SM UU My first UU and Competitive team

Hey guys, this would be my first attemp at the UU tear and competitive pokemon overall. Because I'm so inexperienced I would like your opinions and advices so I can improve my team.

Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Def
Careful Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Toxic

So my usual lead would be my Steelix so I can set up rocks as soon as possible and it'll maybe force some switches. Max Evs on health and special defence would make it hard to kill so I can probably get some damage with Earthquake and Heavy Slam. This is my defensive wall.

Goodra @ Leftovers
Ability: Hydration
Evs: 240 HP / 252 SpD / 16 Spe
Calm Nature
- Rain Dance
- Rest
- Dragon Pulse
- Thunder

This Goodra set I think it's pretty fun to use. I like a lot the Hydration, Rain Dance and Rest combo because it gives my Goodra a good way to sustain itself. Dragon Pulse would be it's Stab as I prefer it over Draco Meteor and Thunder to abuse the Rain Dance it already set up. This is my special wall.

Starmie @ Expert Belt
Ability: Natural Cure
EVs: 252 HP / 252 Spe / 4 SpA
Timid Nature
- Rapid Spin
- Scald
- Psyshock
- Recover

The main objective of my Starmie is obviously is to take the hazards away from my field. Scald as its main Stab and to maybe get a burn (also the rain set up by my Goodra will make it pretty powerful) and psyshock so I can hit special walls hard.

Dusknoir @ Life Orb
Ability: Pressure
EVs: 212 HP / 252 Att / 44 SpD
Adamant Nature
- Shadow Sneak
- Sucker Punch
- Pursuit
- Earthquake

This is my attacking Dusknoir. Having two priorities move will help a lot with its bad speed. Pursuit is so I can pursuit trap physic types and get damage from switches. Earthquake is just to hit hard anything (except for flying types) but is the move I'm more doubtful about.

Diance @ Pixie Plate
Ability: Clear Body
Evs: 252 HP / 200 SpA / 56 SpD
Sassy Nature
- Moonblast
- Diamond Storm
- Hidden Power Fire
- Protect

My Diance would be my main special threat. Moonblast and Diamond Storm are good and strong stabs and hidden power fire it to cover plant and steel types. Protect is just to scout the opposition moveset.

Infernape @ Firium Z
Ability: Iron Fist
EVs: 252 Att / 252 Spe / 4 Def
Jolly Nature
- Sword Dance
- Flare Blitz
- Mach Punch
- Close Combat

Infernape is one of my favorite mons in UU and in is my big hitting sweeper. A good priority in Mach Punch and two really big and hard hitting moves in Flare Blitz and Close Combat makes it a real threat. Sword Dance is for setting up and Firium Z to ko big threats and bulky pokemons I found.

So that's pretty much my team. I hope you like it. I think it's pretty balance but as I said before I'm pretty new in this so I need help :). I think I'm missing a good pivot but please let me know all your opinions and insights of my team and UU tear. Sorry if I had some spelling mistakes and thanks in advance.
 
Well that is a nice team, but i suggest you change:

Goodra -> Latias
Latias provide better hazard control than Starmie and still can stomach neutrals SpAtks, in addition to having a good speed

Starmie -> Choice Specs Primarina
Specs Primarina can break walls better than starmie by having higher BTS SpAtk and having better secondary type, both offensively and defensively (though slower than Starmie).

Dusknoir -> Scizor
Scizor has reliable recovery moves, access to SD (Swords Dance) and priority in Bullet Punch, in addition to a decent bulk.

Diancie -> Weavile
Weavile help in trapping Latias (that his infernape appreciates), Jirachi, etc. Besides having a good priority in ice shard that helps to KO M-pidgeot and M-aero since your team does not have a good answers except M-steelix (For M-Aero ofc).

Sets:

Latias @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Defog
- Recover

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 124 Def / 136 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit

Primarina @ Choice Specs
Ability: Torrent
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Moonblast
- Psychic
- Scald

Anyways, i hope i have helped
 
Thanks! They make actually a lot of sense. But my question is how would I deal with other water types or Moltres. I think they are the biggest threats to this team.


well, if you care about WaterTypes, you can use Empoleon or Vincune. If you choose to empoleon, put him instead Msteelix using Stealth Rock instead of Defog, or use Vincune to have a better answer for Moltres and Primarina (in fact it would be better to put Vincune instead of Primarine).


Edit: I forgot that RotomW are in the tier then use it
 
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