Novice battler seeks advice on developing team.
Recent ideas/concerns/experimental pokemon are in bold.
Team at a glance:
Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Nature: Timid
- Hypnosis
- Shadow Ball
- Thunderbolt
- Focus Blast
So I've changed Gengar to my lead/special sweeper, so far he's been pretty close to fantastic at what he does. Just a tad worried about being outrun, but I'm hesitant on using scarf on him.
Charizard @ Salac Berry
Ability: Blaze
EVs: 252 Atk/6 Def/252 Spd
Nature: Adamant
- Belly Drum
- Earthquake
- Fire Punch
- Substitute
I love Charizards. I've recently gotten the Bellyzard to work for me, although I need practice with him still. I'm hating when I start setting him up and then he loses his sub or something like that. Advice to alleviate this poblem would be nice but I'm pretty sure it's just me not using him right.
Dugtrio @ Life Orb
Ability: Arena Trap
EVs: 252 Atk/252 Spd/4 SAtk
Nature: Adamant
- Earthquake
- Aerial Ace
- Rock Slide
- Sucker Punch
Still trying to get Dugtrio to work at his fullest for me, I hate choice items due to the fact that I probably can't use a choiced pokemon well yet. Despite the fact that I need improvement using him, Dugtrio has won me matches and/or cleared threats to my other sweepers, he also manages Blissey pretty well if I use him right.
Experimental: Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Nature: Impish
- Roar
- Rapid Spin
- Earthquake
- Ice Shard
I was using Tentacruel before, but he seemed to be slacking in his spinning duties, so I'm trying out other options as spinners go. I'm very tempted to change his moves, but I'd like to get some adivce/play with him a little before I make any decisions.
Weezing @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/4 Spd
Nature: Bold
- Pain Split
- Haze
- Explosion
- Fire Blast
My physical wall, haze user, and exploding bag of gas. Weezing has been walling with a fairly high success margin, but I'm tempted to ditch explosion seeing as he's almost never able to get it off. Jury is still out though on that. Fire Blast was added on suggestion to kill Heracross, which oddly enough he did right after I changed him.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 240 HP/252 Def/18 Spd
Nature: Bold
- Softboiled
- Seismic Toss
- Ice Beam
- Sing
I hate the fact that I love Blissey. I just recently started using Sing over Thunder Wave because I generally like sleep better, but I hate Sing when it misses. The rest of the set should explain itself, the 240 EV's in HP are for a teeny speed boost and so that Blissey's health is at 711, which makes me feel awesome.
If you see any glaring flaws please suggest a remedy for it, I'm using the excuse that I'm new to say that I don't know what counters my team as a whole very well.
Thank you for your time.
Recent ideas/concerns/experimental pokemon are in bold.
Team at a glance:







Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Nature: Timid
- Hypnosis
- Shadow Ball
- Thunderbolt
- Focus Blast
So I've changed Gengar to my lead/special sweeper, so far he's been pretty close to fantastic at what he does. Just a tad worried about being outrun, but I'm hesitant on using scarf on him.

Charizard @ Salac Berry
Ability: Blaze
EVs: 252 Atk/6 Def/252 Spd
Nature: Adamant
- Belly Drum
- Earthquake
- Fire Punch
- Substitute
I love Charizards. I've recently gotten the Bellyzard to work for me, although I need practice with him still. I'm hating when I start setting him up and then he loses his sub or something like that. Advice to alleviate this poblem would be nice but I'm pretty sure it's just me not using him right.

Dugtrio @ Life Orb
Ability: Arena Trap
EVs: 252 Atk/252 Spd/4 SAtk
Nature: Adamant
- Earthquake
- Aerial Ace
- Rock Slide
- Sucker Punch
Still trying to get Dugtrio to work at his fullest for me, I hate choice items due to the fact that I probably can't use a choiced pokemon well yet. Despite the fact that I need improvement using him, Dugtrio has won me matches and/or cleared threats to my other sweepers, he also manages Blissey pretty well if I use him right.

Experimental: Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Nature: Impish
- Roar
- Rapid Spin
- Earthquake
- Ice Shard
I was using Tentacruel before, but he seemed to be slacking in his spinning duties, so I'm trying out other options as spinners go. I'm very tempted to change his moves, but I'd like to get some adivce/play with him a little before I make any decisions.

Weezing @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/4 Spd
Nature: Bold
- Pain Split
- Haze
- Explosion
- Fire Blast
My physical wall, haze user, and exploding bag of gas. Weezing has been walling with a fairly high success margin, but I'm tempted to ditch explosion seeing as he's almost never able to get it off. Jury is still out though on that. Fire Blast was added on suggestion to kill Heracross, which oddly enough he did right after I changed him.

Blissey @ Leftovers
Ability: Natural Cure
EVs: 240 HP/252 Def/18 Spd
Nature: Bold
- Softboiled
- Seismic Toss
- Ice Beam
- Sing
I hate the fact that I love Blissey. I just recently started using Sing over Thunder Wave because I generally like sleep better, but I hate Sing when it misses. The rest of the set should explain itself, the 240 EV's in HP are for a teeny speed boost and so that Blissey's health is at 711, which makes me feel awesome.
If you see any glaring flaws please suggest a remedy for it, I'm using the excuse that I'm new to say that I don't know what counters my team as a whole very well.
Thank you for your time.