My first. Stranded in the snow! [OU]

There have been a lot of offensive teams flittering about lately, so I went ahead and got on the offensive band wagon in an effort to compete with said teams. Turns out that didn't work out so well...I have never been able to create a standout offensive team, let alone any kind of standout team. But I have always admired the opposite strategy to offensive: The Stall team. I think it fits my patient and methodical attitude towards my pokemon battles. I have also forever been intrigued by Hail, one of the lesser seen weather conditions, and I think its ability to hit many more pokemon than Sand can hit could be utilized as an especially effective tool for stalling. The article on Hail Stall inspired me to create my first Stall team, and thus far, it has been my most effective team on Shoddy. That being said, there are many kinks to work out, and weaknesses to patch up. This is why I post my team here. I am still relatively new to the style of the staller, but I believe I am catching on fairly well.

This is my first RMT. I have read the rules, and have tested/modified my team for the past few weeks. I follow the rules to the best of my ability....if this RMT is to be locked, someone please PM me specifically why, as I will have no idea.


Thoughts and current tests will be in black. Problems will be in red. Changes will be in italics.


Stranded in the Snow (at a glance)!

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Recent Changes:

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swapped out for
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The Details


Bringer of Freezing Doom!!

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Obamasnow @ Leftovers
Snow Warning :D
EVs: 76 Spd / 252 SAtk / 182 HP
Sassy

Blizzard
Substitute
Focus Punch
Leech Seed


Here he is!! Taken straight from the Strategy Dex (sort of). His primary role is little more than to bring in the Hail, and he rarely stays in more than one or two turns, especially if there is a Hippo stomping in front of me. However, Aboma does have his uses. I like to switch him in on certain special attacking threats...particularly water pokemon who like to use the Water / Electric combination. Suicune, Starmie, and Vaporeon come to mind. Abomasnow can take on these guys with proper prediction. Leech Seed is around to hurt walls, and to recover off SR and Sub damage. Sassy nature over Gentle because I will be sending Aboma in on many more special attacks than physical.

Testing him as my lead. Originally put here to make sure Walrein isn't a "dead weight"....ok, Walrein's not around, but we'll make do. I run the Speed-reducing Nature in order to make sure I have my Hail when faced with the exceedingly rare Tyranitar lead (or if I switch in at the same time as one). Can't be too careful...or can I? Anyway, I will test both him as a lead and Swampy as a lead with this new team, and see which works better.


The Rocker / Tank

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Swampert @ Leftovers
Torrent
EVs: 240 HP / 252 Def / 16 SAtk
Relaxed

Earthquake
Ice Beam
Protect
Stealth Rock


Swampert used to be my lead. But no longer...at least not right now. Still, I keep him as a strong member of the team. He is one of the most reliable users of Stealth Rock, gets solid coverage and the ability to hit on either side of the spectrum with his two offensive attacks, and finds an incredible utility move in Protect. Protect is useful in Stalling teams for its ability to scout for choice attacks, scout for Grass attacks, block Explosions, allow for Leftovers recovery (if there is no Hail), and allow for another deadly turn of Hail and Status damage. Swampert is not a pokemon I see going anywhere anytime soon.

Will be testing as the lead again soon.


The Toxic Spiker

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Tentacruel @ Leftovers
Liquid Ooze
EVs: 252 HP / 120 Def / 138 SDef
Calm

Toxic Spikes
Rapid Spin
Knock Off / Hidden Power Electric
Surf


Tentacruel is almost a necessity on a stall team as one of the most famed Toxic Spikers in OU. Rapid Spin support is a crucial role to fill, because my team can't afford to be taking any unnecessary damage, even if it's just Rocks (and it helps my Ice pokemon considerably). Knock Off ruins the item-centric strategies that plague the offensive pokemon, and allows walls, as well as near all others with Leftovers, to be hurt by the Hail. Surf is preferred over Blizzard because I will not often have Hail up at the time Tentacruel is most active, and it destroys Infernape. Hidden Power Electric is an option to get rid of Gyarados, but Tentacruel makes an iffy counter after a DD

Why Tentacruel? He and Forretress are the two primary Toxic Spikers in OU. I needed someone who could take a special hit or two. I also value the Fire, Fighting, and Steel resistances that he comes packaged with. Tentacruel is also my sole Infernape counter, able to soak up whatever Infernape has other than the rare Thunderpunch, or Stone Edge.


The Spiker / Physical Wall

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Skarmory @ Shed Shell
Keen Eye
EVs: 252 HP / 252 Def / 6 Atk
Impish

Spikes
Roost
Whirlwind
Drill Peck


Totally not mentioned in the Hail Stall article, but in this humble player's opinion, that's exactly where Skarm belongs. He is my best friend. Without a doubt the most reliable spiker in the game, but valued most for the Whirlwind. Pseudo-Hazing is one of the most valued aspects of the Stall team, because a staller wants to know as much about the opponent's team as early as possible, to maximize informed predictions, and rely less on the blind predicting that can ruin so many games. Not to mention the obvious damage that adds up over time from entry hazards.

I chose Drill Peck over Brave Bird, because should Hail be present, I don't want Skarm to be taking any more secondary damage than he has to, as the primary physical wall.
I suppose I could run Brave Bird with Leftovers at the risk of Magnezone dropping in. I only think of this because I haven't seen a lot of Magnezones lately. Thoughts?


The Spin Blocker / Special Wall

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Spiritomb @ Leftovers
Pressure
EVs: 252 HP / 98 Def / 160 SDef
Calm

Shadow Ball
Sucker Punch
Pain Split
Will-O-Wisp


My team hates gengar, and hates a lot of special attackers in general. I needed a Gengar counter badly, and the Rotom-H I had here simply wouldn't cut it, as it would die to Shadow Ball. Spiritomb is one of the best Gengar counters there is. He is the newest member of the team, and as such, is constantly changing as I test it out. The current moveset is the best one I have found so far. I chose Shadow Ball and Sucker Punch as my two offensive moves for a couple of reasons. One, the Ghost-Dark coverage still hits every type for neutral damage other than Steel (and Steels other than Heatran suffer from WoW). Also, most people I play against tend to try and deal with Spiritomb offensively, and nobody expects the surprise first strike from the 'Tomb. I like using SP after Shadow Ball...catches all the Gengars by surprise :)

I started out by having a Rest-Talking variant using Shadow Ball and HP Elec, but for whatever reason, it wasn't quite working out as I liked, so I replaced HP Elec with Sucker Punch. Yeah...Sleep Talking Sucker Punch...smart. ::Slaps self:: I finally decided I would have to sacrifice its permanent status-absorbing potential in exchange for another moveslot. I got rid of Sleep Talk for Will-O-Wisp to hurt Physical threats, as well as walls. I couldn't ask for a more welcome change, and Spiritomb still absorbs status decently...just not as well as it used to.


And now, Rest has been replaced by Pain Split. I have another status absorber now, so I am free to run Leftovers. Still counters what it needs to counter. Although I now have an additional Gengar counter, Spiritomb remains necessary as my Spin Blocker. I suppose I may be free to toy with a Calm Mind set to deal with those other CMers? More playing around to do :)

The EVs I gave it were taken from the Strategy Dex to counter Gengar, as his Shadow Ball is a 3KO.


The Healer / Professional Fat Bitch

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Blissey @ Leftovers
Natural Cure
EVs: 176 SDef / 252 Def / 80 SAtk
Calm

Wish
Protect
Flamethrower
Toxic


My team just got heavier.

I swore to myself a long time ago I would not use Blissey. But times have changed. WishBliss is here to recover those teammates who don't have a way to recover themselves. At last, my Swampert and Tentacruel can perform their roles in comfort knowing they have a second chance, should their HP drop too low. Flamethrower has been chosen over all other offense to predict the all-too-common Scizor switchins. Toxic is the idea I got not only from BrodericKK, but also from Obi, as this provides Toxicity for all the flyers and Levitators that think they snuck away from the poison.

I got rid of Stallrein...the heart of my team. Why the hell would I get rid of the heart and soul of my team for the pokemon I swore I would not use? Simple...I got 6-0'd by a lead Zapdos who never had to switch out. I've simply had enough. Not one more day of suffering at the hands of Zappy. >_> Blissey is here because she is the only reliable counter to Zapdos I could think of, and is also a Wish-Passer.




Old Members:

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Walrein @ Leftovers
Ice Body
EVs: 220 HP / 244 Def / 46 Spd
Bold

Blizzard
Substitute
Protect
Roar


Stallrein has pulled me out of so many fights. Blizzard was chosen over Surf to lay waste to the faster pseudo-hazers that are lured in to deal with him. Sub Protect gives him that infamous stalling combo we all love so much. Roar removes anything that poses a severe threat to him, and allows for entry hazards to do their thing.

Removed in lieu of Blissey to patch up a monumental Zapdos weakness. (Funny...I haven't seen a single Zapdos yet since I made this change)



And with that, my team is complete...at least it is the best that I alone can make it. But there are still notable weaknesses in the team. I will lay them out as I see them.

This is a pure stall team. I have no speed, and have no standout power, as the only pokemon I have given any offensive EVs to are bad with offense. Taunt rapes me if I don't have the right pokemon out. Should a nice bulky sweeper come along, and I am unable to pseudo-haze, I'm dead, and even if I can, those who pseudo-haze will suffer from whatever attack is chosen to be thrown at them on the way out. I need a response to this. Can I break the stallbreakers?

No priority moves outside of Sucker Punch, and we can't exactly call that reliable now, can we? But I don't have a problem dealing with opponents' priority moves per se, so perhaps this isn't too much of a weakness(?)

I have now but one Pseudo-Hazer. The loss of Stallrein means Skarmory is my only option to get rid of any stat-uppers. Calm minders immune to Toxic pose an incredible threat to my team...or really, any special Stat-uppers for that matter.


Lastly, I'm pretty sure my team is weak to a lot of pokemon, but those I have suffered most from are listed here. I will add to this list should more consistent threats pop up.

1.
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Gyarados (Taunting): Taunt screws over my team in general, but none more than the Taunting DD Gyarados. I don't have any attacks that pose a threat to it, and he's simply faster. This team just says "Hi Gyara! Come sweep my entire team!!"

2.
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Jirachi: She has the potential to make my life hell. I have nothing to stop this thing from Calm Minding and taking out my entire team if it wields a Thunderbolt.

3.

Obviously, this team needs a hell of a lot of work. I am still sort of new to stalling, so perhaps my skill as a staller has something to do with this as well. At any rate, any suggestions of any kind would be most appreciated. Thanks very much :)
 
There have been a lot of offensive teams flittering about lately, so I went ahead and got on the offensive band wagon in an effort to compete with said teams. Turns out that didn't work out so well...I have never been able to create a standout offensive team, let alone any kind of standout team. But I have always admired the opposite strategy to offensive: The Stall team. I think it fits my patient and methodical attitude towards my pokemon battles. I have also forever been intrigued by Hail, one of the lesser seen weather conditions, and I think its ability to hit many more pokemon than Sand can hit could be utilized as an especially effective tool for stalling. The article on Hail Stall inspired me to create my first Stall team, and thus far, it has been my most effective team on Shoddy. That being said, there are many kinks to work out, and weaknesses to patch up. This is why I post my team here. I am still relatively new to the style of the staller, but I believe I am catching on fairly well.

This is my first RMT. I have read the rules, and have tested/modified my team for the past few weeks. I follow the rules to the best of my ability....if this RMT is to be locked, someone please PM me specifically why, as I will have no idea.

Thoughts and current tests will be in black. Problems will be in red. Changes will be in italics....and black


Stranded in the Snow (at a glance)!

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The Details


The Lead / Tank

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Swampert @ Leftovers
Torrent
EVs: 240 HP / 252 Def / 16 SAtk
Relaxed

Earthquake
Ice Beam
Surf / Protect
Stealth Rock
As much as I love lead Swampert, on a hail team, he doesn't really belong in the lead position, from my experience anyway. I'm not big on hail stall, but I play much offensive weather teams, and the #1 priority is the to get the weather up. You never know when you need to switch Walrein in, and without Hail, its just a dead weight. Test him out in Abomasnow's position, and switch Obama up here.

Why is Swampert my lead? Well, he is one of the most reliable users of Rocks. Not a suicide lead, he is very useful later on. As a lead, Swampert has a strategy for all other leads, ranging from exchanging Rocks, to attacking Taunters, to Protecting. Speaking of which, I am testing Protect over Surf, and I have found it to be infinitely useful. Protect is useful for so many reasons, particularly on a stall team. Protect helps me scout for Choice attackers, Grass attacks, Explosions (common on leads as of late), allows for Leftovers recovery, and allows another turn of Hail and status damage. Earthquake provides obvious STAB on its stronger attacking stat, and Ice Beam provides for better coverage than Surf does.

Wait...wasn't this supossed to be a Hail team? Why, then, would I have a non-Abomasnow lead? Well, take one glance at the team, and you'll notice that aside from Aboma and Walrein, it doesn't look like a Hail team at all. Four of my members get hurt by the Hail. Therefore, I prefer to keep the field Hail-free while the rest of my team sets up their entry hazards. Plus, since Sand almost always shows up early game, I prefer not to waste my time trying to fight for my weather condition. Two of the entry hazard users are immune to Sandstorm anyway :) That and I want to keep the surprise factor by introducing Hail mid-game.

But I digress...on to the rest of the team!


The Toxic Spiker

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Tentacruel @ Leftovers
Liquid Ooze
EVs: 252 HP / 120 Def / 138 SDef
Calm

Toxic Spikes
Rapid Spin
Knock Off
Surf
If you have problems with Gyarados, replace Surf with HP Electric. (If you want to get rid of your only stab move. :S
You could get rid of Knock Off, but knocking off lefties is especially helpful. Your call.

Tentacruel is almost a necessity on a stall team as one of the most famed Toxic Spikers in OU. Rapid Spin support is a crucial role to fill, because my team can't afford to be taking any unnecessary damage, even if it's just Rocks (and it helps my Ice pokemon considerably). Knock Off ruins the item-centric strategies that plague the offensive pokemon, and allows walls, as well as near all others with Leftovers, to be hurt by the Hail. Surf is preferred over Blizzard because I will not often have Hail up at the time Tentacruel is most active, and it destroys Infernape.

Why Tentacruel? He and Forretress are the two primary Toxic Spikers in OU. I needed someone who could take a special hit or two. I also value the Fire, Fighting, and Steel resistances that he comes packaged with. Tentacruel is also my sole Infernape counter, able to soak up whatever Infernape has other than the rare Thunderpunch.

I am having a hard time getting Tentacruel to perform all of his roles consistently. He will always set up at least one round of spikes, but I often have to choose between TSpiking and spinning, and it then always must switch out due to the oncoming physical threat or Stat-upper. Is there any way Tentacruel could be reliable for more than one turn? I am also thinking about the EVs. They are tailored to soak up Close Combats from Nape, but in exchange, I lose the EVs necessary to stand up to Thunderbolts from Gengar and Zapdos. And lastly, he has no form of Recovery. This situation just SCREAMS for a wish passer, and I feel like Clefable could fill this role well, but I don't know who I would replace.


The Spiker / Physical Wall

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Skarmory @ Shed Shell
Keen Eye
EVs: 252 HP / 252 Def / 6 Atk
Impish

Spikes
Roost
Whirlwind
Drill Peck
Fine, standard Skarm here. You MAY want Lefties, but w/e.
Totally not mentioned in the Hail Stall article, but in this humble player's opinion, that's exactly where Skarm belongs. He is my best friend. Without a doubt the most reliable spiker in the game, but valued most for the Whirlwind. Pseudo-Hazing is one of the most valued aspects of the Stall team, because a staller wants to know as much about the opponent's team as early as possible, to maximize informed predictions, and rely less on the blind predicting that can ruin so many games. Not to mention the obvious damage that adds up over time from entry hazards.

I chose Drill Peck over Brave Bird, because should Hail be present, I don't want Skarm to be taking any more secondary damage than he has to, as the primary physical wall. I suppose I could run Brave Bird with Leftovers at the risk of Magnezone dropping in. I only think of this because I haven't seen a lot of Magnezones lately. Thoughts?


The Spin Blocker / Special Wall

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Spiritomb @ Chesto Berry
Pressure
EVs: 252 HP / 98 Def / 160 SDef
Calm

Shadow Ball
Sucker Punch
Rest
Will-O-Wisp
Hm.. what to say here. Uh.. Spiritomb.. it just seems kind of out of place. At least this set. I mean, no lefties? Plus, no Sleep Talk? That's a bit wierd. You're going to need to rest more than once in most situations, so I'd get rid of Shadow Ball, and put in Sleep Talk. I'd keep Will-O-Wisp for Gyarados and other physical attackers. The EV's seem fine, since you need a special wall on this team.
Another thing that might go well here, as a Gengar counter is Blissey, and use the ever so effective SkarmBliss combo. I would suggest a WishBliss, maybe even with Blizzard over Ice Beam haha.
WishBliss @Leftovers
Natual Cure
Calm
252 Def / 80 SpA / 176 SpD
-Wish
-Protect
-Ice Beam / Blizzard / Flamethrower
-Toxic
You could go Blizzard if you don't mind the PP drop, and extra power, but, this is a stall team, so more PP is probably reccomended. Flamethrower is if you want to out-predict Scizor, who gives this team some trouble. Even more so if you put Blissey in there. This would also give your team a status absorber, which is always helpful.
My team hates gengar, and hates a lot of special attackers in general. I needed a Gengar counter badly, and the Rotom-H I had here simply wouldn't cut it, as it would die to Shadow Ball. Spiritomb is one of the best Gengar counters there is. He is the newest member of the team, and as such, is constantly changing as I test it out. The current moveset is the best one I have found so far. I chose Shadow Ball and Sucker Punch as my two offensive moves for a couple of reasons. One, the Ghost-Dark coverage still hits every type for neutral damage other than Steel (and Steels other than Heatran suffer from WoW). Also, most people I play against tend to try and deal with Spiritomb offensively, and nobody expects the surprise first strike from the 'Tomb. I like using SP after Shadow Ball...catches all the Gengars by surprise :)

I started out by having a Rest-Talking variant using Shadow Ball and HP Elec, but for whatever reason, it wasn't quite working out as I liked, so I replaced HP Elec with Sucker Punch. Yeah...Sleep Talking Sucker Punch...smart. ::Slaps self:: I finally decided I would have to sacrifice its permanent status-absorbing potential in exchange for another moveslot. I got rid of Sleep Talk for Will-O-Wisp to hurt Physical threats, as well as walls. I couldn't ask for a more welcome change, and Spiritomb still absorbs status decently...just not as well as it used to.

The EVs I gave it were taken from the Strategy Dex to counter Gengar, as his Shadow Ball is a 3KO. Combine Specs with Hail, however, and we may have a problem. Are there any other reliable Spin blockers / Gengar counters out there? None seem to work better than Spiritomb who fit in this team.


Bringer of Freezing Doom!!

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Abomasnow @ Leftovers
Snow Warning :D
EVs: 252 Spd / 252 SAtk / 6 Atk
Hasty

Blizzard
Substitute
Focus Punch
Leech Seed
Try moving him to Swampert's spot for a while, and see how it works.
Here he is!! Taken straight from the Strategy Dex, Abomasnow usually comes in mid-game after the entry hazards are in place. His primary role is little more than to bring in the Hail, and he rarely stays in more than one or two turns, especially if Tyranitar or Hippo are stomping about. However, Aboma does have his uses. I like to switch him in on certain special attacking threats...particularly water pokemon who like to use the Water / Electric combination. Suicune, Starmie, and Vaporeon come to mind. Abomasnow can take on these guys with proper prediction. Leech Seed is around to hurt walls, and to recover off SR and Sub damage. Hasty nature over Naive because I will be sending Aboma in on many more special attacks than physical.


Awesome Stall

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Walrein @ Leftovers
Ice Body
EVs: 220 HP / 244 Def / 46 Spd
Bold

Substitute
Protect
Blizzard
Roar
Yup. Stallrein. Not anything to say here. You have plenty of Toxic Support, so Roar is the better option here.
Stallrein. Most everyone should know by now how he works. He can stall for 32 turns with his infamous Sub-Protect combo. I prefer to bring him in late game when only two or three pokemon are left on the other team...this way, the 200% of Sub-Protect Hail damage can't be so widely dispersed. Roar sends enemies packing, and the Speed EV investment ensures I outspeed enemy Swampert and Skarm's Pseudo-Hazing attempts.

Between Blizzard and Surf, there is a controversy. Surf boasts more PP, hurts Steels, and is still 100% accurate should things go awry and my Hail is no longer present. I cannot ignore this. However, consider this: are there any pseudo hazers who won't suffer from a Blizzard? PHazing, after all, is one of the best ways to deal with a Stallrein, and the faster ones are used to pull it off. I'm thinking of Zapdos and Latias. My point is that Blizzard hits most faster PHazers for SE damage (if I'm wrong, feel free to correct me). Plus, Blizzard is more powerful :)


And with that, my team is complete...at least it is the best that I alone can make it. But there are still notable weaknesses in the team. I will lay them out as I see them.

This is a pure stall team. I have no speed, and have no standout power, as the only pokemon I have given any offensive EVs to are bad with offense. Taunt rapes me if I don't have the right pokemon out. Should a nice bulky sweeper come along, and I am unable to pseudo-haze, I'm dead, and even if I can, those who pseudo-haze will suffer from whatever attack is chosen to be thrown at them on the way out. I need a response to this. Can I break the stallbreakers?

No priority moves outside of Sucker Punch, and we can't exactly call that reliable now, can we? But I don't have a problem dealing with opponents' priority moves per se, so perhaps this isn't too much of a weakness(?)

Key members lack recovery. Skarmory is the only one with a direct revovery move. Spiritomb's is more like a one-off before crippling itself with additional recovery. I would love to find a wish passer, or something similar, but I simply do not know where it would fit into my team.

Special Sweepers hurt a lot. My special walls are decent, but against the more powerful ones, they fall. Both my Pseudo-Hazers are oriented towards the physically defensive side, leaving my Special flank open.

Lastly, I'm pretty sure my team is weak to a lot of pokemon, but those I have suffered most from are listed here. I will add to this list should more consistent threats pop up.

1.
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Gyarados (Taunting): Taunt screws over my team in general, but none more than the Taunting DD Gyarados. If Hail is present, I can send In Walrein and he can 3KO Gyarados using Blizzard, but even then, there are no guarantees. If no Hail is present, I have nothing against Taunting Gyara. I need assistance.

2.
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Zapdos: My team doesn't like Special sweepers to begin with, but Zapdos is one of the worst. It is immune to two of my entry hazards (though SR weak). The latest variants I have come up against carry TBolt, Heat Wave, and HP Grass. This deadly combination of moves can wallop 5 out of 6 of my pokemon for SE (most of them OHKO!!), and Spiritomb doesn't have what it needs to sufficiently threaten it. Big problem.

3.

Obviously, this team needs a hell of a lot of work. I am still sort of new to stalling, so perhaps my skill as a staller has something to do with this as well. At any rate, any suggestions of any kind would be most appreciated. Thanks very much :)

Changes are in blue.
 
I will try moving Aboma to Swampy's place. A good point it is...Walrein does feel like dead weight without the Hail. Should I make any changes to my Swampert set if he isn't going to be a lead? I will wait until I have a reliable Shoddy connection in a few days before testing and/or implementing the change here in this RMT.

On Tentacruel, it's Knock Off vs Hidden Power Electric. Surf is present to counter Infernape. It all depends on what will be more useful to my team. I am still leading towards Knock Off, because should Gyara DD and not Taunt, Tentacruel can die from an EQ, and Skarm deals with him (if he doesn't have Taunt). Hmm...which will be more useful more of the time? So many situations can be taken into account, and so many cases can be made for each one.

What about Pain Split in place of Rest on Spiritomb? That would allow for Leftovers, and he keeps recovery...at the loss of status absorption potential. Plus, I don't like to be reliant on Sleep Talk. Sure, it may cause hesitation on the opponent's part, but i would rather be in control of what moves I am using. No matter how we look at it, a Sleep Talked use of Rest is still a free turn for the opponent.

I would be more than happy to use WishBliss, but not in place of Spiritomb. If I lose Spiritomb to her, I lose my Spin Blocker, and thus, my work for the past -x- turns is ruined when Rapid Spin is used.
 
The Fridge forme of Rotom could work over Spiritomb. You keep your spin blocker, have something against Gyarados and against Zapdos with Blizzard (which has 100% accuracy thanks to Abomasnow).

So the Snoozing Fridge from the peer edits could work, like this:

Rotom Fridge
move 1: Thunderbolt / Discharge
move 2: Blizzard
move 3: Rest
move 4: Sleep Talk
item: Leftovers
nature: Bold
EVs: 252 HP / 120 Def / 136 SpD

Thunderbolt for higher base power, or Discharge if you want some paralysis fun. Although Discharge would conflict with the Toxic Spikes, so Thunderbolt seems better.
 
In fact, I used to have a Rotom-H in the slot where Spiritomb was. It was a Trick Scarfer that could kill Gengar. But I was reliant on prediction for this, as switching into a Shadow Ball would kill it as well, and most Gengars would switch out at the thought of losing their Gar to a scarfed SB. Seeing this, I would Trick my Scarf away and possibly mess up an opponent's poke`, but then I lose my Gengar-killing abilities.

I am going to begin testing Pain Split and Leftovers on Spiritomb. The way I see it, the damage from statuses can be transferred into damage from Pain Split more than once, and Tomb will not mind paralysis too much, as he is disgustingly slow already.
 
Bumping again, due to swapping out Stallrein for Blissey. I have tested it for a while today, and I can't say it has yielded great results. Either it's because I don't quite know how to use a Bliss yet, or because it's genuinely a downgrade for my team. I'll let the audience be the judges of this.
 
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