ORAS Ubers My First Touched-Up Team

How is this team for Comps?

  • Awesome!

    Votes: 2 25.0%
  • Good.

    Votes: 2 25.0%
  • Okay...

    Votes: 0 0.0%
  • Meh...

    Votes: 1 12.5%
  • Poop

    Votes: 3 37.5%

  • Total voters
    8
I've been playing Pokémon since the Game Boy Colour, but I've never made an actual Battle Team for, well, any game except Y. And even then, it's jumbled. So, I decided to take a swing at the Simulator (Note: I don't like using all legendaries. In X & Y I saw someone with all legendaries, which were hacked in due to one of them having Wonder Guard when the Pokemon couldn't have it as an ability. All legendaries isn't really feasible in practical ORAS matches, as it takes either hacking or a lot of effort to get). This is what I got for my first team so far:

Pinsir-Mega (F) @ Pinsirite
Ability: Aerilate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Quick Attack
- Return

Pinsir-Mega is a good priority attacker. With the Quick Attack and Return being able to diminish a lot of tough foes like Mega-Blaziken with the priority, it serves well as a temporary fast sweeper. But it is pretty fragile. I was going to go with Mega Banette, but it doesn't suit my style, even with Sucker Punch + Trick Room.

Deoxys-Speed @ Expert Belt
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Lonely Nature
- Ice Punch
- Drain Punch
- Fire Punch
- Thunder Punch

Now, it isn't the best. But it can take down a variety of other Pokémon, and it covers the dark weakness with Drain Punch. Expert Belt is there due to the wide variety of punch moves; a lot of the time at least 1 is super effective. If none are super effective, it still leaves a bit of breathing space due to the wide variety of types.

Stahp! (Aegislash) @ Ganlon Berry
Ability: Stance Change
EVs: 252 HP / 96 Atk / 32 Def / 128 SpD
- Autotomize
- King's Shield
- Sacred Sword
- Shadow Claw

Okay, this is a bit of a weird one of my own creation. But it works. First of all, I always use Automize. Why? It makes up for the lack of Speed EVs. Now, the defence is low because of the Ganlon berry will boost it. Most people use SpA's to kill Aegislash, due to King's Shield always being a threat. However, some people do go straight in with Super Effective physical moves. If they hurt a lot, but you can take a few hits, the Ganlon Berry + King's Shield will easily raise chances of survival. Sacred Sword is for general coverage, but Shadow Claw is there just in case.

Fridge-Freezer (Rotom-Frost) @ Red Card
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 SpA
Bold Nature
- Thief
- Pain Split
- Blizzard
- Discharge

Again, a bit odd. But it's quite simple. Rotom takes a heavy blow from an enemy that does a lot of damage. Then, Red Card activates. Rotom then uses Pain Split to recover, then goes in for the kill.

Pew Pew (Cloyster) (M) @ Rock Incense
Ability: Skill Link
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Spear
- Shell Smash
- Spike Cannon
- Rock Blast

Skill Link is obvious. Icicle Spear is a STAB Skill Link, which is a hell of a ton of damage. Shell Smash can boost the Attack sky high, making Spike Cannon, Rock Blast and Icicle Spear do a TON of damage, and also allowing Cloyster to strike first a lot of the time. Rock Blast is greatly boosted by the Incense. 25x5=125 (Base power for Icicle Spear/Rock Blast) 125x1.2=150 base damage (Rock Blast). 125x1.5=188 (Icicle Spear, Rounded). That's a LOT of damage for one turn. With Shell Smash's insane Attack Boost, it wreaks havock with the enemy Pokémon.

Sweet Dreams... (Darkrai) @ Black Glasses
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Void
- Dark Pulse
- Night Shade
- Spacial Rend

Super simple this moveset, used by many. Dark Void to get them asleep, Dark Pulse is STAB and has another boost by Black Glasses, making a TON of damage. The rest are for general coverage of the battle field.

So, that's my first team. It won't be the best, and (hopefully) not the worst, so give me advice down below! <3
(P.S: I was going to have a Greninja with Protean, but it didn't do well in battle, so I decided against it.)
 
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Well, hello there!
I am assuming this is for cartridge use, and so I will try to keep that in mind as I rate this team.

I understand that you don't want to use all legendaries, and that's a perfectly fine sentiment. However, the things you are using instead are not viable in the current Ubers metagame. I will try my best to help you as much as I possibly can without changing the integrity of the team.

Concerns

- You have no real way to deal with any of the major Ubers threats (Primal Groudon, Xerneas, Arceus, etc.) and they can often find ways to come in on your team and wreck shop.
- There are a few Pokemon that are horrendously unviable and, despite how fun using them may be, are hurting your ability to win matches.
- Your movesets are suboptimal for the Pokemon that are viable
- Nothing on the team has any hazards, and in the same vein, nothing has hazard removal, which is a major problem, especially considering you have a Pokemon that takes 50% of its health off every time it switches into the field if rocks are up, and two more that take 25%.

Solution Overview

- Replace Rotom, Aegislash, Pinsir and Cloyster
- Edit Deoxys' and Darkrai's movesets, possibly removing Darkrai if need be.
- Implement some hazard control, being able to control entry hazards is one of the foundations of playing well
- Make sure team still complies with your "not 6 legendaries" request

In-Depth
-OK. Rotom-Frost, and Rotom as a whole, are completely unviable in Ubers. It has a horrible defensive typing, and while your strategy is fun, it often does not work. This is the Pokemon I'll be replacing with your hazard removal Pokemon. I would replace this with Latios, who provides strong offensive presence (as I can tell you want this team to be offensively-oriented) as well as Defog, which allows you to clear hazards. He also acts as a very soft Primal Kyogre check, as well as eating up non-SE Special attacks. If he isn't your speed, Arceus-Water (not sure if you can get this in-game, but you can certainly use it on Showdown) acts as a Primal Groudon check as well as a soft check for Ho-Oh and Mega Salamence. However, using this Pokemon pushes your team more towards balance, which I'm not sure how familiar you are with.
-Although this makes your team look more like standard HO cheese, replacing Pinsir with Mega Salamence gives you another Aerilate Mega with superior bulk, speed and boosting moves. I would actually avoid using 2 attacks mence and stick with a Refresh variant, as this lets you heal off status damage while maintaining any boosts you may have acquired (the other option for status removal would be to use Aromatherapy on, say, Geomancy Xerneas, but I don't like the idea of placing one win condition in a risky spot in order to temporarily aid another.) This also lets you invest more EVs into Defense to help absorb physical hits better. When combined with Latios, you have a solid double-dragon core that is able to semi-reliably sponge hits from both the physical and special sides. Mega Salamence can also function as a check to non-Stone Edge EKiller Arceus, which do still exist.
-Deoxys is giving me major RSE Battle Frontier Alakazam vibes here. Using 4 75 BP non-STAB moves on a Pokemon with 90 Attack and no ability to take advantage of them is a really bad idea, as well as the fact that you're using a Lonely nature on a Pokemon with 4 Physical moves. I would change this set to a Focus Sash Skill Swap hazard lead Deoxys-S. Skill Swap allows you to snatch Magic Bounce off of Mega Diancie and set up hazards against it.
-Right now Xerneas is really threatening your team. Although some may not like this, Klefki is able to switch into Xerneas and functions very well as a Xerneas/Not Heat Wave Yveltal check as well as an overall glue Pokemon. Running a Specially Defensive set is optimal, as you want to not die in one hit to Xerneas' Focus Blast. Thunder Wave and Toxic provide reliable Dual status, and provide two opportunities to cripple Xerneas, depending on what set it runs. Play Rough is standard STAB that generally does around 25% to Xerneas and like 40% to LO Yveltal, and keeps you from being Taunt bait. The last moveslot is up to you. I personally would forgo Spikes in exchange for something like one of the Screens or Heal Block, depending on preference. Of course, even if you only use one Screen, Light Clay would be the optimal held item, I use it myself and greatly enjoy it, otherwise Leftovers is the item to use. I like Reflect on this set but it's up to you.
-Cloyster, oh Cloyster, You used to have a niche in BW2 but now you just tend to die. I really hate to say this, but use Primal Groudon over it, as you still need a form of hazard setting, which Primal Groudon excels at, as well as something with not only strong physical presence that can punch holes into opposing teams to allow Salamence to come in for the sweep, but that also can function as a blanket metagame check. Stealth Rock/Precipice Blades (or Earthquake, up to you, it's a choice between power or accuracy)/Stone Edge/Fire Punch is the best set for the style of team you want, giving you powerful dual-STAB as well as something to bop Ho-Oh with. Primal Groudon is the metagame.
-Lastly, i don't think that Darkrai is the best fit for you. You can certainly use it (and if you do, I would use Dark Void/Dark Pulse/Nasty Plot/Sludge Bomb with a Life Orb equipped,) but if you aren't using Arceus-Water then you have an Arceus slot open. Arceus is by no means mandatory on an Ubers team, and again i'm not too sure if you can get your hands on the desired one, but if you can, then either Arceus-Normal or Ghost would really help you out. Arceus-Normal should be running Swords Dance/extreme Speed/Stone Edge/Earthquake with a Life Orb, giving you classic EKiller that can sweep, break and clean. However, if you don't mind being a little more weak to Yveltal at the benefit of faring better vs. Normal EKiller, then Arceus-Ghost with Swords Dance/Shadow Force/Brick Break/Extreme Speed works here, too. This set also helps vs. teams with Ditto, as they will be unable to hit you with anything (Choice Scarf makes their Shadow Force go first, meaning you'll be invulnerable when turn 2 comes around.)

That's just my 2 cents, I''ll add in the EVs and such later, and i am noticing a Heat wave Yveltal weakness with the suggestions i ave, so i will probably be back to edit this with more stuff. Hope this helped some, however!
 
Well, hello there!
I am assuming this is for cartridge use, and so I will try to keep that in mind as I rate this team.

I understand that you don't want to use all legendaries, and that's a perfectly fine sentiment. However, the things you are using instead are not viable in the current Ubers metagame. I will try my best to help you as much as I possibly can without changing the integrity of the team.
Concerns
- You have no real way to deal with any of the major Ubers threats (Primal Groudon, Xerneas, Arceus, etc.) and they can often find ways to come in on your team and wreck shop.
- There are a few Pokemon that are horrendously unviable and, despite how fun using them may be, are hurting your ability to win matches.
- Your movesets are suboptimal for the Pokemon that are viable
- Nothing on the team has any hazards, and in the same vein, nothing has hazard removal, which is a major problem, especially considering you have a Pokemon that takes 50% of its health off every time it switches into the field if rocks are up, and two more that take 25%.
Solution Overview
- Replace Rotom, Aegislash, Pinsir and Cloyster
- Edit Deoxys' and Darkrai's movesets, possibly removing Darkrai if need be.
- Implement some hazard control, being able to control entry hazards is one of the foundations of playing well
- Make sure team still complies with your "not 6 legendaries" request

In-Depth
-OK. Rotom-Frost, and Rotom as a whole, are completely unviable in Ubers. It has a horrible defensive typing, and while your strategy is fun, it often does not work. This is the Pokemon I'll be replacing with your hazard removal Pokemon. I would replace this with Latios, who provides strong offensive presence (as I can tell you want this team to be offensively-oriented) as well as Defog, which allows you to clear hazards. He also acts as a very soft Primal Kyogre check, as well as eating up non-SE Special attacks. If he isn't your speed, Arceus-Water (not sure if you can get this in-game, but you can certainly use it on Showdown) acts as a Primal Groudon check as well as a soft check for Ho-Oh and Mega Salamence. However, using this Pokemon pushes your team more towards balance, which I'm not sure how familiar you are with.
-Although this makes your team look more like standard HO cheese, replacing Pinsir with Mega Salamence gives you another Aerilate Mega with superior bulk, speed and boosting moves. I would actually avoid using 2 attacks mence and stick with a Refresh variant, as this lets you heal off status damage while maintaining any boosts you may have acquired (the other option for status removal would be to use Aromatherapy on, say, Geomancy Xerneas, but I don't like the idea of placing one win condition in a risky spot in order to temporarily aid another.) This also lets you invest more EVs into Defense to help absorb physical hits better. When combined with Latios, you have a solid double-dragon core that is able to semi-reliably sponge hits from both the physical and special sides. Mega Salamence can also function as a check to non-Stone Edge EKiller Arceus, which do still exist.
-Deoxys is giving me major RSE Battle Frontier Alakazam vibes here. Using 4 75 BP non-STAB moves on a Pokemon with 90 Attack and no ability to take advantage of them is a really bad idea, as well as the fact that you're using a Lonely nature on a Pokemon with 4 Physical moves. I would change this set to a Focus Sash Skill Swap hazard lead Deoxys-S. Skill Swap allows you to snatch Magic Bounce off of Mega Diancie and set up hazards against it.
-Right now Xerneas is really threatening your team. Although some may not like this, Klefki is able to switch into Xerneas and functions very well as a Xerneas/Not Heat Wave Yveltal check as well as an overall glue Pokemon. Running a Specially Defensive set is optimal, as you want to not die in one hit to Xerneas' Focus Blast. Thunder Wave and Toxic provide reliable Dual status, and provide two opportunities to cripple Xerneas, depending on what set it runs. Play Rough is standard STAB that generally does around 25% to Xerneas and like 40% to LO Yveltal, and keeps you from being Taunt bait. The last moveslot is up to you. I personally would forgo Spikes in exchange for something like one of the Screens or Heal Block, depending on preference. Of course, even if you only use one Screen, Light Clay would be the optimal held item, I use it myself and greatly enjoy it, otherwise Leftovers is the item to use. I like Reflect on this set but it's up to you.
-Cloyster, oh Cloyster, You used to have a niche in BW2 but now you just tend to die. I really hate to say this, but use Primal Groudon over it, as you still need a form of hazard setting, which Primal Groudon excels at, as well as something with not only strong physical presence that can punch holes into opposing teams to allow Salamence to come in for the sweep, but that also can function as a blanket metagame check. Stealth Rock/Precipice Blades (or Earthquake, up to you, it's a choice between power or accuracy)/Stone Edge/Fire Punch is the best set for the style of team you want, giving you powerful dual-STAB as well as something to bop Ho-Oh with. Primal Groudon is the metagame.
-Lastly, i don't think that Darkrai is the best fit for you. You can certainly use it (and if you do, I would use Dark Void/Dark Pulse/Nasty Plot/Sludge Bomb with a Life Orb equipped,) but if you aren't using Arceus-Water then you have an Arceus slot open. Arceus is by no means mandatory on an Ubers team, and again i'm not too sure if you can get your hands on the desired one, but if you can, then either Arceus-Normal or Ghost would really help you out. Arceus-Normal should be running Swords Dance/extreme Speed/Stone Edge/Earthquake with a Life Orb, giving you classic EKiller that can sweep, break and clean. However, if you don't mind being a little more weak to Yveltal at the benefit of faring better vs. Normal EKiller, then Arceus-Ghost with Swords Dance/Shadow Force/Brick Break/Extreme Speed works here, too. This set also helps vs. teams with Ditto, as they will be unable to hit you with anything (Choice Scarf makes their Shadow Force go first, meaning you'll be invulnerable when turn 2 comes around.)

That's just my 2 cents, I''ll add in the EVs and such later, and i am noticing a Heat wave Yveltal weakness with the suggestions i have, so i will probably be back to edit this with more stuff. Hope this helped some, however!

Before you read below, I'm not going to get rid of Aegislash (not yet at least), because I find he suits well, and Cloyster will stay in for now.

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brick Break
- Dragon Dance
- Dragon Claw
- Fire Punch

Strike first and strike HARD. Dragon Dance + 2 STAB moves that get boosted further more by Tough Claws;same with Crawdaunt below.

Crawdaunt @ Quick Claw/Mystic Water
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Dragon Dance
- Crunch

Dragon Dance and Adaptability. 2.5x damage with only one dragon dance. Aqua Jet's power is hightened too. to a bout 100 base damage and striking first. And we're only talking about the Quick Claw here! With Mystic Water, Crab Hammer goes from 200 Base damage to 240, and with the 1 Dragon Dance it goes to 360 BASE DAMAGE!





Stahp! (Aegislash) @ Ganlon Berry
Ability: Stance Change
EVs: 252 HP / 96 Atk / 32 Def / 128 SpD
- Autotomize
- King's Shield
- Sacred Sword
- Night Slash

Not much changed.

Cresselia @ Leftovers
Ability: Levitate
EVs: 84 HP / 252 Def / 172 SpD
- Toxic
- Ice Beam
- Light Screen
- Moonblast

My kind of a 'Tank'.

Pew Pew (Cloyster) (M) @ Quick Claw
Ability: Skill Link
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Spear
- Shell Smash
- Spike Cannon
- Rock Blast

Pew Pew still goes with Quick Claw.

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 252 Atk / 8 SpA
Naughty Nature
- Stealth Rock
- Precipice Blades
- Dragon Tail
- Eruption

You suggested it...
 
I don't think I'm good enough to rate your team, but let me give you some advice.

Don't run autotomize on your aegislash, especially with king shield. you want your opponent to be faster than you,and this way hits it in "normal" form, were aegislash's defenses are really good. Then do king shield to go back in normal form, and repeat. Anyway, even with autotomize, aegislash won't reach a sky high level speed, especially in uber. Take the classic shadow ball instead.
Edit: the rest is not of actuality anymore, sorry.
 
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