VGC My firsy Team VGC17

Hello everyone. I apologize now for my english but I'm not very good and I'm using google translator. This is my first vgc17 team and I would like to get some advice on how to improve it. I will accept any advice that will be given to me but I would avoid putting the team in both Tapu Ultracreature that because I do not have the ability to get them through the favorable nature. So thank you in advance and I hope that you will help me.

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Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Meteor Mash
- Bullet Punch
- Zen Headbutt
- Hammer Arm

Metagross is an excellent striker and controls well Fairy types and with his ability should not worry about Intimidate by opponents. The set of moves is classic, Meteor Mash is its most powerful STAB can aumentargli the attack, Bullet Punch allows me to have a priority move, Zen Headbutt is another STAB move that can be flinch and Hammer Arm is useful against other steel types Magnezone or as normal as Snorlax. The uico flaw is that all the moves they lack precision and often I miss the opponent at the worst time.

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Milotic @ Sitrus Berry
Ability: Competitive
EVs: 252 HP / 76 Def / 172 SpA / 4 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Recover
- Protect

Milotic mainly serves as a counter to the users as Arcanine or Intimidate Salamence and to cover the weakness of the Metagross fire. Scald is a STAB move can burn the opponent, Ice Beam is used to counter the dragon types and earth, Recover is useful to recover life when I can no longer count on the berry and Protect is always useful to defend against a double attack or if a teammate is likely to hit him also.

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Arcanine @ Aguav Berry
Ability: Intimidate
EVs: 244 HP / 188 Def / 76 SpD
Calm Nature
IVs: 0 Atk
- Flamethrower
- Snarl
- Will-O-Wisp
- Protect

Arcanine is a great partner thanks to Intimidate check your physical attackers and especially how it is useful against Cortana that annoys Milotic and Gastrodon. His set makes it more defensive than offensive, but I prefer it that way because in this way can better withstand the attacks and continue to weaken opponents. Flamethrower is its move STAB useful to use on cortana, celeestela and Sandslash-Alola, Snarl reduces atk.spc. opponents' interests so that I do not damage too much, Will-O-Wisp also serves to reduce the atck. the attackers as Garchomp for example, and in combination with his skills makes them virtually unusable and finirie the classic Protect with which manages to resist the move to z Garchomp even if it has not been weakened.

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Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Dragon Claw
- Poison Jab
- Rock Slide

Garchomp I mainly chose to remove tapu-koko but it turned out great in the clashes in general. It is a great partner for vikavolt as both can hit to area without the fear of damage to each other. Earthquake is its main STAB move that can cause great damage to opponents and defeat tapu-koko in one move, Dragon Claw other move STAB to use on other dragons but I hardly ever used, Poison Jab to hit types fairy and Rock Slide is useful to hit effectively both fire types that the Flying types that are immune to its earthquake.

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Vikavolt @ Focus Sash
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Bug Buzz
- Discharge
- Protect

Vikavolt does an excellent teamwork with Garchomp as both are immune to each other's moves and then can attack without concerns, however, it has a very low speed and also its not so good defenses but chose to have qulcuno who fought with Garchomp and defeating rapidly tapufini. Thunderbolt is useful when you can not take advantage of the combination with Garchomp to hit so the pokemon concerned without damaging the propio companion, Bug Buzz is useful to hit the psychological types and proved to be also useful against cortana, Discharge only if the user is in inisieme Garchomp or a pokemon with protection to inflict damage to both opponents and protect I need to protect myself from a double targeted attack.

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Gastrodon @ Expert Belt
Ability: Storm Drain
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Clear Smog
- Protect

Sincerely Gastrodon I just inserted to not have an empty place in the team because I did not know who to put and do not hardly ever use, certainly in this double type can defend Metagross by fire moves, arcanine those water and take the field with vikavolt how does Garchomp but nevertheless I was not very useful in cmapo and then I would change it but do not know with whom. Scald takes to cause damage and try to burn his opponents, Ice Beam to hit the dragon types, Clear Smog is a little innovation that I wanted to try to cancel the increase in eevee statistics and I was also useful against tapu-koko once while Protect is a standard move in the struggles double to defend against multiple attacks.

That's it, this is my team, if you have any advice please let me know.
 
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