Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
I mainly use Raikou as a win condition or staller, due to substitute. Substitute can get me really easy win if the only pokemon left on the opponent's team can't deal with it quickly. Calm Mind is used to power up thunderbolt and hidden power. Thunderbolt deals with most pokemon, and Hidden Power deals with ground types. It's mostly effective, but there are the occasional checks to this, such as any faster pokemon.
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Seismic Toss
- Toxic
- Stealth Rock
- Protect
Registeel is the main wall. I usually start off with Registeel, throwing out stealth rocks. After that I go with either toxic or protect depending on the pokemon I'm facing. Blastoise comes out if the enemy sends out their own Usually only dies to fire types or ground types. I'm looking for a seismic toss replacement as it hasn't been too effective.
Noivern @ Leftovers
Ability: Infiltrator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Hurricane
- Taunt
- Roost
- U-turn
My secondary sweeper and early game pivot. Hurricane is really good for dealing with the team's ground weakness. Taunt is pretty conditional, really only dealing with stallers, but infiltrator usually works for that. A stronger pivot move would be appreciated.
Machamp @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Close Combat
- Knock Off
- Facade
- Bullet Punch
A pretty lackluster pokemon that I haven't been able to think of a good replacement for. Has saved me a few times from fairy types using bullet punch, but the fighting type doesn't help. Knock off isn't needed, and usually dies before it can make use of Facade.
Drapion @ Waterium Z
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Poison Jab
- Aqua Tail
Another sweeper. A big problem is that it usually that Drapion dies before Swords Dance it's useful.
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Dark Pulse
- Aura Sphere
- Ice Beam
Suffers from the same problem that Drapion does. When lasts long enough to get moves off, rapid spin isn't particularly effective, and Aura Sphere doesn't have much use.
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
I mainly use Raikou as a win condition or staller, due to substitute. Substitute can get me really easy win if the only pokemon left on the opponent's team can't deal with it quickly. Calm Mind is used to power up thunderbolt and hidden power. Thunderbolt deals with most pokemon, and Hidden Power deals with ground types. It's mostly effective, but there are the occasional checks to this, such as any faster pokemon.
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Seismic Toss
- Toxic
- Stealth Rock
- Protect
Registeel is the main wall. I usually start off with Registeel, throwing out stealth rocks. After that I go with either toxic or protect depending on the pokemon I'm facing. Blastoise comes out if the enemy sends out their own Usually only dies to fire types or ground types. I'm looking for a seismic toss replacement as it hasn't been too effective.
Noivern @ Leftovers
Ability: Infiltrator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Hurricane
- Taunt
- Roost
- U-turn
My secondary sweeper and early game pivot. Hurricane is really good for dealing with the team's ground weakness. Taunt is pretty conditional, really only dealing with stallers, but infiltrator usually works for that. A stronger pivot move would be appreciated.
Machamp @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Close Combat
- Knock Off
- Facade
- Bullet Punch
A pretty lackluster pokemon that I haven't been able to think of a good replacement for. Has saved me a few times from fairy types using bullet punch, but the fighting type doesn't help. Knock off isn't needed, and usually dies before it can make use of Facade.
Drapion @ Waterium Z
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Poison Jab
- Aqua Tail
Another sweeper. A big problem is that it usually that Drapion dies before Swords Dance it's useful.
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Dark Pulse
- Aura Sphere
- Ice Beam
Suffers from the same problem that Drapion does. When lasts long enough to get moves off, rapid spin isn't particularly effective, and Aura Sphere doesn't have much use.
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