Hello. This is my first team made in Shoddy Battle. I've tested it for a few days now, with some success. After I got used to the system and some practise battle, I recorded my wins/losses and found I won 8 out of 20 matches (or 40%), which I'm thinking is "not good, but could be worse".
The team strategy is simple: throw down Stealth Rock, 3 Spikes and 2 Toxic Spikes, get a sandstorm going for extra damage, shuffle with Roar/Whirlwind, battle a weakened team. It often doesn't work out that way, but even SR and 1 spikes can do enough.
Now for the team itself:
In depth:
The lead - Hippowdon
Held Item : Leftovers
Nature : Impish
EVs : 252 HP / 168 Def / 88 SpD
Moveset:
Earthquake
Slack Off
Stealth Rock
Roar
When trying to decide my shuffler, I was stuck between Skarmory and Hippowdon. Hippowdon had Sand Stream, Slack Off and could also plant SR, whilst Skarm could lay Spikes, has Roost and a bunch of resistances. I decided to take both. Hippowdon is in the lead role for quick SR and sandstorm, but also acts as a shuffler and electricity killer, covering Skarm's weakness to voltage. Slack Off is for healing when needed, to keep on shuffling.
The Spiker/Shuffler - Skarmory
Held item : Shed Shell
Ability : Keen Eye
Nature : Impish
EVs : 252 HP / 4 Def / 252 SpD
Moveset:
Brave Bird
Roost
Spikes
Whirlwind
As I said in Hippowdon's description, Skarmory is for Whirlwind shuffling, and Spiking. Brave bird is there to do damage, whilst Roost takes the damage away. Shed Shell is there in case of Magnezones, and the EV's boost SpD because Skarm's 140 Base defense and an Impish nature don't need as much re-enforcement.
The Rapd Spinner/Toxic Spikist - Tentacruel
Held Item : Leftovers
Ability : Liquid Ooze
Nature : Calm
EVs : 252 HP / 120 Def / 136 SpD
Moveset:
Toxic Spikes
Rapid Spin
Sludge Bomb
Surf
I needed a Rapid Spinner, and a toxic spiker. I figured that using Tentacruel would be best, as not only does it do both, but isn't affected by the foe's toxic spikes. Sludge bomb and Surf are for STAB.
(Note: I'm aware I could have given Forretress spikes, toxic spikes AND rapid spin, but that seemed to be a bit too much like putting all my eggs in one basket).
The Spin Blocker - Dusknoir.
Held Item : Leftovers
Nature : Relaxed
EVs : 252 HP / 252 Def / 4 SpD
Moveset:
Gravity
Earthquake
Will-O-Wisp
Pain Split
Because of the reliance on entry hazards, I knew I'd need a spin-blocker. I chose Dusknoir over the more popular Rotom because of Gravity. Not only does it mean flying and levitating monsters get hit by Spikes, but I can also EQ them, which I've found a few people forget about (bye-bye Bronzong). Pain Split is for healing, and Will-o-Wisp is there to do a bit of extra damage if they didn't get poisoned.
The psychic/dragon/ghost counter - Weavile.
Held Item : Leftovers
Nature : Jolly
EVs : 40 HP / 252 Atk / 216 Spe
Moveset:
Pursuit
Ice Shard
Night Slash
Ice Punch
At this point in development, I realised that I had nothing to take out the common threats of psychic, ghost and dragons. Weavile, although INSANELY fragile, has the speed to pop-out and do its damage needed. I'm thinking of getting rid of Night Slash and Ice Punch, since I never use them. No idea what to put in, though.
If a Pokémon has to be removed from the team to accomodate another, I'd be okay getting rid of Weavile.
The "go to sleep while I kill you to death"-ist - Breloom
Held Item : Toxic Orb
Ability : Poison Heal
Nature : Jolly
EVs : 4 HP / 252 Atk / 252 Spe
Moveset
Spore
Seed Bomb
Superpower
Facade
I was fairly sure I'd need a way to induce sleep against certain foes, just to make them go away for a while or easier to kill. That's why Breloom is here. Seed Bomb and Superpower are great STAB attacks, and Facade takes advantage of the Toxic Orb/Poison Heal combo. I've found him to perform most admirably against a range of threats.
I know this team has weaknesses (the biggest I can see being a lack of fire and electric attacks for Scizor/Gyrados), but it still works rather well for me. All suggestions are appreciated.
Also, I'd like to point out something. I'd like to take this team onto my copy of Pokémon, so that's why I don't have any legendaries or Hidden Powers (I tried breeding a Porygon with HP Fighting, after days of trying I said "bother this nonsense" and gave up). I'd prefer if any suggestions avoided these, but I understand if there's no alternative.
The team strategy is simple: throw down Stealth Rock, 3 Spikes and 2 Toxic Spikes, get a sandstorm going for extra damage, shuffle with Roar/Whirlwind, battle a weakened team. It often doesn't work out that way, but even SR and 1 spikes can do enough.
Now for the team itself:






The lead - Hippowdon

Held Item : Leftovers
Nature : Impish
EVs : 252 HP / 168 Def / 88 SpD
Moveset:
Earthquake
Slack Off
Stealth Rock
Roar
When trying to decide my shuffler, I was stuck between Skarmory and Hippowdon. Hippowdon had Sand Stream, Slack Off and could also plant SR, whilst Skarm could lay Spikes, has Roost and a bunch of resistances. I decided to take both. Hippowdon is in the lead role for quick SR and sandstorm, but also acts as a shuffler and electricity killer, covering Skarm's weakness to voltage. Slack Off is for healing when needed, to keep on shuffling.
The Spiker/Shuffler - Skarmory

Held item : Shed Shell
Ability : Keen Eye
Nature : Impish
EVs : 252 HP / 4 Def / 252 SpD
Moveset:
Brave Bird
Roost
Spikes
Whirlwind
As I said in Hippowdon's description, Skarmory is for Whirlwind shuffling, and Spiking. Brave bird is there to do damage, whilst Roost takes the damage away. Shed Shell is there in case of Magnezones, and the EV's boost SpD because Skarm's 140 Base defense and an Impish nature don't need as much re-enforcement.
The Rapd Spinner/Toxic Spikist - Tentacruel

Held Item : Leftovers
Ability : Liquid Ooze
Nature : Calm
EVs : 252 HP / 120 Def / 136 SpD
Moveset:
Toxic Spikes
Rapid Spin
Sludge Bomb
Surf
I needed a Rapid Spinner, and a toxic spiker. I figured that using Tentacruel would be best, as not only does it do both, but isn't affected by the foe's toxic spikes. Sludge bomb and Surf are for STAB.
(Note: I'm aware I could have given Forretress spikes, toxic spikes AND rapid spin, but that seemed to be a bit too much like putting all my eggs in one basket).
The Spin Blocker - Dusknoir.

Held Item : Leftovers
Nature : Relaxed
EVs : 252 HP / 252 Def / 4 SpD
Moveset:
Gravity
Earthquake
Will-O-Wisp
Pain Split
Because of the reliance on entry hazards, I knew I'd need a spin-blocker. I chose Dusknoir over the more popular Rotom because of Gravity. Not only does it mean flying and levitating monsters get hit by Spikes, but I can also EQ them, which I've found a few people forget about (bye-bye Bronzong). Pain Split is for healing, and Will-o-Wisp is there to do a bit of extra damage if they didn't get poisoned.
The psychic/dragon/ghost counter - Weavile.

Held Item : Leftovers
Nature : Jolly
EVs : 40 HP / 252 Atk / 216 Spe
Moveset:
Pursuit
Ice Shard
Night Slash
Ice Punch
At this point in development, I realised that I had nothing to take out the common threats of psychic, ghost and dragons. Weavile, although INSANELY fragile, has the speed to pop-out and do its damage needed. I'm thinking of getting rid of Night Slash and Ice Punch, since I never use them. No idea what to put in, though.
If a Pokémon has to be removed from the team to accomodate another, I'd be okay getting rid of Weavile.
The "go to sleep while I kill you to death"-ist - Breloom

Held Item : Toxic Orb
Ability : Poison Heal
Nature : Jolly
EVs : 4 HP / 252 Atk / 252 Spe
Moveset
Spore
Seed Bomb
Superpower
Facade
I was fairly sure I'd need a way to induce sleep against certain foes, just to make them go away for a while or easier to kill. That's why Breloom is here. Seed Bomb and Superpower are great STAB attacks, and Facade takes advantage of the Toxic Orb/Poison Heal combo. I've found him to perform most admirably against a range of threats.
I know this team has weaknesses (the biggest I can see being a lack of fire and electric attacks for Scizor/Gyrados), but it still works rather well for me. All suggestions are appreciated.
Also, I'd like to point out something. I'd like to take this team onto my copy of Pokémon, so that's why I don't have any legendaries or Hidden Powers (I tried breeding a Porygon with HP Fighting, after days of trying I said "bother this nonsense" and gave up). I'd prefer if any suggestions avoided these, but I understand if there's no alternative.