My First Trick Room Team

Introduction:
Well, i like the Trick Room Style, but i don´t know build one for myself and i see some guides to make my first TR Team, my spectatives are a lot in this, cause i make this team with too effort.


Building Process
Ok, first a search a pokémon that start Trick Room too easly and give a good advantage in any case, well, i find a Bronzong.

437.png


Ok, with this Lead i think in the other pair to restart the Trick Room when is necessary and i like Slowking between Porygon2, why?, easy, they have a good sinergy and good resistances.

437.png
slowking.png
porygon2.png


Now i need the Sweepers of the Team, and i like Marowak and Machamp, they have a god coverage and Sinergy with the others, besides, they are too strogers. Before i use CBTrapinch for Marowak, but the results are bad.

437.png
slowking.png
porygon2.png
marowak.png
machamp.png


Finally, i need another pkmn that i can use without Trick Room and thinking in Revenge Killer that can beat my Fast Threats without TR, and Salamence with stronger moves and high speed is my last choice.
437.png
slowking.png
porygon2.png
marowak.png
machamp.png
salamence.png




In Depth

bronzong.png

N64 (Bronzong) @ Chesto Berry
Ability: Heatproof
EVs: 108 HP/200 Def/200 SDef
Sassy nature (+SDef, -Spd)
- Trick Room
- Hypnosis
- Gyro Ball
- Explosion

The Trick Room starts through Hypnosis. With Gyro Ball has a powerful Stab exploitable despite fall in Taunt, not having to do directly Bang. Earthquake deal but need a way to recover HP and as we know, does not. Between Trait and Trait heatproof preferred because I know that you came all the fire attacks. The item was Chesto Berry for several reasons, it avoids the Sleep Status and allows me to sleep first, besides i use Lum Berry in another pkmn; exploit power peacefully.

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porygon2.png

Lussuria (Porygon2) @ Leftovers
Ability: Trace
EVs: 212 HP/252 Def/44 SpA
Bold nature (+Def, -Atk)
- Thunderbolt
- Trick Room
- Recover
- Ice Beam

Thanks to its good defenses can easily restart the Trick Room, has an Instant Recovery Recover as it is (lol). with Ice Beam and Thunderbolt easily added to Trait kills Salamence and Gyarados, Salamence but not so sure, because the New Mixmence can not enter into a Draco Meteor and emerge unscathed. With those ev's in HP is divisible by 16 and maximized the Def to deal with many Physical Sweepers easily.

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slowking.png

Shoichi (Slowking) (M) @ Leftovers
Ability: Own Tempo
EVs: 212 HP/44 SpA/252 SDef
Sassy nature (+Spd, -Spe)
- Flamethrower
- Trick Room
- Surf
- Slack Off

The Sp. Wall of the Team, i change Slowbro for Slowking because a Sp. Sweeper Beat my team really easy, besides throught good Resistantes that allow you to place Trick Room with tranquility and likewise have a Instant Recovery as Slack Off is allowing you to last longer in battle. The ev's are designed to exploit both Leftovers as an attempt to balance defefensas. As recent data on any other preferred Flamethrower Move to cope with Scizor, which is a very dangerous Threat in the current Metagame

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machamp.png

Amrstrong (Machamp) (M) @ Lum Berry
Ability: No Guard
EVs: 58 HP/252 Atk/200 SDef
Brave nature (+Atk, -Spd)
- Dynamicpunch
- Stone Edge
- Substitute
- Ice Punch

The MPV's Team, thanks to its trait does connect all proposed Hits, Ice Punch, Stone Edge for coverage that can not hit effectively Dynamic Punch. Substitute this for possible switch back and make sure hit. The Lum Berry is to neutralize potential especially Poison and Burn Status which can lock you out of game by killing him so gradually as causing him to lose all his power

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marowak.png

Death Skull (Marowak) (M) @ Thick Club
Ability: Rock Head
EVs: 216 HP/252 Atk/40 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Brick Break
- Stone Edge
- Fire Punch

Marowak gives you a good synergy Slowking can enter without problems. Thick Club his Attack makes becomes something extraordinarily powerful, surpassing even Deoxy Attack, with its extensive coverage of neutral can hit up all in the Metagame. Stab a powerful Earthquake, Brick Break to cope with the good prediction DualScreeners and beat up those who can not Earthquake. Stone Edge gives good coverage to beat the Flyng Type easily, finally this Fire Punch which gives you a 2 HKO to Bronzong and Skarmory, not to mention that thanks to their Evs endures CBScizord BP and returns a powerful Fire Punch.

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salamence.png

Byakuran (Salamence) (M) @ Choice Scarf
Ability: Intimidate
EVs: 144 Attack/112 Spe/252 SpA
Rash nature (+SpA, -SDef)
- Draco Meteor
- Flamethrower
- Outrage
- Earthquake

When Trick Room is gone, go do your job, and manages to make sure HKOs Boost major resistance is also Grass / Bug on Slowbro. With thats Spread can Outspeed 130 Speed Base. Draco Meteor&Outrage are a powerfull Stabed Moves can give 2 HKO Easy. Flamethrower to Steels with Earthquaketo Steel resistances Flamethrowers Like Heatran&Empoleon.

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Fixes in Black

Ok, that's all, I hope the views and suggestions

Thnks for all
 
Introduction:

Well, i like the Trick Room Style, but i don´t know build one for myself and i see some guides to make my first TR Team, my spectatives are a lot in this, cause i make this team with too effort.​


Building Process
Ok, first a search a pokémon that start Trick Room too easly and give a good advantage in any case, well, i find a Bronzong.​

437.png

Ok, with this Lead i think in the other pair to restart the Trick Room when is necessary and i like Slowbro between Porygon2, why?, easy, they have a good sinergy and good resistances.​

437.png
slowbro.png
porygon2.png

Now i need the Sweepers of the Team, and i like Flygon and Machamp, but Flygon is too Fast mmm, Trapinch is a good idea moreover is usefull to Trapper. Ok, so i find my two Sweepers.​

437.png
slowbro.png
porygon2.png
trapinch.png
machamp.png

Finally, i need another pkmn that i can use without Trick Room and thinking in a Stat-Up who best if not Salamence?, With Attack&Speed Boost is my choice for the last pkmn.​

437.png
slowbro.png
porygon2.png
trapinch.png
machamp.png
salamence.png




In Depth

bronzong.png

N64 (Bronzong) @ Chesto Berry
Ability: Heatproof
EVs: 108 HP/200 Def/200 SDef
Sassy nature (+SDef, -Spd)
- Trick Room
- Hypnosis
- Gyro Ball
- Explosion

The Trick Room starts through Hypnosis. With Gyro Ball has a powerful Stab exploitable despite fall in Taunt, not having to do directly Bang. Earthquake deal but need a way to recover HP and as we know, does not. Between Trait and Trait heatproof preferred because I know that you came all the fire attacks. The item was Chesto Berry for several reasons, it avoids the Sleep Status and allows me to sleep first, besides i use Lum Berry in another pkmn; exploit power peacefully.

Heatproof isn't as useful as you think, but I'm not going to press that issue. Fine otherwise, probably the best TR lead.

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porygon2.png

Lussuria (Porygon2) @ Leftovers
Ability: Trace
EVs: 36 HP/220 Def/252 SDef
Bold nature (+Def, -Atk)
- Discharge
- Trick Room
- Recover
- Ice Beam

Thanks to its good defenses can easily restart the Trick Room, has an Instant Recovery Recover as it is (lol). with Ice Beam and Discharge easily added to Trait kills Salamence and Gyarados, Salamence but not so sure, because the New Mixmence can not enter into a Draco Meteor and emerge unscathed. With those ev's in HP is divisible by 16 and reached a balanced defenses to resist all attacks

Fine.
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slowbro.png

Shoichi (Slowbro) (M) @ Leftovers
Ability: Own Tempo
EVs: 212 HP/116 Def/180 SDef
Relaxed nature (+Def, -Spd)
- Flamethrower
- Trick Room
- Surf
- Slack Off

Like Porygon2 has fabulous defenses that allow you to place Trick Room with tranquility and likewise have a Instant Recovery as Slack Off is allowing you to last longer in battle. The ev's are designed to exploit both Leftovers as an attempt to balance defefensas. As recent data on any other preferred Flamethrower Move to cope with Scizor, which is a very dangerous Threat in the current Metagame

Slowking is better for TR, as it can set up its own sweep with Nasty Plot.
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machamp.png

Amrstrong (Machamp) (M) @ Lum Berry
Ability: No Guard
EVs: 58 HP/252 Atk/200 SDef
Brave nature (+Atk, -Spd)
- Dynamicpunch
- Stone Edge
- Substitute
- Ice Punch

The MPV's Team, thanks to its trait does connect all proposed Hits, Ice Punch, Stone Edge for coverage that can not hit effectively Dynamic Punch. Substitute this for possible switch back and make sure hit. The Lum Berry is to neutralize potential especially Poison and Burn Status which can lock you out of game by killing him so gradually as causing him to lose all his power

I'd go with something more powerful, but this is fine too.

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200px-Trapinch.png

Nuts (Trapinch) (M) @ Choice Band
Ability: Arena Trap
EVs: 216 HP/252 Atk/40 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Crunch
- Double-edge
- Rock Slide

Well, thanks to its high Base Stat Attack and Choice Band with their really low speed, is chosen for a Trick Room, catch the Threats of Machamp with good coverage and achieving the HKO in most cases, also absorb electrical attacks that go into Slowbro. Not much to add, is too fragile and can not switch easily, so it is of general use but after making your work is saved and passed in other occasions, almost always kill their prey.

Never use Choice items on weather teams, especially TR. Also, Trapinch's attack really isn't very high at all, and will barely OHKO anything. Use Marowak here.
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salamence.png

Byakuran (Salamence) (M) @ Life Orb
Ability: Intimidate
EVs: 40 Atk/252 Spd/216 SAtk
Naive nature (+Spd, -SDef)
- Dragon Dance
- Flamethrower
- Outrage
- Brick Break

When Trick Room is gone, go do your job, and manages to make sure HKOs Boost major resistance is also Grass / Bug on Slowbro. Brick Break broken screens and kill Bissey, Slowbro major threat and Porygon2. Steels Flamethrower to reach not Outrage. DD by obvious use to increase Attack and Speed. Finally Spread the echo to come if you can not do Boost and hit fast and secure, the Item is to give more power and ensure the work

You have 3 TR starters, so you can definately afford 3 TR abusers. You also lack special offence, so replace this with something like Clamperl or Exeggutor.
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Ok, that's all, I hope the views and suggestions

Thnks for all
 
Wouldn't a Relaxed (+Def -Spe) nature be more productive on Porygon?

Also, Trapinch is a bad idea. 100 attack is not that good. Here's some other pokemon that you can get:

Rhyperior. 140 attack 40 Spe.
Snorlax 110 attack 30 spe.

Both of these pokemon are hard hitting, and can switch in on things that threaten Slowbro/king. I'd probably go with Rhyperior, and perhaps add sandstorm support (T-tar is pretty slow :D)
 
Rhyperior (M) @ Life Orb
Ability: Solid Rock
EVs: 252 HP/252 Atk/4 SDef
Brave nature (+Atk, -Spd)
- Earthquake
- Megahorn
- Stone Edge
- Superpower/Swords Dance

You should try this over Trapinch. It is 3 KO'd by Scizor's bullet punch which is the most common priority move around. and is just a beast under trickroom. If it gets a SD in you're killing a few pokes.
 
At the moment I'm trying to Marowak, then try to Rhyperior, have commented that this morning, until now Marowak has had a good performance
 
Hello, there! I like this Trick Room team, and I have to say having 3 Trick Roomers is a nice bonus, but you've got to be sticking with Trick Room abusers.

You can keep Machamp, there's nothing bad about him; if he gets a Sub up, he can continue to sweep without Trick Room active. But, you've gotta consider these pokemon for sweeping:

Rhyperior: Base 140 Attack Stat, Base 40 Speed stat. Can Swords Dance and even take hits effectively. My suggested set is Substitute, Swords Dance, Earthquake, and Stone Edge. Two incredibly powerful STABs and Swords Dance boost and goes first AND has a sub!

Rampardos: Base 160 Attack Stat <---WTF!?, Base 58 Speed Stat. Base 160 attack can be DOUBLED with SWORDS DANCE. He will go first thanks to TR. Definitely a good candidate. Give him 3 attacks, he'll rip through anything.

Marowak: Base 80 Attack Stat, Base 45 Speed Stat. Thick Club doubles the EV'd and Nature'd Attack stat; it does not double the base stat itself.

Aggron: Base 110 Attack Stat, Base 50 Speed. Rock Head Ability + 150 BP STAB Head Smash + Goes first + Substitute = GG man.

Snorlax: Base 110 Attack Stat, Base 30 Speed. A CurseLax that goes first everytime. Incredible? YES!

Azumarill: Base 50 Attack Stat, Base 50 Speed. Doesn't seem impressive, but with the Pure Power ability, and with Trick Room up, Choice Band Azumarill can slice through teams with Waterfall alone.

Regirock: Base 100 Attack Stat, Base 50 Speed. Along with Base 200 Defense and Base 100 Spec. Defense, this guy, along with Curse, can last as long as the world spins 'round and dish out attacks powerful enough to take out opposing Regirock.

That's all I've got for ya; I'm just saying Trapinch and Salamence just don't fit well in this team; but your Trick Roomers are solid (Slowking for Bro as someone else would be a little more help).

Hope I helped.
 
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