it pursuit traps them.
And on Hitmonlee, generally the Endure+Liechi Berry set is more reliable on Unburden Lee, but since that leaves you without a rapid spinner I'd replace it with the Life Orb Reckless set.

- I agree with changing Thunder - I don't get a chance to use it much and it often misses anyway.
- Spiritomb seems like a cool option, I might try it out!
- I like that hitmonlee set as it allows me to keep him a rapid spinner while giving him more presence
Thanks again!

galbia said:
Hi safa looking at your team i immediately see a problem with two Pokemon. Golurk isnt a very effective Pokemon and Weezing, while great in the tier, doesn't really fit in an offensive team like yours.
To help you fix some of the problems you have addressed i suggest you to use Choice Band Pangoro over your Golurk as it is a very strong wallbreaker able to threaten the Psychic types that you said you have trouble with while also being able to pressure defog users such as Gligar. It also helps with Sharpedo a bit checking it at high health and not immediately losing to its STAB moves like Golurk does. Another option would be to try Doublade in this slot as it gives you a Rapid Spin blocker that can beat Rapid Spin users like Hitmonlee but i think Pangoro would use this slot better.
In Weezing's spot i suggest you to try out an offensive Tangrowth set. It still gives you a lot of physical tankyness just like Weezing to still be able to check very threatening Pokemon to offensive teams such as Mega-Lopunny but it also helps in keeping offensive pressure unlike Weezing does. Finally i wanted to say that your Hitmonlee set is suboptimal and it should be changed with the Endure+Reversal Unburden set which is a lot superior and sweeeps way more easily than yours. I'll leave it in importable format below

- Pangoro seems like a cool alternative - it would fix my problem with Sharpedo and psychic types. I think I would try him over Doublade.
- I'm not sure about the Tangrowth, but I will give it a try as well and see how I like it and how it works for me. Can you clarify what you mean by Weezing doesn't fit in with my team very well?
- The problem with that Hitmonlee set is the lack of rapid spin which is why I put him on the team in the first place. I might try out your suggestion though if Kableye's suggestion doesn't work for me.

Thank you both for your time!! I really appreciate it. :)
 
Hey! This team looks pretty fun, but there are some rather big problems in the team. For one, Meloetta stomps on this team. I agree with Kableye's decision to add Spiritomb over Golurk to trap it (and other psychic types) with a pursuit or sucker punch. You're also weak to ground types, as EQ hits half your team for super effective damage, and there's little you can do back, especially if Weezing is dead. As I see you're lacking a mega, Mega Sceptile could be an interesting choice over either special attacker you run, as well as a Volt Switch Check.

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Giga Drain
- Dragon Pulse
- Hidden Power (Fire)/Focus Blast

HP Fire hits Doublade, Focus Blast nails other steel types harder, like Registeel.

Also, just stylizing purposes, some things you might wanna add is a teambbuilding process and a more detailed threats list, so others can better help you.

Hope this team and its improvements take you far. Good luck friend!
 
Thanks for your input Cheek Pouch!
I actually love Mega Sceptile and have been wanting to use him, but I don't really want to replace Dragalge or Delphox with him. Is there anyone else I could replace? If not I could make a another team with him because he seems really fun. :)
Thank you again!
 
Thanks for your input Cheek Pouch!
I actually love Mega Sceptile and have been wanting to use him, but I don't really want to replace Dragalge or Delphox with him. Is there anyone else I could replace? If not I could make a another team with him because he seems really fun. :)
Thank you again!
The problem with replacing Sceptile with another member on your team is that it becomes to centered on specially based Pokemon. That being said Sceptile can run a really cool physical set, that while not as powerful as the special set, has access to a cool boosting move in Swords Dance. I'm incilned to agree with galbia as Weezing does not really fit in your teams structure and Golurk is sub par in the RU meta game. I'm going to offer a different solution to offensive Tangrowth and have Mega-Sceptile > Weezing. I also recommend switching out Golurk for a better spinblocker both Doublade and Spiritomb are better spin blockers. Sorry for the smaller rate but the above ones covered the more obvious things.

254-mega.png
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
Dragon Claw / Outrage | Earthquake | Swords Dance | Giga Drain

Dragon Claw or Outrage depending on if you want to have power or not be locked into outrage, EQ for coverage, SD for boosting, and Giga Drain for recovery against 4x weak Pokemon (you can also run Substitute in this slot).
 
Safa Very cool team! Although I don't like putting megas that will definitely be moved up in tiers on my RU teams, I support everything everyone so far has said. There are only a few things I would suggest:

Dragalge: Run Dragon Pulse or Focus Blast over Thunder. I know someone has already said this. Thunder is not the best coverage ever for Dragalge, and having either of those moves are better. Focus Blast for coverage, or Dragon Pulse for another powerful STAB move. Also, I prefer Surf over Scald. You never know when having that extra 10 base power comes in handy, especially on an offensive pokemon. But that's a matter of preference.

New Dragalge:
Dragalge (M) @ Choice Specs
Ability: Adaptability
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Draco Meteor
- Surf
- Sludge Wave
- Focus Blast/ Dragon Pulse

Other than that, I love the team! Great job! :)
 
Montsegur said:
The problem with replacing Sceptile with another member on your team is that it becomes to centered on specially based Pokemon. That being said Sceptile can run a really cool physical set, that while not as powerful as the special set, has access to a cool boosting move in Swords Dance. I'm incilned to agree with galbia as Weezing does not really fit in your teams structure and Golurk is sub par in the RU meta game. I'm going to offer a different solution to offensive Tangrowth and have Mega-Sceptile > Weezing. I also recommend switching out Golurk for a better spinblocker both Doublade and Spiritomb are better spin blockers. Sorry for the smaller rate but the above ones covered the more obvious things.

254-mega.png
Ability: Overgrow
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
Dragon Claw / Outrage | Earthquake | Swords Dance | Giga Drain

Dragon Claw or Outrage depending on if you want to have power or not be locked into outrage, EQ for coverage, SD for boosting, and Giga Drain for recovery against 4x weak Pokemon (you can also run Substitute in this slot).

Thank you for your input :D I've made the switch from Golurk to Spiritomb and I really like it so far! (I've changed my original post to reflect this now) Since I've made changes, I find I'm having trouble with Jolteon, so I think I'll give your physical M-Sceptile set a try.


VeryPinkPancakes said:
Safa Very cool team! Although I don't like putting megas that will definitely be moved up in tiers on my RU teams, I support everything everyone so far has said. There are only a few things I would suggest:

Dragalge: Run Dragon Pulse or Focus Blast over Thunder. I know someone has already said this. Thunder is not the best coverage ever for Dragalge, and having either of those moves are better. Focus Blast for coverage, or Dragon Pulse for another powerful STAB move. Also, I prefer Surf over Scald. You never know when having that extra 10 base power comes in handy, especially on an offensive pokemon. But that's a matter of preference.

New Dragalge:
Dragalge (M) @ Choice Specs
Ability: Adaptability
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Draco Meteor
- Surf
- Sludge Wave
- Focus Blast/ Dragon Pulse

Other than that, I love the team! Great job! :)

Thank you for your input as well! Yeah I'm afraid I'll have to scrap M-Sceptile eventually, but maybe I could use Tangrowth if that becomes the case.
I've changed Thunder to Focus Blast and I feel the difference already! Surf vs. Scald is a hard choice, because sometimes that burn really comes in handy. I'll consider trying out Surf though!
 
Thank you for your input :D I've made the switch from Golurk to Spiritomb and I really like it so far! (I've changed my original post to reflect this now) Since I've made changes, I find I'm having trouble with Jolteon, so I think I'll give your physical M-Sceptile set a try.
Yah if you really are having trouble with volt switchers then Lightning Rod should really help, as most people are sort of unaware of it right now and its pretty much a free switch into mega sceptile.
 
Montsegur said:
Yah if you really are having trouble with volt switchers then Lightning Rod should really help, as most people are sort of unaware of it right now and its pretty much a free switch into mega sceptile.

I tried out M-Sceptile for a while, and maybe I'm not using him right, but he doesn't end up doing much for the team because of his fraility. I think I really do need a more defensive pokemon in that slot, so I'm trying out Tangrowth now (thanks galbia!)
 
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