So I recently got into competitive battling and after messing around with teams I saw on RMT, I decided to hunker down and build my own team. I'm not going to bore you with team building details but I will say my goal was to use a few of my favorites in a team that could actually work. I had to drop Raichu and Umbreon from the team after they couldn't pull their weight, but the finished team has brought me success, so without further ado, here is my team.
Gengar @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Destiny Bond
Gengar is my lead 99% of the time. The plan is simple: Use the three attacking moves to KO the opponent's lead. Focus Blast for Tyranitar and Ambipom and Shadow Ball for Deoxys and other Gengars. Thunderbolt for Aerodactyl. I generally KO their lead, and then when they send in their second poke, then I Destiny Bond before they can revenge kill. This way, I can usually take out 2 enemy pokes at the beginning. Sort of a suicide anti-lead, if you will. I was debating a choice scarf over focus sash and trick over focus blast, but i like being able to take a hit, which Gengar lacks.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 56 Atk / 200 Def
Impish Nature (+Def, -SAtk)
- Taunt
- Swords Dance
- Earthquake
- Ice Fang
Switch in to a physical attacker, either taunt or SD on the switch, and proceed to own. It's pretty common that I get to +4 attack. EQ is there for STAB, and Ice Fang to deal with dragons. Gliscor takes hits like a champ, and Poison Heal gives him excellent recovery. Blastoise and Slowbro both resist his weaknesses, and he is immune to electric, not to mention that he can switch into fighting moves aimed at Snorlax like a champ.
Blastoise @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Rapid Spin
- Roar
Here he is, the Torrent Turtle himself! Scald is for STAB and to burn, Ice Beam is for coverage, Rapid Spin is there to blow away hazards, and Roar is there to phaze. Spinning and Roar make him invaluable, especially to setup sweepers or baton passers who dont expect to be phazed. He serves as a good counter to smashpass and quiverpass. Volcarona can't touch my team if i roar him out. While my team has no rocks, Blastoise makes sure my opponent can't keep his on the field. Granted, my team isn't weak to any entry hazards, but the damage can still rack up, so I like the ability to spin.
Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-Turn
- Pursuit
- Superpower
Scizor is here to revenge kill and strike hard with its amazing 591 Attack stat. This is a pretty standard CB Scizor set, so you know how it works; switch in to a move you resist, Bullet Punch for max power, U-Turn to scout, Superpower to hit Ferrothorn. Taking a risk and Pursuiting over Bullet Punch or U-Turn has led to many a KO on a retreating Espeon or Gengar. He takes the bug and grass attacks aimed at his teammates like a champ.
Slowbro @ Leftovers
Trait: Regenerator
EVs: 252 HP / 216 Def / 40 SAtk
Bold Nature (+Def, -Atk)
- Slack Off
- Scald
- Fire Blast
- Calm Mind
Slowbro replaced Umbreon on this team, and it's paid off. Slack Off is for recovery. Scald hits with STAB and helps me cripple physical attackers. Fire Blast deals with Grass and Bug types. I can often get a few boosts off and increase my special stats, and heal off any damage i take while setting up. I was debating between those two moves, but decided to add them both and get rid of Psychic. All in all, 'bro adds physical and special bulk and can tank.
Snorlax @ Leftovers
Trait: Immunity
EVs: 64 HP / 64 Atk / 128 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Return
- Earthquake
- Fire Punch
Good ol' Curselax. Immunity is hilarious, because people use Toxic, think they've missed, and then try again, by which point I've boosted to +2 attack and defense. Return is STAB, stronger than a x2 Fire Punch. EQ hits steels and whatnot, and Fire Punch hits Ferrothorn, Scizor, and Forretress, who could otherwise cause trouble. He has good synergy with Slowbro, and is really my only specially bulky poke, but that hasn't been much of a problem so far.
So that's my first team. Tell me what you think, constructive criticism is appreciated.
Gengar @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Destiny Bond
Gengar is my lead 99% of the time. The plan is simple: Use the three attacking moves to KO the opponent's lead. Focus Blast for Tyranitar and Ambipom and Shadow Ball for Deoxys and other Gengars. Thunderbolt for Aerodactyl. I generally KO their lead, and then when they send in their second poke, then I Destiny Bond before they can revenge kill. This way, I can usually take out 2 enemy pokes at the beginning. Sort of a suicide anti-lead, if you will. I was debating a choice scarf over focus sash and trick over focus blast, but i like being able to take a hit, which Gengar lacks.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 56 Atk / 200 Def
Impish Nature (+Def, -SAtk)
- Taunt
- Swords Dance
- Earthquake
- Ice Fang
Switch in to a physical attacker, either taunt or SD on the switch, and proceed to own. It's pretty common that I get to +4 attack. EQ is there for STAB, and Ice Fang to deal with dragons. Gliscor takes hits like a champ, and Poison Heal gives him excellent recovery. Blastoise and Slowbro both resist his weaknesses, and he is immune to electric, not to mention that he can switch into fighting moves aimed at Snorlax like a champ.
Blastoise @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Rapid Spin
- Roar
Here he is, the Torrent Turtle himself! Scald is for STAB and to burn, Ice Beam is for coverage, Rapid Spin is there to blow away hazards, and Roar is there to phaze. Spinning and Roar make him invaluable, especially to setup sweepers or baton passers who dont expect to be phazed. He serves as a good counter to smashpass and quiverpass. Volcarona can't touch my team if i roar him out. While my team has no rocks, Blastoise makes sure my opponent can't keep his on the field. Granted, my team isn't weak to any entry hazards, but the damage can still rack up, so I like the ability to spin.
Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-Turn
- Pursuit
- Superpower
Scizor is here to revenge kill and strike hard with its amazing 591 Attack stat. This is a pretty standard CB Scizor set, so you know how it works; switch in to a move you resist, Bullet Punch for max power, U-Turn to scout, Superpower to hit Ferrothorn. Taking a risk and Pursuiting over Bullet Punch or U-Turn has led to many a KO on a retreating Espeon or Gengar. He takes the bug and grass attacks aimed at his teammates like a champ.
Slowbro @ Leftovers
Trait: Regenerator
EVs: 252 HP / 216 Def / 40 SAtk
Bold Nature (+Def, -Atk)
- Slack Off
- Scald
- Fire Blast
- Calm Mind
Slowbro replaced Umbreon on this team, and it's paid off. Slack Off is for recovery. Scald hits with STAB and helps me cripple physical attackers. Fire Blast deals with Grass and Bug types. I can often get a few boosts off and increase my special stats, and heal off any damage i take while setting up. I was debating between those two moves, but decided to add them both and get rid of Psychic. All in all, 'bro adds physical and special bulk and can tank.
Snorlax @ Leftovers
Trait: Immunity
EVs: 64 HP / 64 Atk / 128 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Return
- Earthquake
- Fire Punch
Good ol' Curselax. Immunity is hilarious, because people use Toxic, think they've missed, and then try again, by which point I've boosted to +2 attack and defense. Return is STAB, stronger than a x2 Fire Punch. EQ hits steels and whatnot, and Fire Punch hits Ferrothorn, Scizor, and Forretress, who could otherwise cause trouble. He has good synergy with Slowbro, and is really my only specially bulky poke, but that hasn't been much of a problem so far.
So that's my first team. Tell me what you think, constructive criticism is appreciated.