This is my first team ever since I have never Battled competitively. I wanted to get some insight from some more experienced players. I really like scout moves because they keep the matchups in your favor. I also enjoy drizzle because using rain to your teams strengths is a huge advantage.
Politoed@Leftovers
Ability: Drizzle
EVs: 252 HP/ 252 Def/ 4 SpD
Nature: Bold
Moves:
-Toxic
-Protect
-Scald
-Encore
This is my bulky guy who keeps the rain up and can do a bit of toxic stalling. I feel he does well in a lot of lead situations. A lot of people expect a specs set so I tend to lead with toxic typically it safely allows me to hit a switch in or the lead with some damage if they stick around. If i can toxic stall whoever is in front of me i do so. Otherwise I can hopefully switch to forretress to set up hazards. otherwise i switch to one of my scouters.
Rotom-W@Choice Scarf
Ability: Levitate
EVs: 252 SpA/ 252 Spe/ 4 SpD
Nature: Modest
Moves:
-Thunder
-Volt Switch
-Hydro Pump
-Trick
This guy with scizor can do a lot of hit and running to provide some favorable matchups. Trick can really maim a pokemon of my choosing locking them into a single move. Rotoms hydro pump really hits like a truck in the rain and the 100% accuracy on thunder is nice as well. Volt switch is my typical move of choice so I can scout any switches as i tend to bring rotom in on pokemon he counters.
Scizor@Choice Band
Ability: Technitian
EVs: 252 HP/ 252 Attack/ 4 SpD
Nature: Adamant
Moves:
-U- Turn
-Bullet Punch
-Superpower
-Pursuit
This is the other side of my scouting strategy. Scizor likes to rid himself of a 4x fire weakness but boosted water moves do become an issue. I love the ability to hit very hard and scout with u turn. Scizor also is great at trapping pokemon weak to pursuit. Superpower is there to take out pokemon who otherwise would wall my team such as ferrothorn or blissy. I can also predict a magnezone switch in with superpower. I will tend to just spam u-turn just to be safe though and keep matchups in my favor.
Vaporeon@Leftovers
Ability: Water Absorb
EVs: 252 HP/ 252 Def/ 4 SpD
Nature: Adamant
Moves:
-Wish
-Heal Bell
-Protect
-Toxic
I love this set because I do not have to fear status effects such as toxic or burn. Vaporeon also passes some much appreciated wishes to pokemon who may have taken a bit of damage. I do understand that I do not have the typical scald build but i feel my other pokemon bring water moves to the table and I am a sucker for toxic stall because you can really rack up the damage with a tanky pokemon.
Salamence@Life Orb
Ability: Moxie
EVs: 252 Att/ 252 Spe/ 4 hp
Nature: Adamant
Moves:
-Dragon dance
-Earthquake
-Dragon Claw
-Brick Break
I feel my team does a great job of softening teams up between hard hitting u-turns and volt switches and toxic stalling. With the scouting of Rotom-w and Scizor there will be many opportunities to bring this monster out to set up a dragon dance and wreak some havoc. I don't know if this guy is the best physical sweeper for a rain team but i feel i needed a physical monster to pick apart the opponents team.
Forretress@Leftovers
Ability: Sturdy
EVs: 252 HP/ 252 SpD/ 4 Att
Nature: Careful
Moves:
-Stealth rock
-Spikes
-Rapid Spin
-Earthquake
With this teams scouting ability, I force many switches by the opposing team. entry hazards benefit me greatly. Rapid spin support also helps my team stay healthy while scouting. I chose earthquake as the attack move because this would allow me to predict magnezone switch ins and really turn the tide of a game.
Thanks for checking my team out. If my descriptions of the members of my team are still not good enough let me know. I did try to improve them. Thanks for the comments so far and I hope this team is to the point where people can make suggestions and not be overwhelmed by too many issues.
Politoed@Leftovers
Ability: Drizzle
EVs: 252 HP/ 252 Def/ 4 SpD
Nature: Bold
Moves:
-Toxic
-Protect
-Scald
-Encore
This is my bulky guy who keeps the rain up and can do a bit of toxic stalling. I feel he does well in a lot of lead situations. A lot of people expect a specs set so I tend to lead with toxic typically it safely allows me to hit a switch in or the lead with some damage if they stick around. If i can toxic stall whoever is in front of me i do so. Otherwise I can hopefully switch to forretress to set up hazards. otherwise i switch to one of my scouters.
Rotom-W@Choice Scarf
Ability: Levitate
EVs: 252 SpA/ 252 Spe/ 4 SpD
Nature: Modest
Moves:
-Thunder
-Volt Switch
-Hydro Pump
-Trick
This guy with scizor can do a lot of hit and running to provide some favorable matchups. Trick can really maim a pokemon of my choosing locking them into a single move. Rotoms hydro pump really hits like a truck in the rain and the 100% accuracy on thunder is nice as well. Volt switch is my typical move of choice so I can scout any switches as i tend to bring rotom in on pokemon he counters.
Scizor@Choice Band
Ability: Technitian
EVs: 252 HP/ 252 Attack/ 4 SpD
Nature: Adamant
Moves:
-U- Turn
-Bullet Punch
-Superpower
-Pursuit
This is the other side of my scouting strategy. Scizor likes to rid himself of a 4x fire weakness but boosted water moves do become an issue. I love the ability to hit very hard and scout with u turn. Scizor also is great at trapping pokemon weak to pursuit. Superpower is there to take out pokemon who otherwise would wall my team such as ferrothorn or blissy. I can also predict a magnezone switch in with superpower. I will tend to just spam u-turn just to be safe though and keep matchups in my favor.
Vaporeon@Leftovers
Ability: Water Absorb
EVs: 252 HP/ 252 Def/ 4 SpD
Nature: Adamant
Moves:
-Wish
-Heal Bell
-Protect
-Toxic
I love this set because I do not have to fear status effects such as toxic or burn. Vaporeon also passes some much appreciated wishes to pokemon who may have taken a bit of damage. I do understand that I do not have the typical scald build but i feel my other pokemon bring water moves to the table and I am a sucker for toxic stall because you can really rack up the damage with a tanky pokemon.
Salamence@Life Orb
Ability: Moxie
EVs: 252 Att/ 252 Spe/ 4 hp
Nature: Adamant
Moves:
-Dragon dance
-Earthquake
-Dragon Claw
-Brick Break
I feel my team does a great job of softening teams up between hard hitting u-turns and volt switches and toxic stalling. With the scouting of Rotom-w and Scizor there will be many opportunities to bring this monster out to set up a dragon dance and wreak some havoc. I don't know if this guy is the best physical sweeper for a rain team but i feel i needed a physical monster to pick apart the opponents team.
Forretress@Leftovers
Ability: Sturdy
EVs: 252 HP/ 252 SpD/ 4 Att
Nature: Careful
Moves:
-Stealth rock
-Spikes
-Rapid Spin
-Earthquake
With this teams scouting ability, I force many switches by the opposing team. entry hazards benefit me greatly. Rapid spin support also helps my team stay healthy while scouting. I chose earthquake as the attack move because this would allow me to predict magnezone switch ins and really turn the tide of a game.
Thanks for checking my team out. If my descriptions of the members of my team are still not good enough let me know. I did try to improve them. Thanks for the comments so far and I hope this team is to the point where people can make suggestions and not be overwhelmed by too many issues.