Introduction:
Well, i like the Trick Room Style, but i don´t know build one for myself and i see some guides to make my first TR Team, my spectatives are a lot in this, cause i make this team with too effort.
Building Process
Ok, first a search a pokémon that start Trick Room too easly and give a good advantage in any case, well, i find a Bronzong.
Ok, with this Lead i think in the other pair to restart the Trick Room when is necessary and i like Slowking between Porygon2, why?, easy, they have a good sinergy and good resistances.
Now i need the Sweepers of the Team, and i like Marowak and Machamp, they have a god coverage and Sinergy with the others, besides, they are too strogers. Before i use CBTrapinch for Marowak, but the results are bad.
Finally, i need another pkmn that i can use without Trick Room and thinking in Revenge Killer that can beat my Fast Threats without TR, and Salamence with stronger moves and high speed is my last choice.
Well, i like the Trick Room Style, but i don´t know build one for myself and i see some guides to make my first TR Team, my spectatives are a lot in this, cause i make this team with too effort.
Building Process
Ok, first a search a pokémon that start Trick Room too easly and give a good advantage in any case, well, i find a Bronzong.

Ok, with this Lead i think in the other pair to restart the Trick Room when is necessary and i like Slowking between Porygon2, why?, easy, they have a good sinergy and good resistances.



Now i need the Sweepers of the Team, and i like Marowak and Machamp, they have a god coverage and Sinergy with the others, besides, they are too strogers. Before i use CBTrapinch for Marowak, but the results are bad.





Finally, i need another pkmn that i can use without Trick Room and thinking in Revenge Killer that can beat my Fast Threats without TR, and Salamence with stronger moves and high speed is my last choice.






In Depth

N64 (Bronzong) @ Chesto Berry
Ability: Heatproof
EVs: 108 HP/200 Def/200 SDef
Sassy nature (+SDef, -Spd)
- Trick Room
- Hypnosis
- Gyro Ball
- Explosion
The Trick Room starts through Hypnosis. With Gyro Ball has a powerful Stab exploitable despite fall in Taunt, not having to do directly Bang. Earthquake deal but need a way to recover HP and as we know, does not. Between Trait and Trait heatproof preferred because I know that you came all the fire attacks. The item was Chesto Berry for several reasons, it avoids the Sleep Status and allows me to sleep first, besides i use Lum Berry in another pkmn; exploit power peacefully.
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Lussuria (Porygon2) @ Leftovers
Ability: Trace
EVs: 212 HP/252 Def/44 SpA
Bold nature (+Def, -Atk)
- Thunderbolt
- Trick Room
- Recover
- Ice Beam
Thanks to its good defenses can easily restart the Trick Room, has an Instant Recovery Recover as it is (lol). with Ice Beam and Thunderbolt easily added to Trait kills Salamence and Gyarados, Salamence but not so sure, because the New Mixmence can not enter into a Draco Meteor and emerge unscathed. With those ev's in HP is divisible by 16 and maximized the Def to deal with many Physical Sweepers easily.
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Shoichi (Slowking) (M) @ Leftovers
Ability: Own Tempo
EVs: 212 HP/44 SpA/252 SDef
Sassy nature (+Spd, -Spe)
- Flamethrower
- Trick Room
- Surf
- Slack Off
The Sp. Wall of the Team, i change Slowbro for Slowking because a Sp. Sweeper Beat my team really easy, besides throught good Resistantes that allow you to place Trick Room with tranquility and likewise have a Instant Recovery as Slack Off is allowing you to last longer in battle. The ev's are designed to exploit both Leftovers as an attempt to balance defefensas. As recent data on any other preferred Flamethrower Move to cope with Scizor, which is a very dangerous Threat in the current Metagame
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Amrstrong (Machamp) (M) @ Lum Berry
Ability: No Guard
EVs: 58 HP/252 Atk/200 SDef
Brave nature (+Atk, -Spd)
- Dynamicpunch
- Stone Edge
- Substitute
- Ice Punch
The MPV's Team, thanks to its trait does connect all proposed Hits, Ice Punch, Stone Edge for coverage that can not hit effectively Dynamic Punch. Substitute this for possible switch back and make sure hit. The Lum Berry is to neutralize potential especially Poison and Burn Status which can lock you out of game by killing him so gradually as causing him to lose all his power
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Death Skull (Marowak) (M) @ Thick Club
Ability: Rock Head
EVs: 216 HP/252 Atk/40 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Brick Break
- Stone Edge
- Fire Punch
Marowak gives you a good synergy Slowking can enter without problems. Thick Club his Attack makes becomes something extraordinarily powerful, surpassing even Deoxy Attack, with its extensive coverage of neutral can hit up all in the Metagame. Stab a powerful Earthquake, Brick Break to cope with the good prediction DualScreeners and beat up those who can not Earthquake. Stone Edge gives good coverage to beat the Flyng Type easily, finally this Fire Punch which gives you a 2 HKO to Bronzong and Skarmory, not to mention that thanks to their Evs endures CBScizord BP and returns a powerful Fire Punch.
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Byakuran (Salamence) (M) @ Choice Scarf
Ability: Intimidate
EVs: 144 Attack/112 Spe/252 SpA
Rash nature (+SpA, -SDef)
- Draco Meteor
- Flamethrower
- Outrage
- Earthquake
When Trick Room is gone, go do your job, and manages to make sure HKOs Boost major resistance is also Grass / Bug on Slowbro. With thats Spread can Outspeed 130 Speed Base. Draco Meteor&Outrage are a powerfull Stabed Moves can give 2 HKO Easy. Flamethrower to Steels with Earthquaketo Steel resistances Flamethrowers Like Heatran&Empoleon.
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Fixes in Black
Ok, that's all, I hope the views and suggestions
Thnks for all