I am quite new to the team building environment, so I thought I would try it out. Please rate this team as I hope this will become a very good team with excellent synergy.
Team at Glance:
The team:
Pokemon 1: The scout:
Crobat@Choice band (Jolly nature)
Evs: 252 atk, 252 speed, 4 hp
Ability: Inner focus
Moves: Cross Poison, Pursuit, U-turn, Brave bird
I have this guy in the lead spot mainly for scouting, but he can hit pretty hard with the choice band, and he can scout very well because of his high speed and dent things quite hard.
Pokemon 2: The def wall:
Ferroseed@Eviolite (Impish nature)
Evs: 104def, 252 hp, 152 sp. def
Ability: Iron barbs
Moves: Leech seed, Thunder wave, Protect, Spikes
This guy is mostly for sponging hits from physical attackers. He may not be as good as his evo ferrothorn, but he can still set up entry hazards in the form of spikes, and he can also leech seed for recovery for the team. Protect is there if I need extra recovery and T-wave for crippling fast hard hitters.
Pokemon 3: The sp. def wall:
Empoleon@leftovers (Calm nature)
Evs: 252 hp, 152 def, 104 sp def
Ability: Torrent
Moves: Roar, Stealth rock, Scald, Grass knot
The main pokemon that can take Special hits. He can also set up entry hazards as well in the form of rocks. He can also phaze things out with roar, and cripple physical attackers with the burn for scald. Grass knot is there to handle Milotic and the such.
Pokemon 4: The life orb sweeper:
Victini@Life orb (Hasty nature)
Evs: 252 speed, 126 sp. atk, 126 atk
Ability: Victory Star
Moves: V-create, Grass Knot, U-turn, Psychic
I've grown to like victini a lot since V-create. He is a very hard hitting pokemon with that move. He is my main life orb pokemon, and he hits hard with V-create, scouts with U-turn, and extra coverage with Fusion bolt and Zen headbutt.
Pokemon 5: The backup defense:
Hitmontop@Leftovers (Impish nature)
Evs: 252 def, 252 hp, 4 atk
Ability: Intitimidate
Moves: Mach punch, Sucker punch, Rapid spin, Toxic
I was in need for a spinner and priorty for this team, and hitmontop was first in mind since he can do both. I can spin away hazards as well as revenge kill things with mach/sucker punch. I can also toxic annoying walls I can't get rid of.
Pokemon 6: The scarfer:
Flygon@Choice scarf (Adamant nature)
Evs: 252 atk, 252 speed, 4 hp
Moves: Fire punch, Earthquake, Outrage, U-turn
Ability: Levitate
Really just the scouter, I can also revenge kill things that are pretty fast, and Flygon was always a good scarfer.
Please, please rate my team, I'd really like edits to make this team very solid. :D
Team at Glance:






The team:

Pokemon 1: The scout:
Crobat@Choice band (Jolly nature)
Evs: 252 atk, 252 speed, 4 hp
Ability: Inner focus
Moves: Cross Poison, Pursuit, U-turn, Brave bird
I have this guy in the lead spot mainly for scouting, but he can hit pretty hard with the choice band, and he can scout very well because of his high speed and dent things quite hard.

Pokemon 2: The def wall:
Ferroseed@Eviolite (Impish nature)
Evs: 104def, 252 hp, 152 sp. def
Ability: Iron barbs
Moves: Leech seed, Thunder wave, Protect, Spikes
This guy is mostly for sponging hits from physical attackers. He may not be as good as his evo ferrothorn, but he can still set up entry hazards in the form of spikes, and he can also leech seed for recovery for the team. Protect is there if I need extra recovery and T-wave for crippling fast hard hitters.

Pokemon 3: The sp. def wall:
Empoleon@leftovers (Calm nature)
Evs: 252 hp, 152 def, 104 sp def
Ability: Torrent
Moves: Roar, Stealth rock, Scald, Grass knot
The main pokemon that can take Special hits. He can also set up entry hazards as well in the form of rocks. He can also phaze things out with roar, and cripple physical attackers with the burn for scald. Grass knot is there to handle Milotic and the such.

Pokemon 4: The life orb sweeper:
Victini@Life orb (Hasty nature)
Evs: 252 speed, 126 sp. atk, 126 atk
Ability: Victory Star
Moves: V-create, Grass Knot, U-turn, Psychic
I've grown to like victini a lot since V-create. He is a very hard hitting pokemon with that move. He is my main life orb pokemon, and he hits hard with V-create, scouts with U-turn, and extra coverage with Fusion bolt and Zen headbutt.

Pokemon 5: The backup defense:
Hitmontop@Leftovers (Impish nature)
Evs: 252 def, 252 hp, 4 atk
Ability: Intitimidate
Moves: Mach punch, Sucker punch, Rapid spin, Toxic
I was in need for a spinner and priorty for this team, and hitmontop was first in mind since he can do both. I can spin away hazards as well as revenge kill things with mach/sucker punch. I can also toxic annoying walls I can't get rid of.

Pokemon 6: The scarfer:
Flygon@Choice scarf (Adamant nature)
Evs: 252 atk, 252 speed, 4 hp
Moves: Fire punch, Earthquake, Outrage, U-turn
Ability: Levitate
Really just the scouter, I can also revenge kill things that are pretty fast, and Flygon was always a good scarfer.
Please, please rate my team, I'd really like edits to make this team very solid. :D