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My first UU RMT

Changes in BOLD


So I've been playing UU for a while, tried many different teams, and I really like this team but it hasn't been as successful as I had hoped for. I based this team off of Swords Dance Sceptile, I really like him.So here it is!

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Iron Head
- Stealth Rock
- Thunder Wave / Earthquake
- Explosion


Replaced Electrode.
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dpmfsa184.png

Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 240 HP/252 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Superpower
- Waterfall
- Ice Punch

One of the most deadly UUs, Choice Banded Adamant Huge Power Azumarill is crazy. His attack is sky high with a Choice Band on. I mainly use Azumarill as one of my revenge killers, Aqua Jet almost always hurts them enough to finish them off. I don't like Superpower that much because I don't really like stat hindering moves on choice sets. I might put in Return instead.

The things that really wall this set are basically, Milotic and Slowbro, which I put in other Pokemon on the team to deal with them.
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Rotom @ Choice Specs
Evs: 6 HP/ 252 Spc. Att/252 Speed
Nature: Timid
Moveset:
- Thunderbolt
- Shadow Ball
- Hidden Power [Fighting]
- Trick


Replaced Manectric
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dpmfsa237.png

Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Fake Out
- Mach Punch
- Sucker Punch

Technitop with all Priority moves...... My other revenge killer, bring him in on something with lower HP, Fake Out + Mach Punch or one of the other two Punches depending on the situation. He does a decent job.

Once again Slowbro will own this set, flying types are normally pretty frail (Swellow) so fake out + bullet punch normally can finish them off. Altaria would wall this set, Manectric covers Altaria as well as Azumarills Ice Punch.
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Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 236 Atk/20 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Fire Blast
- Hidden Power [Grass]
- Superpower
- Vacuum Wave


Replaced Lanturn



dpmfsa254.png

Sceptile (M) @ Leftovers
Ability: Overgrow
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Rock Slide
- Leaf Blade
- Earthquake

The star of the team, Sceptiles attack stat is normally overshadowed by his Special Attack stat, but he has a great physical movepool. Rock Slide, Leaf Blade, and EQ give me perfect coverage in UU.

I was debating Leftovers VS Life Orb, and I thought I Leftovers would be a little more helpful in the long run.
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Help me out people!
This is my first RMT, take it easy on me.
Please refrain from telling me how bad of an RMT this is.
 
Hey!
I'm not a very good rater of UU teams, but I'll give it a try.
I see your team is very offensive but you got NO entry hazards! That's a MUST on offensive teams! Entry hazards like Stealth Rocks and Spikes turn many 2HKOs in OHKOs. I sugest you put something very bulky like Registeel to set up Stealth Rock.

Registeel @ Leftovers
EVs: 252 HP/128 Def./128 Spc. Def.
Nature: Adamant
Moveset:
- Stealth Rock
- Thunder-Wave
- Explosion
- Iron Head

This will benefit your team greatly! Setting Stealth Rock up and anoy your oponent with paralisys status will be very helpfull to your team!
With Stealth rocks many 2HKOs will turn in OHKOs, helping Sceptile sweeping, Thunder-Wave will screw up fast pokemons (probably sweepers), Iron Head is the main STAB move and Explosion is to use when your HP is low. Registeel will also work like a mixed wall.
Now to choose his nature: Careful will raise his Spc. Defense more, making it harder to take down, but since it hasn't any Att. evs an Adamant nature will raise the power of the moves. If you want it to hit harder(wich I don't sugest) , I sugest this EV spread: 252HP/100 Att/156 Spc. Def.
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Now, why are Milotic and Slowbro so deadly to your team? Just because they're hard to take down? You got Sceptile, Manetric AND Lanturn to deal with these things! I also see an EQ weekness. To fix this I'm thinking of replace your Manetric with Rotom. Why? Rotom great typing make it very hard to take down and it is imnune to ground, normal and fighting moves!
The set:

Rotom @ Choice Specs
Evs: 6 HP/ 252 Spc. Att/252 Speed
Nature: Timid
Moveset:
- Thunderbolt
- Shadow Ball
- Hidden Power [Fighting]
- Trick

This Rotom will be very helpfull! Walls that may try to stop your sweep won't like being tricked with choice specs. That bulky waters aren't a problem anymore since Thunderbolt and Shadow Ball will take then down.
You may consider HP Grass, but since you got Sceptile in your team...it doesn't seen very helpfull.

Hope I helped! If I see any more weekneses on this team I'll post here.
 
Seconding the Registeel suggestion. I recommend you put it in the lead spot over Electrode. Electrode doesn't seem to be doing much besides trade KOs with most lead pokemon and prevent first turn Stealth Rock, which your team doesn't have much trouble with anyway. Screech and Taunt will be forcing switches you can't even take advantage of without entry hazards. Try out this Registeel:

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Iron Head
- Stealth Rock
- Thunder Wave / Earthquake
- Explosion

This Registeel also counters Yanmega like what your Electrode was doing. Sets up rocks, takes on Roserade, SubCM Mismagius, and many other things. Earthquake would be good to invite less Blaziken switch ins, who will deal heavy damage to your team if it gets in safely, but Thunder Wave does okay vs. it and helps you with heavy offensive teams.

I can see this team having problems with Spiritomb, who walls the weak special attackers all day and burns the physical attackers. Your only hope is to Trick the Specs off of that Rotom suggested and get killed in the process, losing many valuable resistances. I would suggest the wallbreaker Blaziken over Lanturn:

Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 236 Atk/20 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Fire Blast
- Hidden Power [Grass]
- Superpower
- Vacuum Wave

The reason I suggest this over Lanturn is because you have Slowbro and Milotic covered with Sceptile and Rotom (may want some more HP on Rotom if one of its primary goals is to cover waters). Mild Blaziken gives you an excellent switch into Spiritomb, and from there you can dismantle the opposing team with high powered moves. A great gameplan to have with this Blaziken is to use it to lure in and take out Slowbro and Milotic, allowing Azumarill and Hitmontop to have a better time against the opposing team. Blaziken can also take out Registeel and Steelix that may get in Sceptile's way.

So you got Registeel, priority on Azumarill, Blaziken, and Hitmontop to take on offensive teams, and Trick Rotom and Blaziken to take on defensive teams, with Sceptile sweeping both when it gets the chance to dance. All these changes make your team much more offensive and risky, but I hope they help!
 
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