SV OU My first team SV OU, Bulky Hazard Stack

I would like advice and critique on how to improve!

:zamazenta:
Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Steel
EVs: 104 HP / 252 Def / 152 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Roar

*Zamazenta is my bulky wall that can stop darkrai, weavile, meowscarada, king gambit, ogrepon wellspring, kyurem, and other threats. I also use him for roar to stop setup sweepers or anything like that. I chose tera steel incase iron valient switches in. Overall, he's a really good part of the team. I used to use ting lu instead, but I think I like how zamazenta can stop ice types.

:meowscarada:
Meowscarada @ Heavy-Duty Boots
Ability: Protean
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Flower Trick
- Triple Axel
- U-turn

*Meowscarada is my fast knock offer. Meowscarada is great for revenge kills, and is really flexible. I chose tera fire for moltres, but I'm not too sure if an offense tera type would be better. I chose heavy duty boots instead of choice scarf because I like how most of my team can just ignore hazards, but I feel like I lack the speed to check faster mons, like deoxys-s or darkrai.

:garganacl:
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 248 HP / 52 Def / 204 SpD
Careful Nature
- Salt Cure
- Protect
- Recover
- Stealth Rock

*Gargancl is my stealth rocker. He's really bulky and can stall really well. I like how salt cure can force opponents out. I chose leftovers over heavy duty boots because It just gives him more survivability. I do notice if my opponent does stack hazards it does chip gargancl a lot. He's really good against corviknight, cinderace, and skarmory.

:gliscor:
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 244 HP / 248 Def / 16 SpD
Impish Nature
IVs: 28 Spe
- Spikes
- Earthquake
- Knock Off
- Protect

*Gliscor is my spikes setter. I love gliscor as a pokemon, and that he's so flexible. I tried a swords dance varient before, and had ting lu as my spike setter. I was finding that I was having trouble, so I switched my spike setter to gliscor. I built him defensively, but I'm not sure if building him special defensively would be better. I chose tera water to deal with ice. I do find it hard to setup spikes without dying or getting set up on.

:slowking-galar:
Slowking-Galar (F) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Thunder Wave
- Future Sight
- Chilly Reception
- Sludge Bomb

*Slowking-G is my pivoter and special defense sponge. He's useful to soak up damage and then safely switch. Future sight also helps me break walls, and sludge bomb is good for killing grass and fairy types. I chose t-wave to help with speed control, but Im not too sure if toxic is better. He soaks up ice beams, and focus blasts trying to hit gliscor or gargancl. He is also my answer to iron valient.

:gholdengo:
Gholdengo @ Heavy-Duty Boots
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 248 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Make It Rain
- Thunder Wave
- Hex
- Recover

*Gholdengo is my spin blocker. I used to use dragapult, but my hazards would always get removed, or get hit with an ice attack after switching in from gliscor. Gholdengo is really good at his job, but he does get hit from ground moves from great tusk or knock offs. I run tera fair for knock offs. Make it rain is another good fairy killer.

Overall, I feel like my teams really solid, I do notice in games that I have trouble with setup sweepers, and If an opponent is just faster than me, I lose. I am open to suggestions on what pokemon I should switch roles with, any tera, item, or move changes. I do notice that I find it hard to get hazards up. The opponent either sets up or threatens a ko. I feel like my team is weak to ground, dark, water, grass, ice, and a lil fairy too.
 
Hi there not a bad team I can suggest some changes.

1. Your :garganacl: set is fine but I would personally suggest tera fairy here. You trade your rock typing for fighting resistance and dragon immunity. This also ensures that stuff like band :Dragapult: can’t pull a fast one on you.

Garganacl @ Leftovers
Ability: Purifying Salt
EVs: 252 HP / 52 Def / 204 SpD
Tera Type: Fairy
Careful Nature
- Stealth Rock
- Salt Cure
- Recover
- Protect

2. Another change I suggest is making :gholdengo: a nasty plot balloon set. This set can potentially set up on one of the it’s greatest matchups :great tusk: which puts you in a great position as tusk is either forced to click a move to get rid of balloon or switch out.

Gholdengo @ Air Balloon
Ability: Good as Gold
EVs: 252 HP / 196 Def / 60 Spe
Tera Type: Fairy
Bold Nature
- Nasty Plot
- Shadow Ball
- Recover
- Make It Rain

3. I think you can do :alomomola: > :meowscarada: reason being you have decent speed control in :zamazenta: already and you have a knocker in gliscor. I feel it doesn’t fulfill as much and not as crucial as the others. In addition to that you desperately need a water resistance pretera. Alo also helps with physical attackers and can keep other mons on your team healthy with wish.

Alomomola @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spe
Tera Type: Flying
Relaxed Nature
- Scald
- Flip Turn
- Wish
- Protect

4. Last change I think I do like all out attacking zama here. It prevents your team from being too passive alongside nasty plot gholdengo and can be hard to switch into with future sight. Alomomola helps keep it healthy throughout the game.

Zamazenta @ Heavy-Duty Boots
Ability: Dauntless Shield
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Steel
Jolly Nature
- Close Combat
- Heavy Slam
- Crunch
- Stone Edge

Last change I gave slowking toxic so you ccn put annoying stuff like raging bolt on a timer.

Anyways here is the new paste

https://pokepast.es/104fac6059ad859a Happy laddering.
 
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