ORAS UU My first UU team. Please Rate!

My first UU team. I usually play NU but i just thought i'd try my luck in another tier. Im sure my team can use more than a few changes. I've been playing quite a bit of PS the past week with mixed results.
Im open to pretty much all suggestions but Forr/Scept are my 2 weakest links in my opinion as far as this team goes.



sceptile-mega.gif
forretress.gif
darmanitan.gif
suicune.gif
tornadus.gif
florges.gif





sceptile-mega.gif

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 4 HP / 252 SpA / 252 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Focus Blast
- Earthquake
My mega and special sweeper. eq is for fire switch ins and leaf storm/dragon pulse are for stab although the latter is quite useless in my opinion. Focus blast is for coverage as fighting hits quite a few types for SE damage. The 4x ice weakness is kind of a bummer and Sceptile never really does much for me. Strongly considering a replacement for him. Sceptile is never a factor considering i attempted to build this team around him.
forretress.gif

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Stealth Rock
- Volt Switch
- Gyro Ball
Forretress is pretty much just here for spin and rocks as well as a pivot. His high defense allows him to take a lot of hits but more often than not i find myself sacking him as rocks and spinning are literally all i use him for. Gyro Ball is for STAB and is pretty much his man offensive weapon when im forced to attack with him. His poison immunity and countless resists are pretty cool too.
darmanitan.gif

Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- U-turn
- Superpower
My physical sweeper. Darm hits very fast and flare blitz hits everything resisted or not fairly well. Rock Slide is there for opposing fire type switch ins. U-turn is there for scouting and is one of the most useful moves in the game. Superpower is there because fighting coverage is always good to have. Darm will never last very long due to the flare blitz recoil so i make as much use of his short time alive as i can.
suicune.gif

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Rest
- Sleep Talk
- Scald
Suicune is a beast. Takes hits both physical and special after a few calm minds. scald burns are great. Doesnt mind being put to sleep at all thanks to sleep talk. Usually after 2-3 calm minds suicune becomes pretty much unstoppable. I can bring this in on a lot of things that dont have a STAB SE move and just get to setting up. I can see why its used so much.
tornadus.gif

Tornadus (M)
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Knock Off
- Superpower
- U-turn
Tornadus is my most reliable offensive weapon. People really underestimate the power of an itemless boosted Acrobatics. It can also take opposing knock offs and hit bag with a pretty strong knock off of its own. Superpower is for steel and rock types that resist acrobatics. U-turn is for scouting and is probably the move used most by me as im constantly switching.
florges.gif

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
- Wish
- Protect
- Aromatherapy
- Moonblast
Florges can take pretty much any special attack very easily. That dragon immunity is pretty awesome too. Its place on my team is as a dragon check and cleric. It takes opposing dragon attacks aimed at sceptile and completely eats them. wish and aromatherapy are awesome as i dont need to worry about status and can pass wishes to heal some team members as well. protect is for scouting as well as getting wish recovery.
 
Hey dude, nice team you have here!

First off, you should look into using Giga Drain > Earthquake on Mega Sceptile. I find having a reliable STAB and some recovery is more helpful than anything that EQ hits.

Darmanitan is a pretty cool mon, and the fact that it's mostly walled by Water-types that Sceptile can deal with is pretty cool too, so they make a nice offensive core. The two Pokemon that can really give you some trouble are Tentacruel and Cresselia, so you should considering switching out Tornadus < Krookodile. This allows you to easily deal with both of them, and to me, Tornadus doesn't really seem to do much in a tier with Mega Aerodactyl, Gligar, Doublade, Mega Ampharos/Aggron, etc.

Feraligatr also does a number to your team once it gets some boosts up, so you should run Roar > Sleep Talk on Suicune. The set is getting more and more popular because Suicune can easily switch in, Roar the set up sweeper, and then Rest it off. You also have Aromatherapy on Florges, so you can wake your Suicune when it rests.

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 4 HP / 252 SpA / 252 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Focus Blast
- Giga Drain
Krookodile @ Black Glasses
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge
- Pursuit
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Rest
- Roar
- Scald
Other than that, pretty cool team!
 
Last edited:
Hey dude, nice team you have here!

First off, you should look into using Giga Drain > Earthquake on Mega Sceptile. I find having a reliable STAB and some recovery is more helpful than anything that EQ hits.

Darmanitan is a pretty cool mon, and the fact that it's mostly walled by Water-types that Sceptile can deal with is pretty cool too, so they make a nice offensive core. The two Pokemon that can really give you some trouble are Tentacruel and Cresselia, so you should considering switching out Tornadus < Krookodile. This allows you to easily deal with both of them, and to me, Tornadus doesn't really seem to do much in a tier with Mega Aerodactyl, Gligar, Doublade, Mega Ampharos/Aggron, etc.

Feraligatr also does a number to your team once it gets some boosts up, so you should run Roar > Sleep Talk on Suicune. The set is getting more and more popular because Suicune can easily switch in, Roar the opponent, and then Rest it off. You also have Aromatherapy on Florges, so you can wake your Suicune when it rests.

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 4 HP / 252 SpA / 252 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Focus Blast
- Giga Drain
Krookodile @ Black Glasses
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge
- Pursuit
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Rest
- Roar
- Scald
Other than that, pretty cool team!

Thanks a lot ill definitely tryout those suggestions. Forgot that florges can just wake up suicune which kinda makes sleep talk useless and i do find myself having trouble with setup sweepers which roar takes care of. I like the krookodile suggestion too as it gives me both a psychic and electric immunity i was lacking. Would the lack of ground immunity hurt me tho or is that not too important?
 
Aight, as minus said this is a pretty good team and he covered most bases, so I don't have too much to say here, although going off his changes, there are two things to change to here that would most likely make the team better.

Honestly, I don't see much use for Stone Edge on Krook, as it doesn't really offer much on coverage aside from hitting Crobat and Aero for SE damage, both of which you handle pretty decently with Suicune + Forretress. I think the best way to go is Stealth Rock > Stone Edge on Krook and Spikes > Stealth Rock on Forre, as Krookodile fares much better setting up SR than trying to hit specific targets with Stone Edge, and gets a pretty wide amount of opportunities to set it up as it threatens out a lot of offensive mons in the tier like Nidos, Dragalge, etc.. Another pretty big advantage to this is that having SR + Spikes wears down a lot of Darm / Scept checks, which is really good considering the fact that you have a pretty reliable phazer in Suicune.

Also just a small obv nitpick but since you're running Giga > EQ on Sceptile you should go Timid > Naive on it since you're not running any physical attacks on it.

Hope I helped!
 
Aight, as minus said this is a pretty good team and he covered most bases, so I don't have too much to say here, although going off his changes, there are two things to change to here that would most likely make the team better.

Honestly, I don't see much use for Stone Edge on Krook, as it doesn't really offer much on coverage aside from hitting Crobat and Aero for SE damage, both of which you handle pretty decently with Suicune + Forretress. I think the best way to go is Stealth Rock > Stone Edge on Krook and Spikes > Stealth Rock on Forre, as Krookodile fares much better setting up SR than trying to hit specific targets with Stone Edge, and gets a pretty wide amount of opportunities to set it up as it threatens out a lot of offensive mons in the tier like Nidos, Dragalge, etc.. Another pretty big advantage to this is that having SR + Spikes wears down a lot of Darm / Scept checks, which is really good considering the fact that you have a pretty reliable phazer in Suicune.

Also just a small obv nitpick but since you're running Giga > EQ on Sceptile you should go Timid > Naive on it since you're not running any physical attacks on it.

Hope I helped!

Thank you and that sounds like a good idea. two hazards are better than one lol. Will definitely be changing the nature and moveset on sceptile as well
 
Sup man pretty cool team I really like tornadus it seems like a really cool mon. I do have a suggestion for it to help you be able to take on some of its checks better, as stuff like doublade, forretress, and other fat stuff can take it on. A really cool move that torn can run which can help you take on those checks really nicely is Bulk up and If you were to put it on your torn set I would replace u-turn for it as Bulk up goes really well with your coverage moves and I can see people being really quick to bring in their checks so there should be some decent set up opportunities for you as well. Really solid team though and I agree with what bouff and minus said above that stuff will help you out as well. Ill post the torn set if you choose to go the bulk up route.

Tornadus
Ability: Defiant
EVs: 8 HP / 252 Atk / 248 Spe
Jolly Nature
- Acrobatics
- Knock Off
- Superpower
- Bulk Up

+1 252 Atk Tornadus Knock Off (97.5 BP) vs. 240 HP / 0 Def Eviolite Doublade: 136-162 (42.6 - 50.7%) -- 2.3% chance to 2HKO

+1 252 Atk Tornadus Knock Off vs. 240 HP / 0 Def Doublade: 138-164 (43.2 - 51.4%) -- 5.9% chance to 2HKO

pretty good chance to 2hko doublade with a little prior damage.

0 Atk Forretress Gyro Ball (75 BP) vs. +1 8 HP / 0 Def Tornadus: 67-79 (22.2 - 26.2%) -- 8% chance to 4HKO

+1 252 Atk Tornadus Acrobatics (110 BP) vs. 252 HP / 252+ Def Forretress: 141-166 (39.8 - 46.8%) -- guaranteed 3HKO
 
Sup man pretty cool team I really like tornadus it seems like a really cool mon. I do have a suggestion for it to help you be able to take on some of its checks better, as stuff like doublade, forretress, and other fat stuff can take it on. A really cool move that torn can run which can help you take on those checks really nicely is Bulk up and If you were to put it on your torn set I would replace u-turn for it as Bulk up goes really well with your coverage moves and I can see people being really quick to bring in their checks so there should be some decent set up opportunities for you as well. Really solid team though and I agree with what bouff and minus said above that stuff will help you out as well. Ill post the torn set if you choose to go the bulk up route.

Tornadus
Ability: Defiant
EVs: 8 HP / 252 Atk / 248 Spe
Jolly Nature
- Acrobatics
- Knock Off
- Superpower
- Bulk Up

+1 252 Atk Tornadus Knock Off (97.5 BP) vs. 240 HP / 0 Def Eviolite Doublade: 136-162 (42.6 - 50.7%) -- 2.3% chance to 2HKO

+1 252 Atk Tornadus Knock Off vs. 240 HP / 0 Def Doublade: 138-164 (43.2 - 51.4%) -- 5.9% chance to 2HKO

pretty good chance to 2hko doublade with a little prior damage.

0 Atk Forretress Gyro Ball (75 BP) vs. +1 8 HP / 0 Def Tornadus: 67-79 (22.2 - 26.2%) -- 8% chance to 4HKO

+1 252 Atk Tornadus Acrobatics (110 BP) vs. 252 HP / 252+ Def Forretress: 141-166 (39.8 - 46.8%) -- guaranteed 3HKO

Thanks i actually decided Krook> Tornadus for this team but i have realized that Mega-sceptile doesnt really do much for my team, Are their any suggestions that anybody would have as a replacement on this team?
 
Back
Top