Ohai,
I'd like some help with balancing out my team, this is as far as I have gotten.
I focussed on a lot on healing myself.
http://www.marriland.com/tools/team-builder#1116|836|795|1059|797|1120|
Rhyperior @ Leftovers
Trait: Solid Rock
EVs: 248 HP / 16 Atk / 244 Spd
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Dragon Tail
Why? Best lead I could find for UU, bringing Ground/Rock moves is always good. Stone Edge lets me deal with Yanmegas, Togekisses and Darmanitans.
Azumarill @ Choice Band
Trait: Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Waterfall
- Aqua Jet
- Return
- Ice Punch
Why? Does insane Physical Damage. STAB Waterfall has done so much for me. This deals with Victinis and allows me to kill Dusclopses without a problem.
Snorlax @ Leftovers
Trait: Thick Fat
EVs: 208 HP / 124 Def / 176 Spd
Careful Nature
- Return --> Body Slam
- Rest
- Sleep Talk
- Whirlwind
Why? This sweeps, heals AND is bulky. I had no reason to not use it. I have others to deal with Ghost and Fighting types. 30% Paralysis Chance is indeed worth it for some Power.
Claydol @ Leftovers -------------->
Togekiss @ Leftovers
Trait: Levitate ---------------------------> Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd ------------> EVs: 252 HP / 56 Def / 200 Spd
Sassy Nature ----------------------------> Calm Nature
- Rapid Spin ----------------------------> - Thunder Wave
- Stealth Rock --------------------------> - Air Slash
- Earthquake ---------------------------> - Aura Sphere
- Toxic ---------------------------------> - Roost
Why? I chose Claydol as a Rapid Spinner, I basically almost copied the Blissey from my OU team. I love Toxic.
Why? I replaced Claydol for Togekiss as he was dying too much, and it was suggested I didn't need a Rapid Spinner. After some trying the standard ParaFlinch seems to work best.
Roserade @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Synthesis
Why? I needed some Grass attacks on my teams, I missed a sleep, and my team is focussed on healing. So this fit perfectly.
Zapdos @ Shell Bell --> Leftovers
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Roost
- Hidden Power [Ice] --> Hidden Power [Grass]
- Heat Wave
Why? I use this in my OU team too, high SAtk with Thunderbolt is just amazing. Very versatile. Deals with everything the rest can't. Wins sustainbattles.
Problems I noticed:
=Giga Drain
=When Cinccinos get lucky with flinches (Should be solved with Togekiss)
I'd like some help with balancing out my team, this is as far as I have gotten.
I focussed on a lot on healing myself.
http://www.marriland.com/tools/team-builder#1116|836|795|1059|797|1120|

Trait: Solid Rock
EVs: 248 HP / 16 Atk / 244 Spd
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Dragon Tail
Why? Best lead I could find for UU, bringing Ground/Rock moves is always good. Stone Edge lets me deal with Yanmegas, Togekisses and Darmanitans.

Trait: Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Waterfall
- Aqua Jet
- Return
- Ice Punch
Why? Does insane Physical Damage. STAB Waterfall has done so much for me. This deals with Victinis and allows me to kill Dusclopses without a problem.

Trait: Thick Fat
EVs: 208 HP / 124 Def / 176 Spd
Careful Nature
- Return --> Body Slam
- Rest
- Sleep Talk
- Whirlwind
Why? This sweeps, heals AND is bulky. I had no reason to not use it. I have others to deal with Ghost and Fighting types. 30% Paralysis Chance is indeed worth it for some Power.


Trait: Levitate ---------------------------> Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd ------------> EVs: 252 HP / 56 Def / 200 Spd
Sassy Nature ----------------------------> Calm Nature
- Rapid Spin ----------------------------> - Thunder Wave
- Stealth Rock --------------------------> - Air Slash
- Earthquake ---------------------------> - Aura Sphere
- Toxic ---------------------------------> - Roost
Why? I chose Claydol as a Rapid Spinner, I basically almost copied the Blissey from my OU team. I love Toxic.
Why? I replaced Claydol for Togekiss as he was dying too much, and it was suggested I didn't need a Rapid Spinner. After some trying the standard ParaFlinch seems to work best.

Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Synthesis
Why? I needed some Grass attacks on my teams, I missed a sleep, and my team is focussed on healing. So this fit perfectly.

Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Roost
- Hidden Power [Ice] --> Hidden Power [Grass]
- Heat Wave
Why? I use this in my OU team too, high SAtk with Thunderbolt is just amazing. Very versatile. Deals with everything the rest can't. Wins sustainbattles.
Problems I noticed:
=Giga Drain
=When Cinccinos get lucky with flinches (Should be solved with Togekiss)