SS OU My first team (weavile+fsight pressure )

I was thinking in a team, when i remembered that weavile has very few couners, ans principally are urshifu rapid strike, toxa, fini and melmetal, for that reason, i thought in a team that actually can help stoping that pokemons:


1622385762729.png

El Zorro (Zeraora) @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Toxic
- Plasma Fists
- Volt Switch

A fast pivot is really helpfull to things like almost any water type, like urshifu and fini
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Alfred Hitchcock (Corviknight) @ Shed Shell
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- U-turn
- Body Press
- Roost
- Defog

This pokemon is basically the pokemon who can help me with weavile and some other things like rilla and can wall melmetal


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Slowgod (Slowking) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- Teleport
- Future Sight
- Slack Off

Fsight pressure is very annoying, and with this pokemon, i can wall heatram too

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Harambe (Rillaboom) @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Wood Hammer
- Grassy Glide

the good wallbreaker, i putted this just i need another pokemon that put the opponent in danger almost constantly, and with zeraora, can do a pretty good synergy with voltturn
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PogChomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Toxic
- Earthquake
- Rest

rest in this set is very funny, you can just take all teh attacks you want hurtting the opponent
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The Slasher (Weavile) @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Knock Off
- Triple Axel
- Swords Dance

Finally, weavile will have a place in ou, this beast now is really a sweeper with this set, and in late game can be very dangerous
 
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Hey bud I’m really loving this team but I opted for some small changes for you.

1622386460321.png

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
IVs: 0 Atk
- Body Press
- Iron Defense
- Defog
- Roost

this is a optional change
1622386676247.png
this helps you with set up physical attacks such as
1622386732746.png
and
1622386773906.png
. The 88 spdef eves allow it to take some neural special hits. Also beware of knock off and
1622386900062.png
. As it hate making both

2nd Option

1622386950482.png

Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 92 Def / 152 SpD / 16 Spe
Impish Nature
- Foul Play
- Roost
- Defog
- U-turn
This mon had its upsides it offers you a opposing future sight immunity and it also checks the aforementioned physical attackers. The downsides is if it loose its boots it can be worn down. It also hates toxic unlike its counterpart,

If you decide to go with 1622386950482.png I will recommend
1622387183585.png
for you as it’s able to check Kyurem your team is very weak to. This mon also add pivot support with Uturn. Here is the set.

Scizor @ Protective pads
Ability: Technician
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Uturn
- Knock Off
- Bullet Punch
- Roost
Some opt for boots but I recommend pads as it allows scizor to pivot on many things without damage from
1622387367233.png
or status from
1622387405364.png
or even
The occasional
1622387447491.png
. Also the pads allow you to knock their boots for free on the switch to wear them down

lastly
1622387546957.png
.
1622387968941.png


Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Volt Switch
- knock off
- Toxic (optional)

since zera is job is to wear down the team I opted for toxic over cc is you have a lot of phycal attacker already that can punish special walls such as
1622387700802.png
. I opted for toxic as you are able to punish would be walls such as
1622387751940.png
or
1622387785465.png
on the switch. I hope you like my suggestions good luck!
 
Hey bud I’m really loving this team but I opted for some small changes for you.

View attachment 345220
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
IVs: 0 Atk
- Body Press
- Iron Defense
- Defog
- Roost

this is a optional change View attachment 345221 this helps you with set up physical attacks such as View attachment 345222 and View attachment 345223. The 88 spdef eves allow it to take some neural special hits. Also beware of knock off and View attachment 345224. As it hate making both

2nd Option

View attachment 345226
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 92 Def / 152 SpD / 16 Spe
Impish Nature
- Foul Play
- Roost
- Defog
- U-turn
This mon had its upsides it offers you a opposing future sight immunity and it also checks the aforementioned physical attackers. The downsides is if it loose its boots it can be worn down. It also hates toxic unlike its counterpart,

If you decide to go with View attachment 345226 I will recommend View attachment 345227 for you as it’s able to check Kyurem your team is very weak to. This mon also add pivot support with Uturn. Here is the set.

Scizor @ Protective pads
Ability: Technician
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Uturn
- Knock Off
- Bullet Punch
- Roost
Some opt for boots but I recommend pads as it allows scizor to pivot on many things without damage from View attachment 345228or status from View attachment 345229 or even
The occasional View attachment 345230. Also the pads allow you to knock their boots for free on the switch to wear them down

lastly View attachment 345231.
View attachment 345235

Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Volt Switch
- knock off
- Toxic (optional)

since zera is job is to wear down the team I opted for toxic over cc is you have a lot of phycal attacker already that can punish special walls such as View attachment 345232. I opted for toxic as you are able to punish would be walls such as View attachment 345233 or View attachment 345234on the switch. I hope you like my suggestions good luck!

i think is a good idea changing the toxic for cc, but i really need something that can stop weavile and rillaboom at the same time that can defog, so the corv (i think is going to get like that)
 
i think is a good idea changing the toxic for cc, but i really need something that can stop weavile and rillaboom at the same time that can defog, so the corv (i think is going to get like that)
Gotcha also depending on the set of opposing magnezones sets scizor is still fine. Just beware of rilla zone teams
 
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