After taking a break from OU, I wanted to see how well I did with UU. The team is a bulky offense/balance team based around Heracross and Nidoqueen (I believe they make a great wall breaking core). I just want to know how I can improve this team, because I had no prior UU experience before.
Btw, I use the account fingernails_sauce for my UU team (toenails_sauce00 is for OU).
I paired Banded Heracross and Offensive Nidoqueen, because together they make a great wallbreaking core and break nearly every wall in the tier. Nidoqueen can take care of Fairy-types and most physical walls for Heracross, and Heracross can take care of special walls like Blissey.
Weakness: Psychic and strong Special attackers --->
AV Escavalier (this guy covers up the core's common Psychic weakness. Also, with Assault Vest, it can also check most strong special attackers without a Fire-type coverage move.)
Weakness: Fire and strong Physical attackers --->
CM Physically Defensive Suicune (great wincon too)
Weakness: Bulky Water-Types and Substitute+DD Gyarados --->
Defog Zapdos (it's not much of an offensive or defensive threat, but it is still effective)
Weakness: HP Fire Roserade --->
Mega Aerodactyl (also needed a Mega slot and an effective cleaner/sweeper)
Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
- Earth Power
- Ice Beam
- Stealth Rock
- Sludge Wave
Escavalier @ Assault Vest
Ability: Overcoat
EVs: 248 HP / 176 Atk / 84 Spe
Adamant Nature
- Megahorn
- Iron Head
- Pursuit
- Drill Run
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Scald
- Rest
- Ice Beam
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Thunderbolt
- Roost
- Defog
- Hidden Power [Ice]
Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Aqua Tail
- Roost
Note: In the replay, there is Rotom-Mow instead of Zapdos, but I guess it's fine.
http://replay.pokemonshowdown.com/uu-345877705
Thanks for reading! And feel free to use my team!
-------toenails_sauce
Btw, I use the account fingernails_sauce for my UU team (toenails_sauce00 is for OU).


I paired Banded Heracross and Offensive Nidoqueen, because together they make a great wallbreaking core and break nearly every wall in the tier. Nidoqueen can take care of Fairy-types and most physical walls for Heracross, and Heracross can take care of special walls like Blissey.



















Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge
- Choice Band is the reason why I chose this badass; it makes him do a ton of damage.
- With Guts, Heracross can switch in to status with impunity, because the status would strengthen him. (well, don't switch into Sleep Powder!)
- Given EVs and Nature maximize offensive capabilities, especially power.
- Close Combat and Megahorn are strong STAB moves.
- Knock Off cripples some of his switch-ins and hits Psychic-types more reliably.
- Stone Edge hits Flying-types on the switch.

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
- Earth Power
- Ice Beam
- Stealth Rock
- Sludge Wave
- Life Orb makes Nidoqueen even stronger.
- Given EVs maximize her power, while still being able to outspeed uninvested/defensive Suicune and tank a few hits.
- Modest Nature is better than Timid, because Nidoqueen doesn't need a lot of speed.
- Earth Power is important for Steel-types, like Mega Aggron and Doublade.
- Ice Beam hits Crobat, Zapdos, Hydreigon, and Salamence.
- Stealth Rock is a good entry hazard.
- Sludge Wave kills Fairies.

Escavalier @ Assault Vest
Ability: Overcoat
EVs: 248 HP / 176 Atk / 84 Spe
Adamant Nature
- Megahorn
- Iron Head
- Pursuit
- Drill Run
- Assault Vest makes Escavalier tank neutral special attacks with relative ease.
- EVs and Adamant Nature make Escavalier bulkier and stronger and able to outspeed base 30s.
- Megahorn dents most Pokemon who don't resist it, especially Psychic-types and Dark-types.
- Iron Head is a reliable, accurate STAB that has decent neutral coverage.
- Pursuit traps frail attackers who want to switch out.
- Drill Run takes care of Steel-types like Cobalion and Fire-types like Infernape.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Scald
- Rest
- Ice Beam
- Leftovers give Suicune passive recovery.
- EVs and Bold Nature enhances Suicune's physical bulk, making him a catch-all check to physical attackers.
- Calm Mind turns Suicune into a wincon.
- Scald is a reliable STAB that can spread burns.
- Rest is his only form of recovery.
- Ice Beam kills Salamence and dents Dragon-types.

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Thunderbolt
- Roost
- Defog
- Hidden Power [Ice]
- Leftovers are good for passive recovery, even though Zapdos already has Roost.
- EVs and Bold Nature enhance Zapdos's physical bulk; this way Zapdos can switch into Fighting-type moves and take care of Gyarados more reliably. 248 HP lessens the damage Zapdos takes from Stealth Rock.
- Thunderbolt kills Gyarados.
- Roost recovers half of Zapdos's health.
- Defog removes hazards.
- Hidden Power [Ice] hits Ground-types (you can use Heat Wave too).

Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Aqua Tail
- Roost
- EVs and nature make Aerodactyl stronger and faster.
- Stone Edge is a strong STAB.
- Wing Attack takes down Grass-types, especially Roserade, whom Aerodactyl is meant to check.
- Aqua Tail hits Ground-types harder.
- Roost recovers its HP.
Note: In the replay, there is Rotom-Mow instead of Zapdos, but I guess it's fine.
http://replay.pokemonshowdown.com/uu-345877705
Thanks for reading! And feel free to use my team!
-------toenails_sauce
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