My First UU Team

THE BACKGROUND INFO:

I recently started to play UU, so I don't know everything about it. I'd like some help from experienced UU battlers to make my team the best it can be.
EVs are shown in HP/Atk/Def/SAtk/SDef/Spd. Underlined text is what I want to change or am not sure about. Italic text are things that have been changed upon raters suggestion.



THE TEAM:
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THE IN-DEPTH SECTION:

Froslass @ Choice Scarf
Snow Cloak
Modest
6/0/0/252/0/252
~Ice Beam
~Shadow Ball
~Thunderbolt
~Psychic

Changed Froslass to a CS special attacker. I still think it will be good as a lead and will outspeed alot of other leads. Modest to do a bit more damage.



Claydol @ Leftovers
Levitate
Bold
252/0/144/114/0/0
~Stealth Rock
~Earth Power
~Ice Beam
~Rapid Spin

Replaced Wailord with Claydol. Ice Beam to provide more coverage.



Muk @ Black Sludge
Sticky Hold
Careful
252/0/80/0/176/0
~Brick Break
~Curse
~Poison Jab
~Shadow Sneak

Special wall, but I mainly use him for attacking. The moveset provides good coverage and Muk usually survives quite a while. Anything that would help me capitalize on his attacking power or survivability would be great.



Hitmontop @ Life Orb
Technician
Adamant
252/252/0/0/0/6
~Fake Out
~Close Combat
~Mach Punch
~Bullet Punch

Hitmontop can deal a huge amount of damage. I usually use him to clean up after the other team has taken some Spikes damage.



Cacturne @ Focus Sash
Sand Veil
Adamant
6/252/0/0/0/252
~Counter
~Sucker Punch
~Swords Dance
~Seed Bomb

My new favorite Pokemon, after having used him in a couple of battles. No need for help here.



Clefable @ Toxic Orb
Magic Guard
Adamant
252/0/072/0/96/80
~Facade
~Fire Blast
~Brick Break
~Wish

Switched Clefable to a physical attacker with defensive EVs. I had forgotten about Facade on him, now he has some much needed power.



THE END.
:jump:
 
I really don't like Rest-Talk Wailord because it really has trouble doing anything to the opponent. I definitely feel that that spot shoulod be filled with something that can Stealth Rock and can sponge physical hits. As much as you don't like Steelix, it would really help with the gaping Swellow/Scyther weaknesses, and give you a much-needed phazer. To absorb status then, I feel that you should give Clefable a Toxic Orb over Life Orb.
 
Not a full rate, but here's some opinions.

Froslass - I dunno. I personally don't think she's a very good spiker or lead. +Speed Jumpluff ties Froslass in speed, so no one knows if you'll be asleep first or your opponent will be frozen first. Persian outspeeds Froslass and will be able to hypnosis before Froslass can Taunt too. Of course, those are just specific cases. If you're good with predictions that moveset should work. My personal preference would just be to use a choice scarf and attack on the special side with Ice Beam, Shadow Ball, Tbolt, Destiny Bond. Destiny Bond is a pretty good move on her to take out something your team might otherwise be having trouble with. By the way I think Twave is all right since your team isn't really fast anyway.

Physical Wall - I agree with umbarsc. Probably something with Stealth Rock/Spikes/Spin that can take physical hits would be better than Wailord. I don't really recommend Cloyster or Aggron because you already have 2 pokemon weak to fighting and adding either of those will make half your team weak to fighting (it's not too bad since Froslass is immune and Muk resists, but if there are other options, then even better). Some pokemon I can try to suggest:

Claydol - can spin and stealth rock and explode and immune to ground (but does add some shared weaknesses like ice/ghost/dark)
Blastoise - can spin and only weak to electric and grass (which the rest of your team aren't weak to), can also yawn, haze, and roar.
Miltank - can stealth rock, curse (if you want to attack), Heal Bell and milk drink
... Personally I like Miltank since reliable recovery is always cool on walls, but then adding her would make half your team weak to fighting.

Clefable - Just wondering what you meant by easily countered? Do your moves not deal enough damage while your opponent KOs Clefable too quickly? Or maybe Clefable is not fast enough and things just outspeed and kill it? I can give a suggestion on this, but not sure if it really relates to your problem. I was thinking that there are two types of pokemon are likeliest to come in on Clefable: pokemon that are faster than Clefable that have super effective moves on Clefable and pokemon that walls Clefable's STAB attacks... in other words, Fighting pokemon and Rock/Steel pokemon. So it's just natural to have moves that are super effective against those types: Psychic and HP Fighting. Using those over boltbeam, you'll maybe get a better chance? That combo is walled by Psychic pokemon though, but supposing that Clefable is your last pokemon out, maybe Muk or Hitmontop will be able to lure out your opponent's psychic pokemon and you would have taken care of those with Shadow Sneak or Cacturne? Anyway, I'm not even sure if that was your problem with Clefable.

Toxic Orb over Life Orb is also ok, but if you're going to do that, maybe you might as well let it attack on the physical side so you can make use of your 140 base power STAB Facade. Facade + Brick Break/Drain Punch is a decent combo that is only resisted by ghosts (i.e. Rotom/Froslass/Drifblim). But if you're attacking from the physical you should probably replace Calm Mind with Meteor Mash (since that's the only other physical attack that can hurt ghosts) or Belly Drum.

Like umbarsc said, Swellow/Scyther might cause a problem. If you don't like Steelix and want to keep all the pokemon you currently have in your team, I can make a suggestion: make your Froslass physical instead of special and have a slot for Ice Shard. Switch her in on a Facade or Brick Break or even X-Scissor (or after something fainted) and Ice Shard them. Well, actually, Scyther is slower than Froslass so Ice Fang will do, but with Ice Shard it might be better to boost attack rather than speed to ensure harder hit on Swellow. But if Attack is boosted instead, then Jolly Scyther is faster.

Sorry if my thoughts were kinda all over the place. Hope some of these suggestions help.
 
@ umbarsc -
Steelix is a great pokemon, I kind of feel like he's too cheap though. I'll look at putting him in. Thank you very much.

@ Chinese Dood -
Usually my Froslass does outspeed Jumpluf leads, I might just be getting lucky though. I agree she needs some other attacking moves, I'll try the Choice Scarf for a while

I like Claydol, I'll try him out for a while.

Yeah, sorry for not being specific, I meant that Clefable didn't have enough time to set up and KO the other team before he dies. I'm liking the Toxic Orb physical Clefable though, I'll use that set.




I haven't really run into any Swellow/Scyther problems, so I haven't even been thinking of how to counter them. But, I'll use both of your suggestions and trick this team out. THANK YOU GUYS BOTH VERY MUCH!
 
Just to reiterate, Steelix isn't cheap, at least not compared to Claydol who's #1 in the stats and can set up screens and stuff.

Good luck with your team. ^_^;
 
My personal opinion is that Steelix is cheap. I feel that way because I would face him before I added Hitmotop to my team and get owned after he SRed 3x and Roared until I died- noe of my pokemon could do more than ~15% damage.

No pokemon are cheap if you think about it, they all have their weaknesses I suppose.


Thanks for the good luck.
 
'Froslass @ Choice Scarf
Snow Cloak
Timid
6/0/0/252/0/252
~Ice Beam
~Shadow Ball
~Thunderbolt
~Thunder Wave

Changed Froslass to a CS physical attacker. I still think it will be good as a lead and will outspeed alot of other leads.'


Don't you mean special attacker?
 
For Claydol, instead of Psychic, Ice Beam would be slightly better for coverage. Psychic + Earth Power is resisted by / immune to opposing Claydols, Solrock, Lunatone, Shiftry, and Xatu. Other than Solrock and Lunatone (which you won't see much of due to Claydol's superiority), Ice Beam hits those for Super Effective of course. Psychic does hit Weezing a lot harder though, and the rest of your team don't really hit Weezing hard, so yeah, your choice.

With Scarf, Thunder Wave might not be as useful for Froslass (yeah, I didn't really say that last time), since she'll have to switch out next turn and such... and the Thunder wave wouldn't benefit her any way (it'd benefit other team members but not her). Destiny Bond is the common last slot on the scarf set, but being so common, it's really predictable too, so if you want another attack, Psychic is pretty good for those usually scarfed fighting pokemon in UU, and HP Fighting for Steels wouldn't be bad either. I personally would go with Psychic if you opt for Ice Beam on Claydol. Otherwise, probably HP Fighting as it is not as predictable as Destiny Bond.

If you go with Psychic on Froslass though, just remember that the Hitmons have 110 Special Defense, so Psychic isn't going to OHKO them unless they're hurt already, and Hitmonlee's Blaze Kick or any Hitmon's Bullet Punch or Stone Edge will probably OHKO Froslass, so yeah, Psychic is only good if they're weakened already and don't have Bullet Punch. Of course, chan and top have pursuit too. If they think you're switching and use Pursuit instead of bullet punch, Psychic would at least deal damage.

For Clefable, if you're just using Protect to activate toxic orb, you might as well just switch it into something that will switch out or something that doesn't have (or isn't using) status moves, etc. So that way, you can use that slot for something else, like that thunder wave you had on Froslass. Clefable with its not so spectacular speed can certainly make use of the thunder wave.
 
I forgot to say something else.

Froslass with Scarf can just be Modest instead of Timid for more power. Pretty much Timid would let you speed tie with +Speed Scarf Jumpluff. I don't think Jumpluffs are usually scarfed? And speed ties aren't cool anyway. A Timid Scarfed Timid Froslass does outspeed a neutral Speed Scarfed Persian, but Scarfed Persians (the ones that just sleeps something and leaves) are usually +Speed anyway, so no point for Froslass to be +Speed if it's to be outsped anyway. A Jolly Scyther does outspeed Modest Froslass, but ... Jolly Scythers don't usually run scarf, and for those that do, Pursuit probably won't KO Froslass if she says in while STAB Ice Beam KOs back for sure. Timid Scarfed Ninetales does outspeed Froslass, but it's not like Froslass is going to stay in on a Ninetales anyway unless it's weakened a lot already... ... That's really situational though. Modest Froslass also barely outspeeds Jolly Primeape (aka the fastest fighting pokemon in UU), so Modest Scarfed Froslass will still outspeed all Jolly Scarfed Fighting pokemon.
 
Imo, putting Specs on Froslass and making it Modest is a lot better than Scarf, Modest or not. It hits a lot harder and is still quite fast, while a scarfed Froslass is more of a revenge killer/cleaner, which you have Hitmontop for. I'd replace Poison Jab with Gunk Shot on Muk. Sure its accuracy is all the way to sherwood forest, but so is its power. Cursed-up Gunk Shots are really nasty, which I'm sure you'll discover.
 
@ schofio - Good call, you're right.


@ Chinese Dood - Lol. I was just in a stall match Claydol vs Claydol earlier today, so Psychic will become Ice Beam. And, yeah, I realized that Twave isn't that great on a scarfer, so Psychic there. Also good call on the Protect... Why don't I just hire you to make my teams? Thanks for all your help. XD

Ok, changing Timid to Modest.


@ Exclamation Point - I actually like Close Combat because then Top will still outspeed pokemon and ko them.


@ Salem1 - But revenge killers are awesome.... I'll try it out both ways for a while and see which I like better. I will stick with Poison Jab though, I much prefer a 3 hits in a row than 2 misses and 1 hit.




Thanks to all of you guys for all your help.
 
Thunder Wave Froslass cripples Toxicroak, so I guess that's reason enough to keep it. Sure, you'll lose some coverage against Probopass, Ninetales, Lanturn and Rapidash (because HP Ground is generally a better move imo), but atleast you aren't swept by Toxicroak who's a bigger threat to your team then any of the mentioned Pokémon. However, Weezing sounds a lot more appealing rather than having to rely on Froslass being alive, and avoiding Stone Edge/Earthquake. Unlike Claydol, Weezing also wall Scyther who'll make a big dent in your team.

I'm also going to suggest Toxicroak > Hitmontop to your own team. This would give you some hope against Rain Dance teams. It's not like Clefable is going to wall anything without SpD and Wish/Softboiled, so you'll need it.

Speaking of Clefable, I've found both Brick Break and Meteor Mash pretty much useless. Occasionly I've done some hefty damage on Probopass with Brick Break, but other then that I've found Fire Blast as an interesting move on Facade 'Fable. It somewhat prevent Steelix from walling you, does hefty damage to Froslass, it hit Rotom, etc etc. However, definitely run Wish on the set. It will provide some better survivability to your non-recovery Muk and Claydol (Weezing?), which you'll need if you're planning to taking some hits.

Oh, and beating item clause is pretty cool. Props. (:
 
Hey, thanks for taking my suggestions into consideration. Honestly though, I wouldn't say I'm very good at this either. Glad to be of help.

I think Specs Froslass might be good in certain teams, but yours really need the extra speed because without it Scarfed Fighting Pokemon will outspeed Froslass, and that's not very good. ... Like, a Scarfed Hitmonlee can Blaze Kick all day since there's no fire resist in the team.

Yeah, Rag's right. Toxicroak can be a really big problem to this team, since the two pokemon that have super effective moves on Toxicroak (Claydol and Froslass) are both weak to Sucker Punch. It resists all of Cacturne's attacks and Muk can only hit it unresisted with the low power Shadow Sneak. ... So yeah, maybe Weezing. Except... instead of Weezing over Claydol, I was thinking Weezing over Muk, since you might want Claydol for Rocks and Spin. In that case I guess you can change Claydol to be special wall since Weezing is the new physical wall. That's the cool thing about Claydol and why it's so popular in UU. It can just be anything lol.

EDIT: O yeah, about Clefable, I was thinking that if you want to use Fire Blast over Meteor Mash, there's a case for using Life Orb over Toxic Orb. Toxic Orb STAB Facade has 70 * 2 * 1.5 = 210 base power, while Life Orb STAB Double Edge has 120 * 1.5 * 1.3 = 234 base power, which is even higher, and Life Orb boosts the rest of your attacks too whether physical or special. The only downside is, of course, Clefable can no longer absorb any status comfortably other than toxic. And yeah, I have no idea what I was thinking, wish or softboiled on Clefable is pretty much a must. Fire + Normal is only resisted by Rock types, so you can either let your other pokemon take care of rocks, or you can use your Meteor Mash (or you can even use Water Pulse since Rock types generally have higher defense compared to special defense), ... Or you can just keep the thunder wave for support.
 
I don't really agree with you're Clefable moveset, and IMO don't think it'll be effective.
Here's one i found very effective, and i got it by throwing together random EVs.

Clefable@Lefties
Cute Charm
252/0/76/0/92/80

I can survive almost ANY physical attacks.
The best examples of this are...
Being attacked by an adamant choice banded, EQ from Garchomp with max attack EVs. Survived then hit back with ice beam and got the OHKO.
You're set is creative, but drifblim completely walls it, and can proceed to put up a sub then will o wisp.
 
@ Rag - I would keep Thunder Wave if Froslass didn't have a Choice item. Since it does (for the moment), I'll just keep Psychic until I run into problems there, then I'll look at HP: Ground.
Also, you make a great point by bringing up Weezing, but I already have Muk, who I really want to keep.
Istead of getting Toxicroak, I'll try CHENN's Clefable set, which should give it more wall-ability. I'll also run Fire Blast > Meteor Mash.
Lol nice call about Item Clause, thanks!



@ Chinese Dood - Yeah, I am definitely keeping Scarf.
I also haven't run into any Toxicroak problems, so if I do, I will change my team up. I'd like to keep it as is now because I like all these Pokemon.
I don't think I would use Double Edge because of self damage. I'll try keeping Toxic Orb, to keep my ability to absorb status, and then change EVs to give more survivability.



@ CHENN - Thanks, I'll try that.




Also, if I'm not using any of your suggestions that I definitely should be, just tell me to use them again and I'll take a second look.
 
Double Edge has no recoil for Clefable because of Magic Guard, just so you know, so the only advantage with Toxic Orb Facade is the status prevention.
 
Hey, good call. I keep on forgetting how awesome Magic Guard is... #_#
Still though, status absorbtion would be better cause Clefable isn't going to be doing much damage anyway, right? And because noone else on my team can absorb status?
 
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