Magneton @ Eviolite
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Magnet Rise
- Hidden Power [Water]
With Magnet Pull, Magneton is able to prevent any pesky Steel types like Aggron and Steelix from switching; this is still better than Sturdy as even Magnet Rise ends, Magneton will still OHKO'd from Ground-type moves. Thunderbolt does STAB and power. Flash Cannon provides STAB and deals with pesky Fairy types. Magnet Rise provides Ground-type immunity. Hidden Power Water deals with Ground types. Eviolite boosts Magneton's defensive stats for better survivability.
Clawitzer (M) @ Life Orb
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Scald
- Ice Beam
- Dark Pulse
- Aura Sphere
With Mega Launcher, Clawitzer's Dark Pulse and Aura Sphere does more damage. Scald provides STAB and inflicts burn status to deal with powerful physical sweepers. Ice Beam provides type coverage. Dark Pulse and Aura Sphere also provides type coverage and gains more damage power from Mega Launcher as stated above.
Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Volt Switch
- Thunderbolt
- Trick
Levitate allows Mow Rotom to bait in Ground-type pokemon to attack while providing immunity. Leaf Storm provides STAB and power. Volt Switch allows for switching out to deal with Pokemon that proves troublesome to Rotom. Thunderbolt also provides STAB. Trick allows Rotom to switch items with opposing Pokemon; however, this is useless against fast Pokemon that would use Choice Scarf to outspeed Mow Rotom.
Delphox (M) @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Psychic
- Calm Mind
- Grass Knot
Fire Blast provide STAB and power; this would be more powerful with the Life Orb and Blaze ability activated. Psychic provides STAB and type coverage. Calm Mind boosts Delphox's special defenses and special attack power. Grass Knot deals with bulky heavy Water types like Swampert.
Lampent (M) @ Life Orb
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Trick Room
- Fire Blast
- Shadow Ball
- Energy Ball
Flash Fire allows Lampent to be immune to Fire attacks. Trick Room allows Lampent to outspeed Pokemon that are faster. Fire Blast provides STAB and power. Shadow Ball also provides STAB. Energy Ball provides type coverage.
Pyroar (M) @ Life Orb
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Will-O-Wisp
Unnerve allows Pyroar to prevent opposing Pokemon to use held berries. Fire Blast provides STAB and huge damage. Hyper Voice provides STAB and type coverage. Hidden Power Grass provides type coverage to Water-types. Flamethrower provides STAB and power as well.
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Magnet Rise
- Hidden Power [Water]
With Magnet Pull, Magneton is able to prevent any pesky Steel types like Aggron and Steelix from switching; this is still better than Sturdy as even Magnet Rise ends, Magneton will still OHKO'd from Ground-type moves. Thunderbolt does STAB and power. Flash Cannon provides STAB and deals with pesky Fairy types. Magnet Rise provides Ground-type immunity. Hidden Power Water deals with Ground types. Eviolite boosts Magneton's defensive stats for better survivability.
Clawitzer (M) @ Life Orb
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Scald
- Ice Beam
- Dark Pulse
- Aura Sphere
With Mega Launcher, Clawitzer's Dark Pulse and Aura Sphere does more damage. Scald provides STAB and inflicts burn status to deal with powerful physical sweepers. Ice Beam provides type coverage. Dark Pulse and Aura Sphere also provides type coverage and gains more damage power from Mega Launcher as stated above.
Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Volt Switch
- Thunderbolt
- Trick
Levitate allows Mow Rotom to bait in Ground-type pokemon to attack while providing immunity. Leaf Storm provides STAB and power. Volt Switch allows for switching out to deal with Pokemon that proves troublesome to Rotom. Thunderbolt also provides STAB. Trick allows Rotom to switch items with opposing Pokemon; however, this is useless against fast Pokemon that would use Choice Scarf to outspeed Mow Rotom.
Delphox (M) @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Psychic
- Calm Mind
- Grass Knot
Fire Blast provide STAB and power; this would be more powerful with the Life Orb and Blaze ability activated. Psychic provides STAB and type coverage. Calm Mind boosts Delphox's special defenses and special attack power. Grass Knot deals with bulky heavy Water types like Swampert.
Lampent (M) @ Life Orb
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Trick Room
- Fire Blast
- Shadow Ball
- Energy Ball
Flash Fire allows Lampent to be immune to Fire attacks. Trick Room allows Lampent to outspeed Pokemon that are faster. Fire Blast provides STAB and power. Shadow Ball also provides STAB. Energy Ball provides type coverage.
Pyroar (M) @ Life Orb
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Will-O-Wisp
Unnerve allows Pyroar to prevent opposing Pokemon to use held berries. Fire Blast provides STAB and huge damage. Hyper Voice provides STAB and type coverage. Hidden Power Grass provides type coverage to Water-types. Flamethrower provides STAB and power as well.