My First Time in, like, Ever (an UU RMT).

Salutations. This is my first time posting on Smogon, meaning it's also my first RMT. I've been UUing for a long time, back in the Netbattle era, and have been lurking for a while, and I've finally decided to get my team rated. It's not the best, as I'm shit at making my own team, though this one seems to be working well, or rather did, until Shaymin was banned. I can't think of anything that completely walls it, though a strong physical seems to stop me cold due to my lack of physical attack diversity.

Changes in RED

moltres.png


Moltres @ Life Orb
Pressure
64 HP/188 Spe/252 SpA
Modest (+SpA, -Atk)
-Air Slash
-Hidden Power [Ground]
-Fire Blast
-Roost

LO-Lead Moltres. Wreaks most standard leads with STAB Fire Blast or Air Slash.

espeon.jpg


Espeon @ Choice Specs
Synchronize
6 HP/252 Spe/252 SpA
Timid (+Spe, -Atk)
-Hidden Power [Ground]
-Psychic
-Signal Beam
-Trick

Changed Espyjump to a Choice Specs variant. From what I've seen, it's very good. Awesome SpA backed by really good speed coupled w/ above average SpD and she's golden. She wreaks teams that aren't prepared for her, but get's completely walled by stalls teams, so I put Trick over Shadow Ball, which stops many annoying walls. Her STAB on Psychic is kind of hard to get around though.

527708registeel.png


Registeel @ Leftovers
Clear Body
252 HP/100 Atk/92 SpD/56 Def/8 Spe
Careful (+SpD, -SpA)
-Explosion
-Iron Head
-Stealth Rock
-Thunder Wave

My Stealth Rocker and Special Wall. It has never failed to get Stealth Rock up. Helps deal with Mismagius and other special attackers of the like. Spreads Paralysis around like a mother. Pretty self explanatory. Explosion for a final grand exit. The speed is for beating other Regis, Hariyama, and Chansey.

Absol___effect_test.jpg


Absol @ Life Orb
Super Luck
252 Atk/4 Def/252 SpA
Adamant (+Atk, -SpA)
-Night Slash
-Sucker Punch
-Superpower
-Sword Dance

Sword-Dancing Absol, my personal fave. Takes out a lot of walls that completely shut down the rest of my team with lucky critical hits. Not reliable, but I can live with that. With a SD under it's belt, it destroys most Pokes with Night Slash. It has gotten me out of a lot bad situations (ironically) and won me quite a few battles.

ani237.gif


Hitmontop @ Life Orb
Technician
252 HP/252 Atk/6 Spe
Adamant (+Atk, -SpA)
-Close Combat
-Bullet Punch
-Mach Punch
-Fake Out

Made it Technitop instead of a Rapid Spinner. Good Revenge killer and all around attacke. Stab on CC and MP are it's STAB moves, Fake Out for scouting, and Bullet Punch for those pesky ghost types.

mismagius.jpg


Mismagius @ Leftovers
Levitate
48 HP/252 Spe/ 208 SpA
Timid
-Calm Mind
-Hidden Power [Fighting]
-Shadow Ball
-Substitute


So I've started using Mismagius, and I've got to say, it's preety good. With her, I have a Rapid Spin blocker, but with the amount of Foresight Hitmontops, it's not that great of a bonus. Howevr, she's still good and if let alone, she can sweep entire teams. I've swept quite a few teams with her already.


So that's it. nothing really impressive, really average. Any and all criticisms are welcomed. I realize this team isn't great, but it works for me.
 
Hay what's up?

Before I say anything. I might as well mention that your descriptions are a tad short. Try to make them at least 3-4 lines long.

Anyways, You might want to change the item on Espeon unless you like healing u from your subs. A petaya berry might be good. In fact, you might even want to try a choice specs Espeon. Maybe with a set like this

Espeon @ Choice Specs
Timid
EV: 4 HP, 252 Sp.Att/Spe
Psychic
Signal Beam
HP Fighting/ Shadow Ball
Trick/ Shadow Ball/ Boton Pass

This set has some real power to it. Psychic is for stab with Signal Beam for extra coverage. HP Fighting is a good idea to hit steel types, but shadow ball is also an option if you go up against ghost types often. The last move depends. Trick ruins many wall/counters. Shadow Ball, again, gives you ghost coverage. Boton Pass is used for scouting, which is useful for finding counters.

See that was an example of a nice decription.

I like EQ personally n my Registeel.

If you would like speed for a shaymin replacement, you could Mismagius. She's fast, and has easy time switching in because of an imunity toward Absol's and Regi's Fighting weakness. As well as Regi's ground weakness. A calm mind set might work well if you try the Specs set on Espeon.

Well that's all I have to say. I hope I've helped.
 
Thanks for the advice on my descriptions. I thought they were too short, but I couldn't really think of anything. I'll add to it.

For Espy, I'll try that, but I went with Psychic, Hidden Power [Ground], Signal Beam, and Shadow Ball.

I'll try Mismagius out, I had actually wanted to use her, but never got around to it.
 
Perhaps you should put more effort into your topic if you want it to get more attention. You could expand your descriptions a little, elaborate on exactly why you chose each Pokemon, what you had in mind for the team as a whole, etc. Try to identify specific threats or issues that you are having trouble with, as people seem to have an easier time giving advice when they have something specific to focus on instead of a big, general picture.

If I were you, I would change or drop Moltres and change or drop Hitmontop. In my experience, it is better to avoid SR weaks or deal with them (for example, LonelyNess's team simply led with LO Moltres and played it like a suicide lead, so that the SR weakness wasn't an issue) rather than needing to use a spinner. In this case, it's wasteful to be using a spinner so dedicated as Hitmontop, who is essentially wasting half his move set to support Moltres, when nothing else on your team is even weak to Stealth Rock.

Scarf Blaziken seems as though it could work as a lead in almost the same capacity as your Moltres. It lacks Flying STAB, but simply gets Fighting STAB instead, and while it lacks U-Turn it can run Stone Edge to deal with other Moltres and Altaria, and can also hit waters harder than Moltres while still being able to deal with other Fire-types and Regirock (which I assume the HP Ground is for on your Moltres) via Superpower/HP Grass or Stone Edge. More importantly, Blaziken is not even weak to Stealth Rock, so unlike Moltres he can reliably come back in later without requiring you to spin.

The main issue I can see with Blaziken is that you are forced to switch out against Yanmega. However, you have Careful Registeel and Absol's Sucker Punch to tackle Yanmega, and after getting rid of Moltres you are now free to replace Hitmontop with any number of things which are better suited for dealing with Yanmega.
 
Hey, I saw this team earlier, under my Alt, of course. Your Moltres got me (beat my tres) only because I was a dope lol and didn't realize it wasn't like mine (holding LO XD). Honestly, even though you beat my lead with it, I would change it to my set. Only because mine has raw power that has/can sweep entire teams if the opponent is unprepared. Yours is walled too easily. It may not be as fast, but it is VERY powerful. I give credit to LonelyNess for creating because I stole it from his RMT XD. It looks like this:

Moltres @ Life Orb
Ability: Pressure
EVs: 64 HP/188 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Fire Blast
- Hidden Power [Grass]
- Roost

It's bulky enough to take hits AND dishes out massive damage. With this in mind, I'd like to see a technitop set on hitmontop. Only because Tres is your only one depending on it. Yes, it can hinder his abilities, but he usually only opens holes in the beginning of the game, not the end. He can be out sped and revenged too easily after your opponent is aware he's there. That set would look something like this:

Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 240 HP/252 Atk/16 Spd or 252 HP / 252 Atk / 4 Def
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Close Combat
- Sucker Punch/Bullet Punch/Stone edge/pursuit (whichever you prefer)

He adds some power and some extra priority that can always come in handy. He also helps stop some top offensive threats in their tracks. Ex: Absol

In addition, on maggy I would suggest Tbolt/ Hp: ground > Hp: fighting. Most maggys are maxing out their speed now and you don’t want to lose a game because your maggy was one measly speed point slower. Hp ground still allows you to hit steels/rocks for SE damage, but maintains perfect speed IVs. Tbolt hits fliers and water types for SE damage, so it's whatever you think you need more. I believe most run Shadow ball and Tbolt, but don't quote me on that lol.
TBH, espy seems odd on this team (to me). Idk what to do with her or what to do about your trick or SB dilemma, but if it's working, more power to ya! ^^

About registeel, I actually "made" a set of my own. It was by accident honestly. It looks like this:

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/100 Def/56 SDef
Sassy nature (+SDef, -Spd)
- Thunder Wave
- Stealth Rock
- Iron Head
- Explosion

It breaks standard maggy's subs AND helps survive SE fighting attacks. I put 56 EVs in SDef and was like, "why do I have extra Evs? XD" So I put them into defense, well, I ran some damage calcs first and found out it helped it somewhat. lol

120 BP Fighting moves

Max attack Adamant Absol (Life Orb): (67.58% - 79.67%)
Jolly (Life Orb): (61.54% - 72.53%)

294 Attack LO Blaziken (72 Evs): (75.82% - 89.56%)
334 Attack LO Blaziken (232 Evs): (85.71% - 101.10%)

While this set can OHKO, it only has a:
2.56% chance with leftovers
46.15% chance with SR and leftovers

319 attack Hariyama (now, the most common) only manages
(63.19% - 74.73%) and Subpunch dishes out (79.12% - 92.86%) I don't think that was necessary, but...

Therefore, only a CB set will KO, which I don't see many of. Ultimately, the choice is up to you, it's YOUR team. BTW I won, so I feel that I have earned the right to help. ^^ Wow, this has to be the longest rate I have ever given...your welcome! lol and Good luck! I hope I helped.

Edit: Awwww, WJC finished before I did, so it sound slike I copied XD. Oh well. I'm so tired that I din't even realize ho wmuch I repeated myslef lol.

Edit: No problem, BNB. I blanked also and forgot what exactly hte Tbolt and all that was for XD. Thanks for the catch. I am soooooo sleepy. Go to bed! lol
 
Since you have an issue w/stall... trick will go a long way to help you take out that annoying special wall who can then only use one move over and over.

For instance:
You bring out espeon ( Hopefully w/o SR up)
Chansey comes in and you trick specs onto her
You then go to something that can set up (Absol or Missy *Hint Hint*)
The Chansey will likely Toxic, however.
----------

I agree about changing Moltress (and then possibly Hitmontop)
- if not dropping Hitmon, then at least give it Sucker Punch or SE.
Blaziken makes a nice "Get out or die" poke, so you may find SR not even getting up that early in a match.
----------

This is only a small thing, but if you drop only 4 (or even 8) points in sp. def. on Regirock, you will outspeed all common Chansey, Regirock, Registeel, and speed tie with Sub Punch Hariyama(you outspeed it if you run 8) You wont notice the loss in atk. or sp. def. but you do get a subtle gain from it. Mainly against Regirock and Chansey
----------
Not to go against you flamewheeler, but this team has a counter to other Mismagius, and a solid check in Absol (and another if he runs sucker punch on Hitmontop). He really does not need to lose the coverage provided by Hp fighting, and so I suggest you keep it. Thunderbolt was for the Crobat and Honchkrow switch in's more than anything, and Hp ground is just not as good as fighting...

*I was going to say something else and blanked out, so Im sorry, but this is all I've got until I remember what I was going to say.
 
Give Espeon Trick over Shadow Ball. Shadow Ball isn't really going to be hurting much and Tricking your specs to something like Blissey/Registeel will make them pretty much worthless. Even with Specs gone Espeon is still hitting like a truck, so it's worth it.
 
Perhaps you should put more effort into your topic if you want it to get more attention. You could expand your descriptions a little, elaborate on exactly why you chose each Pokemon, what you had in mind for the team as a whole, etc. Try to identify specific threats or issues that you are having trouble with, as people seem to have an easier time giving advice when they have something specific to focus on instead of a big, general picture.

If I were you, I would change or drop Moltres and change or drop Hitmontop. In my experience, it is better to avoid SR weaks or deal with them (for example, LonelyNess's team simply led with LO Moltres and played it like a suicide lead, so that the SR weakness wasn't an issue) rather than needing to use a spinner. In this case, it's wasteful to be using a spinner so dedicated as Hitmontop, who is essentially wasting half his move set to support Moltres, when nothing else on your team is even weak to Stealth Rock.

Scarf Blaziken seems as though it could work as a lead in almost the same capacity as your Moltres. It lacks Flying STAB, but simply gets Fighting STAB instead, and while it lacks U-Turn it can run Stone Edge to deal with other Moltres and Altaria, and can also hit waters harder than Moltres while still being able to deal with other Fire-types and Regirock (which I assume the HP Ground is for on your Moltres) via Superpower/HP Grass or Stone Edge. More importantly, Blaziken is not even weak to Stealth Rock, so unlike Moltres he can reliably come back in later without requiring you to spin.

The main issue I can see with Blaziken is that you are forced to switch out against Yanmega. However, you have Careful Registeel and Absol's Sucker Punch to tackle Yanmega, and after getting rid of Moltres you are now free to replace Hitmontop with any number of things which are better suited for dealing with Yanmega.

Hmmm, okay. I'll try to make my descriptions better, I've just haven't been able to think well lately. I think that I'll try out LO Moltres that Flamwheeler posted below. I don't like the speed drop, but oh well. If it doesn't work, I'll try a Scarfed Blaziken. Thanks you for the advice.

Hey, I saw this team earlier, under my Alt, of course. Your Moltres got me (beat my tres) only because I was a dope lol and didn't realize it wasn't like mine (holding LO XD). Honestly, even though you beat my lead with it, I would change it to my set. Only because mine has raw power that has/can sweep entire teams if the opponent is unprepared. Yours is walled too easily. It may not be as fast, but it is VERY powerful. I give credit to LonelyNess for creating because I stole it from his RMT XD. It looks like this:

Moltres @ Life Orb
Ability: Pressure
EVs: 64 HP/188 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Fire Blast
- Hidden Power [Grass]
- Roost

It's bulky enough to take hits AND dishes out massive damage. With this in mind, I'd like to see a technitop set on hitmontop. Only because Tres is your only one depending on it. Yes, it can hinder his abilities, but he usually only opens holes in the beginning of the game, not the end. He can be out sped and revenged too easily after your opponent is aware he's there. That set would look something like this:

Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 240 HP/252 Atk/16 Spd or 252 HP / 252 Atk / 4 Def
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Close Combat
- Sucker Punch/Bullet Punch/Stone edge/pursuit (whichever you prefer)

He adds some power and some extra priority that can always come in handy. He also helps stop some top offensive threats in their tracks. Ex: Absol

In addition, on maggy I would suggest Tbolt/ Hp: ground > Hp: fighting. Most maggys are maxing out their speed now and you don’t want to lose a game because your maggy was one measly speed point slower. Hp ground still allows you to hit steels/rocks for SE damage, but maintains perfect speed IVs. Tbolt hits fliers and water types for SE damage, so it's whatever you think you need more. I believe most run Shadow ball and Tbolt, but don't quote me on that lol.
TBH, espy seems odd on this team (to me). Idk what to do with her or what to do about your trick or SB dilemma, but if it's working, more power to ya! ^^

About registeel, I actually "made" a set of my own. It was by accident honestly. It looks like this:

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/100 Def/56 SDef
Sassy nature (+SDef, -Spd)
- Thunder Wave
- Stealth Rock
- Iron Head
- Explosion

It breaks standard maggy's subs AND helps survive SE fighting attacks. I put 56 EVs in SDef and was like, "why do I have extra Evs? XD" So I put them into defense, well, I ran some damage calcs first and found out it helped it somewhat. lol

120 BP Fighting moves

Max attack Adamant Absol (Life Orb): (67.58% - 79.67%)
Jolly (Life Orb): (61.54% - 72.53%)

294 Attack LO Blaziken (72 Evs): (75.82% - 89.56%)
334 Attack LO Blaziken (232 Evs): (85.71% - 101.10%)

While this set can OHKO, it only has a:
2.56% chance with leftovers
46.15% chance with SR and leftovers

319 attack Hariyama (now, the most common) only manages
(63.19% - 74.73%) and Subpunch dishes out (79.12% - 92.86%) I don't think that was necessary, but...

Therefore, only a CB set will KO, which I don't see many of. Ultimately, the choice is up to you, it's YOUR team. BTW I won, so I feel that I have earned the right to help. ^^ Wow, this has to be the longest rate I have ever given...your welcome! lol and Good luck! I hope I helped.

Edit: Awwww, WJC finished before I did, so it sound slike I copied XD. Oh well. I'm so tired that I din't even realize ho wmuch I repeated myslef lol.

Edit: No problem, BNB. I blanked also and forgot what exactly hte Tbolt and all that was for XD. Thanks for the catch. I am soooooo sleepy. Go to bed! lol

Ah, I remember that. I'll try that Moltres, like I said before, and that Technitop. I always wanted to use it, but I needed a Rapid Spinner so I never got to. I'll try that Regi too, though I'll keep it Careful natured. I see no reason for the speed drop.

Since you have an issue w/stall... trick will go a long way to help you take out that annoying special wall who can then only use one move over and over.

For instance:
You bring out espeon ( Hopefully w/o SR up)
Chansey comes in and you trick specs onto her
You then go to something that can set up (Absol or Missy *Hint Hint*)
The Chansey will likely Toxic, however.
----------

I agree about changing Moltress (and then possibly Hitmontop)
- if not dropping Hitmon, then at least give it Sucker Punch or SE.
Blaziken makes a nice "Get out or die" poke, so you may find SR not even getting up that early in a match.
----------

This is only a small thing, but if you drop only 4 (or even 8) points in sp. def. on Regirock, you will outspeed all common Chansey, Regirock, Registeel, and speed tie with Sub Punch Hariyama(you outspeed it if you run 8) You wont notice the loss in atk. or sp. def. but you do get a subtle gain from it. Mainly against Regirock and Chansey
----------
Not to go against you flamewheeler, but this team has a counter to other Mismagius, and a solid check in Absol (and another if he runs sucker punch on Hitmontop). He really does not need to lose the coverage provided by Hp fighting, and so I suggest you keep it. Thunderbolt was for the Crobat and Honchkrow switch in's more than anything, and Hp ground is just not as good as fighting...

*I was going to say something else and blanked out, so Im sorry, but this is all I've got until I remember what I was going to say.

Give Espeon Trick over Shadow Ball. Shadow Ball isn't really going to be hurting much and Tricking your specs to something like Blissey/Registeel will make them pretty much worthless. Even with Specs gone Espeon is still hitting like a truck, so it's worth it.

Okay I'll replace SB with Trick, and take 4 EVs out of SpD and put it in Speed.

Thank you all for the help!
 
Hey.

I just battled you on Shoddy, and I have to say your team was pretty well constructed. The main thing that did you in in our battle was my SubPetaya Yanmega, who really saved the game for me. Our teams were very similar, using three of the same Pokemon. You need to have a good Yanmega counter, though - my Yanmega was running HP Ground, so it probably could have taken on Registeel as well with the Petaya boost. Absol isn't a surefire counter as well, because Yanmega can take two Sucker Punches and survive with my EV spread (check my UU revamp of Yanmega). I recommend using Chansey. However, it is not a necessity, just a suggestion.
 
Yeah that was a close match. The on;y reason I don't use Chansey is because I have a personal vendetta against NFE. I'll take it into consideration though.
 
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