Hello everyone B-)
Well I gotta say that I'm really new to the competitive side of Pokemon. I've been playing quite a bit of Pokemon Showdown the past few days, and while I'm still kind of a (big) noob, I think I'm ready to try and create a team "of my own" (well maybe some one already created it but whatever). So, yeah, I love trick room, and naturally I decided to build an OU team around it. Tell me what you think. :)
I didn't actually try it by the way, I went with a variation of it in the past which was ok but had its problems. I made this one up a few hours ago, I wanted your advice before I jump into battles.
One last thing I wanna say though, I didn't invent any of the sets really, just the combination of the Pokemon.
So we're starting off with...
Carbink !
So what do we do with our Trick Room now that Carbink is dead ?
Yep. I didn't want to give her (yes it's a girl, don't argue with it) Swords Dance because I feel like this would "waste" a TR turn and might be really dangerous for Mawile's poor defense. Her attack is already huge anyway. The goal here, is, well, obviously, to pierce holes pretty early in the opposing team. Now Mawile's weaknesses are... Ground and Fire, pretty common with EQ and Charizard/Talonflame/etc.. Well we got a safe switch... or almost.
Yep, that's a third TR user, but to be fair, Carbink as high chances of being dead at this point in the match, so... that's actually good to have I believe. Now it's a bit tricky depending on the situation but with Porygon2@Eviolite's bulk it is pretty safe to use TR and then damage/recover/switch. Now I must admit that I wasn't sure about Porygon2 in this team but I really needed another TR user to compensate for Carbink and the access to Thunderbolt and Recover + the bulk, is pretty sexy imo.
Then we got, as I said, Cofragigus.
So, yeah, that's it. I'm sure there are some problems with my team that I'm unable to see, that's why I'm asking you guys what you think of it and how I could make it better.
Thanks :)
Well I gotta say that I'm really new to the competitive side of Pokemon. I've been playing quite a bit of Pokemon Showdown the past few days, and while I'm still kind of a (big) noob, I think I'm ready to try and create a team "of my own" (well maybe some one already created it but whatever). So, yeah, I love trick room, and naturally I decided to build an OU team around it. Tell me what you think. :)
I didn't actually try it by the way, I went with a variation of it in the past which was ok but had its problems. I made this one up a few hours ago, I wanted your advice before I jump into battles.
One last thing I wanna say though, I didn't invent any of the sets really, just the combination of the Pokemon.
So we're starting off with...
Carbink !
Carbink @ Leftovers
Ability: Sturdy
Nature: Bold
EVs: 252 Def / 252 HP / 4 SAtk
- Trick Room
- Stealth Rock
- Moonblast
- ???
Sort of a Suicide Lead actually, the goal is, obviously, to start with TR, resist with Sturdy (or not) and set Stealth Rock. Now I know some my say that Reuniclus is a better TR user and I agree with that, but the thing is that I use Cofragigus too in my team (and I don't wanna get rid of him, he's awesome !), which makes two TR users weak to Dark and Ghost... yeah, kinda sucks. Plus, the access to Stealth Rock kinda seduced me I must say. As you can see anyway I don't have any idea for the fourth slot...Ability: Sturdy
Nature: Bold
EVs: 252 Def / 252 HP / 4 SAtk
- Trick Room
- Stealth Rock
- Moonblast
- ???
So what do we do with our Trick Room now that Carbink is dead ?
Mawile @ Mawilite
Ability: Intimidate
Nature: Brave
EVs: 252 HP / 252 Atk / 4 SDef
- Play Rough
- Sucker Punch
- Iron Head
- Ice Punch
Ability: Intimidate
Nature: Brave
EVs: 252 HP / 252 Atk / 4 SDef
- Play Rough
- Sucker Punch
- Iron Head
- Ice Punch
Yep. I didn't want to give her (yes it's a girl, don't argue with it) Swords Dance because I feel like this would "waste" a TR turn and might be really dangerous for Mawile's poor defense. Her attack is already huge anyway. The goal here, is, well, obviously, to pierce holes pretty early in the opposing team. Now Mawile's weaknesses are... Ground and Fire, pretty common with EQ and Charizard/Talonflame/etc.. Well we got a safe switch... or almost.
Gastrodon @ Wise Glasses
Ability: Storm Drain
Nature: Quiet
EVs: 172 HP / 252 SAtk / 84 Def
- Surf
- Earth Power
- Ice Beam
- Recover
Now that is only good if it isn't Charizard Y, of course. But with Gastrodon you get some nice coverage on almost every other Fire or Ground type that would try to take down Mawile. Of course at this point in the fight it is very likely that TR will be over, so you might as well send in Cofragigus, or, if it is Charizard Y, I think it might be good to switch to...Ability: Storm Drain
Nature: Quiet
EVs: 172 HP / 252 SAtk / 84 Def
- Surf
- Earth Power
- Ice Beam
- Recover
Porygon2 @ Eviolite
Ability: Download
Nature: Relaxed
EVs: 252 HP / 252 SAtk / 4 SDef
- Trick Room
- Thunderbolt
- Tri Attack
- Recover
Ability: Download
Nature: Relaxed
EVs: 252 HP / 252 SAtk / 4 SDef
- Trick Room
- Thunderbolt
- Tri Attack
- Recover
Yep, that's a third TR user, but to be fair, Carbink as high chances of being dead at this point in the match, so... that's actually good to have I believe. Now it's a bit tricky depending on the situation but with Porygon2@Eviolite's bulk it is pretty safe to use TR and then damage/recover/switch. Now I must admit that I wasn't sure about Porygon2 in this team but I really needed another TR user to compensate for Carbink and the access to Thunderbolt and Recover + the bulk, is pretty sexy imo.
Then we got, as I said, Cofragigus.
Cofagrigus @ Leftovers
Ability: Mummy
Nature: Quiet
EVs: 252 HP / 4 Def / 252 SAtk
- Trick Room
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
Nothing much to say, the last TR user and an awesome Pokemon imo, good to switch in for any fighting type that would try and take down Porygon2. Nasty Plot is always nice to have with that STAB Shadow Ball. So the last Pokemon is...Ability: Mummy
Nature: Quiet
EVs: 252 HP / 4 Def / 252 SAtk
- Trick Room
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
Infernape @ Choice Scarf
Ability: Blaze
Nature: Naive
EVs: 36 Atk / 220 SAtk / 252 Spd
- Close Combat
- Fire Blast
- U-turn
- Stone Edge
This. Thing. Is. A. Monster. I love it ! Perfect as a late game sweeper and he's really doing tooons of damage. Choice Scarfed because it is used when no TR is left obviously. Nothing else to say, this thing speaks by itself.Ability: Blaze
Nature: Naive
EVs: 36 Atk / 220 SAtk / 252 Spd
- Close Combat
- Fire Blast
- U-turn
- Stone Edge
So, yeah, that's it. I'm sure there are some problems with my team that I'm unable to see, that's why I'm asking you guys what you think of it and how I could make it better.
Thanks :)
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