Aight so the first Pokémon on the rain team is the set up. I am gonna run a politoad with drizzle and some coverage with focus blast and psychic and stab water move with scald and hydro pump for the rng spray and pray. You can switch him in every time your rain runs out and I have heavy duty boots on him so he won't be taking and damage from entry hazards. The other set I am running is the damp rock set this is were you send out politoad first and set up rain dance its basically same set but the item is damp rock, the ability is water absorb rather than drizzle and the move hydro pump is switched out for rain dance.
Rare Pepe (Politoed) @ Heavy-Duty Boots
Ability: Drizzle
Shiny: Yes
EVs: 252 Def / 4 SpA / 252 SpD
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Psychic
- Focus Blast
Or
Rare Pepe (Politoed) @ Damp Rock
Ability: Water Absorb
Shiny: Yes
EVs: 252 Def / 4 SpA / 252 SpD
Bold Nature
IVs: 0 Atk
- Rain Dance
- Scald
- Psychic
- Focus Blast
The second mon is gonna be a barraskewda. He is running swift swim and a choice band. He is a fast sweeper who is enabled by politoed rain. I am running poison jab for coverage on grass and also for the pesky fairy types like tapu koko. I also am running liquidation for that physical stab with a deadly choice band. Also I put flip turn for those bad match ups and close combat for those annoying rock and steel tanks like melmetal.
Swifty Skew (Barraskewda) @ Choice Band
Ability: Swift Swim
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flip Turn
- Liquidation
- Close Combat
- Poison Jab
Next is hydration Goodra. This thing is a beast. So basically hydration makes it so Goodra immediately heals all status conditions from Goodra when it is in the rain. Basically it is running coverage with life orb for the extra damage and whenever its low just use rest and immediately get up to full health. I am running Draco meteor for that insane stab damage with life orb and hydro pump cause it will be boosted in the rain. Fire blast for coverage and finally rest for the full recovery. I would suggest switching out into politoad and setting up rain whenever rain runs out cause Goodra relies on the rain in this set.
Doomdra (Goodra) @ Life Orb
Ability: Hydration
Shiny: Yes
EVs: 44 HP / 200 Def / 252 SpA / 12 SpD
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Rest
- Hydro Pump
- Fire Blast
We also got us a Toxapex for those dangerous mons that you don't know what to do. It is also set up for toxic spikes and can toxic stall pretty well with regenerator for the ability and recover as one of its moves. We also got surf cause of stab and rain dance buff (I would have used scald but it can burn the target and I only wanna poison the target so I can stall). Finally I wanted to run sludge bomb for that boosted stab and for the 30% chance to poison. It is a toxic stall and can set up toxic spikes with regenerator and recover for the extra cheese.
Neurotoxin (Toxapex) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 104 HP / 252 Def / 152 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Toxic Spikes
- Surf
- Sludge Bomb
I also decided to add Ferrothorn for those entry hazards and for a suicide lead. He can dish out as many spikes and stealth rocks as possible and if possible use a body press or curse up to boost that body press. I have rocky helmet and iron barbs to do major damage to any physical fire types like Cinderace or even a Conkerldur. I would usually use him for my first mon or use him to predict a toxic but I don't really intend for him to survive the first five turns.
Thornios (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Curse
- Body Press
The final mon is gonna be Excadrill. I really am not sure about him but decided to add him any way for a hazard removal and coverage for any electric mons that might try to get my water mons. He is a heavy hitter and pretty fast to. He really doesn't synergize with the team and I don't really know about him. I am running earthquake and iron head for stab and rapid spin for the hazard removal. Also swords dance to boost those stab moves. I put kings rock for the cheese potential.
Staar Nose (Excadrill) @ King's Rock
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Iron Head
- Swords Dance
My pokepaste is https://pokepast.es/d181c6e1947052a7
Please post any suggestions to help improve my team in the comments