So, as the title says this is my first team that I believe is actually good. I've only been playing "competitive" Pokemon for about a month now, so please do be forgiving but constructive.
The team in my opinion is quite balanced though definitely tends towards offense. So let's go.
Volcarona @ Leftovers
Trait: Flame Body
EVs: 240 HP / 216 Def / 52 Spd
Bold Nature
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Roost
Volcarona is where the team began. I was looking at the the usage statistics and noticed that Volcarona was a good answer to so many of the top Pokemon and so I decided to make a team around it. I decided to use the bulky Volcarona for a few reasons, it takes people by surprise (since I'm not using sun), I lack great sources of defense elsewhere and it generally just lets me set up a lot of Quiver Dances. Fiery Dance is used over alternatives for the accuracy and the potential +1.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Ice Beam
- Surf
- Rapid Spin
- Thunderbolt
So, what with Volcarona being 4x weak to Stealth Rocks I felt like a Rapid Spinner was a must and Starmie is the one that suits me most. The three other attacks are very obvious and provide great coverage. Finally Natural Cure lets me take statuses for my other Pokemon, when I have my prediction pants on.
Breloom @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Low Sweep
- Mach Punch
- Spore
Completing the classic Fire, Water, Grass is Breloom. Breloom lets me deal with a lot of threats with its good offensive typing. Having a priority move is very useful and Spore is great as always.
Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Ice Shard
- Superpower
- Stone Edge
Mamoswine provides the ground support for my team. It packs some massive damage with the set I'm running and is still fairly decent at switching into certain attacks. The moves I'm using give me good coverage and fill a few gaps in my team, obviously including a great priority Ice STAB.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 88 Def / 252 HP / 168 SDef
Relaxed Nature
- Stealth Rock
- Spikes
- Thunder Wave
- Power Whip
Ferrothorn does a lot for my team. Its good defensive stats gives me a bit of a wall to rely on and its access to hazards lets me boost the offensive nature of the rest of my team. Thunder Wave gives me an option to try and cripple an opponent who wants to set up on me while I'm putting up hazards. Finally Power Whip is just a nice move to have.
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Psyshock
Latios gives me a great revenge killer and yet another option to sweep. Its four moves give it great coverage even against Specially Defensive opponents. Also just having a Choice Scarfer there is really nice I've been finding.
So, comments?
The team in my opinion is quite balanced though definitely tends towards offense. So let's go.
Volcarona @ Leftovers
Trait: Flame Body
EVs: 240 HP / 216 Def / 52 Spd
Bold Nature
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Roost
Volcarona is where the team began. I was looking at the the usage statistics and noticed that Volcarona was a good answer to so many of the top Pokemon and so I decided to make a team around it. I decided to use the bulky Volcarona for a few reasons, it takes people by surprise (since I'm not using sun), I lack great sources of defense elsewhere and it generally just lets me set up a lot of Quiver Dances. Fiery Dance is used over alternatives for the accuracy and the potential +1.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Ice Beam
- Surf
- Rapid Spin
- Thunderbolt
So, what with Volcarona being 4x weak to Stealth Rocks I felt like a Rapid Spinner was a must and Starmie is the one that suits me most. The three other attacks are very obvious and provide great coverage. Finally Natural Cure lets me take statuses for my other Pokemon, when I have my prediction pants on.
Breloom @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Low Sweep
- Mach Punch
- Spore
Completing the classic Fire, Water, Grass is Breloom. Breloom lets me deal with a lot of threats with its good offensive typing. Having a priority move is very useful and Spore is great as always.
Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Ice Shard
- Superpower
- Stone Edge
Mamoswine provides the ground support for my team. It packs some massive damage with the set I'm running and is still fairly decent at switching into certain attacks. The moves I'm using give me good coverage and fill a few gaps in my team, obviously including a great priority Ice STAB.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 88 Def / 252 HP / 168 SDef
Relaxed Nature
- Stealth Rock
- Spikes
- Thunder Wave
- Power Whip
Ferrothorn does a lot for my team. Its good defensive stats gives me a bit of a wall to rely on and its access to hazards lets me boost the offensive nature of the rest of my team. Thunder Wave gives me an option to try and cripple an opponent who wants to set up on me while I'm putting up hazards. Finally Power Whip is just a nice move to have.
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Psyshock
Latios gives me a great revenge killer and yet another option to sweep. Its four moves give it great coverage even against Specially Defensive opponents. Also just having a Choice Scarfer there is really nice I've been finding.
So, comments?