Shooting it straight...good set up or poop?
Note this is a sandstorm team predicated off the sandstorm but also built to survive well without it as I know TTar has many weaknesses and I didnt want to be crippled without my sandbox to play in. My first team I am about to use since I havent played since gen 3 and TTar has always been my fave poke
Leader:
Garchomp/Richard Head- aka tank and chip damage chomp
240 HP/176def/92 speed
Impish nature
Rock helmet
Rough skin
Moveset:
Stealth rock
Toxic
Dragon tail
Earthquake
My leadoff hitter and chip damage machine, I figure since most expect garchomp to be built as a physical blitzer I can use the element of mild surprise to chip a team into oblivion to start a match while he is out by making it so all physical attacks to and from him will double dole rough skin and rock helmet.
By using dragon tail I can easily force a switch out or two into stealth rock to accumulate base 65 damage+STAB+ability and item+stealth rock
Next is Skarmory
252def and HP/4 sp def
Careful nature
Sturdy
Shed shell (to ward off magnezone)
Moveset:
Spikes
Defog
Iron head
Roost
Skarmy is my main wall on this team to act as a buffer to my big weakness to ground and water on a sandstorm team. I include iron head to avoid getting taunt struggled and the rest of his moves are pretty standard.
3rd up and able to switch in at any given moment, the legend, the beast:
TTAR
252 attack/252 speed/ 4 def
Sand stream
Tyranitarite
Adamant nature
Moveset:
Stone edge
Dragon Dance
Pursuit
EQ
Pretty self explanatory: My main mauler who can whip up the sandstorm for my rock and ground guys to hide behind and rack up even more chip damage combined with spikes, stealth rock and garchomps spikey self. Using mega variant to up the ante on attack even more and hopefully get a DD to start sweeping. Also included pursuit over crunch to help counter potential baton passers or ghosts trying to switch out.
Secondary mauler:
Excadrill/Durka Durk (Sandstorm staple)
252 attack/252 speed/4 def
Jolly nature
Air balloon
Sand rush
Moveset:
Swords dance
EQ
Iron head
Rock Slide
Typical TTar pairing, gets sandstorm up and jacks up his special defense and speed to allow him to lay on some heavy physical damage with STAB attacks and gives option to use swords dance on free turns to bump his attack to Uber level when combined with the massive speed boost.
Pivot:
Rotom-w/Washmaballs (sorry ik it isn't forum friendly but thats really what he is named)
252 def/252 HP/4 special D
Levitate
Bold nature
Leftovers
Moveset:
Volt switch
Will-o-wisp
Pain split
Hydro Pump
He works as my pivot into and out of those water and skarmory types that can hurt my team in long run. Levitate allows him to not be super effected like half my team by EQ. Will use to spread status with will-o-wisp and use pain split as needed. He is perfect pivot into my next totally non sandstorm mon.
Lastly my fast firing missile:
Latios
252 speed/252 spec attack/ 4 def
Levitate
Timid nature
Life orb
Moveset:
Roost
Thunderbolt
Psyshock
Draco meteor
Basically my quick pivot with massive special and psyshock to circumvent any special walls. Use life orb to bump up each attack and I plan on pivoting him in and out against my main nemesis: fighting types, water and grass which can all present problems if my ground type sandstormers are in. Thinking about switching roost for hidden power fire if possible considering that he is rather fragile and I am not depending on him lasting long, just to bust out a few massive special attacks although having roost is great for recovery in the sandstorm and with life orb.
Summary:
Hoped to build well rounded team, obviously there is no way to cover EVERY weakness however I do fear scissor as I do not have a great counter to him, which is why I was thinking hidden power fire on latios to make him an all out offensive force. Any critiques are appreciated but TTar is untouchable :p
Have at it!
Note this is a sandstorm team predicated off the sandstorm but also built to survive well without it as I know TTar has many weaknesses and I didnt want to be crippled without my sandbox to play in. My first team I am about to use since I havent played since gen 3 and TTar has always been my fave poke
Leader:
Garchomp/Richard Head- aka tank and chip damage chomp
240 HP/176def/92 speed
Impish nature
Rock helmet
Rough skin
Moveset:
Stealth rock
Toxic
Dragon tail
Earthquake
My leadoff hitter and chip damage machine, I figure since most expect garchomp to be built as a physical blitzer I can use the element of mild surprise to chip a team into oblivion to start a match while he is out by making it so all physical attacks to and from him will double dole rough skin and rock helmet.
By using dragon tail I can easily force a switch out or two into stealth rock to accumulate base 65 damage+STAB+ability and item+stealth rock
Next is Skarmory
252def and HP/4 sp def
Careful nature
Sturdy
Shed shell (to ward off magnezone)
Moveset:
Spikes
Defog
Iron head
Roost
Skarmy is my main wall on this team to act as a buffer to my big weakness to ground and water on a sandstorm team. I include iron head to avoid getting taunt struggled and the rest of his moves are pretty standard.
3rd up and able to switch in at any given moment, the legend, the beast:
TTAR
252 attack/252 speed/ 4 def
Sand stream
Tyranitarite
Adamant nature
Moveset:
Stone edge
Dragon Dance
Pursuit
EQ
Pretty self explanatory: My main mauler who can whip up the sandstorm for my rock and ground guys to hide behind and rack up even more chip damage combined with spikes, stealth rock and garchomps spikey self. Using mega variant to up the ante on attack even more and hopefully get a DD to start sweeping. Also included pursuit over crunch to help counter potential baton passers or ghosts trying to switch out.
Secondary mauler:
Excadrill/Durka Durk (Sandstorm staple)
252 attack/252 speed/4 def
Jolly nature
Air balloon
Sand rush
Moveset:
Swords dance
EQ
Iron head
Rock Slide
Typical TTar pairing, gets sandstorm up and jacks up his special defense and speed to allow him to lay on some heavy physical damage with STAB attacks and gives option to use swords dance on free turns to bump his attack to Uber level when combined with the massive speed boost.
Pivot:
Rotom-w/Washmaballs (sorry ik it isn't forum friendly but thats really what he is named)
252 def/252 HP/4 special D
Levitate
Bold nature
Leftovers
Moveset:
Volt switch
Will-o-wisp
Pain split
Hydro Pump
He works as my pivot into and out of those water and skarmory types that can hurt my team in long run. Levitate allows him to not be super effected like half my team by EQ. Will use to spread status with will-o-wisp and use pain split as needed. He is perfect pivot into my next totally non sandstorm mon.
Lastly my fast firing missile:
Latios
252 speed/252 spec attack/ 4 def
Levitate
Timid nature
Life orb
Moveset:
Roost
Thunderbolt
Psyshock
Draco meteor
Basically my quick pivot with massive special and psyshock to circumvent any special walls. Use life orb to bump up each attack and I plan on pivoting him in and out against my main nemesis: fighting types, water and grass which can all present problems if my ground type sandstormers are in. Thinking about switching roost for hidden power fire if possible considering that he is rather fragile and I am not depending on him lasting long, just to bust out a few massive special attacks although having roost is great for recovery in the sandstorm and with life orb.
Summary:
Hoped to build well rounded team, obviously there is no way to cover EVERY weakness however I do fear scissor as I do not have a great counter to him, which is why I was thinking hidden power fire on latios to make him an all out offensive force. Any critiques are appreciated but TTar is untouchable :p
Have at it!