






Machamp @ Lum Berry
Ability: No Guard
EVs: 240 HP / 248 Atk / 16 SpD / 4 Spe
Nature - Adamant
- DynamicPunch
- Ice Punch
- Payback
- Bullet Punch
Machamp can damage alot of common leads in OU which is why im using him as my lead or Anti lead. He usually always survives to help me out midgame.
I carry Ice Punch instead of Stone Edge because i always run into Gliscor and Ice Punch can deal heavy damage to it.

Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Nature - Naive
- Earth Power
- Fire Blast
- Explosion
- Stealth Rock
Heatran is a secondary lead of sorts. I use him to set up Stealth Rocks because Machamp cannot. He can also can come in on predicted fire attacks and gain the flash fire boost. If i run into any poke that im having difficulty with I'll just bring in Heatran and deal some hefty damage with explosion.

Raikou @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Nature - Timid
- Calm Mind
- Thunder Bolt
- Shadow Ball
- HP Grass
I think Raikou is often times an underrated poke. It can literally destroy many OU pokemon with just one calm mind. I chose Hp grass over Hp Fighting because I have no other grass moves on any of my pokes so i just thought I'd plug in an Hp Grass.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Nature - Bold
- Calm Mind
- Surf
- Rest
- Sleep Talk
Another Calm Minder on my team. The only difference is that Suicune can take alot more hits than Raikou as well as coming in on physical attacks and water attack and resting off the damage. Sleep talk is great because im able to either stat boost or attack as i regain Health.

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 92 SpD / 164 Spe
Nature - Careful
- Wish
- Payback
- Toxic
- Protect
Umbreon is my favorite pokemon. Umbreon can take special hits very nicely. It can also swith in on predicted psychic attack usually aimed at Machamp. The wish/protect combo is very useful for regaining health. It can also pass on its wish to heal one of its damaged teammates. Toxic is their for residual damage and payback is their for a STAB attacking move.

Scizor @ Choice Scarf
Ability: Technician
EVs: 12 HP / 252 Atk / 244 Spe
Nature - Jolly
- Bullet Punch
- U-Turn
- Superpower
- Pursuit
I use a scarf instead of a band because i feel the increase in speed is good to have. Scizor has great priority with Bullet Punch and Pursuit which can damage any thing trying to switch out. U-Turn is their to scout the opposing team and for STAB.