My first team, Trick Room hype

Hello everyone B-)
Well I gotta say that I'm really new to the competitive side of Pokemon. I've been playing quite a bit of Pokemon Showdown the past few days, and while I'm still kind of a (big) noob, I think I'm ready to try and create a team "of my own" (well maybe some one already created it but whatever). So, yeah, I love trick room, and naturally I decided to build an OU team around it. Tell me what you think. :)
I didn't actually try it by the way, I went with a variation of it in the past which was ok but had its problems. I made this one up a few hours ago, I wanted your advice before I jump into battles.

One last thing I wanna say though, I didn't invent any of the sets really, just the combination of the Pokemon.



So we're starting off with...

Carbink !

Carbink @ Leftovers
Ability: Sturdy
Nature: Bold
EVs: 252 Def / 252 HP / 4 SAtk
- Trick Room
- Stealth Rock
- Moonblast
- ???
Sort of a Suicide Lead actually, the goal is, obviously, to start with TR, resist with Sturdy (or not) and set Stealth Rock. Now I know some my say that Reuniclus is a better TR user and I agree with that, but the thing is that I use Cofragigus too in my team (and I don't wanna get rid of him, he's awesome !), which makes two TR users weak to Dark and Ghost... yeah, kinda sucks. Plus, the access to Stealth Rock kinda seduced me I must say. As you can see anyway I don't have any idea for the fourth slot...
So what do we do with our Trick Room now that Carbink is dead ?


Mawile @ Mawilite
Ability: Intimidate
Nature: Brave
EVs: 252 HP / 252 Atk / 4 SDef
- Play Rough

- Sucker Punch
- Iron Head
- Ice Punch

Yep. I didn't want to give her (yes it's a girl, don't argue with it) Swords Dance because I feel like this would "waste" a TR turn and might be really dangerous for Mawile's poor defense. Her attack is already huge anyway. The goal here, is, well, obviously, to pierce holes pretty early in the opposing team. Now Mawile's weaknesses are... Ground and Fire, pretty common with EQ and Charizard/Talonflame/etc.. Well we got a safe switch... or almost.

Gastrodon @ Wise Glasses
Ability: Storm Drain
Nature: Quiet
EVs: 172 HP / 252 SAtk / 84 Def
- Surf
- Earth Power
- Ice Beam
- Recover
Now that is only good if it isn't Charizard Y, of course. But with Gastrodon you get some nice coverage on almost every other Fire or Ground type that would try to take down Mawile. Of course at this point in the fight it is very likely that TR will be over, so you might as well send in Cofragigus, or, if it is Charizard Y, I think it might be good to switch to...

Porygon2 @ Eviolite
Ability: Download
Nature: Relaxed
EVs: 252 HP / 252 SAtk / 4 SDef
- Trick Room
- Thunderbolt
- Tri Attack
- Recover

Yep, that's a third TR user, but to be fair, Carbink as high chances of being dead at this point in the match, so... that's actually good to have I believe. Now it's a bit tricky depending on the situation but with Porygon2@Eviolite's bulk it is pretty safe to use TR and then damage/recover/switch. Now I must admit that I wasn't sure about Porygon2 in this team but I really needed another TR user to compensate for Carbink and the access to Thunderbolt and Recover + the bulk, is pretty sexy imo.
Then we got, as I said, Cofragigus.

Cofagrigus @ Leftovers
Ability: Mummy
Nature: Quiet
EVs: 252 HP / 4 Def / 252 SAtk
- Trick Room
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
Nothing much to say, the last TR user and an awesome Pokemon imo, good to switch in for any fighting type that would try and take down Porygon2. Nasty Plot is always nice to have with that STAB Shadow Ball. So the last Pokemon is...

Infernape @ Choice Scarf
Ability: Blaze
Nature: Naive
EVs: 36 Atk / 220 SAtk / 252 Spd
- Close Combat
- Fire Blast
- U-turn
- Stone Edge
This. Thing. Is. A. Monster. I love it ! Perfect as a late game sweeper and he's really doing tooons of damage. Choice Scarfed because it is used when no TR is left obviously. Nothing else to say, this thing speaks by itself.


So, yeah, that's it. I'm sure there are some problems with my team that I'm unable to see, that's why I'm asking you guys what you think of it and how I could make it better.

Thanks :)
 
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Hello there, Trick room teams are always really fun to see unfold, and I hope I can help you with this.

First of all, I do not recommend using Carbink (or any suicide lead that isnt chandelure really) on a TR team. It leaves your opponent fully capable of setting up (lead scizor can eat that one up alive) and if it doesnt go down that is one team slot wasted. You already have a TR user who isn't dark-weak (Porygon2). I know you do not want a dark-type weak setter, but in all my battles, the only pokemon I have seen that is truly a problem would be bisharp, and Infernape takes care of him. Reuniclus in my opinion is the most offensive TR setter, and I don't think I would ever make a TR team without him. Below is the set I use, feel free to modify it as you see fit.
Chuck (Reuniclus) (F) @ Life Orb
Ability: Magic Guard
EVs: 180 HP / 76 Def / 252 SAtk
Quiet Nature
IVs: 0 Atk / 0 Spd
- Psyshock
- Shadow Ball
- Focus Blast
- Trick Room

Second, I would get rid of Iron head on Mega mawile in favor of (i know you don't like this one) Swords Dance, OR fire fang. The reason being, it is not at all very effective for anything other than hitting fairys, and Play Rough does that hard enough. I suggest SD because a +2 anything from mawile is not going to end well, and you can use sucker punch outside of TR if you so desire. Fire Fang is so you are not completely walled by steel-types (or hitting stuff like venusaur). Below are some calcs that hopefully will make you choose SD, since without the +2 these pokemon can survive the hit and go crazy.
+2 252+ Atk Huge Power Mega Mawile Sucker Punch vs. 4 HP / 0 Def Mega Charizard Y: 404-476 (135.5 - 159.7%) -- guaranteed OHKO
+2 252+ Atk Huge Power Mega Mawile Sucker Punch vs. 0 HP / 0 Def Mega Medicham: 377-444 (144.4 - 170.1%) -- guaranteed OHKO
+2 252+ Atk Huge Power Mega Mawile Sucker Punch vs. 4 HP / 0 Def Excadrill: 498-586 (137.5 - 161.8%) -- guaranteed OHKO

(At +2 you can eliminate a decent number of threats with a well-timed sucker punch. I cannot count how many times a +2 Mawile has swept half to all of my opponents team without a full TR)​

Next, I notice that you have Gastrodon, which is wonderful and a really good pokemon, but you also only have one TR physical sweeper (and if you forego Carbink, no rocks). I think it might do you well to consider a physical attacker who can also function as a lead, or set up rocks. I'd suggest Tyranitar (you can go mega if that works too) or Ferrothorn. Both of them have some nice attack stats, really nice defense and Sp Defense stats, and not too good speeds. At -nature and 0Ivs, Ferrothorn's Gyro ball is going to wreck pokemon who do not resist it. There are probably others, but those two seemed to come first to me.

Lastly, and this one is completely up to you, but I feel that Cofagrigus could do a bit more if you went for Will-o-Wisp over HP Fighting. This is mainly because of the HP nerf this gen, and Ghost-type attacks can deal with most pokemon fairly well. Also, it can really help incapacitate some physical attackers, other than giving them mummy, but this one is entirely up to you.

**EDIT**
From my experience, Conkeldurr works amazingly alongside Mega Mawile in TR, and I highly recommend him (I also believe he is generally considered an OU TR staple). Assault Vest with Drain Punch, Knock off, Ice Punch, and Mach Punch is what I suggest running, letting him take a special hit outside of TR if need be.
 
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Having Three Trick Roomer seems kind of unwieldy. It is kind of counter-productive if three of your pokemon are set with the same role. Maybe instead, you could have a healer on your team to help alleviate some of the damage and keep your Trick Roomer running. One such would be Blissey, whose normal typing goes well with your Cofagrigus. Not only does it give out 300+ HP Wishes, which could completely heal a number of your pokemon, but it can also serve as a cleric and take care of status with Heal Bell.
 
Thank you for your answers :)
I tried the team a bit on Showdown and now agree that Carbink wasn't really a good idea, I'd rather take Reuniclus back and use Ferrothorn which I like a lot. Next, I think I might be tempted to use Swords Dance on Mawile as you suggested Mango Smoothie. Also, I will definitely try Will-O-Wisp over HP Fighting, as it had never been really that useful.
Now I agree that Conkeldurr is a great Pokemon but... i just hate him, sorry, I can't see myself using him :c

TheRevolutionary, I was definitely thinking about a healer, and will consider Blissey. Now I'm not sure what my team will look like in the end but I will try to figure it out.

Thanks again!
 
Best of luck with the team
I just noticed this, but you are running Relaxed (+Def, -Speed) nature on Porygon2, but with all your investment into Sp Attack and HP. I'm not sure if thats what you intended to do, but I think Porygon2 would benefit a lot more from Quiet (especially if it can get the download boost in sp atk). Eviolite gives it enough bulk (on both ends), and it really shouldn't stay in on a fighting attack regardless (plus cofagrigus is better in those situations).
 
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